I explored some ideas and shared some information with various groups within the College in Thunder Bay, Ont on 23rd January. This is the deck I dipped in / out of. No one group saw all of these slides and all groups saw some of the same slides. Dip in and explore.
Stephen murgatroyd Confederation College Slide Deck
1. Understanding The Future and Emerging
Technologies & Their Implications for
Online and Blended Learning
Confederation College, 2020
Stephen Murgatroyd, PhD FBPsS FRSA
Chief Innovation Officer
January 2020
3. Demographics (General)
As baby boomers retire the dependency
ratio changes – in Canada from 4:1 to 2:1 by
2030
Some countries below population
replacement – especially Japan, Russia and
Germany
Others rapidly growing – especially in Asia,
China, Egypt and Saudi Arabia
Immigration essential in many countries –
Canada needs to double its immigration to
“stay the same”
4. Demographics
of North West
Ontario
Between 2018 and 2046 we can expect:
10-15% overall population growth,
mainly in indigenous communities
Falling share of the Ontario
population – down from 2.6% in 1986
to 1.3% by 2046
Dramatic growth in the senior's
population – growing by 50%
between 2018 and 2046
A modest 10% growth in K-12
population over this same time span
5. Shifting Global Economies – Shift Happens
424 major cities in the world will generate
75% of the world’s GDP – 325 of these are in
Asia
New middle class (2.5 billion by 2050) –
almost entirely in Asia / India / Africa
50% of the world’s $1 billion companies are
headquartered in Asia – more to come
6. Globalization
MOOCs: 101 million individuals
registered for one of 11,400 MOOCs
from 900+ universities and colleges in
2018 – 45 degrees and 826 micro
credentials available via MOOCs
Supply chains are global – look at the
BMW Mini 300 options for exterior
trim - 15,000,000,000,000,000 possible
part combinations.
Mini Parts delivered to Oxford Just in
Time – enough for 1 shift. 3,600
parts in a standard Mini (up to 4,875
in a Mini Cooper S) – from 47
countries.
7. Planet in Peril
9.7 billion people on planet Earth by 2050
If we all continue current behaviours, we will need 3 planets to
support this population
Already experiencing challenges about water, climate, extreme
weather events – in the Middle East, longer period of hot
weather, water challenges, declining outputs from agriculture
Environmental challenges are real and urgent
8. Rapid Advances in Technologies
Artificial Intelligence
3D Printing enabling adaptive manufacturing
Stem-Cell Therapies and Gene Splicing
Robotics
Blockchain
Human Implants – Cognitive Implants
Neuroplasticity and Cognitive Science
9.
10. Technology Will
Impact Work..
30-40% of all current work will
be impacted by one or more of
these technologies
Some jobs will disappear, new
jobs will emerge
Some workers with low level
cognitive skills will not find work
We will all have to dance with
robots and share our intelligence
with machines
11. The New Economy is
the Gig Economy
20% of the Australian workforce are in the gig
economy – in Canada and the UK this figure is
now approaching 40%.
Gig economy growing 12x faster than formal
employment in Canada, US and Europe
Many millennials and iGen’s do not intend to
pursue full time work – looking for work : life
balance
12. New Forms of Organizations
Industrial corporations are being replaced by business web organizations –
Amazon, Lfyt and Uber are more common models than Proctor and
Gamble
Global businesses are:
Aggregators and brokers
Networked supply chains
Using gig labour and smart technologies
Moving goods and people faster than the tax authorities can find them
Disrupting assumptions about how work gets done..
Building fortunes on intangible assets, not traditional capital asstes
Lasting around 20-25 years as successful firms
13. Austerity and Recession
US, UK, Netherlands, Japan, Australia, and Canada)
and two emerging markets (China and India) will
have a $400 trillion retirement savings shortfall that
will become growingly evident and will be at crisis
point in 2050.
Total global debt from all sources (government,
corporate, personal, etc.) is currently US$249 trillion.
In the US, to deliver current levels of public services
(everything from education to health care to
pensions) to the projected population in 2030,
taxpayers will need to find an additional US$940
billion. In the UK, they’ll need to find another US$170
billion, and in Canada they’ll need to find another
US$90 billion.
UAE economy healthy (debt to GDP just 17.8%) – but
all of us are vulnerable.
