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YOUTUBE
  AND
  UGC
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






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
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





Video technology
   Adobe Flash Player plug-in
   Only browsers that support HTML5 Video
    using the H.264 or WebM formats can play
    the videos, and not all videos on the site are
    available.
   Only users having an account.
   Time duration
   File size
   Container formats:

    .AVI, .MKV, .MOV, .MP4, DivX,.FLV, and .ogg and
    .ogv,
   Video formats:
             MPEG-
    4, MPEG, VOB, and .WMV, 3GP(mobiles)
   3D videos - http://www.youtube.com/watch?v=5ANcspdYh_U
   Content accessibility
   Platforms
Pros   cons
USER
GENERATED
 CONTENT
    UGC
   User generated content (UGC) covers a range of media content available
    in a range of modern communications technologies.
    It entered mainstream usage during 2005 having arisen in web publishing
    and new media content production circles. Its use for a wide range of
    applications, including problem
    processing, news, gossip and research, reflects the expansion of media
    production through new technologies that are accessible and affordable to
    the general public.
   All digital media technologies are included, such as question-answer
    databases, digital video, blogging, podcasting, forums, review-sites, social
    networking, mobile phone photography and wikis.
   In addition to these technologies, user generated content may also employ
    a combination of open source, free software, and flexible licensing or
    related agreements to further reduce the barriers to collaboration, skill-
    building and discovery.
   Sometimes UGC can constitute only a portion of a website.
   The OECD has defined three central schools for UGC :
   Publication requirement: While UGC could be made by a user
    and never published online or elsewhere, we focus here on the
    work that is published in some context, be it on a publicly
    accessible website or on a page on a social networking site only
    accessible to a select group of people (eg, fellow university
    students). This is a useful way to exclude email, two-way instant
    messages and the like.
   Creative effort: of creative effort was put into creating the work or
    adapting existing works to construct a new one; i.e. users must add
    their own value to the work. UGC often also has a collaborative
    element to it, as is the case with websites which users can edit
    collaboratively. For example, merely copying a portion of a
    television show and posting it to an online video website (an activity
    frequently seen on the UGC sites) would not be considered UGC. If
    a user uploads his/her photographs, however, expresses his/her
    thoughts in a blog, or creates a new music video, this could be
    considered UGC. Yet the minimum amount of creative effort is hard
    to define and depends on the context.
   Creation outside of professional routines and practices: User
    generated content is generally created outside of professional
    routines and practices. It often does not have an institutional or a
    commercial market context. In extreme cases, UGC may be
    produced by non-professionals without the expectation of profit or
 The British Broadcasting Corporation set up a user generated content
  team as a pilot in April 2005 with 3 staff. In the wake of the 7 July
  2005 London bombings and the Buncefield oil depot fire, the team was
  made permanent and was expanded, reflecting the arrival in the
  mainstream of the 'citizen journalist'. After the Buncefield disaster the
  BBC received over 5,000 photos from viewers. The BBC does not
  normally pay for content generated by its viewers.
 In 2006 CNN launched CNN iReport, a project designed to bring user
  generated news content to CNN. Its rival Fox News Channel launched its
  project to bring in user-generated news, similarly titled "uReport". This
  was typical of major television news organisations in 2005-2006, who
  realised, particularly in the wake of the 7th July bombings, that citizen
  journalism could now become a significant part of broadcast news. Sky
  News, for example, regularly solicits for photographs and video from its
  viewers.
 User generated content was featured in Time magazine's 2006 Person of
  the Year, in which the person of the year was "you", meaning all of the
  people who contribute to user generated media such as YouTube and
  Wikipedia.
Motivation and incentives






′
Different types of user generated content.

   Discussion boards
   Blogs
   Wikis
   Social networking sites
   Advertising
   Fanfiction
   News Sites
   Trip planners
   Memories
   Mobile Photos & Videos
   Customer review sites
   Experience or photo sharing sites
   Any other website that offers the opportunity for the user to share
    their knowledge and familiarity with a product or experience
   Audio
   Video games
   User maps on Duke Nukem 3D and other video games
   Maps and location systems
Player generated content.
 Player generated content is the concept of video
  game content being created by the players of the game, as
  opposed to being created by a game's publisher or author.
 Player generated content is common in tabletop role playing
  games where a game master creates a narrative or
  adventure for the other players to encounter. Interfaces for
  player generated content has been attempted in various PC
  games such as Neverwinter Nights and Counterstrike with
  some success, though the editors to create usable levels
  are often difficult for the average user.
 LittleBigPlanet provided one of the biggest breakthroughs
  by delivering level design tools as a focal feature of the
  game that were fast and approachable. With content shared
  amongst the community in a centralized resource, a large
  amount of creations were designed and shared by players
  seamlessly within the game itself. A streamlined
  communication system further encouraged content creation
  by making distribution and playing with friends easy. So
  integrated was the experience that players could use
  custom shared objects in their own levels or even design
  levels collaboratively with up to three other players
 Often UGC is partially or
  totally monitored by website
  administrators to avoid
  offensive content or
  language, copyright
  infringement issues, or simply to
  determine if the content posted
  is relevant to the site's general
  theme.
 However, there has often been
  little or no charge for
  uploading user generated
  content. As a result, the world's
Top 15 Most Popular Web 2.0 Websites | August 2011

