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Take Two:  A Study of the Co-Creation of Knowledge on Museum 2.0 Sites  Jeff Grabill, Michigan State University  Kris Morrissey, University of Washington Bill Hart-Davidson, Michigan State University    Kirsten Ellenbogen, Science Museum of Minnesota Troy Livingston, Museum of Life + Science Stacey Pigg, Michigan State University  Katie Wittenauer, Michigan State University   
How Do Web 2.0 Technologies Impact Museum Learning and Practice? Most museums with an online presence either have or are planning to experiment with web interactivity.  What is really happening in these online spaces?  Have Web 2.0 tools brought about changes in the ways knowledge is shared, created and co-created, and the ways that visitors interact with the museum and each other?
How Do Web 2.0 Technologies Impact Museum Learning and Practice? The Take Two study is an examination of online museum activity and impacts on museum practice. We focus on a science museum blog (Science Buzz from the Science Museum of Minnesota) and on the impact that Web 2.0 technologies have on museum practice (Museum of Life + Science in North Carolina).
Study Questions ,[object Object],[object Object],[object Object],[object Object]
Coding for Discourse Analysis Our investigation of online activity relies on discourse analysis to characterize that activity, focusing on four major rhetorical acts:
Preliminary Results (some) ,[object Object],[object Object],[object Object]

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J. Grabill, S. Pigg, and K. Wittenauer, Take Two: A Study of the Co-Creation of Knowledge on Museum Web 2.0 Sites

  • 1. Take Two: A Study of the Co-Creation of Knowledge on Museum 2.0 Sites Jeff Grabill, Michigan State University Kris Morrissey, University of Washington Bill Hart-Davidson, Michigan State University   Kirsten Ellenbogen, Science Museum of Minnesota Troy Livingston, Museum of Life + Science Stacey Pigg, Michigan State University Katie Wittenauer, Michigan State University  
  • 2. How Do Web 2.0 Technologies Impact Museum Learning and Practice? Most museums with an online presence either have or are planning to experiment with web interactivity. What is really happening in these online spaces? Have Web 2.0 tools brought about changes in the ways knowledge is shared, created and co-created, and the ways that visitors interact with the museum and each other?
  • 3. How Do Web 2.0 Technologies Impact Museum Learning and Practice? The Take Two study is an examination of online museum activity and impacts on museum practice. We focus on a science museum blog (Science Buzz from the Science Museum of Minnesota) and on the impact that Web 2.0 technologies have on museum practice (Museum of Life + Science in North Carolina).
  • 4.
  • 5. Coding for Discourse Analysis Our investigation of online activity relies on discourse analysis to characterize that activity, focusing on four major rhetorical acts:
  • 6.