28. 3
Be prepared to change your mind.
* Just because you did something one way yesterday does
not mean it’s the right way to do something tomorrow.
(Teehan-Lax)
32. 4
Wireframes? First user stories.
* You don't tend to start wireframes until you've done the work of
understanding your target users, what their goals are…
33. Three main questions
to answer:
Who? What? Why?
* describes what your customer will do and get
while using your application.
34.
35.
36.
37. 5
Think about visual hierarchy.
* Great hierarchy isn’t always achieved by eliminating
complexity, but by managing it (goodgreater).
38.
39.
40. 6
Fit to scale: responsive.
* Web is not fixed width. Means rethinking content creation.
Create once, publish everywhere.