SlideShare una empresa de Scribd logo
1 de 94
Descargar para leer sin conexión
Games	
  as	
  Civiliza,ons	
  




The	
  Opportuni,es	
  for	
  New	
  Lands	
  
         Benjamin	
  Joffe,	
  +8*	
  
What	
  up,	
  Bitspira,on?	
  
@benjaminjoffe	
  
12	
  Years	
  in	
  Asia	
  
+8*	
  |	
  Plus	
  Eight	
  Star	
  




Digital	
  Best	
  Prac,ces	
  from	
  Asia	
  
     Market	
  Entry	
  Strategy	
  
     China,	
  Japan	
  &	
  South	
  Korea	
  
Startup	
  Accelerators	
  
Agenda	
  
1.  The	
  World	
  as	
  Civiliza,ons	
  

2.  Seven	
  (7)	
  Cases	
  for	
  Market	
  Entry	
  

3.  Ecosystems	
  101	
  
       1.  China	
  
       2.  Japan	
  
       3.  Korea	
  


4.  Case	
  Study:	
  Uberstrike	
  
The	
  World	
  as	
  Civiliza,ons	
  
The	
  World	
  as	
  Countries	
  
Defining	
  “Asia”	
  


                        Asia!
The	
  World	
  as	
  Civiliza,ons	
  




Western!       Chinese!      Arabic!     Indian!
Slavic!        Japanese!     African!    Latin American!
Aggressive	
  Alien	
  Races?	
  
7	
  Cases	
  for	
  Market	
  Entry	
  
7	
  Cases	
  for	
  market	
  entry	
  
                                  Opportunity	
  




                                    Survival	
  
7	
  Cases	
  for	
  market	
  entry	
  
1.  Surprise	
  success	
                     Opportunity	
  




                                                Survival	
  
7	
  Cases	
  for	
  market	
  entry	
  
1.  Surprise	
  success	
                     Opportunity	
  
2.  Copycat	
  
   1.  Opportunis4c	
  
   2.  Hopeful	
  
   3.  Inventor	
  




                                                Survival	
  
7	
  Cases	
  for	
  market	
  entry	
  
1.  Surprise	
  success	
                     Opportunity	
  
2.  Copycat	
  
   1.  Opportunis,c	
  
   2.  Hopeful	
  
   3.  Inventor	
  
3.  Business	
  contact	
  



                                                Survival	
  
7	
  Cases	
  for	
  market	
  entry	
  
1.  Surprise	
  success	
                     Opportunity	
  
2.  Copycat	
  
   1.  Opportunis,c	
  
   2.  Hopeful	
  
   3.  Inventor	
  
3.  Business	
  contact	
  
4.  Clear	
  opportunity	
  


                                                Survival	
  
7	
  Cases	
  for	
  market	
  entry	
  
1.  Surprise	
  success	
                     Opportunity	
  
2.  Copycat	
  
   1.  Opportunis,c	
  
   2.  Hopeful	
  
   3.  Inventor	
  
3.  Business	
  contact	
  
4.  Clear	
  opportunity	
  
5.  Unclear	
  opportunity	
  

                                                Survival	
  
7	
  Cases	
  for	
  market	
  entry	
  
1.  Surprise	
  success	
                     Opportunity	
  
2.  Copycat	
  
   1.  Opportunis,c	
  
   2.  Hopeful	
  
   3.  Inventor	
  
3.  Business	
  contact	
  
4.  Clear	
  opportunity	
  
5.  Unclear	
  opportunity	
  
6.  Hope	
  
                                                Survival	
  
7	
  Cases	
  for	
  market	
  entry	
  
1.  Surprise	
  success	
                     Opportunity	
  
2.  Copycat	
  
   1.  Opportunis,c	
  
   2.  Hopeful	
  
   3.  Inventor	
  
3.  Business	
  contact	
  
4.  Clear	
  opportunity	
  
5.  Unclear	
  opportunity	
  
6.  Hope	
  
7.  Necessity	
                                 Survival	
  
Are	
  you	
  the	
  one?	
  




Top	
  15	
  Most	
  Influen/al	
  Games	
  of	
  the	
  Decade	
  
                          WIRED	
  
Are	
  you	
  the	
  one?	
  
•  Concept	
  Suitability	
  
   –  Product	
  /	
  Market	
  Fit	
  
   –  Cultural	
  Match	
  
Are	
  you	
  the	
  one?	
  
•  Concept	
  Suitability	
  
   –  Product	
  /	
  Market	
  Fit	
  
   –  Cultural	
  Match	
  

•  Localiza4on	
  Ability	
  
   –  Copy	
  
   –  Graphics	
  
   –  Layout	
  /	
  white	
  space	
  
   –  Payment	
  
   –  Support	
  
Ecosystems	
  101	
  
Ecosystems	
  101	
  
•  Macro	
  
   –  GDP	
  
   –  GDP/capita	
  
   –  Demographics	
  
Ecosystems	
  101	
  
•  Macro	
  
   –  GDP	
  
   –  GDP/capita	
  
   –  Demographics	
  

•  Culture	
  
   –  Language(s)	
  
   –  Religion(s)	
  
Ecosystems	
  101	
  
•  Macro	
  
    –  GDP	
  
    –  GDP/capita	
  
    –  Demographics	
  

•  Culture	
  
    –  Language(s)	
  
    –  Religion(s)	
  

•  Infrastructures	
  
    –  Web	
  &	
  Mobile	
  Infrastructures	
  
    –  Dominant	
  Players	
  
    –  Payment	
  systems	
  
“Global”	
  Distribu,on	
  Channels	
  

•  Facebook	
  

•  iOS	
  

•  Android	
  
	
  
Gaming	
  Civiliza,onal	
  Channels	
  
•  Chinese	
  >	
  Tencent,	
  etc.	
  

•  Japanese	
  >	
  DeNA,	
  GREE	
  

•  Slavic	
  >	
  Vkontakte,	
  Mail.ru	
  

•  Arabic	
  >	
  Peak	
  Games	
  

•  La4n	
  American	
  >	
  Orkut,	
  Vostu	
  
“While	
  the	
  bigs	
  all	
  focus	
  on	
  Western	
  
                markets,	
  Istanbul-­‐headquartered	
  
                social	
  gaming	
  company	
  Peak	
  Games	
  
                […]	
  produces	
  ,tles	
  specifically	
  for	
  
                emerging	
  markets,	
  like	
  the	
  Middle	
  
                East	
  and	
  North	
  Africa.”	
  
                	
  


hlp://techcrunch.com/2012/06/12/peak-­‐games-­‐does-­‐its-­‐thang/	
  
Alterna,ve	
  Channels	
  
•  Web	
  
   –  Game	
  portals	
  
   –  Internet	
  cafes	
  
Alterna,ve	
  Channels	
  
•  Web	
  
   –  Game	
  portals	
  
   –  Internet	
  cafes	
  


•  Mobile	
  
   –  Feature	
  phones	
  
   –  Pre-­‐installs	
  
   –  In-­‐store	
  installs	
  
   –  Ads	
  (e.g.	
  top-­‐up	
  confirma,ons)	
  
x2	
  Users	
  =	
  x2	
  Revenue?	
  

“Zynga	
  Aims	
  for	
  400	
  Million	
  Tencent	
  
Users	
  in	
  China.	
  Starts	
  with	
  CityVille.”	
  
                                            BizTechDay	
  
                                               2011.08	
  
x2	
  Users	
  =	
  x2	
  Revenue?	
  

“Zynga	
  Aims	
  for	
  400	
  Million	
  Tencent	
  
Users	
  in	
  China.	
  Starts	
  with	
  CityVille.”	
  
                                              BizTechDay	
  
                                                 2011.08	
  


“Just	
  by	
  going	
  to	
  China,	
  we	
  could	
  
double	
  the	
  audience.”	
  
