Overview of mobile capabilities and behavior change concepts, resources. Presented to the Wireless Innovation Council, May 31, 2012. Dr. Phil Hendrix, immr
1. Mobile and Behavior Change
Prepared for the Wireless Innovation Council
May 31, 2012
Dr. Phil Hendrix
immr and GigaOm Pro Analyst
www.immr.org
1 (770) 61261488
phil.hendrix@immr.org
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2. Behavior Change is a broad topic:
Source: Dr. Michael Wu, Chief Scientist, Lithium
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3. Research Objectives
Mobile Capabilities Influencing Behavior
Overview of key Behavior Change
frameworks, concepts
Links to key resources
Selected Case Examples
Recommendations, Guidelines (in progress)
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4. Focus:
Behavior To
Mobile Affect
+ Change
Instruments Behavior
Strategies
Devices Prospects
Behavioral
Economics Customers
Apps
Choice Employees
Architecture
Internet
Gamification
Neuroscience
Cloud
Persuasive
Mobile Technologies
Capabilities
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5. Illustrating the range of possibilities:
Which site:
:reached 10m U.S. monthly unique visitors
faster than any independent site in history?
: is generating more referral traffic to
websites than YouTube, Google+, and
LinkedIn combined?
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6. Examples of Innovation in Mobile
Good
Push
“Social signals are by far the strongest way to
determine what content the mobile audience
will engage with at any point in time.”
Tobias Peggs, OneRiot (acquired by WalmartLabs July 2011)
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7. From Push to PEERSM Strategies
Personalizing
Engaging Enabling
Rewarding
Source: How SoLoMo is Connecting Consumers and Brands to (Almost) Everything, Dr. Phil Hendrix, immr
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8. Illustrative List of Customer Behaviors†
†Source: Dr. Phil Hendrix, immr
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9. Mobile
Capabilities
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10. More Tablets sold than PCs by end of next year
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12. Mobile Capabilities Relevant to Behavior Change – Examples
Mobile Devices/ SoLoMo Ambient
Intelligence
Mobile Apps (Social+Local+Mobile) Connections
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13. From 6 Degrees of Separation to Always Connected
Source: How SoLoMo is Connecting Consumers and Brands to (Almost) Everything, Dr. Phil Hendrix, immr
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14. Mobile Capabilities (continued)
Source: How SoLoMo is Connecting Consumers and Brands to (Almost) Everything, Dr. Phil Hendrix, immr
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15. Mobile Capabilities (continued)
Source: How SoLoMo is Connecting Consumers and Brands to (Almost) Everything, Dr. Phil Hendrix, immr
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16. What are Digital Signals?
Source: Tuning into Consumers’ Digital Signals, Dr. Phil Hendrix, immr
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17. Significance of Digital Signals
Source: Tuning into Consumers’ Digital Signals, Dr. Phil Hendrix, immr
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18. Behavior
Change
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26. How Social Media Affects Consumer Behavior
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27. Appendix
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28. Strategies Come Together across Three Dimensions
Target
Behaviors
Behavior Guidelines
Change and
Strategies Recommendations
Mobile
Instruments
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29. Deliverables and Benefits for WIC Members
Behavior Change Concepts, Tools Relevant Mobile Instruments
Summary of key Behavior Change Mobile Capabilities Influencing Behavior
theories and concepts
Devices Sensors
Links to key resources
Sources, conferences Context aware Artificial
Biography (articles, books) Intelligence
Links to experts and blogs
Augmented Reality Mindful Apps
Tools, solutions and providers
Case Examples Recommendations, Guidelines
Case studies: Which behaviors can mobile instruments
• Target audience most affect?
• Behavioral objective What are the most effective Behavior
Change strategies?
• Behavioral strategies employed
What is the “readiness” of selected
• Mobile capabilities leveraged mobile capabilities (e.g., AI, AR, etc.)?
• Results achieved How can organizations build mobile
• Lessons learned behavior change capabilities?
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30. A View of Customers’ Behaviors
Shopping/Buying Consuming
Discover Compare Buy Use
Needs/ Products, Products Products,
Wants, Brands, and Services,
Solutions Merchants Services Media†
Interacting, Sharing, and
Communicating
with Other Customers
†Including POEM (Paid, Owned, and Earned (e.g., Social) Media)
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