Más contenido relacionado

Similar a Learning from games(20)


Learning from games

  1. #eict350 Learning from games (cc) Steve Berry
  2. Mr Toledano Gamers
  3. (cc) Jordanhill School D&T Dept Csikszentmihalyi, M. (1992) Flow: The psychology of happiness. Rider & Co.
  4. Engagement
  5. Laevers, F., Heylen, L. (eds.) (2003) Involement of Children and Teacher Style. Leuven: Leuven University Press.
  6. Quinlan, O. (2011) 'Articulating learning', Oliver Quinlan: Learning, Teaching, Technology, 9th February 2011.. Available at: (Accessed 4th March 2012).
  7. Educational Games
  8. Educational Games Games based learning
  9. A real purpose
  10. Wii Golf Subtraction (cc) Andre Barrett, T. (2009) 'Wii Golf Subtraction', EDTE.CH: Inspire, Engage, Connect, Create, 14th October 2009. blog/2009/10/14/nintendo-wii-golf-subtraction (Accessed 4th March 2012).
  11. Inspiration
  12. (cc) Philip Ritz
  13. Youtube (2006), Myst ‘Exile’ in the classroom. Available at: (Accessed 4th March 2012)
  14. A contextual hub
  15. (cc) Matt Gibson
  17. (cc) Jason Brackins Endless Ocean
  18. Tom Barrett category/ gamesbasedlearning/ (cc) Ewan McIntosh Dawn Hallybone category/ games-based-learning/
  19. Scottish Gaming & Consularium lwf (2008) Dereck Robertson- LTS Game Based Learning 2010. Available at: v=RULkrxpaync#t=5m05s (Accessed 4th March 2012) Learning & Teaching Scotland (no date) Consularium blog. Available at: (Accessed 4th March 2012)
  20. Games ‘centered’ learning
  21. (cc) theunwiseman Minecraft
  22. Just Playing? Janet Moyles & Early Years (cc) Dennis Barnes Moyles, J. (1989) Just Playing?: Role and Status of Play in Early Childhood Education. Open University Press.
  23. Neuroscience
  24. Quinlan, O. (2011) 'Can Google rewire the Brain? Dr Paul Howard-Jones [lwf]', Oliver Quinlan: Liveblogs, 25th January 2012. Available at: (Accessed 4th March 2012). Howard-Jones, P. (2011) The Teacher’s Handbook of TWIG: Brains, minds and teaching with immersive gaming. Available at: productTrackingContext=author_spotlight_63888649_ (Accessed 4th March 2012)
  25. Gamification
  26. (cc) Lars Plougman
  27. Kohn, A. (2000) Punished by Rewards: The Trouble with Gold Stars, Incentive Plans Praise and Other Bribes. Boston: Houghton Mifflin
  28. lwf (2011) Dereck Robertson, LTS Learning without frontiers, London. Available at: (Accessed 4th March 2012)
  29. McLaughlin, K. (2011) 'Gamification for learning in the classroom', Steps in Teaching and Learning, 20th November 2011. Available at: (Accessed 4th March 2012).
  30. But...
  31. McIntosh, E. (2011) 'TEDxLondon: The Problem Finders [Video]', Ewan McIntosh's, 29th November 2011. Available at: (Accessed 4th March 2012).
  32. Livingstone, I., Hope, H. (2011) Next Gen., Available at: (Accessed 4th March 2012).
  33. (cc) quisnovus “Games and interactive software can help pupils acquire complicated skills and rigorous knowledge in an engaging and enjoyable way.” The Guardian (2011), Digital literacy campaign: Michael Gove’s speech in full. Available at: http:// (Accessed 4th March 2011)
  34. Games creation
  35. lwf (2011) Mitch Resnick: Learning from Scratch. Available at: (Accessed 4th March 2012)
  36. MIT Scratch
  37. Microsoft Kodu
  38. (cc) Tilaman Zitsmann
  39. Further ‘reading’ oliver_quinlan/ gamesbasedlearning