40. Take performance considerations into mind when developing intensive
applications that use a lot of graphics and or calculations. Don’t make
objects!
Plan ahead when integrating touch so that you don’t run into
problems where some browsers or screen sizes mess with your
application.
HTML5 Canvas has the ability to do a lot of powerful things and has its
pros and cons when compared to a low level graphics library.
41. Build apps on Windows. Discover your new
home.
http://msdn.be/apps