3. Can You See Me Now?
D E A L I N G W I T H U N C E R TA I N T Y
Figure 2. A runner with game equipment
built into his jacket.
• playing the runners’ status (including
connection status) and GPS status, and
playing the game. The control room and
runners also used a walkie-talkie chan-
nel separate from the 802.11b network
for communication.
Causes of uncertainty
CYSMN’s most significant source of
uncertainty was the GPS. In Sheffield,
we used standard GPS with Garmin
•
eTrex receivers, and the game zone
GPS
spanned a mixture of open urban
spaces with a few narrow, built-up side
streets. Our system log analysis showed
Figure 1. Online player’s interface: (a)
the other players and the three runners. computer’s serial port registers a runner’s that reported GPS error ranged from 4
close up view game(b) map view.
The and labels avatars with players’ position, which is sent back to the server m to 106 m with a mean of 12.4 m and
names and highlights the runners with over the wireless network. We built this a standard deviation of 5.8 m. In Rot-
a red sphere that makes them highly equipment into a robust outer jacket (see terdam, we upgraded to differential
visible, even from a distance. Online Figure 2). GPS and used Trimble Lassen LP re-
players can also select a zoomed-out Given the iPAQ’s small screen size, ceivers with Sarantel antennas. The
Figure 3. The runner’s interface: (a) close ences. We’ve view, which shows more distant
map seen evidence for our suc- the runners’ map lets them zoom game zone contained a similar mix of
3D and (b) map view. Blue arrows show
up
cess in positive responses from text pub-
players and runners and the labels
with key location names. Finally, they
lic, press, and commissioning bodies;
can view and enter text messages and
between a global view and a close-up
local view centered on their current
position (see Figure 3). The runners
open spaces, several of which looked
out over open water (with a good view
of the sky to one side) and narrower
runners, red arrows online players, and hear the bookings for CYSMN;
further Europeanrunners’ audio. Figure 1a used walkie-talkies with earpieces and built-up streets toward the game zone’s
(
and receipt of an example online player’s inter-
shows the 2003 Prix Ars Elec- a head-mounted microphone. They car- center. Log analysis showed that in this
the bottom of the screen shows the most face, with the player’s avatar in the
tronica Golden Nica award for interac- ried digital cameras so that they could case, reported error ranged from 1 m to
foreground and a runner close by in the photograph the physical location where 384 m, but with a lower average error
recent player text messages. The tive art. background. Figurevehicle, the inter-
As a research 1b shows we’ve they caught each player. These pictures of 4.4 m and a standard deviation of
hoped to face in map mode.
test our technology in the most appeared on CYSMN’s archive Web sites 4.9 m. To improve accuracy, we con-
information at the top in green shows
)
the current estimated GPS error as
realistic and stressful situations we can,
moving fromrunners’ experience and giv-
The
the lab to the field
The runners move through the streets
after the event.
Deploying CYSMN required support
from a behind-the-scenes technical crew,
figured the receivers to ignore satellites
that were low in the sky (below 15 de-
grees), although this sometimes made
provided by (left) the GPS receiver, ing accessand can see onlineusers. This builds
to numerous players’ and other run- (a)
housed in a central building in the game getting a GPS fix more difficult. In both
on the approach of on a handheld map, see the
ners’ positions staging public per- zone (along with six public terminals for environments, we had black spots,
(middle) the network connection players’ text messages, and communicate
formances as a research method that local online players). This three-person where multipath reflections led to par-
with one another using walkie-talkies. technical crew in the control room ran ticularly high errors and, thus, large
•
strength, and (right) the number of we’ve developed since 1996.4
The game delivers the runners’ inter- and managed the online server and sup- jumps in the reported position.
5
online players in the game. face on for Jornada is a chase
The conceptan HP CYSMN handheld com-
game. Three runners, who nearby building
puter from a server in a are profes-
over an 802.11b wireless local area net-
sional performers, run through actual
ported the runners. This team used, for
example, a game space overview and
interfaces for managing queuing players,
Our second major uncertainty arose
from the use of 802.11b networking. We
had only partial coverage even though
work. A GPS receiver plugged into the monitoring the wireless network, dis- we invested considerable effort in de-
city streets equipped with handheld com-
puters, wireless network connections
ploying 802.11b in both game zones. 36 PERVASIVE computing
(using 802.11b), and Global Positioning
http://computer.org/pervasive
(We deployed an 8 m mast on a rooftop System receivers. They chase up to 15
online players through a virtual model
supplemented by two omni antennas in of a city.
Sheffield. In Rotterdam, we deployed a (a) (b)
The online players’ experience
network of seven wireless access points:
Online players can move through the
four on buildings and one each on a model with a fixed maximum speed, (b)
lamppost, van, and ship.) Consequently, ning; consequently, their equipment suf-
access a city map view, see other players’ The players
and runners’ positions, and exchange
2009 10 28 runners would move in and out of con- fered a battering) and soft failures such
text messages with them. around this model. They cannot enterreceived, and and out of the ga
Overall, CYSMN was well the player is seen
6. a parallel 3D model of the same city, areindividual street the
messages to able to follow players or listen to thei
progress of street players, can communicate with them and
recently uploaded audio message.
