SlideShare una empresa de Scribd logo
1 de 12
Descargar para leer sin conexión
mixed reality game


                          niryuu
                    niryuu@gmail.com




2009   10   28
mixed reality game
                 •              :                         (
                                                                    )

                 •   Mixed Reality Game:
                                        (                 )

                 •           AR(            )

                 •                              Mixed Reality Lab
                         Blast Theory   2001

                     •


2009   10   28
Can You See Me Now?
                                                                                                           D E A L I N G W I T H U N C E R TA I N T Y




                                                                                                                                                                                                      Figure 2. A runner with game equipment
                                                                                                                                                                                                      built into his jacket.




                 •                                                                                                                                                                                    playing the runners’ status (including
                                                                                                                                                                                                      connection status) and GPS status, and
                                                                                                                                                                                                      playing the game. The control room and
                                                                                                                                                                                                      runners also used a walkie-talkie chan-
                                                                                                                                                                                                      nel separate from the 802.11b network
                                                                                                                                                                                                      for communication.

                                                                                                                                                                                                      Causes of uncertainty
                                                                                                                                                                                                         CYSMN’s most significant source of
                                                                                                                                                                                                      uncertainty was the GPS. In Sheffield,
                                                                                                                                                                                                      we used standard GPS with Garmin




                 •
                                                                                                                                                                                                      eTrex receivers, and the game zone


                     GPS
                                                                                                                                                                                                      spanned a mixture of open urban
                                                                                                                                                                                                      spaces with a few narrow, built-up side
                                                                                                                                                                                                      streets. Our system log analysis showed
                                                                                            Figure 1. Online player’s interface: (a)
                                                                                                       the other players and the three runners.         computer’s serial port registers a runner’s   that reported GPS error ranged from 4
                                                                                            close up view game(b) map view.
                                                                                                      The and labels avatars with players’              position, which is sent back to the server    m to 106 m with a mean of 12.4 m and
                                                                                                      names and highlights the runners with             over the wireless network. We built this      a standard deviation of 5.8 m. In Rot-
                                                                                                      a red sphere that makes them highly               equipment into a robust outer jacket (see     terdam, we upgraded to differential
                                                                                                      visible, even from a distance. Online             Figure 2).                                    GPS and used Trimble Lassen LP re-
                                                                                                      players can also select a zoomed-out                 Given the iPAQ’s small screen size,        ceivers with Sarantel antennas. The
                               Figure 3. The runner’s interface: (a) close                  ences. We’ve view, which shows more distant
                                                                                                      map seen evidence for our suc-                    the runners’ map lets them zoom               game zone contained a similar mix of

                           3D and (b) map view. Blue arrows show
                             up
                                                                                            cess in positive responses from text pub-
                                                                                                      players and runners and the labels
                                                                                                      with key location names. Finally, they
                                                                                            lic, press, and commissioning bodies;
                                                                                                      can view and enter text messages and
                                                                                                                                                        between a global view and a close-up
                                                                                                                                                        local view centered on their current
                                                                                                                                                        position (see Figure 3). The runners
                                                                                                                                                                                                      open spaces, several of which looked
                                                                                                                                                                                                      out over open water (with a good view
                                                                                                                                                                                                      of the sky to one side) and narrower
                               runners, red arrows online players, and                                hear the bookings for CYSMN;
                                                                                            further Europeanrunners’ audio. Figure 1a                   used walkie-talkies with earpieces and        built-up streets toward the game zone’s


