1. Nicola Flanagan
Head of Innovation
Oakleigh State School
Advance QLD Digital Champion
Digital Technologies @ OSS
Chantelle Sansness
Year 5 Teacher
Oakleigh State School
Digital Technologies Coach
11. A Culture Supportive of
Innovation
How might we provide
relevant and engaging
opportunities for able
students so that they
have a real world outlet
for coding?
34. How might we
program a boom
gate for people in
South East
Queensland to
stop them from
entering
dangerously
flooded roads?
How might we
build a makey
makey game for
the students at
Oakleigh in order
to educate about
the danger of
fallen powerlines?
How might we
code a game for
the Oakleigh
community in
order to help
them prepare
their home for a
severe storm?
Ideate
100 ideas in 10
minutes
38. GFMJ Natural Disasters Inquiry – Oakleigh State School
Guide for making judgements: Preparing for a disaster with a digital solution NAME: _________________________
HASS Digital Technology
Inquiry and Skills Defining: Evaluating Designing: Implementing Collaborating and presenting
Questioning, researching, analysing,
evaluating and reflecting,
communicating.
Defines problems in terms of data and
functional requirements and explain how
the solutions meet needs.
Designs solutions by developing
algorithms to address the problems.
They incorporate decision-making,
repetition and user interface design into
their designs and implement their digital
solutions, including a visual program.
Management and communication of
ideas in collaborative digital projects.
Effectively connects ideas, survey
results and a digital solution
towards a “How might we”
question.
Communicates these ideas
effectively through a digital
solution.
Effectively applies functional
requirements related to a digital
solution.
Implements a digital solution that
addresses the defined need.
Designs a user interface that is
easy to navigate and relevant to
the digital.
Implements algorithms in a visual
program that use repetition and
branching (IF, THEN).
Presents an overview of the project
with a clear visual and verbal
explanation of how the digital
solution meets the needs of the
defined audience.
A
Creates appropriate survey
questions and applies survey data
to influence choices in an inquiry.
Uses data to create relevant
functional requirements.
Explains how the digital solution
could be improved to better meet
needs.
Designs algorithms that align with
the purpose of the digital solution.
Tests and debugs algorithms.
Verbally explains the use of data
towards a digital solution.
Describes the process of testing,
evaluating and debugging the
digital solution.
B
Reflects on learning to define a
need. Communicates ideas about
the problem and a possible
solution.
Describes data and functional
requirements for the digital
solution.
Explains how the digital solution
meets the defined need.
Designs the user interface for a
specific audience.
Designs simple algorithms
diagrammatically and in a visual
program.
Describes how the user interacts
with the digital solution.
Member’s worked collaboratively
throughout the project to create a
successful digital solution.
C
Collects information from a source
and produces some questions.
Identifies basic requirements for
the digital solution.
Implements simple algorithms in a
visual program.
Shares some ideas about the
success of the digital solution.
D
Some relevant information is
collected.
Identifies a requirement that
meets a need.
Identifies aspects of the user
interface.
Conversationally discusses ideas
related to the inquiry.
E
45. Named as ‘Early Launch School’
Implementation and Assessment
Familiarisation and Unpacking
Support of enthusiastic adopters
2015
2017
2016
2015
2020 Full Implementation in QLD
2017 Striving to find connections
In Summary