                   Peter	
  Relan,	
  CEO	
  of	
  Crowdstar	
  
                                                     2012.05	
  
Smartphones	
  
Country	
           Popula4on	
           GDP/Capita	
  (USD)	
  
    China	
           1.3	
  billion	
             4,500	
  
    Japan	
           128	
  million	
            42,000	
  
South	
  Korea	
      49	
  million	
             20,000	
  
   Taiwan	
           23	
  million	
             20,000	
  
 Hong	
  Kong	
        7	
  million	
             32,000	
  
 Singapore	
           5	
  million	
             57,000	
  
  Malaysia	
          28	
  million	
              9,500	
  
 Indonesia	
          240	
  million	
             3,900	
  
  Vietnam	
            90	
  million	
             1,500	
  
 Philippines	
         94	
  million	
             2,500	
  
  Thailand	
           65	
  million	
             5,800	
  
North	
  Korea	
       24	
  million	
             1,000	
  


  Not all markets are created equal"
Country	
           Popula4on	
           GDP/Capita	
  (USD)	
  
         China	
           1.3	
  billion	
             4,500	
  
         Japan	
           128	
  million	
            42,000	
  
     South	
  Korea	
      49	
  million	
             20,000	
  
        Taiwan	
           23	
  million	
             20,000	
  
      Hong	
  Kong	
        7	
  million	
             32,000	
  
      Singapore	
           5	
  million	
             57,000	
  
       Malaysia	
          28	
  million	
              9,500	
  
      Indonesia	
          240	
  million	
             3,900	
  
       Vietnam	
            90	
  million	
             1,500	
  
- Revenue: 1 JP user = 10 CN users 

      Philippines	
         94	
  million	
             2,500	
  

      Thailand	
           65	
  million	
             5,800	
  
- Medium-sized: Hong Kong, Taiwan, 1,000	
  
     North	
  Korea	
   24	
  million	
  

Singapore, Malaysia"
Country	
                Popula4on	
           GDP/Capita	
  (USD)	
  
    China	
                1.3	
  billion	
             4,500	
  
    Japan	
  
                   Large user million	
   but:

                            128	
  
                                     bases             42,000	
  
South	
  Korea	
                   

                             49	
  million	
           20,000	
  
  Taiwan	
          - few smartphones

                             23	
  million	
           20,000	
  
 Hong	
  Kong	
               7	
  million	
           32,000	
  
                     - even fewer PCs

 Singapore	
                  5	
  million	
           57,000	
  
  Malaysia	
  
                    - hard to monetize"
                             28	
  million	
            9,500	
  
 Indonesia	
               240	
  million	
             3,900	
  
  Vietnam	
                90	
  million	
              1,500	
  
Philippines	
              94	
  million	
              2,500	
  
  Thailand	
               65	
  million	
              5,800	
  
North	
  Korea	
           24	
  million	
              1,000	
  


                 Pick your markets right!"
Mobile	
  Users	
  
                           China	
               Japan	
             Korea	
  

 Mobile	
  users	
     1.02	
  billion	
     127	
  million	
     50	
  million	
  
    Android	
  
                               ?	
           15	
  million	
      17	
  million	
  
  (es,mates)	
  
    iPhone	
  
                       <20	
  million	
      <10	
  million	
      3	
  million	
  
  (es,mates)	
  

   3G	
  Users	
            10%	
                100%	
               70%	
  


- China, Japan, Korea embracing Android"
- iPhones for the 1% in China"
- Few reliable numbers available"
Online	
  Game	
  Companies	
  Market	
  Cap	
  
      China	
           $bln	
     Japan	
     $bln	
              Korea	
                $bln	
  
    Tencent	
           57.5	
     GREE	
       6.3	
             Nexon	
                   8	
  
    Netease	
            7.8	
     DeNA	
       4.6	
     NHN	
  (Hangame)	
              10.5	
  
     Renren	
            2.6	
      Mixi	
      <1	
              NCso`	
                  5.3	
  
     Shanda	
            2.2	
  
Shanda	
  Games	
        1.4	
                             as	
  of	
  June	
  2012	
  
      Giant	
            1.2	
  
   Changyou	
            1.2	
                                  Facebook	
                (75)	
  
NetDragon	
  (91)	
      <1	
                             Ac,vision	
  Blizzard	
   13.8	
  
Perfect	
  World	
       <1	
                                      Zynga	
                 6.1	
  
      The9	
             <1	
                              Electronic	
  Aarts	
           5.0	
  

  Gaming giants dominate in each country."
     Very few foreign players do well."
China’s	
  Gaming	
  Market	
  
•  1Q2012 	
  $1.78B	
  
•  2012	
  (E)	
  $8B+	
  (=	
  2	
  x	
  Facebook	
  2011)	
  
                                                                         >	
  80%	
  




                                                       Source: Analysys International"
Reality	
  of	
  China	
  


•  Local	
  partners	
  are	
  prely	
  much	
  mandatory	
  for	
  
   foreigners	
  to	
  get	
  any	
  distribu,on	
  and	
  operate.	
  
Reality	
  of	
  China	
  


•  Local	
  partners	
  are	
  prely	
  much	
  mandatory	
  for	
  
   foreigners	
  to	
  get	
  any	
  distribu,on	
  and	
  operate.	
  

•  Successes	
  are	
  rare,	
  generally	
  accidental,	
  and	
  
   mostly	
  by	
  dominant	
  players	
  
Social	
  Networks	
  in	
  China	
  
•  Social	
  networks	
  are…	
  TENCENT	
  
   –  Lille	
  money	
  on	
  RenRen	
  
   –  No	
  Facebook	
  
Online	
  Game	
  Giants	
  

•  Licensing	
  from	
  Korea	
  

•  Rarely	
  others	
  (WoW,	
  LoL)	
  

•  Developing	
  their	
  own	
  games	
  
Tencent	
  
•  Revenue	
   	
   	
   	
  US$4.5	
  billion	
  
•  Net	
  Profit 	
   	
   	
  US$1.6	
  billion	
  (35%)	
  

•  Sources	
  
    –  Mostly	
  MMOs	
  
    –  Mobile	
   	
   	
   	
  10%	
  
    –  Adver,sing 	
   	
  7%	
  
Tencent	
  
•  Qzone 	
   	
   	
   	
  552	
  million	
  MAU	
  
•  Pengyou	
   	
   	
   	
  202	
  million	
  MAU	
  

•  Open	
  plazorm 	
  40,000	
  apps	
  
    –  Rev.	
  share	
  up	
  from	
  10%	
  to	
  30%	
  (variable)	
  
    –  A	
  dozen	
  games	
  have	
  10m+	
  MAU	
  
        •  BUT	
  ARPPU	
  =	
  1/10th	
  USA	
  (var.)	
  
    –  QQ	
  Farm	
  =	
  $10m	
  /	
  month?	
  (2011	
  rumor)	
  
Renren	
  
•  Revenue	
   	
   	
  US$118.0	
  million	
  
•  Net	
  Loss	
   	
   	
  US$5	
  million	
  
   –  Not	
  coun,ng	
  sale	
  of	
  eLong	
  for	
  US$50	
  million	
  


•  Plazorm	
  
   –  Average	
  50/50	
  revenue	
  share	
  


•  Curb	
  your	
  enthusiasm!	
  
Mobile	
  in	
  China	
  
•  iPhone	
  is	
  for	
  the	
  1%	
  

•  Android	
  stores	
  are	
  fragmented	
  
    –  Over	
  a	
  dozen	
  app	
  stores	
  
    –  Lots	
  of	
  copies	
  
    –  Payment	
  systems	
  not	
  sorted	
  out	
  
    –  Adver,sing	
  revenue	
  low	
  
Android	
  Flurry	
  in	
  China	
  
•  New	
  smartphones	
  by	
  the	
  day!	
  
   –  Xiaomi	
  
   –  Alibaba	
  
   –  Baidu	
  




                                             Aliababa’s	
  Aliyun	
  Android	
  Mobile	
  
                                                                Yours	
  for	
  <	
  $250!	
  
iOS	
  in	
  China	
  




                         Source: AppAnnie.com"
Android	
  in	
  China	
  




                         Source: AppAnnie.com"
Reality	
  of	
  Japan	
  
•  GREE	
  
   –  Revenue 	
  1Q2012 	
          	
     	
  $575	
  million	
  
   –  Acquired	
  OpenFeint	
        	
     	
  ($104m)	
  
   –  Acquired	
  Funzio 	
   	
     	
     	
  ($210m)	
  
Reality	
  of	
  Japan	
  
•  GREE	
  
   –  Revenue 	
  1Q2012 	
          	
     	
  $575	
  million	
  
   –  Acquired	
  OpenFeint	
        	
     	
  ($104m)	
  
   –  Acquired	
  Funzio 	
   	
     	
     	
  ($210m)	
  


•  DeNA	
  
   –  Revenue	
  1Q2012 	
           	
     	
  $526	
  billion	
  
   –  Acquired	
  Ngmoco	
   	
      	
     	
  ($400m)	
  
