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Del Manga Al Anime:Tercer Borrador
Origins
What is the origin of manga? The word itself was popularized by the famous woodblock print
artist Hokusai, but, contrary to a popular myth, it was not invented by him.
A millennium before Hokusai applied the term to a collection of his less serious works, there
were "cartoonish" drawings to be found in Japan, but whether or not pictures drawn in such a style
constitute manga is a tricky question. The first clear examples of such sequential art are the picture
scrolls of medieval Japan, which combine pictures and text to tell stories or describe events. These
scrolls look and work like modern manga or comics in many ways.These type of manga was in the
Edo Period(1600 to 1868)
Like modern-day manga, they dealt with a variety of subjects, including humor, drama,
fantasy, and even pornography. the ancestor of the modern manga, believe it or not, is the
European/American-style political cartoon of the latter 19th Century, and the multi-panel comic
strips that flowered in American newspapers in the last years of the 19th Century and the first years
of the 20th Century.
Some suggest that the Japanese have a historically-rooted affinity for such visual media as
manga, but for the first half of the twentieth century, American comics were more popular and
diverse than were Japanese manga. So why have manga flourished while American comics have
floundered?
Perhaps the single most important factor in the creation of the modern manga industry was
the work of one artist, the late Osamu Tezuka, known in Japan as the "god of manga.
OSAMU TEZUCA:(The God of Manga)
“Until that time, most manga were drawn from a two-dimensional perspective. The
interactions of actors appearing from stage left and stage right were composed as if from the
viewpoint of someone seated in the audience. I began to introduce cinematic techniques into
my composition. I thought the potential of manga was more than getting a laugh; using
themes of tears and sorrow, anger and hatred, I made stories that didn't always have happy
endings”.
Publishers responded immediately and enthusiastically, and had no trouble finding young
artists eager to emulate Tezuka's revolutionary style. Most of these artists--Shohtaroh Ishimori (later
Ishinomori), Fujiko Fujio, Fujio Akatsuka, Hideko Mizuno--went on to become giants of the
postwar manga industry.
Tezuka's innovations led the children to don't stop reading manga when they were raised.
It is important to note, though, that Tezuka was able to exert so much influence because he
happened to be in the right place at the right time. Some prewar cartoonists, such as Noboru Oh-
shiro, were using many of the "cinematic techniques" said to be invented by Tezuka when Tezuka
was a still a child, and were also more technically skilled than Tezuka. But they were confined by
the standards of Tokyo publishers (who felt that manga for children should be entertaining and
educational, but not too "stimulating") and also by government censors.
The Manga Boom
After seven or eight years of talking with what must amount to hundreds of Japanese readers of
manga ("comic books"), they finally came to a certain realization: there is a surprisingly clear line
that separates the "pre-manga generation" from the "manga generation," and that line can drawn
somewhere around 1950. I've met a handful of Japanese born prior to 1950 who love manga, and
I've met many born after 1950 who have no interest in manga, but for the most part, the former
generation considers manga to be "kids' stuff," and stopped reading manga by the time they entered
middle school, while the latter generation has always taken manga for granted as just another
medium that can be enjoyed by adults as well as children.
Why 1950? Although Tezuka helped transform manga from a simple form of children's
entertainment into a sophisticated medium that children were reluctant to abandon as they grew
older. Japan that was undergoing rapid economic development, and the other media followed suit.
In 1956, Japan's first weekly magazine appeared, setting off a boom in weeklies. Initially, these
magazines were conceived of as general education and entertainment magazines, with manga
usually occupying no more than forty percent of each issue. But circulations were low, as were
those of the traditional monthly children's magazines. It didn't take long for publishers to figure out
that they could raise sales by increasing the space dedicated to manga.
In terms of content, adventure and science-fiction stories of the kind pioneered by Tezuka
continued to dominate the shônen ("boys') magazines, yet the readership for manga was growing
older. Teenagers, young laborers and college students began to turn to the then-popular "rental book
shops," where a new genre of sophisticated and serious manga (known as gekiga, meaning
"theatrical pictures") had been developing since the late 1950s. These rental manga emphasized
realism, in both drawing style and content, and were often grim, pensive, or violent.
"Girls' Stuff"
Considering that in most of the English-speaking world comic books are generally seen as
"boys' stuff," it is only natural that the genre of shôjo manga, or "girls' comics," should be met by
that world. English girls just as foreigners are surprised to hear that Japanese girls and women are
such good consumers of comics.
In the 1950's and early 1960's, the majority of shôjo manga were created by male artists,
most of whom also worked in the shônen genre. The number of professional women artists working
in shôjo manga prior to 1960, they could almost be counted on the fingers of one hand. The stories
featured primary school girls, and generally fell into one of three categories: humor, horror, or tear-
jerker.
By the end of the 1970s, shôjo manga had ceased to be a monolithic and homogenous genre.
A number of subgenres, such as fantasy and science fiction, or stories focusing on homosexual
romance between boys (known as "boys' love," or sometimes "yaoi"), had become firmly
established, distinct from the "mainstream" of (heterosexual) love-comedies that themselves had
become more sophisticated and less governed by taboo.
