5. GAME PADS SHAPE EVOLUTION
new geometric shapes
are added to the original
brick to form bone-like pad
the original brick shape
is deformated
1990
1990
1991
1990
1993
2006
2010
1987
1986
1985
1983
1983
1982
1993
1988
1994
1994
1995
2006
1998 1996
20011995 20011997 19981995 2005/62000 2005
2003
1998
1994
1996
199019901993
1993
2001
the “boomerang” shape
leads to prongs affirmation
the pads face becomes
bigger and the prongs are
integrated in the shape
the pads become
full 3D shaped
ergonomics objects
the brick is rotated 90°
and becomes a one
prongs pad, or remote
controller
brick
dog-bone
round3 prongs1 prong
(remote)
mask
2 prongs
Controller genealogy
(nicolas nova/laurent bolli)
12. + -
• natural interaction: gestures =
natural forms of interaction and
low learning curve
• direct interaction: from a
cognitive POV, the hand/body
becomes the input device (less
intermediate tranduscers)
• terse and powerful interaction:
movement capture can be very
precise = higher power of
expression
• fatigue: physical efforts,
interaction must hence be fast
• non self-revealing sometimes
•“immersion syndrome”: if every
gestures are captured, even non-
intended movements are
interpreted
• segmentation of physical
actions: gestures are
continuous, discretizing them is
sometimes approximate+
artificial
• which interactions to be
replaced by gestures?
New constraints