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UX ARCHETYPES



SECONDARY
RESEARCH
UX ARCHETYPES

APPLICATION CENTRIC
The applications make the interaction experience. The archetype is a visual buffet of
the ‘apps’ or functions that the system can run and manage. The interaction can be
likened to a Swiss Army Knife.




      APPLE IPHONE                             GOOGLE ANDROID                           MICROSOFT SURFACE
      The central or home experience of        While Android adds widget                Microsoft surface simplifies the desktop
      the iPhone is the rows of apps and       functionality, an app-centric            experience into a handful of apps.
      the persistent dock illustrates its      archetype is at its core.
      emphasis on interaction based on
      apps.
UX ARCHETYPES

ACTIVITY CENTRIC
The activities make the interaction experience and focus shifts from apps to the
activities that users intend to perform on the device. This archetype represents these
activities visually and typically places them in an easily accessible sequence.




      WINDOWS PHONE 7                              IPOD                                   ZUNE
      Windows Phone 7 prioritizes the              The original iPod navigation reflects   Zune organizes around a central set
      activities most important to the user,       its focus on a handful of music and    of media activities.
      with a secondary emphasis on apps.           video activities.
UX ARCHETYPES

TIMELINE CENTRIC
The timeline centric archetype focuses on time as a material. Users manipulate,
tweak, drag and experience data with time as a prime focus.




   MICROSOFT KIN                                              PATH APP                                       NIKE+ STATS
   The scrubbable timeline of the LOOP functionality on the   The Path app features a timeline of the        Nike+ displays stats by day and allows users to dive into
   KIN allows users to move back and forth in time to see     images of friends and prominently shows        more detail information of individual days.
   social network updates.                                    when different photos were added through
                                                              the use of a clock following the scroll bar.
UX ARCHETYPES

LOCATION CENTRIC
Location is the centerpiece that drives discovery and activities. GPS and social
networking often play key roles in this archetype.




      LAYAR                                                        FOURSQUARE                            SCVNGR
      The augmented reality app layar                              Zune organizes around a central set   SCVNGR encourages players of the
      displays information about local                             of media activities.                  game to travel to different locations
      venues and attractions based on the                                                                to earn points and discover the
      location and camera view.                                                                          unfamiliar.
UX ARCHETYPES

PEOPLE/IDENTITY CENTRIC
The identities of social contacts are the primary focus of the archetype. This archetype
is typically centered around ‘status updates’ of some kind, leading to a stream of news
from and about different individuals.




      FACEBOOK                                                TWITTER                              LINKEDIN
      The facebook experience revolves                        Twitter shows a constant stream of   LinkedIn focuses news and updates
      around status updates, messages,                        the tweets of those you follow.      on professional connections.
      and invites from friends.
MOBILE UX PATTERNS
UX PATTERNS
                                                                                            iPhone Email App,
NESTED DOLL PATTERN
                                                                                            BravoTV App, Netflix
Mobile experiences that employ the nesting doll pattern are all about funneling users to
detailed content. This pattern allows users to toggle easily between an overview screen     App
displaying many pieces of content, to a detail-level view of a specific piece of content.
It's a pattern has a strong sense of forward/ back movement.




   IPHONE NATIVE EMAIL APP
   The iPhone's email application employs the nested
   doll pattern. The user is gradually funneled to a
   detailed view of an individual email
UX PATTERNS
                                                                                         Flipboard, Pulse,
HUB AND SPOKE PATTERN
                                                                                         Facebook app,
Mobile experiences with a hub and spoke pattern have a strong central anchor point
from which users can navigate. Users interacting may bypass the hub but they often       Foursquare app
traverse through it several times while engaging with the experience. This pattern
works best for experience with large quantities of content or with a several disparate
functionalities.




   FLIPBOARD
   Flipboard employs the hub and spoke unfolding
   pattern. The "contents" page is the hub, with the
   various content sources creating the spokes of the
   experience.
UX PATTERNS
                                                                                             Music app on the iPad or
FILTERED VIEW PATTERN
Just like the optical refractor used in an optometrist's office, the filtered view pattern   iPhone, CoolIris App,
allows navigation of the same data using different views. It's especially useful for         most Calendar apps
navigating large sets of similar digital media such as music, photos, video, or movies.




   MUSIC APP ON IPAD
   The iPod application for the iPad employs the filtered
   view pattern and allows users to navigate the same
   set of content using different views.
UX PATTERNS
                                                                                         Kayak,
BENTO BOX PATTERN
                                                                                         TridAdvisor
This pattern segments the display into small compartments, each portion contributing
to the overall experience, similar to a bento box from a Japanese restaurant. good way
to express sets of information that are strongly related to each other and is more
commonly used on tablets than smartphone experiences.