The History of manga:
The first view emphasizes events occurring during and after the U.S. Occupation of
Japan(1945–1952), and stresses that manga was strongly shaped by United States cultural
influences, including U.S. comics brought to Japan by television, film,
and cartoons (especially Disney).
For Murakami and Tatsumi, trans-nationalism (or globalization) refers specifically to the
flow of cultural and subcultural material from one nation to another. In their usage, the term does
not refer to international corporate expansion, nor to international tourism, nor to cross-border
international personal friendships, but to ways in which artistic, aesthetic, and intellectual traditions
influence each other across national boundaries.
Firsts examples of Manga
Japanese wood block illustration from 19th century
However, other writers stress continuity of Japanese cultural and aesthetic traditions as
central to the history of manga.
Similarly, Inoue sees manga as being a mixture of image- and word-centered elements. In
his view, Japanese image-centered or "pictocentric" art ultimately derives from Japan's long history
of engagement with Chinese graphic art, whereas word-centered or "logocentric" art, like the novel,
was stimulated by social and economic needs of Meiji and pre-War Japanese nationalism for a
populace unified by a common written language. Both fuse in what Inoue sees as a symbiosis in
manga.
Thus, these scholars see the history of manga as involving historical continuities and
discontinuities between the aesthetic and cultural past as it interacts with post-World War II
innovation and trans-nationalism.
Paper Warriors and Propaganda Messengers
With Japan’s entry in to World War II in 1937, government officials cracked down on dissident
artists and artwork that was counter to the party line. Cartoonists were required to join a
government-supported trade organization,
Manga that appeared in this period included gentle, family-style humor making light of the
shortages and ‘make-do’ inventiveness of wartime housewives or images demonizing the enemy
and glorifying bravery on the battlefield.
Manga’s ability to transcend language and cultural barriers also made it a perfect medium for
propaganda. As Tokyo Rose’s radio broadcasts encouraged allies to give up the fight, illustrated
leaflets created by Japanese cartoonists were also used to undermine the morale of the Allied
soldiers in the Pacific arena.
But the Allied forces also fought this war of images with manga, thanks in part to Taro Yashima, a
dissident artist who left Japan and resettled in America. The comic was often found on the corpses
of Japanese soldiers in the battlefield, a testament to its ability to affect the fighting spirit of its
readers.
After World War II
In the forefront of this period are two manga series and characters that influenced much of
the future history of manga. These are Osamu Tezuka's Mighty Atom (Astro Boy in theUnited
States; begun in 1951) and Machiko Hasegawa's Sazae-san (begun in 1946).
ASTRO BOY:was both a superpowered robot and a naive little boy. Tezuka never explained why
Astro Boy had such a highly developed social conscience nor what kind of robot programming
could make him so deeply affiliative. Both seem innate to Astro Boy, and represent a Japanese
sociality and community-oriented masculinity differing very much from the Emperor-worship and
militaristic obedience enforced during the previous period of Japanese imperialism. Astro
Boy quickly became (and remains) immensely popular in Japan and elsewhere as an icon and hero
of a new world of peace and the renunciation of war.
By contrast, SAZAE-SAN (meaning "Ms. Sazae") was drawn starting in 1946 by Machiko
Hasegawa, a young woman artist who made her heroine a stand-in for millions of Japanese men and
especially women rendered homeless by the war. Sazae-san does not face an easy or simple life,
but, like Astro Boy, she too is highly affiliative and is deeply involved with her immediate and
extended family. She is also a very strong character, in striking contrast to the officially sanctioned
Neo-Confucianist principles of feminine meekness and obedience to the "good wife, wise
mother"ideal taught by the previous military regime.
Tezuka and Hasegawa were also both stylistic innovators. In Tezuka's "cinematographic"
technique, the panels are like a motion picture that reveals details of action bordering on slow
motion as well as rapid zooms from distance to close-up shots. More critically, Tezuka synchronised
the placement of panel with the reader's viewing speed to simulate moving pictures. Hence in
manga production as in film production, the person who decide the allocation of panels (Komawari)
is credited as the author while most drawing are done by assistants. This kind of visual dynamism
was widely adopted by later manga artists. Hasegawa's focus on daily life and on women's
experience also came to characterize latershōjo manga.
With the relaxation of censorship in Japan after the early 1990s, a wide variety of explicitly drawn
sexual themes appeared in manga intended for male readers that correspondingly occur in English
translations. These depictions range from mild partial nudity through implied and explicit sexual
intercourse through bondage and sadomasochism (SM), zoophilia (bestiality), incest, and rape.
Post-War Manga: Red Books and Rental Libraries
The years immediately following the war were filled with hardship, many restrictions on artistic
expression were lifted and manga artists found themselves free to tell a variety of stories once more.
Humorous four-panel comic strips about family life such as Sazae-san were a welcome reprieve
from the harshness of post-war life. Created by Machiko Hasegawa,
The shortages and economic hardships of the post-war years made purchasing toys and comic books
a luxury that was out of reach for many children. However, manga was still enjoyed by the masses
through kami-shibai (paper plays). Traveling storytellers would bring their mini-theater to
neighborhoods, along with traditional sweets that they’d sell to their young audience and narrate
stories based on the images drawn on cardboard.