Reality	
  of	
  Japan	
  
•  GREE	
  
   –  Revenue 	
  1Q2012 	
                  	
     	
  $575	
  million	
  
   –  Acquired	
  OpenFeint 	
               	
     	
  ($104m)	
  
   –  Acquired	
  Funzio 	
   	
             	
     	
  ($210m)	
  

•  DeNA	
  
   –  Revenue	
  1Q2012 	
            	
     	
     	
  $526	
  billion	
  
   –  Acquired	
  Ngmoco	
            	
     	
     	
  ($400m)	
  


•  (Konami)	
  
   –  $360	
  million	
  from	
  social	
  games	
  in	
  2011	
  
Foreign	
  Successes	
  in	
  Japan	
  
•  Koreans,	
  Chinese,	
  Western	
  
Foreign	
  Successes	
  in	
  Japan	
  
•  Koreans,	
  Chinese,	
  Western	
  
•  Online	
  games	
  
       •  Korea:	
  Hangame,	
  Ncso~,	
  Nexon	
  
       •  China:	
  Perfect	
  World	
  
Foreign	
  Successes	
  in	
  Japan	
  
•  Koreans,	
  Chinese,	
  Western	
  
•  Online	
  games	
  
       •  Korea:	
  Hangame,	
  Ncso~,	
  Nexon	
  
       •  China:	
  Perfect	
  World	
  
•  Social	
  games	
  
       •  Zynga,	
  Crowdstar,	
  Playfish	
  -­‐>	
  ?	
  
       •  Rakoo,	
  Rekoo	
  (China)	
  
Foreign	
  Successes	
  in	
  Japan	
  
•  Koreans,	
  Chinese,	
  Western	
  
•  Online	
  games	
  
       •  Korea:	
  Hangame,	
  Ncso~,	
  Nexon	
  
       •  China:	
  Perfect	
  World	
  
•  Social	
  games	
  
       •  Zynga,	
  Crowdstar,	
  Playfish	
  -­‐>	
  ?	
  
       •  Rakoo,	
  Rekoo	
  (China)	
  
•  Mobile	
  apps	
  
       •  Many	
  non-­‐Japanese	
  
       •  LINE	
  (mobile	
  IM	
  by	
  NHN)	
  
Foreign	
  Successes	
  in	
  Japan	
  
•  Koreans,	
  Chinese,	
  Western	
  
•  Online	
  games	
  
       •  Korea:	
  Hangame,	
  Ncso~,	
  Nexon	
  
       •  China:	
  Perfect	
  World	
  
•  Social	
  games	
  
       •  Zynga,	
  Crowdstar,	
  Playfish	
  -­‐>	
  ?	
  
       •  Rakoo,	
  Rekoo	
  (China)	
  
•  Mobile	
  apps	
  
       •  Many	
  non-­‐Japanese	
  
       •  LINE	
  (mobile	
  IM	
  by	
  NHN)	
  
•  Web:	
  Twiler,	
  Facebook,	
  Evernote,	
  Tumblr	
  
Smartphones	
  Gaming	
  Opportunity	
  


 Core Gamers	
                           2011	
                                2014	

                      PC	
     More than $1.2 billion	

                                                                                                        Overall
                  Console                                                                               market size
                  Game            About $3.6 billion	
                                                                                                        growing	
                  software	
                                                         Smartphone
                                                                                       games	
                                  Official sites, $1 billion
                   Mobile	
    Social games over $1.8 billion	
                                             	



Casual Gamers	
                                                                  Arcade games, Card games, Edutainment
“Quality”	
  
•  What	
  is	
  quality?	
  
    –  USA	
     	
     	
  	
  	
  	
  	
  	
  	
  “It	
  works”	
  
    –  Japan     	
     	
   	
  “It’s	
  perfect”	
  
    –  Korea     	
     	
   	
  “It’s	
  new”	
  
    –  China     	
     	
   	
  “It	
  gives	
  me	
  status”	
  
What	
  is	
  “Quality”?	
  
•  What	
  is	
  quality?	
  
    –  USA	
     	
     	
  	
  	
  	
  	
  	
  	
  “It	
  works”	
  
    –  Japan     	
     	
   	
  “It’s	
  perfect”	
  
    –  Korea     	
     	
   	
  “It’s	
  new”	
  
    –  China     	
     	
   	
  “It	
  gives	
  me	
  status”	
  


•  Consequently	
  
    –  Requirements	
  in	
  Japan	
  exceed	
  your	
  imagina,on	
  
    –  Copy	
  =	
  strong	
  indicator	
  
    –  On	
  the	
  upside:	
  People	
  pay	
  for	
  quality	
  
Korean	
  gaming	
  Market	
  


US$	
  million	
                   US$	
  million	
  
                         7.1	
                          863	
  
Korea	
  
•  Outliers	
  
   –  Blizzard	
  (local	
  opera,on)	
  
   –  EA/FIFA	
  (partnership)	
  	
  
   –  League	
  of	
  Legends	
  (hired	
  Blizzard	
  staff)	
  
Korea	
  
•  Outliers	
  
   –  Blizzard	
  (local	
  opera,on)	
  
   –  EA/FIFA	
  (partnership)	
  	
  
   –  League	
  of	
  Legends	
  (hired	
  Blizzard	
  staff)	
  

•  Mobile	
  
   –  iOS	
  
   –  Android	
  app	
  stores	
  (Play,	
  SKT,	
  KTF,	
  LGT,	
  Samsung)	
  
Korea	
  
•  Outliers	
  
    –  Blizzard	
  (local	
  opera,on)	
  
    –  EA/FIFA	
  (partnership)	
  	
  
    –  League	
  of	
  Legends	
  (hired	
  Blizzard	
  staff)	
  

•  Mobile	
  
    –  iOS	
  
    –  Android	
  app	
  stores	
  (Play,	
  SKT,	
  KTF,	
  LGT,	
  Samsung)	
  

•  Regula,ons	
  
    –  Game	
  Ra,ng	
  Board	
  (GBR)	
  
    –  Local	
  partner	
  necessary	
  for	
  smaller	
  companies	
  
“Rest	
  of	
  Asia”	
  
“Rest	
  of	
  Asia”	
  
•  Rich	
  &	
  English-­‐friendly	
  
    –  Singapore	
  (English)	
  
    –  Hong	
  Kong	
  (Cantonese,	
  Mandarin,	
  English)	
  
“Rest	
  of	
  Asia”	
  
•  Rich	
  &	
  English-­‐friendly	
  
    –  Singapore	
  (English)	
  
    –  Hong	
  Kong	
  (Cantonese,	
  Mandarin,	
  English)	
  

•  Somewhat	
  wealthy	
  &	
  English-­‐friendly	
  
    –  Malaysia	
  (some	
  –	
  most	
  revenue	
  from	
  Chinese	
  
       popula,on)	
  
    –  Taiwan	
  (Taiwanese)	
  
“Rest	
  of	
  Asia”	
  
•  Rich	
  &	
  English-­‐friendly	
  
    –  Singapore	
  (English)	
  
    –  Hong	
  Kong	
  (Cantonese,	
  Mandarin,	
  English)	
  

•  Somewhat	
  wealthy	
  &	
  English-­‐friendly	
  
    –  Malaysia	
  (some	
  –	
  most	
  revenue	
  from	
  Chinese	
  popula,on)	
  
    –  Taiwan	
  (Taiwanese)	
  

•  Up	
  and	
  coming	
  
    –  Vietnam	
  
    –  Indonesia	
  
    –  Philippines	
  
    –  Thailand…	
  
(Unnamed	
  Company)	
  

•  Brings	
  Chinese	
  MMOs	
  to	
  Indonesia	
  
   –  Bootstrapped	
  
   –  Profitable	
  
Coming	
  Soon:	
  $50	
  Android	
  Phones	
  
UberStrike	
  
    	
  
    	
  
    	
  
    	
  
    	
  
    	
  
    	
  
    	
  
    	
  
Online	
  Shooter	
  
Advantages	
  

•  Casual	
  to	
  hardcore	
  players	
  

•  Free-­‐to-­‐Play	
  

•  Browser-­‐based	
  

•  Adrenaline!	
  
