Create a class called Character that has the following attributes: name (String), id (int), strength (int), speed (int), intelligence (int), and item (gameItem). strength, speed and intelligence cannot be less than 0 and cannot exceed 100. Implement appropriate getters and setters for all attributes. The class must have methods to implement the following actions: o List comparison in strength, speed and intelligence between two Characters. Remember to integrate the strength, speed and intelligence of gameItem to the character. The total of strength, speed or intelligence cannot exceed 100. o Find if two Characters are equal. The Characters are equal if they have the same strength, speed and intelligence. o Find if two Characters are duplicates. The Characters are equal if they have the same name, id, strength, speed and intelligence. o Find the expected winner between two Characters. The winner is the one with highest value in the comparison between the average of strength, speed and intelligence. Remember to integrate the strength, speed and intelligence of gameItem to the character. o Copy a Character. Create a class called GameItem that has the following attributes: name (String), id (int), strengthModifier (int), speedModifier (int), and intelligenceModifier (int). Implement appropriate getters and setters for all attributes. The class must have methods to implement the following actions: o List comparison in strength, speed and intelligence between two gameItem. o Find if two GameItems are equal. The GameItems are equal if they have the same strength, speed and intelligence. o Find if two GameItems are duplicates. The GameItems are equal if they have the same name, id, strength, speed and intelligence. o Copy a GameItem. Requirements: Design UML for the project classes. Create Java Projects that include the two classes Your project must include a test class (main class). At least create 3 Characters and 3 GameItems. GameItem per Character. Test all the methods per class..