                                         (
                                                                                            and receipt of an example online player’s inter-
                                                                                                      shows the 2003 Prix Ars Elec-                     a head-mounted microphone. They car-          center. Log analysis showed that in this
                               the bottom of the screen shows the most                                face, with the player’s avatar in the
                                                                                            tronica Golden Nica award for interac-                      ried digital cameras so that they could       case, reported error ranged from 1 m to
                                                                                                      foreground and a runner close by in the           photograph the physical location where        384 m, but with a lower average error
                               recent player text messages. The                             tive art. background. Figurevehicle, the inter-
                                                                                                      As a research 1b shows we’ve                      they caught each player. These pictures       of 4.4 m and a standard deviation of
                                                                                            hoped to face in map mode.
                                                                                                      test our technology in the most                   appeared on CYSMN’s archive Web sites         4.9 m. To improve accuracy, we con-
                               information at the top in green shows
                               )
                               the current estimated GPS error as
                                                                                            realistic and stressful situations we can,
                                                                                            moving fromrunners’ experience and giv-
                                                                                                       The
                                                                                                             the lab to the field
                                                                                                         The runners move through the streets
                                                                                                                                                        after the event.
                                                                                                                                                           Deploying CYSMN required support
                                                                                                                                                        from a behind-the-scenes technical crew,
                                                                                                                                                                                                      figured the receivers to ignore satellites
                                                                                                                                                                                                      that were low in the sky (below 15 de-
                                                                                                                                                                                                      grees), although this sometimes made
                               provided by (left) the GPS receiver,                         ing accessand can see onlineusers. This builds
                                                                                                        to numerous players’ and other run-                 (a)
                                                                                                                                                        housed in a central building in the game      getting a GPS fix more difficult. In both
                                                                                            on the approach of on a handheld map, see the
                                                                                                       ners’ positions staging public per-              zone (along with six public terminals for     environments, we had black spots,
                               (middle) the network connection                                         players’ text messages, and communicate
                                                                                            formances as a research method that                         local online players). This three-person      where multipath reflections led to par-
                                                                                                       with one another using walkie-talkies.           technical crew in the control room ran        ticularly high errors and, thus, large



                 •
                               strength, and (right) the number of                          we’ve developed since 1996.4
                                                                                                         The game delivers the runners’ inter-          and managed the online server and sup-        jumps in the reported position.

                                         5
                               online players in the game.                                             face on for Jornada is a chase
                                                                                               The conceptan HP CYSMN handheld com-
                                                                                            game. Three runners, who nearby building
                                                                                                       puter from a server in a are profes-
                                                                                                       over an 802.11b wireless local area net-
                                                                                            sional performers, run through actual
                                                                                                                                                        ported the runners. This team used, for
                                                                                                                                                        example, a game space overview and
                                                                                                                                                        interfaces for managing queuing players,
                                                                                                                                                                                                         Our second major uncertainty arose
                                                                                                                                                                                                      from the use of 802.11b networking. We
                                                                                                                                                                                                      had only partial coverage even though
                                                                                                       work. A GPS receiver plugged into the            monitoring the wireless network, dis-         we invested considerable effort in de-
                                                                                            city streets equipped with handheld com-
                                                                                            puters, wireless network connections
                               ploying 802.11b in both game zones.                               36    PERVASIVE computing
                                                                                            (using 802.11b), and Global Positioning
                                                                                                                                                                                                                     http://computer.org/pervasive



                               (We deployed an 8 m mast on a rooftop                        System receivers. They chase up to 15
                                                                                            online players through a virtual model
                               supplemented by two omni antennas in                         of a city.
                               Sheffield. In Rotterdam, we deployed a         (a)                                                                         (b)
                                                                                         The online players’ experience
                               network of seven wireless access points:
                                                                                           Online players can move through the
                               four on buildings and one each on a                       model with a fixed maximum speed,                                 (b)
                               lamppost, van, and ship.) Consequently,       ning; consequently, their equipment suf-
                                                                                         access a city map view, see other players’                      The players
                                                                                         and runners’ positions, and exchange
2009   10   28                 runners would move in and out of con-         fered a battering) and soft failures such
                                                                                         text messages with them.                                       around this model. They cannot enterreceived, and and out of the ga
                                                                                                                                                            Overall, CYSMN was well the player is seen
GPS
                       ↓



2009   10   28
•


                 •
                     →GPS




2009   10   28
a parallel 3D model of the same city, areindividual street the
                                                                                                        messages to able to follow players      or listen to thei
                                                                           progress of street players, can communicate with them and
                                                                                                        recently uploaded audio message.
                                                                           can choose to help or hinder them. The core artistic theme
                                                                           of the work is trust in strangers – be they remote players,           Figure 2: follo



