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Gaming the Museum Martha Henson and Danny Birchall Wellcome Collection, London www.wellcomecollection.org @marthasadie @dannybirchall Mini-workshop Friday 8 April 2011 Museums and the Web, Philadelphia
Approaching games ,[object Object],[object Object],[object Object]
 
 
 
Learning ,[object Object],[object Object],[object Object],[object Object]
 
 
Questions ,[object Object],[object Object],[object Object],[object Object]
Goals for this workshop ,[object Object],[object Object],[object Object],[object Object]
Brainstorming exercise ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Share and reflect ,[object Object],[object Object]

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MW2011: D. Birchall + M. Henson, Gaming the museum

  • 1. Gaming the Museum Martha Henson and Danny Birchall Wellcome Collection, London www.wellcomecollection.org @marthasadie @dannybirchall Mini-workshop Friday 8 April 2011 Museums and the Web, Philadelphia
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Notas del editor

  1. Our approach to games 2010 we began thinking strategically about games rather than ’interactives’, ‘Flash’ etc. Our approach evolved: Interesting games can only be made by collaboration between people within the instition, and with people outside Games need to have real, meaningful content – a museum can’t simply hand over the brand to an agency to make a game like a biscuit company Compelling gameplay is not the only, but a very important reason people play games – it’s not the only thing in a museum game, but it has to be at the heart
  2. The Memory game A simple, well-known game, no innovation But we filled it with over 1,100 images from our collections (every single one of which linked to catalogue) A job our picture researchers were enthusiastic and inventive about Carries the ideas of multiplicity and repetition (key themes in our collection) through gameplay
  3. Quiz engine Again, no innovation, but we made it nice, with lots of multimedia capacity It’s repurposable for new exhibitions and initiatives Curators and librarians write the questions – producing each quiz is a collaboration
  4. High Tea A strategy game, based on an element of one of our exhibitions, the opium trade The mode, a strategy/trading game matched the history Sensitive subject, so had to be historically correct & morally robust --- we needed the exhibition curators to work on it It was phenomenally successful – over 2.5 million plays We evaluated the hell out if it – analytics, survey, focus groups, monitoring discussions
  5. Some of the things we’re begiining to learn You don’t need to come up with a radically new game concept to make an effective game Gamers play games (of the sort we’re talking about anyhow) on games portals. Games don’t necessarily spread through facebook and twitter (we put all the right likes & links in – it wasn’t a significant means of communication about the game) People will engage with the material content of your game, and thinkabout it even in ways you hadn’t anticipated
  6. We set up a special server for the game, tested it, nice branded background etc. This graph shows how just few people actually played it there. (This is just one part of a much bigger evaluation project that looks at everything from portal comments to focus groups)
  7. We thought we’d made a strategy game that was about history This is a blog discussing High Tea in terms of contemporary economics
  8. Questions that we want to ask ourselves (and that we hope this workshop might address some of Can we replicate a success like High Tea? What does it take? What are the important ingredients? How much intra and inter- collaboration can we achieve? How can we establish communities and places where we can share knowledge rather than reinventing wheels? How do we preserve an idea of playable games when ‘everything is a game’ now?
  9. This workshop is not for us to teach, it’s for us to learn We want to test our ideas about making museum games together with you We want to look at the idea of reusing game models that work We’d like to think about how to develop collaboration We’d also like to think about how to effectively share the knowledge & experience in this room beyond the conference.
  10. We’ve found in other situations that brainstorming is a good way to come up with new ideas, but more importantly helps understand some of the issues in collaboration & creation. The workshop works like this: Divide yourselves into groups of between 3 and 6 We have some cards representing modes of gameplay (platformer etc) that we’re going to dish out at random Each to select from among you a particular collection, aspect or educational mission of their museum (we have bunches of postcards for if insipration fails you) You collectively brainstorm an idea for a game that brings the two together Report back with an idea & issues that arise from your discussion
  11. We’ve set up a forum thread on the conference website for you to share some of the ideas that came out of this exercise, and your thouhts on the process, and on sharing experience & knowledge.