   KAYAK APP
   The Kayak application for the iPad uses the bento
   box pattern. Small pieces of tightly related
   information are displayed on the screen at one time,
   allowing the user to see the interrelationships of
   information easily.
MULTI-DEVICE USE CASES
Experiences can now move fluidly through and across multiple devices
Cross-device platforms and the increasing number of data-connected devices allow people to shift from device to device within the
same app or function. Examples: Netflix app across devices, browser tabs syncing, email across desktop, mobile, tablet.
There are patterns for how fluid experiences work across devices
Six patterns can help us understand technological possibilities and people’s mental models for how devices work together.




      1    COHERENCE                           2     SYNCHRONIZATION                        3    SCREEN SHARING




    4     DEVICE SHIFTING                        5   COMPLEMENTARY                              6   SIMULTANEITY
MULTI-DEVICE PATTERNS
An app or digital product works and looks coherently



                                                       1
across devices. Features are optimized for specific
device characteristics and context of use.
                                                               COHERENCE




                                                       EVERNOTE
                                                       The digital notebook app Evernote is available across
                                                       devices. The mobile apps are optimized for photo and
                                                       and audio input.
MULTI-DEVICE PATTERNS
Content on devices is always in sync. Apps intelligently


                                                           2
remember information about where and which state the
user left off and seamlessly picks up from there when
they switch to another device.                                      SYNCHRONIZATION




                                                               KINDLE
                                                               The Kindle app syncs bookmarks and notes across
                                                               devices so that if you begin reading on one device
                                                               and switch to another, you’ll always be in the right
                                                               place.
MULTI-DEVICE PATTERNS
Multiple screens sharing a single source so that



                                                   3
functions and attention can be segmented to the
users preference.
                                                       SCREEN SHARING




                                                       AIR DISPLAY APP
                                                       The Air Display app allows users to extend their
                                                       computer desktop onto their iPad or iPhone.
MULTI-DEVICE PATTERNS
Fluidly shifting content from one device to another.



                                                       4   DEVICE SHIFTING




                                                           ALLSHARE
                                                           Allshare enables video to be shifted from smartphone
                                                           to TV.
MULTI-DEVICE PATTERNS
Devices and content complement and augment each



                                                  5
other.

                                                      COMPLEMENTARY




                                                      SCRABBLE APP
                                                      The iPad serves as a Scrabble board while iPhones or
                                                      iPods serve as the letter tile trays.
MULTI-DEVICE PATTERNS
Devices being used simultaneously to consumer the


                                                    6
same or related content.

                                                             SIMULTANEITY




                                                        HEINEKEN CHAMPIONS LEAGUE APP
                                                        Heineken developed an interactive game that allowed
                                                        fans to use their mobile phone to play along with
                                                        soccer games by predicting what was going to
                                                        happen.

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UX Archetypes: Application-Centric