Sampei Shirato (creator of Kamui Den) and Shigeru Mizuki (creator of the Ge Ge Ge no Kitaro)
made their mark as kami-shibai illustrators. The heyday of kami-shibai slowly came to an end with
the arrival of television in the 1950’s.
Another affordable option for readers were kashibonya or rental libraries. For a small fee, readers
could enjoy a variety of titles without having to pay full-price for their own copy. In the typically
tight-quarters of most urban Japanese homes, this was doubly convenient, since it allowed readers
to enjoy their favorite comics without taking up extra storage space.
25 Manga Milestones: 2000 - 2009
Call it the "Aughts," the "00's," or "the decade from hell" -- the first decade of the 21st century was
pretty momentous for manga . It was a time of incredible growth, as more manga was published and
sold in America than ever before. Many comics fans learned how to "read backwards" and were
introduced to gekiga , yaoi manga and mahw
Gekiga
Gekiga literally means "drama pictures" and refers to a form of aesthetic realism in manga. Gekiga
style drawing is emotionally dark, often realistic, sometimes very violent, and focuses on the day-in,
day-out grim realities of life, often drawn in gritty and unpretty fashions. Gekiga arose in the late
1950s and 1960s..
From Manga to Anime
The popularity of anime television shows in the mid-1960s led to increasing opportunities for
animators to work in the film industry. In the 1970s, animation studios primarily produced films
based on anime television shows, but with the 1980s and 1990s, more original material found its
way onto Japanese and, eventually, Western movie screens.
Common Genres and Themes
Initial anime series like "Astro Boy" were aimed at children, principally boys. For instance,
"shoujo," anime and manga focused around a young female character. "Hentai" anime deals with
erotic and/or pornographic themes, while the "yaoi" genre deals with homoerotic themes and is a
popular genre with young women.
Anime in America
Many contend that anime made its first introduction to American audience with the popular,
although briefly broadcast, series "Speed Racer," which ran from 1967 to 1968. In the 1990s, the
overwhelming popularity of series such as "Pokemon," "Dragon Ball Z" and "Naruto" cemented
anime in the mainstream American mindset. Anime films such as "Akira" (made in Japan in 1988
but released in American in 1990) introduced adult audiences to the distinct style and complex
themes of Japanese animation. Today, legendary Japanese anime director Hiyao Miyazaki has
achieved huge critical and financial success in the West with films such as "Princess Mononoke
(1997)," "Howl's Moving Castle (2004)," and "Spirited Away," for which he won the 2002 Academy
Award for Best Animated Feature.
History of Anime
The History of Anime begins in the early 19th Century. The common assumption made by people of
western original is that anime came way, way after C19th, but infact it is true that anime has its
roots in Manga. Manga is the common term for Japanese Comic.
The modern style manga saw the first birth of manga animation, which today is commonly known
as 'anime'.
Animation became popular in Japan very quickly in the 1980's, there was a rapid increase in the
production of anime and began to accept anime more readily.
In the 2000's the influence of Japan's anime spread overseas, a prime example of this being the
incredibly popular Dragon Ball series, which currently broadcasts all over Canada, America,
Australia, Europe and South Africa.
As you probably know there is a manga and an anime about Naruto. Although the anime stays very
true to the manga, there are some small differences between them.
Because the anime is based on the manga, the story is a lot more ahead in the manga compared
to the anime's. The anime only picked the main storyline back up with the
second Naruto installment, called: "Naruto Shippuuden". The manga is still running, so who knows
how long the series will continue?
Neji's mark on his forehead looks a little different from the one shown in the manga. In the
manga the mark looks more like a swastika.The symbol is most famous as "The Nazi Symbol" after
all.
Starting off, a simple explanation is in order for this report. Manga is Japanese for comic, and anime
is Japanese for animation. Every anime will have several million images in it, sometimes reaching
billions depending on the length of the episode or show. Cels are created in batches to form
complete sequences or actions in a movie. In contrary, manga have relatively few images. Instead of
creating frames, manga are drawn in panels. Each page is laid out and separated, then each picture is
drawn to create a storyboard. Even more space is used as rectangular and balloon shapes are
reserved in order to place words into the story. So manga has much less space and immensely less
pages than an anime. Manga have variably little space to convey images. However, often there is a
front cover, back cover and inside cover to exhibit the characters, in full color, over the entire page.
This is the source for almost all colors in manga. Without the covers most the looks and colors of
most manga characters would be debatable. Pin-ups and specials also offer another chance to
expose the manga in full color. Anime are always in full color. The colors are sharper, less detailed
and not as soft as colors in a manga. People in anime are often less concentrated on, while the
backgrounds can range from intensely beautiful to very plain. In long series single frames are
concentrated on less, leaving the characters and their surroundings sometimes appearing strange or
contorted in favor of creating a smooth scene.
Needless to say, manga cannot afford to have unsatisfactory images. Having one sloppy picture
can ruin a panel. A ruined panel is an entire page less appealing than the rest of the manga. It's
essential in manga to keep the pictures as lovely as possible or else risk diminishing the value of the
manga. In anime it's very common for several frames to appear odd individually. Many comedic
aspects are lost in the anime, leaving only a few of the more outstanding pieces to sprinkle through.