UberStrike	
  Channels	
  

1.    Facebook	
  (social	
  game)	
  
2.    Mac	
  App	
  Store	
  (app)	
  
3.    Uberstrike.com	
  (web	
  game)	
  
4.    Kongregate.com	
  (3rd	
  party	
  portal)	
  
5.    Windows	
  Client	
  (client)	
  
Facebook	
  
•  Users	
  
   –  Any	
  PC	
  
   –  Many	
  from	
  emerging	
  markets	
  
Facebook	
  
•  Users	
  
   –  Any	
  PC	
  
   –  Many	
  from	
  emerging	
  markets	
  

•  Revenue	
  
   –  Users	
  in	
  Internet	
  cafés	
  not	
  big	
  spenders	
  
   –  Top	
  revenue	
  from	
  large	
  first	
  world	
  countries	
  
       •  USA	
  
       •  Germany,	
  France,	
  UK,	
  Australia,	
  Canada,	
  etc.	
  
       •  Singapore,	
  Malaysia	
  
       •  Others	
  
Mac	
  App	
  Store	
  
•  Users	
  
   –  Hardware	
  cost	
  $500	
  to	
  $2,000	
  
   –  Only	
  “rich”	
  people	
  can	
  really	
  afford!	
  
Mac	
  App	
  Store	
  
•  Users	
  
   –  Hardware	
  cost	
  $500	
  to	
  $2,000	
  
   –  Only	
  “rich”	
  people	
  can	
  really	
  afford!	
  


•  Revenue	
  
   –  Anyone	
  with	
  such	
  device	
  has	
  money	
  
   –  USA,	
  China,	
  Russia	
  
   –  Germany,	
  France,	
  UK	
  
   –  Etc.	
  
Android	
  
•  Users	
  
   –  Hardware	
  cost:	
  from	
  $100	
  
Android	
  
•  Users	
  
   –  Hardware	
  cost:	
  from	
  $100	
  


•  Revenue	
  
   –  Lots	
  of	
  free	
  apps	
  
   –  Fragmented	
  app	
  stores	
  
   –  Marke,ng	
  is	
  hard	
  
   –  Like	
  the	
  old	
  days	
  of	
  Java!	
  
Conclusions:	
  
Toward	
  Digital	
  Civiliza,ons	
  
Two	
  Opportuni,es	
  


1.  Arbitrage	
  Polish	
  bloc	
  
   1.  Find	
  or	
  build	
  suitable	
  content	
  
   2.  Hyper-­‐localize	
  
Two	
  Opportuni,es	
  


1.  Arbitrage	
  Polish	
  bloc	
  

2.  Leverage	
  regional	
  advantages	
  
   1.  Have	
  Silicon	
  Valley	
  in	
  you	
  
   2.  Target	
  large	
  markets	
  
Good	
  luck!	
  




      www.slideshare.net/plus8star	
  
         benjamin@plus8star.com	
  

Más contenido relacionado

Similar a Games as Civilizations

Digital Innovation in Asia
Digital Innovation in AsiaDigital Innovation in Asia
Digital Innovation in AsiaBenjamin Joffe
 
The Eight Things I Learned in Asia
The Eight Things I Learned in AsiaThe Eight Things I Learned in Asia
The Eight Things I Learned in AsiaBenjamin Joffe
 
Innovation Models in China
Innovation Models in ChinaInnovation Models in China
Innovation Models in ChinaGeeks On A Plane
 
New Onecoin business presentation English
New Onecoin business presentation EnglishNew Onecoin business presentation English
New Onecoin business presentation EnglishMariana Lopez de Waard
 
Innovation Models In China
Innovation Models In ChinaInnovation Models In China
Innovation Models In ChinaBenjamin Joffe
 
East Asia Geeks On A Plane >> Taiwan Ecosystem Overview
East Asia Geeks On A Plane >> Taiwan Ecosystem Overview East Asia Geeks On A Plane >> Taiwan Ecosystem Overview
East Asia Geeks On A Plane >> Taiwan Ecosystem Overview 500 Startups
 
Mobile and Web Innovation in China
Mobile and Web Innovation in ChinaMobile and Web Innovation in China
Mobile and Web Innovation in ChinaBenjamin Joffe
 
On the Origins of Digital Species
On the Origins of Digital SpeciesOn the Origins of Digital Species
On the Origins of Digital SpeciesBenjamin Joffe
 
Lenovo - Becoming a Leader
Lenovo - Becoming a LeaderLenovo - Becoming a Leader
Lenovo - Becoming a LeaderAdma MAHARJAN
 
China’s Innovations on the Web
China’s Innovations on the WebChina’s Innovations on the Web
China’s Innovations on the WebDayDayUp
 
Can asia be the next silicon valley
Can asia be the next silicon valleyCan asia be the next silicon valley
Can asia be the next silicon valleyBenjamin Joffe
 
Who wants to be a billionaire
Who wants to be a billionaireWho wants to be a billionaire
Who wants to be a billionaireBenjamin Joffe
 
Lessons Learned From Asia
Lessons Learned From AsiaLessons Learned From Asia
Lessons Learned From AsiaBenjamin Joffe
 
Venture Capital Trends
Venture Capital TrendsVenture Capital Trends
Venture Capital TrendsMartin Mignot
 
Trends And Funding In Deep Tech
Trends And Funding In Deep TechTrends And Funding In Deep Tech
Trends And Funding In Deep Techsosv
 
The Smart Mobile Economy
The Smart Mobile EconomyThe Smart Mobile Economy
The Smart Mobile EconomyNikola Georgiev
 
Mobile From East to West
Mobile From East to WestMobile From East to West
Mobile From East to WestBenjamin Joffe
 

Similar a Games as Civilizations (20)

Digital Innovation in Asia
Digital Innovation in AsiaDigital Innovation in Asia
Digital Innovation in Asia
 
The Eight Things I Learned in Asia
The Eight Things I Learned in AsiaThe Eight Things I Learned in Asia
The Eight Things I Learned in Asia
 
Rethinking Innovation
Rethinking InnovationRethinking Innovation
Rethinking Innovation
 
Innovation Models in China
Innovation Models in ChinaInnovation Models in China
Innovation Models in China
 
New Onecoin business presentation English
New Onecoin business presentation EnglishNew Onecoin business presentation English
New Onecoin business presentation English
 
Innovation Models In China
Innovation Models In ChinaInnovation Models In China
Innovation Models In China
 
East Asia Geeks On A Plane >> Taiwan Ecosystem Overview
East Asia Geeks On A Plane >> Taiwan Ecosystem Overview East Asia Geeks On A Plane >> Taiwan Ecosystem Overview
East Asia Geeks On A Plane >> Taiwan Ecosystem Overview
 
Digital Naturalism
Digital NaturalismDigital Naturalism
Digital Naturalism
 
Mobile and Web Innovation in China
Mobile and Web Innovation in ChinaMobile and Web Innovation in China
Mobile and Web Innovation in China
 
On the Origins of Digital Species
On the Origins of Digital SpeciesOn the Origins of Digital Species
On the Origins of Digital Species
 
Lenovo - Becoming a Leader
Lenovo - Becoming a LeaderLenovo - Becoming a Leader
Lenovo - Becoming a Leader
 
China’s Innovations on the Web
China’s Innovations on the WebChina’s Innovations on the Web
China’s Innovations on the Web
 
Can asia be the next silicon valley
Can asia be the next silicon valleyCan asia be the next silicon valley
Can asia be the next silicon valley
 
Who wants to be a billionaire
Who wants to be a billionaireWho wants to be a billionaire
Who wants to be a billionaire
 
New Media In China
New Media In ChinaNew Media In China
New Media In China
 
Lessons Learned From Asia
Lessons Learned From AsiaLessons Learned From Asia
Lessons Learned From Asia
 
Venture Capital Trends
Venture Capital TrendsVenture Capital Trends
Venture Capital Trends
 
Trends And Funding In Deep Tech
Trends And Funding In Deep TechTrends And Funding In Deep Tech
Trends And Funding In Deep Tech
 
The Smart Mobile Economy
The Smart Mobile EconomyThe Smart Mobile Economy
The Smart Mobile Economy
 
Mobile From East to West
Mobile From East to WestMobile From East to West
Mobile From East to West
 

Más de Benjamin Joffe

Making Hardware Less Hard: Lessons from 200 Investments
Making Hardware Less Hard: Lessons from 200 InvestmentsMaking Hardware Less Hard: Lessons from 200 Investments
Making Hardware Less Hard: Lessons from 200 InvestmentsBenjamin Joffe
 
Scaling to success for robotics startups
Scaling to success for robotics startupsScaling to success for robotics startups
Scaling to success for robotics startupsBenjamin Joffe
 
