This is the powerpoint that supported the - How Social Media can help achieve your Fundraising Goals - training organized by the Directory of Social Change at the Charity Fair 2010 (http://www.charityfair.org.uk/) ------------
This training covers the basics of social media, starting with understanding the reality: how many people use them, how many are there and what is the importance of social media? The second part of the training covers case studies of successful use of Facebook, YouTube and Twitter for fundraising. We understand the principles and get the basic rules: now it\’s time to go and try.
5. How many people can you reach? General: business, music, blogging, videos 130,000,000 Friends and family 450,000,000 Live updates: general 75,000,000 Sharing videos: 6,300,000,000 videos 3 rd most visited website in world Free calls, video calls and audio conferences 11,000,000 Professional social network 60,000,000 Sharing photos: 4,000,000,000 pictures 32,000,000
6.
7. Why are Social Networking Sites (SNS) eating organisations marketing budget?
At beginning of internet, no marketing. The banners and people went mad! Then Google and invention of AdWords... genius! Now what’s happening?
Online Post > 1st = word of mouth
Establish your presence to: Support your cause and services Create new interest and opportunities Reach more potential donors and volunteers Reinforce your credibility and retain supporters Create buzz for events and campaigns Improve your visibility on search engines Expand the reach to: Create strategic partnerships Identify and recruit influencers to spread your message Gain competitive intelligence across diverse audiences Be the sector’s leader – not a follower Get your message out to many – fast and cheap
Sweet Seeds for Haiti promotion in its FarmVille social game had raised over $487,500 for the Haitian charities FATEM.org and FUNKOZE.o rg . Since i t is known that 50% of all proceeds from the Sweet Seeds for Haiti sweet potato seed virtual item go to charity, that means Zynga generated nearly $1 million in revenue through sales of that single virtual good alone.