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The Behavioral Science of Immersive Technnology

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Slides from @theextendedmind's talk at Fahrenheit 212 on May 10, 2017

Publicado en: Tecnología
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The Behavioral Science of Immersive Technnology

  1. 1. The Behavioral Science of Immersive Technology Jessica Out la w, Data Driven LL C @ t h e e x t e n d e d m i n d 0 5 . 1 0 . 2 0 1 7
  2. 2. D E F I N I T I O N S C U R R E N T E X P E R I E N C E S F U T U R E T E C H B E H AV I O R A L S C I E N C E I N T E R A C T I O N D E S I G N S T R AT E G Y C O N T E N T S _ DATA D R I V E N
  3. 3. Phot
  4. 4. Source: https://developer.microsoft.com
  5. 5. Source: https://developer.microsoft.com
  6. 6. Source: https://developer.microsoft.com
  7. 7. Source: https://developer.microsoft.com
  8. 8. CURRENT EXPERIENCES
  9. 9. E N G A G E M E N T E D U C A T I O N E S C A P E S O C I A L
  10. 10. H Y A T T L ’ O R E A L P A R I S G R U B H U B S O U R P A T C H K I D S E S Q U I R E E N G A G E M E N T
  11. 11. E N G A G E M E N T
  12. 12. E N G A G E M E N T
  13. 13. E N G A G E M E N T
  14. 14. E N G A G E M E N T
  15. 15. E N G A G E M E N T
  16. 16. E D U C A T I O N
  17. 17. E D U C A T I O N
  18. 18. gif? ? E S C A P E
  19. 19. E S C A P E
  20. 20. E S C A P E
  21. 21. S O C I A L
  22. 22. S O C I A L
  23. 23. A N D M O R E
  24. 24. FUTURE TECH
  25. 25. If the real world doesn’t step up its game, it’s going to lose me to the virtual one. - Eric Metzner, Techno-optimist Futurist
  26. 26. "Because no matter how good VR gets, few people would be comfortable socializing with someone whose eyes they can't see and social acceptability is an absolute requirement for anything we wear in public.” - Michael Abrash, Chief Oculus Scientist
  27. 27. Source: Snapchat patent filing
  28. 28. BEHAVIORAL SCIENCE IMPLICATIONS
  29. 29. H U M A N S E V O L V E D T O G E S T U R E
  30. 30. INTERACTION DESIGN STRATEGY
  31. 31. gif? ? coordination. pluto VR. waving hands together.
  32. 32. Source: The Sky is Gap
  33. 33. Source: Infinite Gesture
  34. 34. WHY DOES IT MATTER?
  35. 35. Our work is never just entertainment or marketing or science or technology, we are, in fact, creating culture. - Monika Bielskyte, VR Creative Director
  36. 36. DATA D R I V E N P R E S E N C E E M PAT H Y D I V E R S I T Y T R A N S PA R E N C Y A G E N C Y S U M M A R Y _
  37. 37. W O R K S H O P S _
  38. 38. @theextendedmind www.extendedmind.io/blog

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