Scaling to Success for Robotics Startups
Scaling to Success for Robotics StartupsScaling to Success for Robotics Startups
Scaling to Success for Robotics StartupsBenjamin Joffe
 
Life lessons from 18 years in asia
Life lessons from 18 years in asiaLife lessons from 18 years in asia
Life lessons from 18 years in asiaBenjamin Joffe
 
15 years in asia in 15 minutes
15 years in asia in 15 minutes15 years in asia in 15 minutes
15 years in asia in 15 minutesBenjamin Joffe
 
Why most startup ecosystems suck
Why most startup ecosystems suckWhy most startup ecosystems suck
Why most startup ecosystems suckBenjamin Joffe
 
The Hardware Code - Why Hardware Startups Fail or Succeed
The Hardware Code - Why Hardware Startups Fail or SucceedThe Hardware Code - Why Hardware Startups Fail or Succeed
The Hardware Code - Why Hardware Startups Fail or SucceedBenjamin Joffe
 
Guns Germs and Steel for Startups
Guns Germs and Steel for StartupsGuns Germs and Steel for Startups
Guns Germs and Steel for StartupsBenjamin Joffe
 
Fundraising: Dealing with No
Fundraising: Dealing with NoFundraising: Dealing with No
Fundraising: Dealing with NoBenjamin Joffe
 
Startup myths and realities
Startup myths and realitiesStartup myths and realities
Startup myths and realitiesBenjamin Joffe
 
The Mobile Gaming Mess
The Mobile Gaming MessThe Mobile Gaming Mess
The Mobile Gaming MessBenjamin Joffe
 
Building startups like a boss
Building startups like a bossBuilding startups like a boss
Building startups like a bossBenjamin Joffe
 
Startup Pirouettes For Lean People
Startup Pirouettes For Lean PeopleStartup Pirouettes For Lean People
Startup Pirouettes For Lean PeopleBenjamin Joffe
 

Más de Benjamin Joffe (20)

Making Hardware Less Hard: Lessons from 200 Investments
Making Hardware Less Hard: Lessons from 200 InvestmentsMaking Hardware Less Hard: Lessons from 200 Investments
Making Hardware Less Hard: Lessons from 200 Investments
 
Scaling to success for robotics startups
Scaling to success for robotics startupsScaling to success for robotics startups
Scaling to success for robotics startups
 
Scaling to Success for Robotics Startups
Scaling to Success for Robotics StartupsScaling to Success for Robotics Startups
Scaling to Success for Robotics Startups
 
Life lessons from 18 years in asia
Life lessons from 18 years in asiaLife lessons from 18 years in asia
Life lessons from 18 years in asia
 
15 years in asia in 15 minutes
15 years in asia in 15 minutes15 years in asia in 15 minutes
15 years in asia in 15 minutes
 
Why most startup ecosystems suck
Why most startup ecosystems suckWhy most startup ecosystems suck
Why most startup ecosystems suck
 
The Hardware Code - Why Hardware Startups Fail or Succeed
The Hardware Code - Why Hardware Startups Fail or SucceedThe Hardware Code - Why Hardware Startups Fail or Succeed
The Hardware Code - Why Hardware Startups Fail or Succeed
 
Inside Tencent
Inside TencentInside Tencent
Inside Tencent
 
HAX for Japan
HAX for JapanHAX for Japan
HAX for Japan
 
HAX in Japan
HAX in JapanHAX in Japan
HAX in Japan
 
Guns Germs and Steel for Startups
Guns Germs and Steel for StartupsGuns Germs and Steel for Startups
Guns Germs and Steel for Startups
 
Fundraising: Dealing with No
Fundraising: Dealing with NoFundraising: Dealing with No
Fundraising: Dealing with No
 
Your Hat Looks Funny
Your Hat Looks FunnyYour Hat Looks Funny
Your Hat Looks Funny
 
Startup myths and realities
Startup myths and realitiesStartup myths and realities
Startup myths and realities
 
The Mobile Gaming Mess
The Mobile Gaming MessThe Mobile Gaming Mess
The Mobile Gaming Mess
 
Ecosystem 101
Ecosystem 101Ecosystem 101
Ecosystem 101
 
Building startups like a boss
Building startups like a bossBuilding startups like a boss
Building startups like a boss
 
Startup Pirouettes For Lean People
Startup Pirouettes For Lean PeopleStartup Pirouettes For Lean People
Startup Pirouettes For Lean People
 
Gaming in asia
Gaming in asiaGaming in asia
Gaming in asia
 
Is SoLoMo King
Is SoLoMo KingIs SoLoMo King
Is SoLoMo King
 

Último

The-Ethical-issues-ghhhhhhhhjof-Byjus.pptx
The-Ethical-issues-ghhhhhhhhjof-Byjus.pptxThe-Ethical-issues-ghhhhhhhhjof-Byjus.pptx
The-Ethical-issues-ghhhhhhhhjof-Byjus.pptxmbikashkanyari
 
Fordham -How effective decision-making is within the IT department - Analysis...
Fordham -How effective decision-making is within the IT department - Analysis...Fordham -How effective decision-making is within the IT department - Analysis...
Fordham -How effective decision-making is within the IT department - Analysis...Peter Ward
 
TriStar Gold Corporate Presentation - April 2024
TriStar Gold Corporate Presentation - April 2024TriStar Gold Corporate Presentation - April 2024
TriStar Gold Corporate Presentation - April 2024Adnet Communications
 
1911 Gold Corporate Presentation Apr 2024.pdf
1911 Gold Corporate Presentation Apr 2024.pdf1911 Gold Corporate Presentation Apr 2024.pdf
1911 Gold Corporate Presentation Apr 2024.pdfShaun Heinrichs
 
Driving Business Impact for PMs with Jon Harmer
Driving Business Impact for PMs with Jon HarmerDriving Business Impact for PMs with Jon Harmer
Driving Business Impact for PMs with Jon HarmerAggregage
 
Interoperability and ecosystems: Assembling the industrial metaverse
Interoperability and ecosystems:  Assembling the industrial metaverseInteroperability and ecosystems:  Assembling the industrial metaverse
Interoperability and ecosystems: Assembling the industrial metaverseSiemens
 
Onemonitar Android Spy App Features: Explore Advanced Monitoring Capabilities
Onemonitar Android Spy App Features: Explore Advanced Monitoring CapabilitiesOnemonitar Android Spy App Features: Explore Advanced Monitoring Capabilities
Onemonitar Android Spy App Features: Explore Advanced Monitoring CapabilitiesOne Monitar
 
Strategic Project Finance Essentials: A Project Manager’s Guide to Financial ...
Strategic Project Finance Essentials: A Project Manager’s Guide to Financial ...Strategic Project Finance Essentials: A Project Manager’s Guide to Financial ...
Strategic Project Finance Essentials: A Project Manager’s Guide to Financial ...Aggregage
 
Appkodes Tinder Clone Script with Customisable Solutions.pptx
Appkodes Tinder Clone Script with Customisable Solutions.pptxAppkodes Tinder Clone Script with Customisable Solutions.pptx
Appkodes Tinder Clone Script with Customisable Solutions.pptxappkodes
 
Types of Cyberattacks - ASG I.T. Consulting.pdf
Types of Cyberattacks - ASG I.T. Consulting.pdfTypes of Cyberattacks - ASG I.T. Consulting.pdf
Types of Cyberattacks - ASG I.T. Consulting.pdfASGITConsulting
 
Cyber Security Training in Office Environment
Cyber Security Training in Office EnvironmentCyber Security Training in Office Environment
Cyber Security Training in Office Environmentelijahj01012
 
14680-51-4.pdf Good quality CAS Good quality CAS
14680-51-4.pdf  Good  quality CAS Good  quality CAS14680-51-4.pdf  Good  quality CAS Good  quality CAS
14680-51-4.pdf Good quality CAS Good quality CAScathy664059
 
How To Simplify Your Scheduling with AI Calendarfly The Hassle-Free Online Bo...
How To Simplify Your Scheduling with AI Calendarfly The Hassle-Free Online Bo...How To Simplify Your Scheduling with AI Calendarfly The Hassle-Free Online Bo...
How To Simplify Your Scheduling with AI Calendarfly The Hassle-Free Online Bo...SOFTTECHHUB
 
Welding Electrode Making Machine By Deccan Dynamics
Welding Electrode Making Machine By Deccan DynamicsWelding Electrode Making Machine By Deccan Dynamics
Welding Electrode Making Machine By Deccan DynamicsIndiaMART InterMESH Limited
 
