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Throw Out Everything You
Know about Screen Time
Pamela Rutledge, PhD MBA
Director, Media Psychology Research Center
pamelarutledge@gmail.com
www.pamelarutledge.com
Agenda
q What is Screen Time?
q Definitions & Research
q Looking at Digital Behaviors
q Media consumption
q Screen Addiction
q Doomscrolling
q Zoom Fatigue
q Managing Your Digital Life
q What helps, what hurts?
q Q&A
Screen Time Problems & Definitions
3 Screen Time Fallacies
1. Screen Time is a “thing”
q No two researchers agree on a definition, which
means no two studies are measuring the same thing.
2. Screen Time is measurable
q Difficult to measure; most studies are self-report
3. Screen Time Causes problems
q Little evidence that Screen Time causes problems.
q Studies are correlational not causal
Associations, Context & Missing Factors
q Most Screen Time research is correlational
q Describes co-occurrence or association
q Does not consider other factors:
q Content
q Device
q Purpose
q Age
q Culture
q Cognitive Development
q Social or Physical Environment
q Screen Time vs. availability of parks and playgrounds on outdoor play?
Ice Cream Consumption & Drowning
Significant vs. Material
q Statistically significant is not the same as materially
significant
q Digital Screen Time accounted for less than 1.9% of
observed variability of sleep outcomes
q Digital Screen Time accounted for less than .25% of
happiness measures
Why Does This Matter?
What Happens with Misinformation?
q Bad advice
q American Academy of Pediatrics 2x2 rules
q Exploitation of Fear & Anxiety
q “Cures” for what scares you: screen addiction, digital
detox and digital wellbeing
q Inadequate & Pointless Regulation
q Disconnect between generations
If It Feels Right, We Believe It
Tendency to Believe
q Instinct – Primal Response to confirm world view
q Avoid discomfort, uncertainty & threats
q Confirmation Bias
q Overlook information that conflicts with beliefs
q Digital Dualism or Real Life vs. Online
q Whatever we grew up with is normal and right
q Anything else is suspect & dangerous
q The Authority Bias & Illusory Truth Effect
q Conformity to authority & frequency
Why Do We Believe it?
So What Do We Do?
Mindful Media Use
Healthy Media Use Starts with Paying Attention
q Goals
q Why am I doing this? What
do I want to accomplish?
q Self-Awareness
q Keep a media journal
q Emotions
q Check in with yourself: how
do I feel?
3 C’s for Healthy Media Use
q Compassion
q COVID increases media consumption- that’s OK
q Focus on psychological benefits: mood, connection,
employment, entertainment, play
q Curiosity
q Everyone has different tastes in media.
q Listen, learn and share
q Choice
q The remote belongs to you
q Give yourself permission to set boundaries
Your Brain is Wired to Doomscroll
q Doomscrolling: continuous scrolling
through bad news cycle
q Natural response to anxiety &
uncertainty
q Lack of answers & misinformation
increases information-seeking
q Mean World Syndrome
q Worse during COVID
q Solution: Self-regulation and self-talk
Zoom Fatigue
q Violates social norms
q Distorts non-verbal cues
q Lags and overlaps
q Continued eye gaze
q Disrupts organizational
hierarchies
q Burden of scheduling/timing
q Increased self-awareness
q Managing technical delays
q Solution: Recognize limits, take
breaks, turn off your camera
Parents: Be Flexible & Seek Balance
q Avoid all or nothing thinking: There is
NO right age, right use, right time
q Encourage critical thinking &
autonomy
q Technology use has potential benefits
and risks – accept trade-offs
q Model good behaviors
q Keep lines of communications open
q Teens need socialization for healthy
identity development. This is NOT
addiction
q Parent with compassion, an open-
mind & headphones
Summary
q Balance
q Don’t focus on “Screen Time”
q What you do is more important than how long
q Use emotions & goals to judge your use
q When in doubt, keep track
q Follow the 3 C’s
q Compassion
q Curiosity
q Choice
Thank You
Dr. Pamela Rutledge
Media Psychology Research Center

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Healthy Media Use: Throw Out Everything You Know About Screen Time

