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BUILDING A GAME IN A DAY
PhillipTrelford, F#unctional Londoners, 2013
DON’T GAMES PROGRAMMERS USE C++?
YES
 Engines
 Graphics
 Sound
 Physics
NO
 Scripts
 AI
 Interaction
 Tools
DOTHEY REGRET IT?
Veteran Games Programmer
John Carmack extolling the
virtues of functional
programming at QuakeCon
QUAKE 3 – F# SCRIPT
Will Smith @TIHanTime6h
@brandewinder @7sharp9 Finally got something going
in #FSharp #Quake3. Messing around with the weapon
position. :) pic.twitter.com/zAZ439Kdch
F# FOR PROFIT
Functional-first programming for:
 Time to Market
 Efficiency
 Correctness
 Complexity
F#TESTIMONIALS
order of magnitude increase in productivity, GameSys
performance is 10× better than the C++ that it replaces, Aviva
Units of measure reduced the chance of errors dramatically, Bing
F# is the night vision goggles I need when I go into the dark and attempt to solve
previously unsolved problems, Microsoft
PORTABLE IS DEAD, LONG LIVE MOBILE
 Android games now out-selling games for Sony and Nintendo handhelds
 IDC and App Annie's study suggests that iOS and Android combined now generate
four times the revenues of dedicated gaming handhelds
- Guardian
CROSS PLATFORM GAME ENGINES
Designer-orientated
 Unity (C#, JavaScript, Boo)
 PhoneGap (JavaScript)
Code-orientated
 XNA/MonoGame (C#, F#)
 PyGame (Python)
 Love (Lua)
 DirectX (C++)
RETRO GAME (XNA + F#) 2007
XBLA: PATH OF GO (XNA + F#)
XNA IS DEAD
Hacking XNA to run onVS 2012
 DownloadVS2010 (Express etc.)
 Install XNA
 Hack XML config file
 Install Xbox Live (Windows 8)
LONG LIVE MONOGAME
 Develop inVisual Studio (PC) or Xamarin Studio (Mac & PC)
 Cross Platform
 iOS
 Android
 Windows
 MacOSX
 Linux
 Playstation Mobile
 Ouya
GAMES PROGRAMMING 101
Game
Routines(Co)
React
Render
COROUTINE ZOMBIES
Pseudo Code
random_pause 10
while not dead
wait_until_in_range 50.0
home_in_on_target 10
F#
yield! random_pause 10
while true do
yield! wait_range 50
yield! home_in 10
FLINT EASTWOOD (F# + SILVERLIGHT)
Dublin GameCraft 2012
6 hours
THE PRISMER
Kenneth Heine Berle
Neil Danson
Quinton Coetzee
Anton Semenov
Malcom Knight
ThomasTrelford
PhillipTrelford
TOOLING
VS2012 + F# + XNA
Paint.Net
Gimp
MusicMaker Jam
Bxfr.Net (Sound effects)
DropBox
11 HOURS LATER
Making games – fun for all the
family 
QUESTIONS?
Twitter:
@ptrelford
Blog:
http://trelford.com/blog
F# Foundation:
http://fsharp.org

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Building a game in a day

Notas del editor

  1. http://functionaltalks.org/2013/08/26/john-carmack-thoughts-on-haskell/
  2. http://www.theguardian.com/technology/appsblog/2013/aug/21/android-games-outselling-sony-nintendo?CMP=twt_gu
  3. http://www.monogame.net/
  4. See: http://en.wikipedia.org/wiki/Coroutine#Common_usesCode sample:http://fssnip.net/ca
  5. http://gamecrafty.herokuapp.com/london-august-2013/the-prismer/