20200128 Ethical by Design - Whitepaper.pdf
20200128 Ethical by Design - Whitepaper.pdf20200128 Ethical by Design - Whitepaper.pdf
20200128 Ethical by Design - Whitepaper.pdfChris Skinner
 
The McKinsey 7S Framework: A Holistic Approach to Harmonizing All Parts of th...
The McKinsey 7S Framework: A Holistic Approach to Harmonizing All Parts of th...The McKinsey 7S Framework: A Holistic Approach to Harmonizing All Parts of th...
The McKinsey 7S Framework: A Holistic Approach to Harmonizing All Parts of th...Operational Excellence Consulting
 
How Generative AI Is Transforming Your Business | Byond Growth Insights | Apr...
How Generative AI Is Transforming Your Business | Byond Growth Insights | Apr...How Generative AI Is Transforming Your Business | Byond Growth Insights | Apr...
How Generative AI Is Transforming Your Business | Byond Growth Insights | Apr...Hector Del Castillo, CPM, CPMM
 
Introducing the Analogic framework for business planning applications
Introducing the Analogic framework for business planning applicationsIntroducing the Analogic framework for business planning applications
Introducing the Analogic framework for business planning applicationsKnowledgeSeed
 
Psychic Reading | Spiritual Guidance – Astro Ganesh Ji
Psychic Reading | Spiritual Guidance – Astro Ganesh JiPsychic Reading | Spiritual Guidance – Astro Ganesh Ji
Psychic Reading | Spiritual Guidance – Astro Ganesh Jiastral oracle
 
Jewish Resources in the Family Resource Centre
Jewish Resources in the Family Resource CentreJewish Resources in the Family Resource Centre
Jewish Resources in the Family Resource CentreNZSG
 

Último (20)

The-Ethical-issues-ghhhhhhhhjof-Byjus.pptx
The-Ethical-issues-ghhhhhhhhjof-Byjus.pptxThe-Ethical-issues-ghhhhhhhhjof-Byjus.pptx
The-Ethical-issues-ghhhhhhhhjof-Byjus.pptx
 
Fordham -How effective decision-making is within the IT department - Analysis...
Fordham -How effective decision-making is within the IT department - Analysis...Fordham -How effective decision-making is within the IT department - Analysis...
Fordham -How effective decision-making is within the IT department - Analysis...
 
TriStar Gold Corporate Presentation - April 2024
TriStar Gold Corporate Presentation - April 2024TriStar Gold Corporate Presentation - April 2024
TriStar Gold Corporate Presentation - April 2024
 
1911 Gold Corporate Presentation Apr 2024.pdf
1911 Gold Corporate Presentation Apr 2024.pdf1911 Gold Corporate Presentation Apr 2024.pdf
1911 Gold Corporate Presentation Apr 2024.pdf
 
Driving Business Impact for PMs with Jon Harmer
Driving Business Impact for PMs with Jon HarmerDriving Business Impact for PMs with Jon Harmer
Driving Business Impact for PMs with Jon Harmer
 
Interoperability and ecosystems: Assembling the industrial metaverse
Interoperability and ecosystems:  Assembling the industrial metaverseInteroperability and ecosystems:  Assembling the industrial metaverse
Interoperability and ecosystems: Assembling the industrial metaverse
 
Onemonitar Android Spy App Features: Explore Advanced Monitoring Capabilities
Onemonitar Android Spy App Features: Explore Advanced Monitoring CapabilitiesOnemonitar Android Spy App Features: Explore Advanced Monitoring Capabilities
Onemonitar Android Spy App Features: Explore Advanced Monitoring Capabilities
 
Strategic Project Finance Essentials: A Project Manager’s Guide to Financial ...
Strategic Project Finance Essentials: A Project Manager’s Guide to Financial ...Strategic Project Finance Essentials: A Project Manager’s Guide to Financial ...
Strategic Project Finance Essentials: A Project Manager’s Guide to Financial ...
 
Appkodes Tinder Clone Script with Customisable Solutions.pptx
Appkodes Tinder Clone Script with Customisable Solutions.pptxAppkodes Tinder Clone Script with Customisable Solutions.pptx
Appkodes Tinder Clone Script with Customisable Solutions.pptx
 
Types of Cyberattacks - ASG I.T. Consulting.pdf
Types of Cyberattacks - ASG I.T. Consulting.pdfTypes of Cyberattacks - ASG I.T. Consulting.pdf
Types of Cyberattacks - ASG I.T. Consulting.pdf
 
Cyber Security Training in Office Environment
Cyber Security Training in Office EnvironmentCyber Security Training in Office Environment
Cyber Security Training in Office Environment
 
14680-51-4.pdf Good quality CAS Good quality CAS
14680-51-4.pdf  Good  quality CAS Good  quality CAS14680-51-4.pdf  Good  quality CAS Good  quality CAS
14680-51-4.pdf Good quality CAS Good quality CAS
 
How To Simplify Your Scheduling with AI Calendarfly The Hassle-Free Online Bo...
How To Simplify Your Scheduling with AI Calendarfly The Hassle-Free Online Bo...How To Simplify Your Scheduling with AI Calendarfly The Hassle-Free Online Bo...
How To Simplify Your Scheduling with AI Calendarfly The Hassle-Free Online Bo...
 
Welding Electrode Making Machine By Deccan Dynamics
Welding Electrode Making Machine By Deccan DynamicsWelding Electrode Making Machine By Deccan Dynamics
Welding Electrode Making Machine By Deccan Dynamics
 
20200128 Ethical by Design - Whitepaper.pdf
20200128 Ethical by Design - Whitepaper.pdf20200128 Ethical by Design - Whitepaper.pdf
20200128 Ethical by Design - Whitepaper.pdf
 
The McKinsey 7S Framework: A Holistic Approach to Harmonizing All Parts of th...
The McKinsey 7S Framework: A Holistic Approach to Harmonizing All Parts of th...The McKinsey 7S Framework: A Holistic Approach to Harmonizing All Parts of th...
The McKinsey 7S Framework: A Holistic Approach to Harmonizing All Parts of th...
 
How Generative AI Is Transforming Your Business | Byond Growth Insights | Apr...
How Generative AI Is Transforming Your Business | Byond Growth Insights | Apr...How Generative AI Is Transforming Your Business | Byond Growth Insights | Apr...
How Generative AI Is Transforming Your Business | Byond Growth Insights | Apr...
 
Introducing the Analogic framework for business planning applications
Introducing the Analogic framework for business planning applicationsIntroducing the Analogic framework for business planning applications
Introducing the Analogic framework for business planning applications
 
Psychic Reading | Spiritual Guidance – Astro Ganesh Ji
Psychic Reading | Spiritual Guidance – Astro Ganesh JiPsychic Reading | Spiritual Guidance – Astro Ganesh Ji
Psychic Reading | Spiritual Guidance – Astro Ganesh Ji
 
Jewish Resources in the Family Resource Centre
Jewish Resources in the Family Resource CentreJewish Resources in the Family Resource Centre
Jewish Resources in the Family Resource Centre
 