“We no longer have business cycles – we have debt cycles”
14. Growing
Inequality
Canada is experiencing growing
inequality – our top 100 CEO’s
earn the average Canadian wage
($49,510) by 11:47 a.m. on
January 3—the first working day
of the year.
During the period 1990-2016, the
top 10% of the population in the
Middle East enjoyed about 60-
66% of the region’s income.
In Egypt, 19.1% of national
income accrues to the top 1%
— a higher rate than in oil-rich
Kuwait (17.7%).
Social and political unrest (Arab
Spring) strongly linked to
inequality issues.
15. Identity and
Meaning
1 in 5 in the US report being
lonely and 10% suggest that life
has “no real meaning”.
37% of UK workers think their
jobs are pointless.
Mental health issues – especially
for teens – growing
Identity and meaning from work,
family, community are all
changing
Compassion and empathy in
decline as is spirituality
Meaning cannot be found in
“stuff” but in purpose and
compassion.
17. New Approaches
to Assessment
Competency based assessments
AI enabled
On Demand
Stackable assessments
Marked automatically
Captured on blockchain
18. Artificial Intelligence
Enabled Learning Systems
Adaptive and responsive
learning systems
Smart relationship building
chatbots
Automated content
generation
Quality assurance systems
for Open Education
Resources
Analytics
19. Simulations for
Learning
Complex simulations for
specific skills in health,
manufacturing, services,
hospitality, flight training..
Robots and AI together with
instruction are powerful ways
of ensuring competency
Serious games enable critical
thinking
Been in use for sometime,
getting better and smarter..
20. Collaborative
Learning
Communities of inquiry as a
basis for learning are enabled by
Social media (closed or
open)
Platforms like Slack or
Mastery+
Linking learners to workplaces
and professionals through RiiPEN
Linking students worldwide
through peer to peer learning
networks
21. Challenge and
Design
Engaging students in a challenge
where the ”answer” is unknown
enables high levels of learning
Using all sources of knowledge,
networks and coaching to secure
an outcome
Major new learning occurs for all,
whether they “find” an answer or
not..
Project based learning is a
discipline – Engage – Investigate –
Act
Ecole42 is based on this big idea
22. Immersive
Learning
Augmented and virtual reality
enabled learning – rich
immersive experiences in a
“safe” environment
Practice for skills – enabling
mastery and competency
Individualized support for
learners
23. MOOCs for
Credentials
In 2019, 111 million enrolled in
MOOCS
11,500+ MOOC courses
900+ course providers
50 degrees (or equivalent)
available by MOOC in 2018
836 micro-credentials available
via MOOCs
24. New Players
A variety of new providers of learning
Linked In Learning
Squirrel uses AI and chatbot tutors
to teach across the school
curriculum and is amongst the
fastest growing companies in China.
Many corporations use digital
badges to recognize learning
New public:private partnerships
AU’s Hockey MBA
Siemens partnerships around
Mechatronics
26. Modular, stackable
learning
Short learning experiences
Accumulated over time
Self-directed or mentor/coach
enabled
Anytime, anywhere
Blended, in-class, online
Available on demand
27. Anytime, Anywhere Assessment for Skills
Competency based assessment
AI enabled and marked
Video, audio, in person or remote
Globally assessed
28. WORK BASED
LEARNING FOR
CREDIT
Blurring the lines between work,
learning and accreditation.
Prior and current learning
assessments
Call assessment “on demand”
Assessment only qualifications
29. Re Imagined Apprenticeship
Highly modular at the level
of skills – breaking trades
down into components
certifying each component,
stacking them and
“mix and match”.
Using online learning and
peer networks with
for the “college”
component - learning at
work for 90% of the
apprenticeship.
Competency based
assessment on demand
Degreed Apprenticeship
advanced apprenticeships
aerospace, engineering,
mechatronics, IT
31. Some Think..
Devices and AI will replace teachers –
it will change how teachers-learners
and technology interact, but teaching
what makes learning meaningful and
provides purpose and connection
Technologies will lower the costs of
education – yet, technology is
expensive and must be renewed (e.g.
5G requires new devices) and has
significant environmental impacts.
Personalized learning (learnification)
will replace collaborative and peer
learning – some aspects of learning
can be pursued in isolation of others,
but evidence suggests that peer to
peer learning and the co-creation of
learning resources are key to effective
outcomes.