  • 1. Throw Out Everything You Know about Screen Time Pamela Rutledge, PhD MBA Director, Media Psychology Research Center pamelarutledge@gmail.com www.pamelarutledge.com
  • 2. Agenda q What is Screen Time? q Definitions & Research q Looking at Digital Behaviors q Media consumption q Screen Addiction q Doomscrolling q Zoom Fatigue q Managing Your Digital Life q What helps, what hurts? q Q&A
  • 3. Screen Time Problems & Definitions
  • 4. 3 Screen Time Fallacies 1. Screen Time is a “thing” q No two researchers agree on a definition, which means no two studies are measuring the same thing. 2. Screen Time is measurable q Difficult to measure; most studies are self-report 3. Screen Time Causes problems q Little evidence that Screen Time causes problems. q Studies are correlational not causal
  • 5. Associations, Context & Missing Factors q Most Screen Time research is correlational q Describes co-occurrence or association q Does not consider other factors: q Content q Device q Purpose q Age q Culture q Cognitive Development q Social or Physical Environment q Screen Time vs. availability of parks and playgrounds on outdoor play?
  • 7. Significant vs. Material q Statistically significant is not the same as materially significant q Digital Screen Time accounted for less than 1.9% of observed variability of sleep outcomes q Digital Screen Time accounted for less than .25% of happiness measures
  • 8. Why Does This Matter?
  • 9. What Happens with Misinformation? q Bad advice q American Academy of Pediatrics 2x2 rules q Exploitation of Fear & Anxiety q “Cures” for what scares you: screen addiction, digital detox and digital wellbeing q Inadequate & Pointless Regulation q Disconnect between generations
  • 10. If It Feels Right, We Believe It
  • 11. Tendency to Believe q Instinct – Primal Response to confirm world view q Avoid discomfort, uncertainty & threats q Confirmation Bias q Overlook information that conflicts with beliefs q Digital Dualism or Real Life vs. Online q Whatever we grew up with is normal and right q Anything else is suspect & dangerous q The Authority Bias & Illusory Truth Effect q Conformity to authority & frequency
  • 12. Why Do We Believe it? So What Do We Do?
  • 14. Healthy Media Use Starts with Paying Attention q Goals q Why am I doing this? What do I want to accomplish? q Self-Awareness q Keep a media journal q Emotions q Check in with yourself: how do I feel?
  • 15. 3 C’s for Healthy Media Use q Compassion q COVID increases media consumption- that’s OK q Focus on psychological benefits: mood, connection, employment, entertainment, play q Curiosity q Everyone has different tastes in media. q Listen, learn and share q Choice q The remote belongs to you q Give yourself permission to set boundaries
  • 16. Your Brain is Wired to Doomscroll q Doomscrolling: continuous scrolling through bad news cycle q Natural response to anxiety & uncertainty q Lack of answers & misinformation increases information-seeking q Mean World Syndrome q Worse during COVID q Solution: Self-regulation and self-talk
  • 17. Zoom Fatigue q Violates social norms q Distorts non-verbal cues q Lags and overlaps q Continued eye gaze q Disrupts organizational hierarchies q Burden of scheduling/timing q Increased self-awareness q Managing technical delays q Solution: Recognize limits, take breaks, turn off your camera
  • 18. Parents: Be Flexible & Seek Balance q Avoid all or nothing thinking: There is NO right age, right use, right time q Encourage critical thinking & autonomy q Technology use has potential benefits and risks – accept trade-offs q Model good behaviors q Keep lines of communications open q Teens need socialization for healthy identity development. This is NOT addiction q Parent with compassion, an open- mind & headphones
  • 19. Summary q Balance q Don’t focus on “Screen Time” q What you do is more important than how long q Use emotions & goals to judge your use q When in doubt, keep track q Follow the 3 C’s q Compassion q Curiosity q Choice
  • 20. Thank You Dr. Pamela Rutledge Media Psychology Research Center