                 Uncle Roy All Around You
                                                                           Uncle Roy or passersby. An mpeg video of Uncle Roy is                   The clues are
                                                                           available at www.crg.cs.nott.ac.uk/~sdb/videos                          automated voi
                     In this paper, we describe a third performance calledstreet player’s experience park and into the narrow city streets in to dif
                                                                          A Uncle         them through the                                         attached
                                                                          Street players search of their eventual goal – Uncle Roy’s office. gets an initia
                     Roy All Around You. This also takes the form of a game               purchase a ticket for an experience that will
                     that mixes online players with street players. However,for a maximum of one hour. On arrival at the venue
                                                                          last this                                                                themselves to b
                     time the members of the public are on the streets using over all of their personal possessions including
                                                                          they hand                                                                on subsequent
                                                                          bags, wallets, mobile phones and keys, in exchange for a
                     mobile devices as well as online, with actors only appearing                                                                  that Uncle Ro
                     at key moments. Furthermore, the game has handheld computer, a ritual that is intended to increase their
                                                                           a more                                                                  ambiguous – s
                 •   Uncle Roynuanced structure through the city.thesense of anticipation, vulnerability, dependence on Uncle
                     complex and
                     chase with a mysterious journey
                                                       which replaces       frenetic
                                                                          Roy and isolation and disconnection from the everyday
                                                                                                                                                   others are mis
                                                                                                                                                   encouraging p
                     THE DESIGN OF UNCLE ROY ALL AROUND YOU               experience of the city. An actor briefs them that their                  history of the
                                                                                                         Figure 7: online player’s interface: the game, heig
                                                                                                                                                     own avatar
                     Uncle Roy All Around You mixes street players whois to rendezvous with Unclestreet and explains how
                                                                          mission
                                                                                                         figure),
                                                                                                                   Roy
                                                                                                                         player cards (right), street player’s po
                     journey through a city in search of an elusive character handheld computer. They then head out into the
                                                                          to use the                                                               casting doubt
                                                                                                         (red a nearbyand text message boxes (bottom).
                                                                                                              sphere) park.
                 •   called Uncle Roy, with online players who journeycity, cross a busy road and enter
                                                                           through                                                                 especially the
                     a parallel 3D model of the same city, are able to follow the task is to find a red marker on the PDA map, objects as they explor
                                                                          Their first                    Online players find photo to              constantly rem
                     progress of street players, can communicate with themto the physical location that this indicates, and thenthe displaythe clock i
                                                                          get and
                                                                                                         model. Entering these triggers            that of photog
                     can choose to help or hinder them. The core artistic theme                          from the actual city streets at this location, one of wh
                                                                                                                                                     Good. I wa
                                                                          declare their position to Uncle Roy. Street players declare
                 •                                                                                       labeled as Uncle Roy’s office and shows an image
                     of the work is trust in strangers – be they remotetheir position by using the stylus clues in search of Uncleon
                                                                           players,       Figure 2: following to drag the ‘me’ icon Roy’s office
                     Uncle Roy or passersby. An mpeg video of Uncle Roy is map to clues current location and (Uncle Roy is therefore the
                                                                          their PDA
                                                                                                                                                     Watch a tou
                                                                                                                                                     There    are
                                                                                                         distinctive office door (figure 8). In this buildings.p
                                                                                                                                                     way, online
                                                                                          The their are can find out usefulthen pressing street players.
                                                                                                          preprogrammed information for
                     available at www.crg.cs.nott.ac.uk/~sdb/videos       the ‘I am here’automated voice of the game, not a live actor) and areare do
                                                                                           button (figure 1).                                        You
                                                                                                                                                     Palace. Aft
                     A street player’s experience                                         attached to different zones of the game map. A street player You h
                                                                                                                                                     here.
                     Street players purchase a ticket for an experience that will         gets an initial clue the first time that they declare not aIt’s