Background is another important feature. Anime must have a background. Any anime that has a
character pacing back and forth on a pure white screen will be discontinued quickly. Each scene
requires a background to show the place of action. Manga can easily get away without a
background. A panel showing only a picture of a character menacingly observing his foes will easily
pass without having to add a potted plant next to him. Since manga must show what appears
attractive, the motto "Less is more" applies. All he needs to do is pose with an impish smirk etched
on his face, with his name shouted in large lettering next to him. It can be automatically assumed he
has swooped into the scene without having to draw everything around him.
There's a huge difference between anime and manga, despite the fact that most manga are
developed into anime. The differences range from small to large: obvious to subtle. No matter how
hard a manga tries it can never be an anime, or the other way around. They journey hand in hand,
influencing each other heavily and never quite attaining every characteristic the other has. Most
would like it to stay as it is, as well. After all, if manga and anime became the same thing one
couldn't delight in two versions of their favorite series.
Early Days
In 1914, cartoonists were among the first Japanese artists to experiment with animated motion
pictures. Japan's first world-wide success was Kitayama Seitaro's short film Momotaro(1918).
Although the Japanese animation industry continued to grow slowly, its one, last pre-war milestone
was Chikara To Onna No Yononaka. Appearing in 1932, the short film was the first animated
"talkie" in Japanese.
The undisputed leaders in the field were Walt Disney and the Fleisher Brothers. People now forgot
what a shock it was for Disney to even consider producing a full-length animated feature. But, when
Snow White and the Seven Dwarfs appeared in 1937 to overwhelming popular acclaim, Disney
demonstrated that animation could be just as expressive and viable a medium as live-action film.
The Sophisticated '70s
Japanese animated television series seemed in the 1960's, most were created strictly for childen.
This all changed in the 1970's, when a mangaka named Monkey Punch had a program with all kind
of animations. Lupin Sansei had as main character a man who was a master thief. Inspired by
satyrical mysteries, the show was part comedy and part adventure, having adult humor and slapstick
violence too. That serie had an older audience.
It was in the science fiction genre where televised animation started to make incredible leaps
forward. Although programs thrilled audiences with their stylish robot and spaceship designs, it was
Star Blazers that really captured the imagination of Japanese television viewers. The series followed
the crew of the Space Battleship Yamato as they tried to save humanity from destruction while
fighting off an alien invasion.
The "giant robot" show had been a mainstay of Japanese animation since come shows. This science
fiction sub-genre became important when Mobile Suit Gundam was premiered in 1979. Combining
the epic story elements and humanoid mecha, MS Gundam was an intelligent and exciting space
show. The story-line detailed a future space war in which the opposing forced fought with
mechanized battlesuits. Human pilots "wore" the giant robots as a protective shell.
Explosion
In the 1980's, television and film producers began to do more sophisticated and exciting animated
programming because of the demand. The home video market exploded onto the scene a few years
later. Now Japanese fans could actually buy copies of their favorite animated TV shows and movies.
To keep up with the ever-expanding marketplace, anime producers worked in manga field for
material to adapt. One of the first artists to benefit was Akira Toriyama who’s quirky comedy series
Dr. Slump became an instant hit. In 1986, an animated adaptation of his fantasy series Dragon Ball
went on to become Japan's most popular animated TV show.
Employing as deft at light comedy and fantasy as Toriyama, Rumiko Takahashi dominated
television and video throughout the '80's and '90's. First with the insane alien comedy Urusei
Yatsura, then with the gender-bending of Ranma ½ and later with some demons in an alternative
world in Inu-yasha.
On the opposite side from Takahashi was Go Nagain, an artist with a reputation for creating
"naughty" manga. Anime adaptations of his work began in 1972 with the Devilman TV series. Now
that the direct-to-video market had been established, anime created strictly for adults could bypass
the usual restrictions imposed by TV and film sensors.
It was during the 1980's that mainstream science fiction literature received a powerful jolt of
technological reality. Japanese manga and anime artists were among the first to really grab this new
lexicon of imagery and run with it. The first and best was artist/director Katsuhiro Otamo. He
created an anime film, Akira, a huge international hit and it influenced a new style of anime. A lot of
new animes began to born, where the lines between technology and humanity began to blur. They
were sci-fi films and shows talking about the man versus the machine.
Not all new anime was like that. Keiji Nakazawa wrote of his experiences as a Hiroshima survivor
in the heartrending manga saga Barefoot Gen. Nakazawa adapted his novels into a frank and
powerful 1983 film. Exploring similar territory, Hotaru No Haka (Grave of the Fireflies) followed
the struggle of two orphans who survived the fire-bombing of Tokyo. Few live action films have
ever come as close to capturing the true horrors of war as this animated film did.
Audiences were now becoming more receptive to animation that wasn't strictly action or comedy
oriented. In response, anime producers turned to Japanese literature for inspiration. The success of
such films showed that anime had finally broken free from the restraints of its earlier "kids-only"
label to enter the realm of high-brow acceptance.
The New Studios
Out of the '80's anime explosion, two production companies emerged that would lead the industry
into the 21st Century: Gainax and Studio Ghibli. Founded by Toshio Okada, Gainax brought
together a group of creators who were part of the first generation raised on Japanese animation.
Gainax produced some of the most significant and popular works of the '80's and 90's.