Data will drive better decisions
(dataficaton) – data never speaks for
itself, data always has to be interpreted
(even if by machine) and it is the
interpretation that raises concerns.
32. Five Things to Keep in Mind
Technology aids teaching and learning, rarely does it replace teaching
– it changes what teachers do and how they interact with knowledge,
students and collaborators.
Many technology “solutions” are technologies in search of a problem –
designed by teams with little/no experience of teaching.
No one size technology fits all – each program / course / group of
learner/learner presents unique challenges.
There is no such thing as “free” – time costs, people cost, activity costs
– e.g. open source software (Moodle) still is an expensive proposition.
Increasingly, LMS systems are components of a learning eco-system
not “the system” – all LMS systems have API “hooks” enabling them to
be added to so as to build a learning eco-system.
33. Also…
Broadband is not available to all.. Hence
Aptus
The digital divide is real
Literacy remains a challenge for a
significant number of college and
university learners
36. Key Uses of AI
& Analytics in
Education
(Current)
Using data to create personal learning
pathways
Chatbots – virtual assistants / instant
tutoring
Analytics for smart intervention –
predicting needed action at key touch
points, identification key interventions
and their impacts
Planning and data mining for
decision-making - e.g. admission,
development priorities
Assessment – item generation,
marking
Improving course design
37. Uses of AI & Analytics in Education (Future)
Automation of content curation
Creating content
Instant translation of learning materials, learner contributions – making globalization easier,
effective and efficient
39. Uses of 3D Printing in Education
Developmental
activities using a 3D
“jig saw” – students
print components of
the jig saw at home
(body parts, engines,
chemical
components) and
then have to
assemble them. See
mysetemkits.com for
examples.
Design challenges –
students have to
design something,
manufacture it and
share their designs
with others.
Solving
mathematical and
geological problems
using pre-printed or
self-printed 3D “kits”.
40. Robotics & Education
Robots can take many forms – forget R2D2!
Robots enable remote connectivity and
participation – engaged students unable to
attend a session or participate in activity can be
“present” and active in labs.
Powerful robotics in work with students with
autism
Robot design challenges – Robot Wars, writing
scripts for robots to be used in agriculture,
engineering, health, etc.
Drones (a form of robot) used in a range of
activities – agriculture studies, geology,
geography, science, social studies
43. What is 5G
Next generation broadband network – replacing 4G
100x faster than 4G (100 gigabits/second) – 6x faster than LTE
Lower latency (time between request for a download and action) – from waiting to instant (3x lower latency)
Will work on some current devices but will generally require 5G enabled devices (chip speed).
44. What Will 5G Enable
DRIVERLESS
CARS AND THE
INTERNET OF
THINGS (IOT) –
OVER 1 MILLION
DEVICES FULLY
DOWNLOADIN
SIMULTANEOUS
LY PER SQUARE
VERY FAST
ACCESS TO
DOWNLOADED
IMAGES,
IMMERSIVE
EXPERIENCES –
MINI-SECONDS
RATHER THAN
MINUTES.
COMPLEX
SIMULATIONS
AND IMMERSIVE
LEARNING
FASTER
AI AND 3D
PRINTING
GREATER AND
FASTER
CONNECTIVITY
WITH PEERS
45. When Will 5G
Be Available?
Rogers intends to be the first Telco to
provide substantial access to 5G –
Toronto, Ottawa, Montreal and
Vancouver in 2020, with other markets
to follow in 2021.
Bell’s fibre network is 5G “ready” –
undertook first trial (with Nokia) in
2016 and intends to launch from 2020
through 2022
Telus intends to begin its launch in
2020
TeraGo will also begin its fixed line 5G
network in 2020
Nationwide access will be complete
by 2024
46. Immersive Learning
Imagine video glasses (or contact lenses)
which provide key information as you
undertake a task – an apprentice
completing a weld, a science student
conducting an experiment at home.
Imagine a student exploring the Louvre or
British Museum “live” at home.
Imagine being able to look at and repair
any car engine from your living room
Imagine having a conversation with
Abraham Lincoln or Mahatma Gandhi
Augmented and Virtual Reality Makes These
Things Possible and 5G makes them Realistic
48. Games Are
Good For
Learning..
Neuroscientists say gamification elements cause
feel-good chemical reactions, and improve
and problem-solving
79% of participants in a recent study say they'd be
more productive and motivated if their learning
environment was more game-like
Interactive games help adult learners increase
skills-based knowledge by 14% and retention by
9%
49. Some
Examples..