                 •   last for a maximum of one hour. On arrival at the venue
                     they hand over all of their personal possessions including
                                                                                                                                                     always been
                                                                                          themselves to be in a region and a second and different clue – o
                                                                                                                                                     square
                                                                                          on subsequent declarations. A key feature of the game is down i
                                                                                                                                                     Walk
                     bags, wallets, mobile phones and keys, in exchange for a             that Uncle Roy’s clues are deliberately designedAnd be     to when the
                     handheld computer, a ritual that is intended to increase their       ambiguous – some are relatively direct and useful, while Roy’s office:
                     →
                     sense of anticipation, vulnerability, dependence on Uncle            others are misleading to the point of being mischievous,
                                                                                                                                                     Go to numb
                     Roy and isolation and disconnection from the everyday                encouraging players to follow diversions, drawing on the
                                                                                                                                                     buzzer mark
                     experience of the city. An actor briefs them that their              history of the local environment, implicating passersby in
                     mission is to rendezvous with Uncle Roy and explains how             the game, heightening the sense of being watched and also perf
                                                                                                                                                   The first
                     to use the handheld computer. They then head out into the            casting doubt on the intent and personality of Uncle Roy, of rou
                                                                                                                                                   London
                     city, cross a busy road and enter a nearby park.                                                                              North-South, c
                                                                                          especially the extent to which he can be trusted. Clues also
                                                                                                                                                   (the hosting ve
                                                                                          constantly remind players that they are on limited time and
                     Their first task is to find a red marker on the PDA map, to                         Figure 8: Accessing a photo of the office door
                                                                          Figure 1: streetthat the clock iszoomed out and in of clues include: the narrow stre
                                                                                           player’s map, ticking. Examples
                     get to the physical location that this indicates, and then
                                                                                                         Street players’ estimated positions as they move throu
                     declare their position to Uncle Roy. Street players declare they Watch aIthey receive ato the texttowards the There were 49
                                                                          Whenever          do this, want you short
                                                                                            Good.                         walk    message          Mall.
                                                                                                      tourist cross as pulsingand follow in the 3D mode
                                                                                                         city are shown      road red spheres them.
2009   10   28       their position by using the stylus to drag the ‘me’back from Uncle Roy that provides them with a clue as to
                                                                           icon on          There     are    some     hidden    steps      among from roughly 1
                                                                                                                                                      the
                                                                                                         below for a discussion of our approach to positio
•   GPS


                 •   GMS



                 •   5               iPhone
                           DGRadar



                 •   (1)


                     (2)


                 •


2009   10   28
(   )




2009   10   28
•         Can You See Me Now?

                 •   GPS

                     •   CYSMN:

                     •            :

                 •
                     •   CYSMN:

                     •            :


                         →                       (   )




2009   10   28
•   GPS                                           •                               :
                                                                       06 B:   (    )


                 •                                                     07 A:                    ::(.)   ::   (2.9)
                               (                                       08 A:       (2.6)
                           )                                           09 B:               ::
                                                                       10 A:
                 •   Can You See Me Now:
                                                                       11 B:
                     Runner 2 on walkie-talkie: Runner 2. I’m
                     in pursuit of Dave. He runs along a side-
                     street, consulting the Jornada as he
                     goes, turning left at the end of the street   •                              iPhone 2
                     and going down Wilamena before
                     slowing to a walk.
                     Runner 2 on walkie-talkie: Runner 2. I’m
                     heading seawards on Wilamena, waiting
                     for a server update.




2009   10   28
•   300m



                 •

                 •

2009   10   28
2



                 •
                 •
                 •


2009   10   28

Más contenido relacionado

Destacado

Space Apps Challenge Ideathon Presentation
Space Apps Challenge Ideathon PresentationSpace Apps Challenge Ideathon Presentation
Space Apps Challenge Ideathon PresentationTajima Itsuro
 
Androidとオープンデータ ~国のデータを アプリに取り入れよう!~
Androidとオープンデータ ~国のデータを アプリに取り入れよう!~Androidとオープンデータ ~国のデータを アプリに取り入れよう!~
Androidとオープンデータ ~国のデータを アプリに取り入れよう!~Tajima Itsuro
 
現実世界をハックせよ!
現実世界をハックせよ!現実世界をハックせよ!
現実世界をハックせよ!Tajima Itsuro
 
iModela で モコモコ立体を作る
iModela で モコモコ立体を作るiModela で モコモコ立体を作る
iModela で モコモコ立体を作るTajima Itsuro
 
カジュアル・デジタル・コレクション
カジュアル・デジタル・コレクションカジュアル・デジタル・コレクション
カジュアル・デジタル・コレクションTajima Itsuro
 
非同期プログラミング養成ギブスとしてのNode.js
非同期プログラミング養成ギブスとしてのNode.js非同期プログラミング養成ギブスとしてのNode.js
非同期プログラミング養成ギブスとしてのNode.jsTajima Itsuro
 