Studio Ghibli grew out of the association of two long-time anime creators, Isao Takahata and Hayao
Miyazaki. Both worked on various projects during the 1960's. In 1971
Future
As the '90's wind down, optimism comes easily to the anime fan. In Japan, there are celebrations of
the anniversaries of a lot of animes, famous authors keep making and drawing their stories and they
still make films based on those old shows.
International audiences are enjoying a growing influx of popular anime. Pokémon, Sailor Moon and
Dragon Ball have delighted children wherever they've been shown. Most significant is the deal that
Disney Studios and Studio Ghibli inked to bring all of Miyazaki's masterpieces to American
audiences. Entertainment Weekly picked the first release under this agreement, Kiki's Delivery
Service, as its 1998 Video of the Year. Some years later, look for Mononoke Hime to appear in
theaters across the country.
Anime's success can be credited to the dedication of many Japanese artists to fully exploit the
possibilities of animation as a creative medium. These gifted artists understood that they could do
more with moving pictures than just entertain children. This keeps anime as a vital artistic option
for filmmakers in the 21st Century.
Bibliography:
http://www.slideshare.net/reedsterscience/the-history-of-anime-manga
http://en.wikipedia.org/wiki/Anime
http://www.corneredangel.com/amwess/papers/history.html
http://en.wikipedia.org/wiki/Manga
http://www.ehow.com/about_6507604_history-manga-anime.html
http://www.articledashboard.com/Article/The-History-of-Anime-and-Manga/228774
http://en.wikipedia.org/wiki/History_of_manga

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The History and Origins of Manga

  • 1. Del Manga Al Anime:Tercer Borrador
  • 2. Origins What is the origin of manga? The word itself was popularized by the famous woodblock print artist Hokusai, but, contrary to a popular myth, it was not invented by him. A millennium before Hokusai applied the term to a collection of his less serious works, there were "cartoonish" drawings to be found in Japan, but whether or not pictures drawn in such a style constitute manga is a tricky question. The first clear examples of such sequential art are the picture scrolls of medieval Japan, which combine pictures and text to tell stories or describe events. These scrolls look and work like modern manga or comics in many ways.These type of manga was in the Edo Period(1600 to 1868) Like modern-day manga, they dealt with a variety of subjects, including humor, drama, fantasy, and even pornography. the ancestor of the modern manga, believe it or not, is the European/American-style political cartoon of the latter 19th Century, and the multi-panel comic strips that flowered in American newspapers in the last years of the 19th Century and the first years of the 20th Century. Some suggest that the Japanese have a historically-rooted affinity for such visual media as manga, but for the first half of the twentieth century, American comics were more popular and diverse than were Japanese manga. So why have manga flourished while American comics have floundered? Perhaps the single most important factor in the creation of the modern manga industry was the work of one artist, the late Osamu Tezuka, known in Japan as the "god of manga. OSAMU TEZUCA:(The God of Manga) “Until that time, most manga were drawn from a two-dimensional perspective. The interactions of actors appearing from stage left and stage right were composed as if from the viewpoint of someone seated in the audience. I began to introduce cinematic techniques into my composition. I thought the potential of manga was more than getting a laugh; using themes of tears and sorrow, anger and hatred, I made stories that didn't always have happy endings”.
  • 3. Publishers responded immediately and enthusiastically, and had no trouble finding young artists eager to emulate Tezuka's revolutionary style. Most of these artists--Shohtaroh Ishimori (later Ishinomori), Fujiko Fujio, Fujio Akatsuka, Hideko Mizuno--went on to become giants of the postwar manga industry. Tezuka's innovations led the children to don't stop reading manga when they were raised. It is important to note, though, that Tezuka was able to exert so much influence because he happened to be in the right place at the right time. Some prewar cartoonists, such as Noboru Oh- shiro, were using many of the "cinematic techniques" said to be invented by Tezuka when Tezuka was a still a child, and were also more technically skilled than Tezuka. But they were confined by the standards of Tokyo publishers (who felt that manga for children should be entertaining and educational, but not too "stimulating") and also by government censors. The Manga Boom After seven or eight years of talking with what must amount to hundreds of Japanese readers of manga ("comic books"), they finally came to a certain realization: there is a surprisingly clear line that separates the "pre-manga generation" from the "manga generation," and that line can drawn somewhere around 1950. I've met a handful of Japanese born prior to 1950 who love manga, and I've met many born after 1950 who have no interest in manga, but for the most part, the former generation considers manga to be "kids' stuff," and stopped reading manga by the time they entered middle school, while the latter generation has always taken manga for granted as just another medium that can be enjoyed by adults as well as children. Why 1950? Although Tezuka helped transform manga from a simple form of children's entertainment into a sophisticated medium that children were reluctant to abandon as they grew older. Japan that was undergoing rapid economic development, and the other media followed suit. In 1956, Japan's first weekly magazine appeared, setting off a boom in weeklies. Initially, these magazines were conceived of as general education and entertainment magazines, with manga usually occupying no more than forty percent of each issue. But circulations were low, as were those of the traditional monthly children's magazines. It didn't take long for publishers to figure out that they could raise sales by increasing the space dedicated to manga. In terms of content, adventure and science-fiction stories of the kind pioneered by Tezuka continued to dominate the shônen ("boys') magazines, yet the readership for manga was growing older. Teenagers, young laborers and college students began to turn to the then-popular "rental book shops," where a new genre of sophisticated and serious manga (known as gekiga, meaning "theatrical pictures") had been developing since the late 1950s. These rental manga emphasized realism, in both drawing style and content, and were often grim, pensive, or violent. "Girls' Stuff" Considering that in most of the English-speaking world comic books are generally seen as "boys' stuff," it is only natural that the genre of shôjo manga, or "girls' comics," should be met by that world. English girls just as foreigners are surprised to hear that Japanese girls and women are such good consumers of comics. In the 1950's and early 1960's, the majority of shôjo manga were created by male artists, most of whom also worked in the shônen genre. The number of professional women artists working in shôjo manga prior to 1960, they could almost be counted on the fingers of one hand. The stories featured primary school girls, and generally fell into one of three categories: humor, horror, or tear- jerker.
