LinkedIn emplea cookies para mejorar la funcionalidad y el rendimiento de nuestro sitio web, así como para ofrecer publicidad relevante. Si continúas navegando por ese sitio web, aceptas el uso de cookies. Consulta nuestras Condiciones de uso y nuestra Política de privacidad para más información.
LinkedIn emplea cookies para mejorar la funcionalidad y el rendimiento de nuestro sitio web, así como para ofrecer publicidad relevante. Si continúas navegando por ese sitio web, aceptas el uso de cookies. Consulta nuestra Política de privacidad y nuestras Condiciones de uso para más información.
Use HTML5 as aplatform for
gamesand gamifiedsolutions.On all updated web enabled platforms.More or less.Once upon a time, there were two happy hobbits in search of an adventure. They wanted 2 to … Saturday, March 23, 2013
First of all, what do
you mean by “this works on mobile”? Wide spectrum plus do not compromise performance. We know that there are browser differences… but also devices matter a lot. In particular for games. Saturday, March 23, 2013
“Our audio feature requests are
very limited: we want abackground track for the game, changing only at levelchange, and a few sound effects on events. The backgroundaudio is not responsive with respect to game events.Being a 3-match game, events are at a slow pace so effectsounds would be mostly played one at a time, at most twohaving a partial overlap.There is no development platform built in the last 20 yearsthat does not support such minimal requirements for audio(and much, much more, see e.g. Java, Flash, Unity…) so westarted in a quite confident mood.”From our post on HTML5 audio: http://bit.ly/html5audio5 Saturday, March 23, 2013
Testing available libraries, webaudio superficially
works, it doesn’treally work on mobile:1. cross browser / device2. doesn’t compromise overallperformance of the restI have audio but no animations. Or vice versa. Libraries are unreliable, not tested, not 11 maintained. Web standards ignored or twisted. Saturday, March 23, 2013
It’s a misleadingsimplicity. Making itaddictive
requires astudy, design, testing,previous attempts.The key here is “funbecause of hints of a nontrivial narrative througha trivial gamemechanics.”Simple and addictive Saturday, March 23, 2013
Def. Black Hat GamificationDefinition: Adding
points, badges, leaderboards & incentives to anexisting application in order to increase addictiveness.Runs under the slogan “everything is a game”.Image & ideas (a lot of them) from http://codingconduct.cc Sebastian Deterding
LONG WINDED INTROA different idea
of gamification, inspired by good videogames as they actually are.Gamify as find a real, anthropologically relevant core, and make it explicitly a theme. This is effective gamification.This is linked to game design as a methodology for other fields.You need the “meat”. I see developers everywhere thinking they can do games without the meat. YOU CAN’T. 29
Get attracted by a misleading
analogy, web site / game.Those that come from web development, may fall in the mistake of a misleading analogy web site / web game. See http://www.slideshare.net/ppolsinelli/from-html5-websites-to-html5-games Saturday, March 23, 2013
Def. White Hat GamificationProposal: Gamifying
means creating anapplication that defines a meaningfulnarrative through game design elementsand… it is not a game (though it should befun).Runs under the slogan: a gamified app is actually a completely new app. Yes, relates to intrinsic motivation, autonomy, learning.
Movie script writing is hard
& fascinating. Idea: movie script writing -> call & response game -> 140 tweet -> that’s it! Here the storyboarding relationship is twisted, just to confuse your ideas further.
The way out is (game
specific)storyboarding.Video game storyboarding is notsynonymous with say moviescript writing (“narrative arc”,“hero’s journey”...).Tom Blissel http://www.brainygamer.com/the_brainy_gamer/2013/03/brainy-gamer- podcast-episode-40.html Saturday, March 23, 2013
This is a liberating perspective
for HTML5 gamesand gamification.Entire classes of games are perfectly possible. Don’t waste your energy against walls: put them in improving your storyboarding quality.
Side effect: living, playing a
storyleaves you something.The remembering self will begrateful for the story thatunfolded – which it didn’t have tocreate itself.We desperately need stories: addicted gamblers project a logical story over gambling machines. Games that change tell stories. Saturday, March 23, 2013