インターナショナル・オープンデータ・デイ2014オンラインレクチャー(1)
インターナショナル・オープンデータ・デイ2014オンラインレクチャー(1)インターナショナル・オープンデータ・デイ2014オンラインレクチャー(1)
インターナショナル・オープンデータ・デイ2014オンラインレクチャー(1)Masahiko Shoji
 
新しい並行計算ライブラリ js-csp のご紹介
新しい並行計算ライブラリ js-csp のご紹介新しい並行計算ライブラリ js-csp のご紹介
新しい並行計算ライブラリ js-csp のご紹介Tajima Itsuro
 
140222 osm mapping_party_in_kyoto
140222 osm mapping_party_in_kyoto140222 osm mapping_party_in_kyoto
140222 osm mapping_party_in_kyotoESRI Japan
 
(オープンデータ活用のための)アイディアソン・ハッカソンを成功させるには
(オープンデータ活用のための)アイディアソン・ハッカソンを成功させるには(オープンデータ活用のための)アイディアソン・ハッカソンを成功させるには
(オープンデータ活用のための)アイディアソン・ハッカソンを成功させるにはMasahiko Shoji
 
ロケーションデータの取り扱い方法、わかりやすいビジュアライズの方法
ロケーションデータの取り扱い方法、わかりやすいビジュアライズの方法ロケーションデータの取り扱い方法、わかりやすいビジュアライズの方法
ロケーションデータの取り扱い方法、わかりやすいビジュアライズの方法Tajima Itsuro
 
オープンデータの最新動向 for IODD2014 in Kanazawa
オープンデータの最新動向 for IODD2014 in Kanazawaオープンデータの最新動向 for IODD2014 in Kanazawa
オープンデータの最新動向 for IODD2014 in Kanazawa健一郎 福島
 
オープンデータを活用したアプリケーション開発
オープンデータを活用したアプリケーション開発オープンデータを活用したアプリケーション開発
オープンデータを活用したアプリケーション開発Tajima Itsuro
 
OpenStreetMapのご紹介とオープンデータとの関わり
OpenStreetMapのご紹介とオープンデータとの関わりOpenStreetMapのご紹介とオープンデータとの関わり
OpenStreetMapのご紹介とオープンデータとの関わりShu Higashi
 
日本で広がるボトムアップ型オープンデータとその展望
日本で広がるボトムアップ型オープンデータとその展望日本で広がるボトムアップ型オープンデータとその展望
日本で広がるボトムアップ型オープンデータとその展望Sayoko Shimoyama
 

Destacado (17)

Space Apps Challenge Ideathon Presentation
Space Apps Challenge Ideathon PresentationSpace Apps Challenge Ideathon Presentation
Space Apps Challenge Ideathon Presentation
 
Androidとオープンデータ ~国のデータを アプリに取り入れよう!~
Androidとオープンデータ ~国のデータを アプリに取り入れよう!~Androidとオープンデータ ~国のデータを アプリに取り入れよう!~
Androidとオープンデータ ~国のデータを アプリに取り入れよう!~
 
現実世界をハックせよ!
現実世界をハックせよ!現実世界をハックせよ!
現実世界をハックせよ!
 
Binbo
BinboBinbo
Binbo
 
iModela で モコモコ立体を作る
iModela で モコモコ立体を作るiModela で モコモコ立体を作る
iModela で モコモコ立体を作る
 
カジュアル・デジタル・コレクション
カジュアル・デジタル・コレクションカジュアル・デジタル・コレクション
カジュアル・デジタル・コレクション
 
非同期プログラミング養成ギブスとしてのNode.js
非同期プログラミング養成ギブスとしてのNode.js非同期プログラミング養成ギブスとしてのNode.js
非同期プログラミング養成ギブスとしてのNode.js
 
インターナショナル・オープンデータ・デイ2014オンラインレクチャー(1)
インターナショナル・オープンデータ・デイ2014オンラインレクチャー(1)インターナショナル・オープンデータ・デイ2014オンラインレクチャー(1)
インターナショナル・オープンデータ・デイ2014オンラインレクチャー(1)
 
新しい並行計算ライブラリ js-csp のご紹介
新しい並行計算ライブラリ js-csp のご紹介新しい並行計算ライブラリ js-csp のご紹介
新しい並行計算ライブラリ js-csp のご紹介
 
