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the gamepad
   continuum


   nicolas nova & laurent bolli
   playful10 - Sep. 24, 2010
hi, i am going to talk about game controllers... more specifcally, about game pads like this
one. Beware, this is PURELY NERDISH
Being interested in interaction design and HCI... it’s been a long time that we keep track of
video game controllers evolution (from Nikola Tesla’s patent of the remote control)... at first
we wanted to make a collection of every controllers....
... but in the end we focused on gamepads/joypads...
let’s rewind a little bit, it started in flea markets in Europe and Asia
we bought them, brought them back to the office...
...doing it properly... documenting the artifacts...
vectorization of artifacts... sketching diagrams... what if we made a book?... this will be
released in a booklet/iPad app pretty soon
what if we made a game? OK, we’re going to start off with a game... this is supposed to be a
Memory game in which you have to match different cards... but it’s too hard to play with
Keynote, so... who recognizes the different joypad?
Sega Genesis
Microsoft X-Box
Nintendo Gamecube
Atari Jaguar
Apple Pippin
Gravis then Philips CDI
Since we don’t have much time, I will just focus on the history of the direction-pad
It all started in the subway in Japan when a guy took some inspiration from people who
played with their pocket calculator
This guy was called Gunpei Yokoi and he worked at a company called Nintendo... he
convinced his boss to develop small game platform using LCD technology (from Sharp)
April 28, 1980 this is where things started
But at some point the CEO of Nintendo wanted more action in the game... he wanted players
to do two things are the same time... like moving around and throwing stuff or jumping...
which is why Gunpei Yokoi’s team had to thought about interfaces to do this.... they even
tried with a mini-joystick or a sort of weird nipple thing...
this is the patent from the solution they came up with... the birth of the direction pad. As you
can see, it’s located on the right... but it moved to the left because this is where arcade
joystick are located.
1982: and it lead to this Game and Watch platform
And it remained a direction cross... from the Famicom to the Nintendo Wii, or the Nintendo
3DS
It’s so pervasive that it’s even used as a logo for pharmacies
As usual with evolution, there are always traces from the past and extreme use of a technical
solution
The return of the joystick... because of the need to move character more freely in the 3 space
directions... with Mario 64
PADS SHAPE EVOLUTION
                                                                                                        1994          1996




                                                                                                                                                1998

                                 1987   1988   1990      1991    1993    1994     1995      2001      2005




                       1986



                                                                                                       2001
                                                                 1990



     1983                     1983
                                                                                                                             2003




                                                  1986




                                                                           1991     1995      1997      1998          2000          2005/6   2010




                                        1983    1985      1990    1993   1995     1996     1998      2001      2006          2006




  We mapped the evolution and the different types of direction pad on genealogy trees like this
  (currently being modified to take some variations into account). Nintendo was pretty liberal
  about the use of its patent... hence a big variety of direction pad designs
We also draw this kind of diagram to map the adaptation of the d-pad from one controller to
another.
We are also interested in shapes...
GAME PADS SHAPE EVOLUTION                                        brick


                                                                                                                                                                mask




                                                                                   1991


                                                                                   1990
                                                                                                                                                                       the original brick shape
                                                                                                                                                         2006
                                                                                                                                                                       is deformated


                                                                                   1990                                                        1995

                                                                                   1987                                                1994

                                                                                   1986                                     1994
                                       1993                                                                                                                                           the “boomerang” shape
                                                                                                                                                                                      leads to prongs affirmation
                                                                                   1985                           1993
         new geometric shapes
                                                                                                                                                 1998              1996
         are added to the original
         brick to form bone-like pad                                               1983
                                                                                                         1988

                                                                                   1983
                                                                                                                                                                                                   2 prongs
          dog-bone

                                                                                   1982

                                       1993          1990     1990                         1995    1995           1997          1998      2001        2001      2000        2005     2005/6



                                                       1990                         1993                                                               the pads become
                                                                                                                                                       full 3D shaped
                                                                                                                                                       ergonomics objects
                                                                                           1994
                                                                     1996
                                          2006                                                                                                                                  the pads face becomes
                                                                                                                                                                                bigger and the prongs are
                                                                                                  1998                                                                          integrated in the shape

                         2010
                                                                                                                2001