can choose to help or hinder them. The core artistic theme
of the work is trust in strangers – be they remote players, Figure 2: follo
Uncle Roy All Around You
Uncle Roy or passersby. An mpeg video of Uncle Roy is The clues are
available at www.crg.cs.nott.ac.uk/~sdb/videos automated voi
In this paper, we describe a third performance calledstreet player’s experience park and into the narrow city streets in to dif
A Uncle them through the attached
Street players search of their eventual goal – Uncle Roy’s office. gets an initia
Roy All Around You. This also takes the form of a game purchase a ticket for an experience that will
that mixes online players with street players. However,for a maximum of one hour. On arrival at the venue
last this themselves to b
time the members of the public are on the streets using over all of their personal possessions including
they hand on subsequent
bags, wallets, mobile phones and keys, in exchange for a
mobile devices as well as online, with actors only appearing that Uncle Ro
at key moments. Furthermore, the game has handheld computer, a ritual that is intended to increase their
a more ambiguous – s
• Uncle Roynuanced structure through the city.thesense of anticipation, vulnerability, dependence on Uncle
complex and
chase with a mysterious journey
which replaces frenetic
Roy and isolation and disconnection from the everyday
others are mis
encouraging p
THE DESIGN OF UNCLE ROY ALL AROUND YOU experience of the city. An actor briefs them that their history of the
Figure 7: online player’s interface: the game, heig
own avatar
Uncle Roy All Around You mixes street players whois to rendezvous with Unclestreet and explains how
mission
figure),
Roy
player cards (right), street player’s po
journey through a city in search of an elusive character handheld computer. They then head out into the
to use the casting doubt
(red a nearbyand text message boxes (bottom).
sphere) park.
• called Uncle Roy, with online players who journeycity, cross a busy road and enter
through especially the
a parallel 3D model of the same city, are able to follow the task is to find a red marker on the PDA map, objects as they explor
Their first Online players find photo to constantly rem
progress of street players, can communicate with themto the physical location that this indicates, and thenthe displaythe clock i
get and
model. Entering these triggers that of photog
can choose to help or hinder them. The core artistic theme from the actual city streets at this location, one of wh
Good. I wa
declare their position to Uncle Roy. Street players declare
• labeled as Uncle Roy’s office and shows an image
of the work is trust in strangers – be they remotetheir position by using the stylus clues in search of Uncleon
players, Figure 2: following to drag the ‘me’ icon Roy’s office
Uncle Roy or passersby. An mpeg video of Uncle Roy is map to clues current location and (Uncle Roy is therefore the
their PDA
Watch a tou
There are
distinctive office door (figure 8). In this buildings.p
way, online
The their are can find out usefulthen pressing street players.
preprogrammed information for
available at www.crg.cs.nott.ac.uk/~sdb/videos the ‘I am here’automated voice of the game, not a live actor) and areare do
button (figure 1). You
Palace. Aft
A street player’s experience attached to different zones of the game map. A street player You h
here.
Street players purchase a ticket for an experience that will gets an initial clue the first time that they declare not aIt’s
• last for a maximum of one hour. On arrival at the venue
they hand over all of their personal possessions including
always been
themselves to be in a region and a second and different clue – o
square
on subsequent declarations. A key feature of the game is down i
Walk
bags, wallets, mobile phones and keys, in exchange for a that Uncle Roy’s clues are deliberately designedAnd be to when the
handheld computer, a ritual that is intended to increase their ambiguous – some are relatively direct and useful, while Roy’s office:
→
sense of anticipation, vulnerability, dependence on Uncle others are misleading to the point of being mischievous,
Go to numb
Roy and isolation and disconnection from the everyday encouraging players to follow diversions, drawing on the
buzzer mark
experience of the city. An actor briefs them that their history of the local environment, implicating passersby in
mission is to rendezvous with Uncle Roy and explains how the game, heightening the sense of being watched and also perf
The first
to use the handheld computer. They then head out into the casting doubt on the intent and personality of Uncle Roy, of rou
London
city, cross a busy road and enter a nearby park. North-South, c
especially the extent to which he can be trusted. Clues also
(the hosting ve
constantly remind players that they are on limited time and
Their first task is to find a red marker on the PDA map, to Figure 8: Accessing a photo of the office door
Figure 1: streetthat the clock iszoomed out and in of clues include: the narrow stre
player’s map, ticking. Examples
get to the physical location that this indicates, and then
Street players’ estimated positions as they move throu
declare their position to Uncle Roy. Street players declare they Watch aIthey receive ato the texttowards the There were 49
Whenever do this, want you short
Good. walk message Mall.
tourist cross as pulsingand follow in the 3D mode
city are shown road red spheres them.
2009 10 28 their position by using the stylus to drag the ‘me’back from Uncle Roy that provides them with a clue as to
icon on There are some hidden steps among from roughly 1
the
below for a discussion of our approach to positio
9. • Can You See Me Now?
• GPS
• CYSMN:
• :
•
• CYSMN:
• :
→ ( )
2009 10 28
10. • GPS • :
06 B: ( )
• 07 A: ::(.) :: (2.9)
( 08 A: (2.6)
) 09 B: ::
10 A:
• Can You See Me Now:
11 B:
Runner 2 on walkie-talkie: Runner 2. I’m
in pursuit of Dave. He runs along a side-
street, consulting the Jornada as he
goes, turning left at the end of the street • iPhone 2
and going down Wilamena before
slowing to a walk.
Runner 2 on walkie-talkie: Runner 2. I’m
heading seawards on Wilamena, waiting
for a server update.
2009 10 28