140222 osm mapping_party_in_kyoto
140222 osm mapping_party_in_kyoto140222 osm mapping_party_in_kyoto
140222 osm mapping_party_in_kyoto
 
(オープンデータ活用のための)アイディアソン・ハッカソンを成功させるには
(オープンデータ活用のための)アイディアソン・ハッカソンを成功させるには(オープンデータ活用のための)アイディアソン・ハッカソンを成功させるには
(オープンデータ活用のための)アイディアソン・ハッカソンを成功させるには
 
ロケーションデータの取り扱い方法、わかりやすいビジュアライズの方法
ロケーションデータの取り扱い方法、わかりやすいビジュアライズの方法ロケーションデータの取り扱い方法、わかりやすいビジュアライズの方法
ロケーションデータの取り扱い方法、わかりやすいビジュアライズの方法
 
オープンデータの最新動向 for IODD2014 in Kanazawa
オープンデータの最新動向 for IODD2014 in Kanazawaオープンデータの最新動向 for IODD2014 in Kanazawa
オープンデータの最新動向 for IODD2014 in Kanazawa
 
オープンデータを活用したアプリケーション開発
オープンデータを活用したアプリケーション開発オープンデータを活用したアプリケーション開発
オープンデータを活用したアプリケーション開発
 
Gisとは何か
Gisとは何かGisとは何か
Gisとは何か
 
OpenStreetMapのご紹介とオープンデータとの関わり
OpenStreetMapのご紹介とオープンデータとの関わりOpenStreetMapのご紹介とオープンデータとの関わり
OpenStreetMapのご紹介とオープンデータとの関わり
 
日本で広がるボトムアップ型オープンデータとその展望
日本で広がるボトムアップ型オープンデータとその展望日本で広がるボトムアップ型オープンデータとその展望
日本で広がるボトムアップ型オープンデータとその展望
 