         1 prong                                                        3 prongs                                                       round
         (remote)               the brick is rotated 90°                                                                 2003
                                and becomes a one
                                prongs pad, or remote
                                controller




and their evolution over time... we developed a typology of game pad shapes
With which we can play Rorschach inkblot test :)
Another Rorschach inkblot test with gamepad images
some hypotheses we are exploring:
- controller hardware generally driven
by different factors: video game design
at Nintendo (d-pad/donkey kong, return
of joysticks/Mario 64 in 3D), hardware
possibilities at Sony
- despite Kinect joypad still around,
even the Wii and Sony Move feature
gamepad elements, why is that?
Thanks!
http://gamecontroller.tumblr.com
nicolas@liftlab.com & bolli@bread-and-butter.ch
@nicolasnova & @lobollo

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the gamepad continuum

  • 1. the gamepad continuum nicolas nova & laurent bolli playful10 - Sep. 24, 2010 hi, i am going to talk about game controllers... more specifcally, about game pads like this one. Beware, this is PURELY NERDISH
  • 2. Being interested in interaction design and HCI... it’s been a long time that we keep track of video game controllers evolution (from Nikola Tesla’s patent of the remote control)... at first we wanted to make a collection of every controllers....
  • 3. ... but in the end we focused on gamepads/joypads...
  • 4. let’s rewind a little bit, it started in flea markets in Europe and Asia
  • 5. we bought them, brought them back to the office...
  • 6. ...doing it properly... documenting the artifacts...
  • 7. vectorization of artifacts... sketching diagrams... what if we made a book?... this will be released in a booklet/iPad app pretty soon
  • 8. what if we made a game? OK, we’re going to start off with a game... this is supposed to be a Memory game in which you have to match different cards... but it’s too hard to play with Keynote, so... who recognizes the different joypad?
  • 15. Since we don’t have much time, I will just focus on the history of the direction-pad
  • 16. It all started in the subway in Japan when a guy took some inspiration from people who played with their pocket calculator
  • 17. This guy was called Gunpei Yokoi and he worked at a company called Nintendo... he convinced his boss to develop small game platform using LCD technology (from Sharp)
  • 18. April 28, 1980 this is where things started
  • 19. But at some point the CEO of Nintendo wanted more action in the game... he wanted players to do two things are the same time... like moving around and throwing stuff or jumping... which is why Gunpei Yokoi’s team had to thought about interfaces to do this.... they even tried with a mini-joystick or a sort of weird nipple thing...
  • 20. this is the patent from the solution they came up with... the birth of the direction pad. As you can see, it’s located on the right... but it moved to the left because this is where arcade joystick are located.
  • 21. 1982: and it lead to this Game and Watch platform
  • 22. And it remained a direction cross... from the Famicom to the Nintendo Wii, or the Nintendo 3DS
  • 23. It’s so pervasive that it’s even used as a logo for pharmacies
  • 24. As usual with evolution, there are always traces from the past and extreme use of a technical solution
  • 25. The return of the joystick... because of the need to move character more freely in the 3 space directions... with Mario 64
  • 26. PADS SHAPE EVOLUTION 1994 1996 1998 1987 1988 1990 1991 1993 1994 1995 2001 2005 1986 2001 1990 1983 1983 2003 1986 1991 1995 1997 1998 2000 2005/6 2010 1983 1985 1990 1993 1995 1996 1998 2001 2006 2006 We mapped the evolution and the different types of direction pad on genealogy trees like this (currently being modified to take some variations into account). Nintendo was pretty liberal about the use of its patent... hence a big variety of direction pad designs
  • 27. We also draw this kind of diagram to map the adaptation of the d-pad from one controller to another.
  • 28. We are also interested in shapes...
  • 29. GAME PADS SHAPE EVOLUTION brick mask 1991 1990 the original brick shape 2006 is deformated 1990 1995 1987 1994 1986 1994 1993 the “boomerang” shape leads to prongs affirmation 1985 1993 new geometric shapes 1998 1996 are added to the original brick to form bone-like pad 1983 1988 1983 2 prongs dog-bone 1982 1993 1990 1990 1995 1995 1997 1998 2001 2001 2000 2005 2005/6 1990 1993 the pads become full 3D shaped ergonomics objects 1994 1996 2006 the pads face becomes bigger and the prongs are 1998 integrated in the shape 2010 2001 1 prong 3 prongs round (remote) the brick is rotated 90° 2003 and becomes a one prongs pad, or remote controller and their evolution over time... we developed a typology of game pad shapes
  • 30. With which we can play Rorschach inkblot test :)
  • 31. Another Rorschach inkblot test with gamepad images
  • 32. some hypotheses we are exploring: - controller hardware generally driven by different factors: video game design at Nintendo (d-pad/donkey kong, return of joysticks/Mario 64 in 3D), hardware possibilities at Sony - despite Kinect joypad still around, even the Wii and Sony Move feature gamepad elements, why is that?