  • 4. By the end of the 1970s, shôjo manga had ceased to be a monolithic and homogenous genre. A number of subgenres, such as fantasy and science fiction, or stories focusing on homosexual romance between boys (known as "boys' love," or sometimes "yaoi"), had become firmly established, distinct from the "mainstream" of (heterosexual) love-comedies that themselves had become more sophisticated and less governed by taboo. The History of manga: The first view emphasizes events occurring during and after the U.S. Occupation of Japan(1945–1952), and stresses that manga was strongly shaped by United States cultural influences, including U.S. comics brought to Japan by television, film, and cartoons (especially Disney). For Murakami and Tatsumi, trans-nationalism (or globalization) refers specifically to the flow of cultural and subcultural material from one nation to another. In their usage, the term does not refer to international corporate expansion, nor to international tourism, nor to cross-border international personal friendships, but to ways in which artistic, aesthetic, and intellectual traditions influence each other across national boundaries. Firsts examples of Manga Japanese wood block illustration from 19th century However, other writers stress continuity of Japanese cultural and aesthetic traditions as central to the history of manga. Similarly, Inoue sees manga as being a mixture of image- and word-centered elements. In his view, Japanese image-centered or "pictocentric" art ultimately derives from Japan's long history of engagement with Chinese graphic art, whereas word-centered or "logocentric" art, like the novel, was stimulated by social and economic needs of Meiji and pre-War Japanese nationalism for a populace unified by a common written language. Both fuse in what Inoue sees as a symbiosis in manga. Thus, these scholars see the history of manga as involving historical continuities and discontinuities between the aesthetic and cultural past as it interacts with post-World War II innovation and trans-nationalism.
  • 5. Paper Warriors and Propaganda Messengers With Japan’s entry in to World War II in 1937, government officials cracked down on dissident artists and artwork that was counter to the party line. Cartoonists were required to join a government-supported trade organization, Manga that appeared in this period included gentle, family-style humor making light of the shortages and ‘make-do’ inventiveness of wartime housewives or images demonizing the enemy and glorifying bravery on the battlefield. Manga’s ability to transcend language and cultural barriers also made it a perfect medium for propaganda. As Tokyo Rose’s radio broadcasts encouraged allies to give up the fight, illustrated leaflets created by Japanese cartoonists were also used to undermine the morale of the Allied soldiers in the Pacific arena. But the Allied forces also fought this war of images with manga, thanks in part to Taro Yashima, a dissident artist who left Japan and resettled in America. The comic was often found on the corpses of Japanese soldiers in the battlefield, a testament to its ability to affect the fighting spirit of its readers. After World War II In the forefront of this period are two manga series and characters that influenced much of the future history of manga. These are Osamu Tezuka's Mighty Atom (Astro Boy in theUnited States; begun in 1951) and Machiko Hasegawa's Sazae-san (begun in 1946).
  • 6. ASTRO BOY:was both a superpowered robot and a naive little boy. Tezuka never explained why Astro Boy had such a highly developed social conscience nor what kind of robot programming could make him so deeply affiliative. Both seem innate to Astro Boy, and represent a Japanese sociality and community-oriented masculinity differing very much from the Emperor-worship and militaristic obedience enforced during the previous period of Japanese imperialism. Astro Boy quickly became (and remains) immensely popular in Japan and elsewhere as an icon and hero of a new world of peace and the renunciation of war.
  • 7. By contrast, SAZAE-SAN (meaning "Ms. Sazae") was drawn starting in 1946 by Machiko Hasegawa, a young woman artist who made her heroine a stand-in for millions of Japanese men and especially women rendered homeless by the war. Sazae-san does not face an easy or simple life, but, like Astro Boy, she too is highly affiliative and is deeply involved with her immediate and extended family. She is also a very strong character, in striking contrast to the officially sanctioned Neo-Confucianist principles of feminine meekness and obedience to the "good wife, wise mother"ideal taught by the previous military regime.