Games as Civilizations

  • 1. Games  as  Civiliza,ons   The  Opportuni,es  for  New  Lands   Benjamin  Joffe,  +8*  
  • 4. 12  Years  in  Asia  
  • 5. +8*  |  Plus  Eight  Star   Digital  Best  Prac,ces  from  Asia   Market  Entry  Strategy   China,  Japan  &  South  Korea  
  • 7. Agenda   1.  The  World  as  Civiliza,ons   2.  Seven  (7)  Cases  for  Market  Entry   3.  Ecosystems  101   1.  China   2.  Japan   3.  Korea   4.  Case  Study:  Uberstrike  
  • 8. The  World  as  Civiliza,ons  
  • 9. The  World  as  Countries  
  • 11.
  • 12. The  World  as  Civiliza,ons   Western! Chinese! Arabic! Indian! Slavic! Japanese! African! Latin American!
  • 14. 7  Cases  for  Market  Entry  
  • 15. 7  Cases  for  market  entry   Opportunity   Survival  
  • 16. 7  Cases  for  market  entry   1.  Surprise  success   Opportunity   Survival  
  • 17. 7  Cases  for  market  entry   1.  Surprise  success   Opportunity   2.  Copycat   1.  Opportunis4c   2.  Hopeful   3.  Inventor   Survival  
  • 18. 7  Cases  for  market  entry   1.  Surprise  success   Opportunity   2.  Copycat   1.  Opportunis,c   2.  Hopeful   3.  Inventor   3.  Business  contact   Survival  
  • 19. 7  Cases  for  market  entry   1.  Surprise  success   Opportunity   2.  Copycat   1.  Opportunis,c   2.  Hopeful   3.  Inventor   3.  Business  contact   4.  Clear  opportunity   Survival  
  • 20. 7  Cases  for  market  entry   1.  Surprise  success   Opportunity   2.  Copycat   1.  Opportunis,c   2.  Hopeful   3.  Inventor   3.  Business  contact   4.  Clear  opportunity   5.  Unclear  opportunity   Survival  
  • 21. 7  Cases  for  market  entry   1.  Surprise  success   Opportunity   2.  Copycat   1.  Opportunis,c   2.  Hopeful   3.  Inventor   3.  Business  contact   4.  Clear  opportunity   5.  Unclear  opportunity   6.  Hope   Survival  
  • 22. 7  Cases  for  market  entry   1.  Surprise  success   Opportunity   2.  Copycat   1.  Opportunis,c   2.  Hopeful   3.  Inventor   3.  Business  contact   4.  Clear  opportunity   5.  Unclear  opportunity   6.  Hope   7.  Necessity   Survival  
  • 23. Are  you  the  one?   Top  15  Most  Influen/al  Games  of  the  Decade   WIRED  
  • 24. Are  you  the  one?   •  Concept  Suitability   –  Product  /  Market  Fit   –  Cultural  Match  
  • 25. Are  you  the  one?   •  Concept  Suitability   –  Product  /  Market  Fit   –  Cultural  Match   •  Localiza4on  Ability   –  Copy   –  Graphics   –  Layout  /  white  space   –  Payment   –  Support  
  • 27. Ecosystems  101   •  Macro   –  GDP   –  GDP/capita   –  Demographics  
  • 28. Ecosystems  101   •  Macro   –  GDP   –  GDP/capita   –  Demographics   •  Culture   –  Language(s)   –  Religion(s)  
  • 29. Ecosystems  101   •  Macro   –  GDP   –  GDP/capita   –  Demographics   •  Culture   –  Language(s)   –  Religion(s)   •  Infrastructures   –  Web  &  Mobile  Infrastructures   –  Dominant  Players   –  Payment  systems  
  • 30. “Global”  Distribu,on  Channels   •  Facebook   •  iOS   •  Android    
  • 31. Gaming  Civiliza,onal  Channels   •  Chinese  >  Tencent,  etc.   •  Japanese  >  DeNA,  GREE   •  Slavic  >  Vkontakte,  Mail.ru   •  Arabic  >  Peak  Games   •  La4n  American  >  Orkut,  Vostu  
  • 32.
  • 33. “While  the  bigs  all  focus  on  Western   markets,  Istanbul-­‐headquartered   social  gaming  company  Peak  Games   […]  produces  ,tles  specifically  for   emerging  markets,  like  the  Middle   East  and  North  Africa.”     hlp://techcrunch.com/2012/06/12/peak-­‐games-­‐does-­‐its-­‐thang/  
  • 34. Alterna,ve  Channels   •  Web   –  Game  portals   –  Internet  cafes  
  • 35. Alterna,ve  Channels   •  Web   –  Game  portals   –  Internet  cafes   •  Mobile   –  Feature  phones   –  Pre-­‐installs   –  In-­‐store  installs   –  Ads  (e.g.  top-­‐up  confirma,ons)  
  • 36. x2  Users  =  x2  Revenue?   “Zynga  Aims  for  400  Million  Tencent   Users  in  China.  Starts  with  CityVille.”   BizTechDay   2011.08  
  • 37. x2  Users  =  x2  Revenue?   “Zynga  Aims  for  400  Million  Tencent   Users  in  China.  Starts  with  CityVille.”   BizTechDay   2011.08   “Just  by  going  to  China,  we  could   double  the  audience.”   Peter  Relan,  CEO  of  Crowdstar   2012.05  
  • 38.
  • 40. Country   Popula4on   GDP/Capita  (USD)   China   1.3  billion   4,500   Japan   128  million   42,000   South  Korea   49  million   20,000   Taiwan   23  million   20,000   Hong  Kong   7  million   32,000   Singapore   5  million   57,000   Malaysia   28  million   9,500   Indonesia   240  million   3,900   Vietnam   90  million   1,500   Philippines   94  million   2,500   Thailand   65  million   5,800   North  Korea   24  million   1,000   Not all markets are created equal"
  • 41. Country   Popula4on   GDP/Capita  (USD)   China   1.3  billion   4,500   Japan   128  million   42,000   South  Korea   49  million   20,000   Taiwan   23  million   20,000   Hong  Kong   7  million   32,000   Singapore   5  million   57,000   Malaysia   28  million   9,500   Indonesia   240  million   3,900   Vietnam   90  million   1,500   - Revenue: 1 JP user = 10 CN users 
 Philippines   94  million   2,500   
 Thailand   65  million   5,800   - Medium-sized: Hong Kong, Taiwan, 1,000   North  Korea   24  million   Singapore, Malaysia"
  • 42. Country   Popula4on   GDP/Capita  (USD)   China   1.3  billion   4,500   Japan   Large user million   but:
 128   bases 42,000   South  Korea   
 49  million   20,000   Taiwan   - few smartphones
 23  million   20,000   Hong  Kong   7  million   32,000   - even fewer PCs
 Singapore   5  million   57,000   Malaysia   - hard to monetize" 28  million   9,500   Indonesia   240  million   3,900   Vietnam   90  million   1,500   Philippines   94  million   2,500   Thailand   65  million   5,800   North  Korea   24  million   1,000   Pick your markets right!"
  • 43. Mobile  Users   China   Japan   Korea   Mobile  users   1.02  billion   127  million   50  million   Android   ?   15  million   17  million   (es,mates)   iPhone   <20  million   <10  million   3  million   (es,mates)   3G  Users   10%   100%   70%   - China, Japan, Korea embracing Android" - iPhones for the 1% in China" - Few reliable numbers available"
  • 44. Online  Game  Companies  Market  Cap   China   $bln   Japan   $bln   Korea   $bln   Tencent   57.5   GREE   6.3   Nexon   8   Netease   7.8   DeNA   4.6   NHN  (Hangame)   10.5   Renren   2.6   Mixi   <1   NCso`   5.3   Shanda   2.2   Shanda  Games   1.4   as  of  June  2012   Giant   1.2   Changyou   1.2   Facebook   (75)   NetDragon  (91)   <1   Ac,vision  Blizzard   13.8   Perfect  World   <1   Zynga   6.1   The9   <1   Electronic  Aarts   5.0   Gaming giants dominate in each country." Very few foreign players do well."
  • 45.
  • 46. China’s  Gaming  Market   •  1Q2012  $1.78B   •  2012  (E)  $8B+  (=  2  x  Facebook  2011)   >  80%   Source: Analysys International"
  • 47. Reality  of  China   •  Local  partners  are  prely  much  mandatory  for   foreigners  to  get  any  distribu,on  and  operate.  
  • 48. Reality  of  China   •  Local  partners  are  prely  much  mandatory  for   foreigners  to  get  any  distribu,on  and  operate.   •  Successes  are  rare,  generally  accidental,  and   mostly  by  dominant  players  
  • 49. Social  Networks  in  China   •  Social  networks  are…  TENCENT   –  Lille  money  on  RenRen   –  No  Facebook  