Games which help learners
understand compliance – e.g. health
and safety, building codes
Games which immerse learners in a
situation – e.g. a nurse in a health
challenge, a IT technician in a call
centre
A timed quiz that challenges the
learner to respond at the same time
as millions of others (Open University,
UK)
A sales simulation used by BMW
Lifesaver Crisis Simulator – 3
emergency simulations developed by
the UK Resuscitation Council (e.g.
CPR).
51. Video Based Learning
Mentoring through video review of activities – e.g. financial advisors, doctors, nurses.
Review of apprenticeship competencies – Valid-8 video assessment of competencies.
Peer to peer co-creation of resources – project-based learning, shared assignments.
Global learning activities – connecting learners around the world to complete challenges, collect data (e.g. climate data, food waste data), or
in shared learning.
Connecting experts to learners anywhere and at anytime
Microlearning - short skills-based videos available anytime, anywhere-
53. Shifting
From a focus on STEM to a recognition that we
need creativity, persuasiveness, collaboration,
time-management and adaptability and design
thinking as part of the learning agenda
A shift from a content & teacher focused
learning systems, to learner focused systems
A shift from “one size fits all” to a more
adaptive, personalized learning
A shift from competition and testing to equity
and engagement
A shift from long courses and degrees to short
modular stackable learning and skills,
competencies and capabilities
A shift from just skills development to
developing purpose and compassion
54. Back to the
Future…
The Delors 4
Pillars
Learning to know – a broad general
knowledge with the opportunity to work in
depth on a small number of subjects.
Learning to do – to acquire not only
occupational skills but also the competence
to deal with many situations and to work in
teams.
Learning to be – to develop one’s
personality and to be able to act with
growing autonomy, judgment and personal
responsibility.
Learning to live together – by developing an
understanding of other people and an
appreciation of interdependence.
55. What Does This
Mean for a
College or
Polytechnic?
Many points of admission - 12, 25, 365 depending on what
is to be learned and how it is to be taught.
A new focus on the design of learning experiences – the 9S’s
and enabling blended / online learning.
A new approach to the work of teaching – building
authentic learning and focusing on engagement
A new approach to assessment – competency based, on-
demand
A new approach to learning pathways – mix and match, new
“do-it-yourself” credentials, flexible stacks.
New collaborations for work-based learning accreditation
56. Unlocking
Learning
The 5 Keys to Unlocking Learning
Articulating Purpose and Meaning
Authentic Learning Resources and Activities
Multimedia / Blended Learning
Peer to Peer Learning and Student Creation of Content
Reflective Learning – Diaries, Blogs and Assessment
58. Invest in People
Invest in Faculty
Focus on authentic and engaged learning
Support skill development for better assessment
Improve sensitivity to indigenous learning challenges
Invest in Support Staff
Develop the soft skills needed for effective learner
support
Support their skill development in the use of analytics
and AI
Invest in Leadership
Develop the capacity for agile leadership
Support innovative capacity building
59. Leverage
Technology
Analytics for smart interventions to improve student success
Analytics for business decisions – business intelligence
AI for 24x7 learning support (instruction, student services,
AI for assessment – generating items, 24x7 adaptive
assessment (formative) and assessment on demand
(summative), marking
Video for competency-based assessment
Augmented and virtual reality for immersive learning
Get ready for 5G
61. So The Big
Picture..
It’s a time of significant change..
More change to come… new
global competitors, new kinds of
business enterprises, new ways
of learning
A new global financial crisis..
It’s what we live for, right!
The key – focused and strategic
leadership…
Notas del editor
MOOC data from MOOC By The Number at https://www.class-central.com/report/mooc-stats-2018/ s
Middle East observations based on http://www.worldbank.org/en/programs/mena-climate-change
See Bank of Canada analysis at https://www.bankofcanada.ca/wp-content/uploads/2019/02/san2019-6.pdf
Pension debt grows at $28 billion every 24 hours
US Social Security Trust Fund will run out of funds in 2034
US Deficit now $2 trillion
US Debt is app. $22 trillion – app. 105% of GDP
Also:
Raspberry pi https://www.raspberrypi.org/
Kolibri https://learningequality.org/kolibri/ (they also used to use a similar device)