  • 8. Tezuka and Hasegawa were also both stylistic innovators. In Tezuka's "cinematographic" technique, the panels are like a motion picture that reveals details of action bordering on slow motion as well as rapid zooms from distance to close-up shots. More critically, Tezuka synchronised the placement of panel with the reader's viewing speed to simulate moving pictures. Hence in manga production as in film production, the person who decide the allocation of panels (Komawari) is credited as the author while most drawing are done by assistants. This kind of visual dynamism was widely adopted by later manga artists. Hasegawa's focus on daily life and on women's experience also came to characterize latershōjo manga. With the relaxation of censorship in Japan after the early 1990s, a wide variety of explicitly drawn sexual themes appeared in manga intended for male readers that correspondingly occur in English translations. These depictions range from mild partial nudity through implied and explicit sexual intercourse through bondage and sadomasochism (SM), zoophilia (bestiality), incest, and rape. Post-War Manga: Red Books and Rental Libraries The years immediately following the war were filled with hardship, many restrictions on artistic expression were lifted and manga artists found themselves free to tell a variety of stories once more. Humorous four-panel comic strips about family life such as Sazae-san were a welcome reprieve from the harshness of post-war life. Created by Machiko Hasegawa, The shortages and economic hardships of the post-war years made purchasing toys and comic books a luxury that was out of reach for many children. However, manga was still enjoyed by the masses through kami-shibai (paper plays). Traveling storytellers would bring their mini-theater to neighborhoods, along with traditional sweets that they’d sell to their young audience and narrate stories based on the images drawn on cardboard. Sampei Shirato (creator of Kamui Den) and Shigeru Mizuki (creator of the Ge Ge Ge no Kitaro) made their mark as kami-shibai illustrators. The heyday of kami-shibai slowly came to an end with the arrival of television in the 1950’s. Another affordable option for readers were kashibonya or rental libraries. For a small fee, readers could enjoy a variety of titles without having to pay full-price for their own copy. In the typically tight-quarters of most urban Japanese homes, this was doubly convenient, since it allowed readers to enjoy their favorite comics without taking up extra storage space. 25 Manga Milestones: 2000 - 2009 Call it the "Aughts," the "00's," or "the decade from hell" -- the first decade of the 21st century was pretty momentous for manga . It was a time of incredible growth, as more manga was published and sold in America than ever before. Many comics fans learned how to "read backwards" and were introduced to gekiga , yaoi manga and mahw Gekiga Gekiga literally means "drama pictures" and refers to a form of aesthetic realism in manga. Gekiga style drawing is emotionally dark, often realistic, sometimes very violent, and focuses on the day-in, day-out grim realities of life, often drawn in gritty and unpretty fashions. Gekiga arose in the late 1950s and 1960s..
  • 9. From Manga to Anime The popularity of anime television shows in the mid-1960s led to increasing opportunities for animators to work in the film industry. In the 1970s, animation studios primarily produced films based on anime television shows, but with the 1980s and 1990s, more original material found its way onto Japanese and, eventually, Western movie screens. Common Genres and Themes Initial anime series like "Astro Boy" were aimed at children, principally boys. For instance, "shoujo," anime and manga focused around a young female character. "Hentai" anime deals with erotic and/or pornographic themes, while the "yaoi" genre deals with homoerotic themes and is a popular genre with young women. Anime in America Many contend that anime made its first introduction to American audience with the popular, although briefly broadcast, series "Speed Racer," which ran from 1967 to 1968. In the 1990s, the overwhelming popularity of series such as "Pokemon," "Dragon Ball Z" and "Naruto" cemented anime in the mainstream American mindset. Anime films such as "Akira" (made in Japan in 1988 but released in American in 1990) introduced adult audiences to the distinct style and complex themes of Japanese animation. Today, legendary Japanese anime director Hiyao Miyazaki has achieved huge critical and financial success in the West with films such as "Princess Mononoke (1997)," "Howl's Moving Castle (2004)," and "Spirited Away," for which he won the 2002 Academy Award for Best Animated Feature. History of Anime The History of Anime begins in the early 19th Century. The common assumption made by people of
  • 10. western original is that anime came way, way after C19th, but infact it is true that anime has its roots in Manga. Manga is the common term for Japanese Comic. The modern style manga saw the first birth of manga animation, which today is commonly known as 'anime'. Animation became popular in Japan very quickly in the 1980's, there was a rapid increase in the production of anime and began to accept anime more readily. In the 2000's the influence of Japan's anime spread overseas, a prime example of this being the incredibly popular Dragon Ball series, which currently broadcasts all over Canada, America, Australia, Europe and South Africa. As you probably know there is a manga and an anime about Naruto. Although the anime stays very true to the manga, there are some small differences between them. Because the anime is based on the manga, the story is a lot more ahead in the manga compared to the anime's. The anime only picked the main storyline back up with the second Naruto installment, called: "Naruto Shippuuden". The manga is still running, so who knows how long the series will continue? Neji's mark on his forehead looks a little different from the one shown in the manga. In the manga the mark looks more like a swastika.The symbol is most famous as "The Nazi Symbol" after all. Starting off, a simple explanation is in order for this report. Manga is Japanese for comic, and anime is Japanese for animation. Every anime will have several million images in it, sometimes reaching billions depending on the length of the episode or show. Cels are created in batches to form complete sequences or actions in a movie. In contrary, manga have relatively few images. Instead of creating frames, manga are drawn in panels. Each page is laid out and separated, then each picture is drawn to create a storyboard. Even more space is used as rectangular and balloon shapes are reserved in order to place words into the story. So manga has much less space and immensely less pages than an anime. Manga have variably little space to convey images. However, often there is a front cover, back cover and inside cover to exhibit the characters, in full color, over the entire page. This is the source for almost all colors in manga. Without the covers most the looks and colors of most manga characters would be debatable. Pin-ups and specials also offer another chance to expose the manga in full color. Anime are always in full color. The colors are sharper, less detailed and not as soft as colors in a manga. People in anime are often less concentrated on, while the backgrounds can range from intensely beautiful to very plain. In long series single frames are