  • 2. UX ARCHETYPES APPLICATION CENTRIC The applications make the interaction experience. The archetype is a visual buffet of the ‘apps’ or functions that the system can run and manage. The interaction can be likened to a Swiss Army Knife. APPLE IPHONE GOOGLE ANDROID MICROSOFT SURFACE The central or home experience of While Android adds widget Microsoft surface simplifies the desktop the iPhone is the rows of apps and functionality, an app-centric experience into a handful of apps. the persistent dock illustrates its archetype is at its core. emphasis on interaction based on apps.
  • 3. UX ARCHETYPES ACTIVITY CENTRIC The activities make the interaction experience and focus shifts from apps to the activities that users intend to perform on the device. This archetype represents these activities visually and typically places them in an easily accessible sequence. WINDOWS PHONE 7 IPOD ZUNE Windows Phone 7 prioritizes the The original iPod navigation reflects Zune organizes around a central set activities most important to the user, its focus on a handful of music and of media activities. with a secondary emphasis on apps. video activities.
  • 4. UX ARCHETYPES TIMELINE CENTRIC The timeline centric archetype focuses on time as a material. Users manipulate, tweak, drag and experience data with time as a prime focus. MICROSOFT KIN PATH APP NIKE+ STATS The scrubbable timeline of the LOOP functionality on the The Path app features a timeline of the Nike+ displays stats by day and allows users to dive into KIN allows users to move back and forth in time to see images of friends and prominently shows more detail information of individual days. social network updates. when different photos were added through the use of a clock following the scroll bar.
  • 5. UX ARCHETYPES LOCATION CENTRIC Location is the centerpiece that drives discovery and activities. GPS and social networking often play key roles in this archetype. LAYAR FOURSQUARE SCVNGR The augmented reality app layar Zune organizes around a central set SCVNGR encourages players of the displays information about local of media activities. game to travel to different locations venues and attractions based on the to earn points and discover the location and camera view. unfamiliar.
  • 6. UX ARCHETYPES PEOPLE/IDENTITY CENTRIC The identities of social contacts are the primary focus of the archetype. This archetype is typically centered around ‘status updates’ of some kind, leading to a stream of news from and about different individuals. FACEBOOK TWITTER LINKEDIN The facebook experience revolves Twitter shows a constant stream of LinkedIn focuses news and updates around status updates, messages, the tweets of those you follow. on professional connections. and invites from friends.
  • 8. UX PATTERNS iPhone Email App, NESTED DOLL PATTERN BravoTV App, Netflix Mobile experiences that employ the nesting doll pattern are all about funneling users to detailed content. This pattern allows users to toggle easily between an overview screen App displaying many pieces of content, to a detail-level view of a specific piece of content. It's a pattern has a strong sense of forward/ back movement. IPHONE NATIVE EMAIL APP The iPhone's email application employs the nested doll pattern. The user is gradually funneled to a detailed view of an individual email
  • 9. UX PATTERNS Flipboard, Pulse, HUB AND SPOKE PATTERN Facebook app, Mobile experiences with a hub and spoke pattern have a strong central anchor point from which users can navigate. Users interacting may bypass the hub but they often Foursquare app traverse through it several times while engaging with the experience. This pattern works best for experience with large quantities of content or with a several disparate functionalities. FLIPBOARD Flipboard employs the hub and spoke unfolding pattern. The "contents" page is the hub, with the various content sources creating the spokes of the experience.
  • 10. UX PATTERNS Music app on the iPad or FILTERED VIEW PATTERN Just like the optical refractor used in an optometrist's office, the filtered view pattern iPhone, CoolIris App, allows navigation of the same data using different views. It's especially useful for most Calendar apps navigating large sets of similar digital media such as music, photos, video, or movies. MUSIC APP ON IPAD The iPod application for the iPad employs the filtered view pattern and allows users to navigate the same set of content using different views.
  • 11. UX PATTERNS Kayak, BENTO BOX PATTERN TridAdvisor This pattern segments the display into small compartments, each portion contributing to the overall experience, similar to a bento box from a Japanese restaurant. good way to express sets of information that are strongly related to each other and is more commonly used on tablets than smartphone experiences. KAYAK APP The Kayak application for the iPad uses the bento box pattern. Small pieces of tightly related information are displayed on the screen at one time, allowing the user to see the interrelationships of information easily.
  • 13. Experiences can now move fluidly through and across multiple devices Cross-device platforms and the increasing number of data-connected devices allow people to shift from device to device within the same app or function. Examples: Netflix app across devices, browser tabs syncing, email across desktop, mobile, tablet.
  • 14. There are patterns for how fluid experiences work across devices Six patterns can help us understand technological possibilities and people’s mental models for how devices work together. 1 COHERENCE 2 SYNCHRONIZATION 3 SCREEN SHARING 4 DEVICE SHIFTING 5 COMPLEMENTARY 6 SIMULTANEITY
  • 15. MULTI-DEVICE PATTERNS An app or digital product works and looks coherently 1 across devices. Features are optimized for specific device characteristics and context of use. COHERENCE EVERNOTE The digital notebook app Evernote is available across devices. The mobile apps are optimized for photo and and audio input.
  • 16. MULTI-DEVICE PATTERNS Content on devices is always in sync. Apps intelligently 2 remember information about where and which state the user left off and seamlessly picks up from there when they switch to another device. SYNCHRONIZATION KINDLE The Kindle app syncs bookmarks and notes across devices so that if you begin reading on one device and switch to another, you’ll always be in the right place.
  • 17. MULTI-DEVICE PATTERNS Multiple screens sharing a single source so that 3 functions and attention can be segmented to the users preference. SCREEN SHARING AIR DISPLAY APP The Air Display app allows users to extend their computer desktop onto their iPad or iPhone.
  • 18. MULTI-DEVICE PATTERNS Fluidly shifting content from one device to another. 4 DEVICE SHIFTING ALLSHARE Allshare enables video to be shifted from smartphone to TV.
  • 19. MULTI-DEVICE PATTERNS Devices and content complement and augment each 5 other. COMPLEMENTARY SCRABBLE APP The iPad serves as a Scrabble board while iPhones or iPods serve as the letter tile trays.
  • 20. MULTI-DEVICE PATTERNS Devices being used simultaneously to consumer the 6 same or related content. SIMULTANEITY HEINEKEN CHAMPIONS LEAGUE APP Heineken developed an interactive game that allowed fans to use their mobile phone to play along with soccer games by predicting what was going to happen.