Nottingam Gms

  • 1. mixed reality game niryuu niryuu@gmail.com 2009 10 28
  • 2. mixed reality game • : ( ) • Mixed Reality Game: ( ) • AR( ) • Mixed Reality Lab Blast Theory 2001 • 2009 10 28
  • 3. Can You See Me Now? D E A L I N G W I T H U N C E R TA I N T Y Figure 2. A runner with game equipment built into his jacket. • playing the runners’ status (including connection status) and GPS status, and playing the game. The control room and runners also used a walkie-talkie chan- nel separate from the 802.11b network for communication. Causes of uncertainty CYSMN’s most significant source of uncertainty was the GPS. In Sheffield, we used standard GPS with Garmin • eTrex receivers, and the game zone GPS spanned a mixture of open urban spaces with a few narrow, built-up side streets. Our system log analysis showed Figure 1. Online player’s interface: (a) the other players and the three runners. computer’s serial port registers a runner’s that reported GPS error ranged from 4 close up view game(b) map view. The and labels avatars with players’ position, which is sent back to the server m to 106 m with a mean of 12.4 m and names and highlights the runners with over the wireless network. We built this a standard deviation of 5.8 m. In Rot- a red sphere that makes them highly equipment into a robust outer jacket (see terdam, we upgraded to differential visible, even from a distance. Online Figure 2). GPS and used Trimble Lassen LP re- players can also select a zoomed-out Given the iPAQ’s small screen size, ceivers with Sarantel antennas. The Figure 3. The runner’s interface: (a) close ences. We’ve view, which shows more distant map seen evidence for our suc- the runners’ map lets them zoom game zone contained a similar mix of 3D and (b) map view. Blue arrows show up cess in positive responses from text pub- players and runners and the labels with key location names. Finally, they lic, press, and commissioning bodies; can view and enter text messages and between a global view and a close-up local view centered on their current position (see Figure 3). The runners open spaces, several of which looked out over open water (with a good view of the sky to one side) and narrower runners, red arrows online players, and hear the bookings for CYSMN; further Europeanrunners’ audio. Figure 1a used walkie-talkies with earpieces and built-up streets toward the game zone’s ( and receipt of an example online player’s inter- shows the 2003 Prix Ars Elec- a head-mounted microphone. They car- center. Log analysis showed that in this the bottom of the screen shows the most face, with the player’s avatar in the tronica Golden Nica award for interac- ried digital cameras so that they could case, reported error ranged from 1 m to foreground and a runner close by in the photograph the physical location where 384 m, but with a lower average error recent player text messages. The tive art. background. Figurevehicle, the inter- As a research 1b shows we’ve they caught each player. These pictures of 4.4 m and a standard deviation of hoped to face in map mode. test our technology in the most appeared on CYSMN’s archive Web sites 4.9 m. To improve accuracy, we con- information at the top in green shows ) the current estimated GPS error as realistic and stressful situations we can, moving fromrunners’ experience and giv- The the lab to the field The runners move through the streets after the event. Deploying CYSMN required support from a behind-the-scenes technical crew, figured the receivers to ignore satellites that were low in the sky (below 15 de- grees), although this sometimes made provided by (left) the GPS receiver, ing accessand can see onlineusers. This builds to numerous players’ and other run- (a) housed in a central building in the game getting a GPS fix more difficult. In both on the approach of on a handheld map, see the ners’ positions staging public per- zone (along with six public terminals for environments, we had black spots, (middle) the network connection players’ text messages, and communicate formances as a research method that local online players). This three-person where multipath reflections led to par- with one another using walkie-talkies. technical crew in the control room ran ticularly high errors and, thus, large • strength, and (right) the number of we’ve developed since 1996.4 The game delivers the runners’ inter- and managed the online server and sup- jumps in the reported position. 5 online players in the game. face on for Jornada is a chase The conceptan HP CYSMN handheld com- game. Three runners, who nearby building puter from a server in a are profes- over an 802.11b wireless local area net- sional performers, run through actual ported the runners. This team used, for example, a game space overview and interfaces for managing queuing players, Our second major uncertainty arose from the use of 802.11b networking. We had only partial coverage even though work. A GPS receiver plugged into the monitoring the wireless network, dis- we invested considerable effort in de- city streets equipped with handheld com- puters, wireless network connections ploying 802.11b in both game zones. 36 PERVASIVE computing (using 802.11b), and Global Positioning http://computer.org/pervasive (We deployed an 8 m mast on a rooftop System receivers. They chase up to 15 online players through a virtual model supplemented by two omni antennas in of a city. Sheffield. In Rotterdam, we deployed a (a) (b) The online players’ experience network of seven wireless access points: Online players can move through the four on buildings and one each on a model with a fixed maximum speed, (b) lamppost, van, and ship.) Consequently, ning; consequently, their equipment suf- access a city map view, see other players’ The players and runners’ positions, and exchange 2009 10 28 runners would move in and out of con- fered a battering) and soft failures such text messages with them. around this model. They cannot enterreceived, and and out of the ga Overall, CYSMN was well the player is seen
  • 4. GPS ↓ 2009 10 28
  • 5. • →GPS 2009 10 28