  • 50. Online  Game  Giants   •  Licensing  from  Korea   •  Rarely  others  (WoW,  LoL)   •  Developing  their  own  games  
  • 51. Tencent   •  Revenue        US$4.5  billion   •  Net  Profit      US$1.6  billion  (35%)   •  Sources   –  Mostly  MMOs   –  Mobile        10%   –  Adver,sing    7%  
  • 52. Tencent   •  Qzone        552  million  MAU   •  Pengyou        202  million  MAU   •  Open  plazorm  40,000  apps   –  Rev.  share  up  from  10%  to  30%  (variable)   –  A  dozen  games  have  10m+  MAU   •  BUT  ARPPU  =  1/10th  USA  (var.)   –  QQ  Farm  =  $10m  /  month?  (2011  rumor)  
  • 53. Renren   •  Revenue      US$118.0  million   •  Net  Loss      US$5  million   –  Not  coun,ng  sale  of  eLong  for  US$50  million   •  Plazorm   –  Average  50/50  revenue  share   •  Curb  your  enthusiasm!  
  • 54. Mobile  in  China   •  iPhone  is  for  the  1%   •  Android  stores  are  fragmented   –  Over  a  dozen  app  stores   –  Lots  of  copies   –  Payment  systems  not  sorted  out   –  Adver,sing  revenue  low  
  • 55. Android  Flurry  in  China   •  New  smartphones  by  the  day!   –  Xiaomi   –  Alibaba   –  Baidu   Aliababa’s  Aliyun  Android  Mobile   Yours  for  <  $250!  
  • 56. iOS  in  China   Source: AppAnnie.com"
  • 57. Android  in  China   Source: AppAnnie.com"
  • 58.
  • 59. Reality  of  Japan   •  GREE   –  Revenue  1Q2012      $575  million   –  Acquired  OpenFeint      ($104m)   –  Acquired  Funzio        ($210m)  
  • 60. Reality  of  Japan   •  GREE   –  Revenue  1Q2012      $575  million   –  Acquired  OpenFeint      ($104m)   –  Acquired  Funzio        ($210m)   •  DeNA   –  Revenue  1Q2012      $526  billion   –  Acquired  Ngmoco        ($400m)  
  • 61. Reality  of  Japan   •  GREE   –  Revenue  1Q2012      $575  million   –  Acquired  OpenFeint      ($104m)   –  Acquired  Funzio        ($210m)   •  DeNA   –  Revenue  1Q2012        $526  billion   –  Acquired  Ngmoco        ($400m)   •  (Konami)   –  $360  million  from  social  games  in  2011  
  • 62. Foreign  Successes  in  Japan   •  Koreans,  Chinese,  Western  
  • 63. Foreign  Successes  in  Japan   •  Koreans,  Chinese,  Western   •  Online  games   •  Korea:  Hangame,  Ncso~,  Nexon   •  China:  Perfect  World  
  • 64. Foreign  Successes  in  Japan   •  Koreans,  Chinese,  Western   •  Online  games   •  Korea:  Hangame,  Ncso~,  Nexon   •  China:  Perfect  World   •  Social  games   •  Zynga,  Crowdstar,  Playfish  -­‐>  ?   •  Rakoo,  Rekoo  (China)  
  • 65. Foreign  Successes  in  Japan   •  Koreans,  Chinese,  Western   •  Online  games   •  Korea:  Hangame,  Ncso~,  Nexon   •  China:  Perfect  World   •  Social  games   •  Zynga,  Crowdstar,  Playfish  -­‐>  ?   •  Rakoo,  Rekoo  (China)   •  Mobile  apps   •  Many  non-­‐Japanese   •  LINE  (mobile  IM  by  NHN)  
  • 66. Foreign  Successes  in  Japan   •  Koreans,  Chinese,  Western   •  Online  games   •  Korea:  Hangame,  Ncso~,  Nexon   •  China:  Perfect  World   •  Social  games   •  Zynga,  Crowdstar,  Playfish  -­‐>  ?   •  Rakoo,  Rekoo  (China)   •  Mobile  apps   •  Many  non-­‐Japanese   •  LINE  (mobile  IM  by  NHN)   •  Web:  Twiler,  Facebook,  Evernote,  Tumblr  
  • 67. Smartphones  Gaming  Opportunity   Core Gamers 2011 2014 PC More than $1.2 billion Overall Console market size Game About $3.6 billion growing software Smartphone games Official sites, $1 billion Mobile Social games over $1.8 billion Casual Gamers Arcade games, Card games, Edutainment
  • 68. “Quality”   •  What  is  quality?   –  USA                  “It  works”   –  Japan      “It’s  perfect”   –  Korea      “It’s  new”   –  China      “It  gives  me  status”  
  • 69. What  is  “Quality”?   •  What  is  quality?   –  USA                  “It  works”   –  Japan      “It’s  perfect”   –  Korea      “It’s  new”   –  China      “It  gives  me  status”   •  Consequently   –  Requirements  in  Japan  exceed  your  imagina,on   –  Copy  =  strong  indicator   –  On  the  upside:  People  pay  for  quality  
  • 70.
  • 71. Korean  gaming  Market   US$  million   US$  million   7.1   863  
  • 72. Korea   •  Outliers   –  Blizzard  (local  opera,on)   –  EA/FIFA  (partnership)     –  League  of  Legends  (hired  Blizzard  staff)  
  • 73. Korea   •  Outliers   –  Blizzard  (local  opera,on)   –  EA/FIFA  (partnership)     –  League  of  Legends  (hired  Blizzard  staff)   •  Mobile   –  iOS   –  Android  app  stores  (Play,  SKT,  KTF,  LGT,  Samsung)  
  • 74. Korea   •  Outliers   –  Blizzard  (local  opera,on)   –  EA/FIFA  (partnership)     –  League  of  Legends  (hired  Blizzard  staff)   •  Mobile   –  iOS   –  Android  app  stores  (Play,  SKT,  KTF,  LGT,  Samsung)   •  Regula,ons   –  Game  Ra,ng  Board  (GBR)   –  Local  partner  necessary  for  smaller  companies  
  • 76. “Rest  of  Asia”   •  Rich  &  English-­‐friendly   –  Singapore  (English)   –  Hong  Kong  (Cantonese,  Mandarin,  English)  
  • 77. “Rest  of  Asia”   •  Rich  &  English-­‐friendly   –  Singapore  (English)   –  Hong  Kong  (Cantonese,  Mandarin,  English)   •  Somewhat  wealthy  &  English-­‐friendly   –  Malaysia  (some  –  most  revenue  from  Chinese   popula,on)   –  Taiwan  (Taiwanese)  
  • 78. “Rest  of  Asia”   •  Rich  &  English-­‐friendly   –  Singapore  (English)   –  Hong  Kong  (Cantonese,  Mandarin,  English)   •  Somewhat  wealthy  &  English-­‐friendly   –  Malaysia  (some  –  most  revenue  from  Chinese  popula,on)   –  Taiwan  (Taiwanese)   •  Up  and  coming   –  Vietnam   –  Indonesia   –  Philippines   –  Thailand…  
  • 79. (Unnamed  Company)   •  Brings  Chinese  MMOs  to  Indonesia   –  Bootstrapped   –  Profitable  
  • 80. Coming  Soon:  $50  Android  Phones  
  • 81. UberStrike                    
  • 83. Advantages   •  Casual  to  hardcore  players   •  Free-­‐to-­‐Play   •  Browser-­‐based   •  Adrenaline!  
  • 84. UberStrike  Channels   1.  Facebook  (social  game)   2.  Mac  App  Store  (app)   3.  Uberstrike.com  (web  game)   4.  Kongregate.com  (3rd  party  portal)   5.  Windows  Client  (client)  
  • 85. Facebook   •  Users   –  Any  PC   –  Many  from  emerging  markets  
  • 86. Facebook   •  Users   –  Any  PC   –  Many  from  emerging  markets   •  Revenue   –  Users  in  Internet  cafés  not  big  spenders   –  Top  revenue  from  large  first  world  countries   •  USA   •  Germany,  France,  UK,  Australia,  Canada,  etc.   •  Singapore,  Malaysia   •  Others  
  • 87. Mac  App  Store   •  Users   –  Hardware  cost  $500  to  $2,000   –  Only  “rich”  people  can  really  afford!  
  • 88. Mac  App  Store   •  Users   –  Hardware  cost  $500  to  $2,000   –  Only  “rich”  people  can  really  afford!   •  Revenue   –  Anyone  with  such  device  has  money   –  USA,  China,  Russia   –  Germany,  France,  UK   –  Etc.  
  • 89. Android   •  Users   –  Hardware  cost:  from  $100  
  • 90. Android   •  Users   –  Hardware  cost:  from  $100   •  Revenue   –  Lots  of  free  apps   –  Fragmented  app  stores   –  Marke,ng  is  hard   –  Like  the  old  days  of  Java!  
  • 91. Conclusions:   Toward  Digital  Civiliza,ons  
  • 92. Two  Opportuni,es   1.  Arbitrage  Polish  bloc   1.  Find  or  build  suitable  content   2.  Hyper-­‐localize  
  • 93. Two  Opportuni,es   1.  Arbitrage  Polish  bloc   2.  Leverage  regional  advantages   1.  Have  Silicon  Valley  in  you   2.  Target  large  markets  
  • 94. Good  luck!   www.slideshare.net/plus8star   benjamin@plus8star.com