 1.     YouTube
 2.    Wikipedia
 3.    Twitter
 4.    craigslist
 5.    WordPress
 6.    Flickr
 7.    IMDB
 8.    Photobucket
 9.    Blogger
 10.   Tumblr
 11.   eHow
 12.   Yelp*
 13.   TypePad
 14.   HubPages
 15.   Digg

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Youtube and ugc by swetha

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  • 6. Video technology  Adobe Flash Player plug-in  Only browsers that support HTML5 Video using the H.264 or WebM formats can play the videos, and not all videos on the site are available.
  • 7. Only users having an account.  Time duration  File size  Container formats: .AVI, .MKV, .MOV, .MP4, DivX,.FLV, and .ogg and .ogv,  Video formats: MPEG- 4, MPEG, VOB, and .WMV, 3GP(mobiles)  3D videos - http://www.youtube.com/watch?v=5ANcspdYh_U  Content accessibility  Platforms
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  • 11. User generated content (UGC) covers a range of media content available in a range of modern communications technologies.  It entered mainstream usage during 2005 having arisen in web publishing and new media content production circles. Its use for a wide range of applications, including problem processing, news, gossip and research, reflects the expansion of media production through new technologies that are accessible and affordable to the general public.  All digital media technologies are included, such as question-answer databases, digital video, blogging, podcasting, forums, review-sites, social networking, mobile phone photography and wikis.  In addition to these technologies, user generated content may also employ a combination of open source, free software, and flexible licensing or related agreements to further reduce the barriers to collaboration, skill- building and discovery.  Sometimes UGC can constitute only a portion of a website.
  • 12. The OECD has defined three central schools for UGC :  Publication requirement: While UGC could be made by a user and never published online or elsewhere, we focus here on the work that is published in some context, be it on a publicly accessible website or on a page on a social networking site only accessible to a select group of people (eg, fellow university students). This is a useful way to exclude email, two-way instant messages and the like.  Creative effort: of creative effort was put into creating the work or adapting existing works to construct a new one; i.e. users must add their own value to the work. UGC often also has a collaborative element to it, as is the case with websites which users can edit collaboratively. For example, merely copying a portion of a television show and posting it to an online video website (an activity frequently seen on the UGC sites) would not be considered UGC. If a user uploads his/her photographs, however, expresses his/her thoughts in a blog, or creates a new music video, this could be considered UGC. Yet the minimum amount of creative effort is hard to define and depends on the context.  Creation outside of professional routines and practices: User generated content is generally created outside of professional routines and practices. It often does not have an institutional or a commercial market context. In extreme cases, UGC may be produced by non-professionals without the expectation of profit or
  • 13.  The British Broadcasting Corporation set up a user generated content team as a pilot in April 2005 with 3 staff. In the wake of the 7 July 2005 London bombings and the Buncefield oil depot fire, the team was made permanent and was expanded, reflecting the arrival in the mainstream of the 'citizen journalist'. After the Buncefield disaster the BBC received over 5,000 photos from viewers. The BBC does not normally pay for content generated by its viewers.  In 2006 CNN launched CNN iReport, a project designed to bring user generated news content to CNN. Its rival Fox News Channel launched its project to bring in user-generated news, similarly titled "uReport". This was typical of major television news organisations in 2005-2006, who realised, particularly in the wake of the 7th July bombings, that citizen journalism could now become a significant part of broadcast news. Sky News, for example, regularly solicits for photographs and video from its viewers.  User generated content was featured in Time magazine's 2006 Person of the Year, in which the person of the year was "you", meaning all of the people who contribute to user generated media such as YouTube and Wikipedia.
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  • 16. Different types of user generated content.  Discussion boards  Blogs  Wikis  Social networking sites  Advertising  Fanfiction  News Sites  Trip planners  Memories  Mobile Photos & Videos  Customer review sites  Experience or photo sharing sites  Any other website that offers the opportunity for the user to share their knowledge and familiarity with a product or experience  Audio  Video games  User maps on Duke Nukem 3D and other video games  Maps and location systems
  • 17. Player generated content.  Player generated content is the concept of video game content being created by the players of the game, as opposed to being created by a game's publisher or author.  Player generated content is common in tabletop role playing games where a game master creates a narrative or adventure for the other players to encounter. Interfaces for player generated content has been attempted in various PC games such as Neverwinter Nights and Counterstrike with some success, though the editors to create usable levels are often difficult for the average user.  LittleBigPlanet provided one of the biggest breakthroughs by delivering level design tools as a focal feature of the game that were fast and approachable. With content shared amongst the community in a centralized resource, a large amount of creations were designed and shared by players seamlessly within the game itself. A streamlined communication system further encouraged content creation by making distribution and playing with friends easy. So integrated was the experience that players could use custom shared objects in their own levels or even design levels collaboratively with up to three other players
  • 18.  Often UGC is partially or totally monitored by website administrators to avoid offensive content or language, copyright infringement issues, or simply to determine if the content posted is relevant to the site's general theme.  However, there has often been little or no charge for uploading user generated content. As a result, the world's
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  • 21. Top 15 Most Popular Web 2.0 Websites | August 2011 1. YouTube 2. Wikipedia 3. Twitter 4. craigslist 5. WordPress 6. Flickr 7. IMDB 8. Photobucket 9. Blogger 10. Tumblr 11. eHow 12. Yelp* 13. TypePad 14. HubPages 15. Digg