  • 6. a parallel 3D model of the same city, areindividual street the messages to able to follow players or listen to thei progress of street players, can communicate with them and recently uploaded audio message. can choose to help or hinder them. The core artistic theme of the work is trust in strangers – be they remote players, Figure 2: follo Uncle Roy All Around You Uncle Roy or passersby. An mpeg video of Uncle Roy is The clues are available at www.crg.cs.nott.ac.uk/~sdb/videos automated voi In this paper, we describe a third performance calledstreet player’s experience park and into the narrow city streets in to dif A Uncle them through the attached Street players search of their eventual goal – Uncle Roy’s office. gets an initia Roy All Around You. This also takes the form of a game purchase a ticket for an experience that will that mixes online players with street players. However,for a maximum of one hour. On arrival at the venue last this themselves to b time the members of the public are on the streets using over all of their personal possessions including they hand on subsequent bags, wallets, mobile phones and keys, in exchange for a mobile devices as well as online, with actors only appearing that Uncle Ro at key moments. Furthermore, the game has handheld computer, a ritual that is intended to increase their a more ambiguous – s • Uncle Roynuanced structure through the city.thesense of anticipation, vulnerability, dependence on Uncle complex and chase with a mysterious journey which replaces frenetic Roy and isolation and disconnection from the everyday others are mis encouraging p THE DESIGN OF UNCLE ROY ALL AROUND YOU experience of the city. An actor briefs them that their history of the Figure 7: online player’s interface: the game, heig own avatar Uncle Roy All Around You mixes street players whois to rendezvous with Unclestreet and explains how mission figure), Roy player cards (right), street player’s po journey through a city in search of an elusive character handheld computer. They then head out into the to use the casting doubt (red a nearbyand text message boxes (bottom). sphere) park. • called Uncle Roy, with online players who journeycity, cross a busy road and enter through especially the a parallel 3D model of the same city, are able to follow the task is to find a red marker on the PDA map, objects as they explor Their first Online players find photo to constantly rem progress of street players, can communicate with themto the physical location that this indicates, and thenthe displaythe clock i get and model. Entering these triggers that of photog can choose to help or hinder them. The core artistic theme from the actual city streets at this location, one of wh Good. I wa declare their position to Uncle Roy. Street players declare • labeled as Uncle Roy’s office and shows an image of the work is trust in strangers – be they remotetheir position by using the stylus clues in search of Uncleon players, Figure 2: following to drag the ‘me’ icon Roy’s office Uncle Roy or passersby. An mpeg video of Uncle Roy is map to clues current location and (Uncle Roy is therefore the their PDA Watch a tou There are distinctive office door (figure 8). In this buildings.p way, online The their are can find out usefulthen pressing street players. preprogrammed information for available at www.crg.cs.nott.ac.uk/~sdb/videos the ‘I am here’automated voice of the game, not a live actor) and areare do button (figure 1). You Palace. Aft A street player’s experience attached to different zones of the game map. A street player You h here. Street players purchase a ticket for an experience that will gets an initial clue the first time that they declare not aIt’s • last for a maximum of one hour. On arrival at the venue they hand over all of their personal possessions including always been themselves to be in a region and a second and different clue – o square on subsequent declarations. A key feature of the game is down i Walk bags, wallets, mobile phones and keys, in exchange for a that Uncle Roy’s clues are deliberately designedAnd be to when the handheld computer, a ritual that is intended to increase their ambiguous – some are relatively direct and useful, while Roy’s office: → sense of anticipation, vulnerability, dependence on Uncle others are misleading to the point of being mischievous, Go to numb Roy and isolation and disconnection from the everyday encouraging players to follow diversions, drawing on the buzzer mark experience of the city. An actor briefs them that their history of the local environment, implicating passersby in mission is to rendezvous with Uncle Roy and explains how the game, heightening the sense of being watched and also perf The first to use the handheld computer. They then head out into the casting doubt on the intent and personality of Uncle Roy, of rou London city, cross a busy road and enter a nearby park. North-South, c especially the extent to which he can be trusted. Clues also (the hosting ve constantly remind players that they are on limited time and Their first task is to find a red marker on the PDA map, to Figure 8: Accessing a photo of the office door Figure 1: streetthat the clock iszoomed out and in of clues include: the narrow stre player’s map, ticking. Examples get to the physical location that this indicates, and then Street players’ estimated positions as they move throu declare their position to Uncle Roy. Street players declare they Watch aIthey receive ato the texttowards the There were 49 Whenever do this, want you short Good. walk message Mall. tourist cross as pulsingand follow in the 3D mode city are shown road red spheres them. 2009 10 28 their position by using the stylus to drag the ‘me’back from Uncle Roy that provides them with a clue as to icon on There are some hidden steps among from roughly 1 the below for a discussion of our approach to positio
  • 7. GPS • GMS • 5 iPhone DGRadar • (1) (2) • 2009 10 28
  • 8. ( ) 2009 10 28
  • 9. Can You See Me Now? • GPS • CYSMN: • : • • CYSMN: • : → ( ) 2009 10 28
  • 10. GPS • : 06 B: ( ) • 07 A: ::(.) :: (2.9) ( 08 A: (2.6) ) 09 B: :: 10 A: • Can You See Me Now: 11 B: Runner 2 on walkie-talkie: Runner 2. I’m in pursuit of Dave. He runs along a side- street, consulting the Jornada as he goes, turning left at the end of the street • iPhone 2 and going down Wilamena before slowing to a walk. Runner 2 on walkie-talkie: Runner 2. I’m heading seawards on Wilamena, waiting for a server update. 2009 10 28
  • 11. 300m • • 2009 10 28
  • 12. 2 • • • 2009 10 28