  • 11. concentrated on less, leaving the characters and their surroundings sometimes appearing strange or contorted in favor of creating a smooth scene. Needless to say, manga cannot afford to have unsatisfactory images. Having one sloppy picture can ruin a panel. A ruined panel is an entire page less appealing than the rest of the manga. It's essential in manga to keep the pictures as lovely as possible or else risk diminishing the value of the manga. In anime it's very common for several frames to appear odd individually. Many comedic aspects are lost in the anime, leaving only a few of the more outstanding pieces to sprinkle through. Background is another important feature. Anime must have a background. Any anime that has a character pacing back and forth on a pure white screen will be discontinued quickly. Each scene requires a background to show the place of action. Manga can easily get away without a background. A panel showing only a picture of a character menacingly observing his foes will easily pass without having to add a potted plant next to him. Since manga must show what appears attractive, the motto "Less is more" applies. All he needs to do is pose with an impish smirk etched on his face, with his name shouted in large lettering next to him. It can be automatically assumed he has swooped into the scene without having to draw everything around him. There's a huge difference between anime and manga, despite the fact that most manga are developed into anime. The differences range from small to large: obvious to subtle. No matter how hard a manga tries it can never be an anime, or the other way around. They journey hand in hand, influencing each other heavily and never quite attaining every characteristic the other has. Most would like it to stay as it is, as well. After all, if manga and anime became the same thing one couldn't delight in two versions of their favorite series.
  • 12. Early Days In 1914, cartoonists were among the first Japanese artists to experiment with animated motion pictures. Japan's first world-wide success was Kitayama Seitaro's short film Momotaro(1918). Although the Japanese animation industry continued to grow slowly, its one, last pre-war milestone was Chikara To Onna No Yononaka. Appearing in 1932, the short film was the first animated "talkie" in Japanese. The undisputed leaders in the field were Walt Disney and the Fleisher Brothers. People now forgot what a shock it was for Disney to even consider producing a full-length animated feature. But, when Snow White and the Seven Dwarfs appeared in 1937 to overwhelming popular acclaim, Disney demonstrated that animation could be just as expressive and viable a medium as live-action film.
  • 13. The Sophisticated '70s Japanese animated television series seemed in the 1960's, most were created strictly for childen. This all changed in the 1970's, when a mangaka named Monkey Punch had a program with all kind of animations. Lupin Sansei had as main character a man who was a master thief. Inspired by satyrical mysteries, the show was part comedy and part adventure, having adult humor and slapstick violence too. That serie had an older audience. It was in the science fiction genre where televised animation started to make incredible leaps forward. Although programs thrilled audiences with their stylish robot and spaceship designs, it was Star Blazers that really captured the imagination of Japanese television viewers. The series followed the crew of the Space Battleship Yamato as they tried to save humanity from destruction while fighting off an alien invasion.
  • 14. The "giant robot" show had been a mainstay of Japanese animation since come shows. This science fiction sub-genre became important when Mobile Suit Gundam was premiered in 1979. Combining the epic story elements and humanoid mecha, MS Gundam was an intelligent and exciting space show. The story-line detailed a future space war in which the opposing forced fought with mechanized battlesuits. Human pilots "wore" the giant robots as a protective shell. Explosion In the 1980's, television and film producers began to do more sophisticated and exciting animated programming because of the demand. The home video market exploded onto the scene a few years later. Now Japanese fans could actually buy copies of their favorite animated TV shows and movies. To keep up with the ever-expanding marketplace, anime producers worked in manga field for material to adapt. One of the first artists to benefit was Akira Toriyama who’s quirky comedy series Dr. Slump became an instant hit. In 1986, an animated adaptation of his fantasy series Dragon Ball went on to become Japan's most popular animated TV show. Employing as deft at light comedy and fantasy as Toriyama, Rumiko Takahashi dominated television and video throughout the '80's and '90's. First with the insane alien comedy Urusei Yatsura, then with the gender-bending of Ranma ½ and later with some demons in an alternative world in Inu-yasha. On the opposite side from Takahashi was Go Nagain, an artist with a reputation for creating "naughty" manga. Anime adaptations of his work began in 1972 with the Devilman TV series. Now that the direct-to-video market had been established, anime created strictly for adults could bypass the usual restrictions imposed by TV and film sensors.
  • 15. It was during the 1980's that mainstream science fiction literature received a powerful jolt of technological reality. Japanese manga and anime artists were among the first to really grab this new lexicon of imagery and run with it. The first and best was artist/director Katsuhiro Otamo. He created an anime film, Akira, a huge international hit and it influenced a new style of anime. A lot of new animes began to born, where the lines between technology and humanity began to blur. They were sci-fi films and shows talking about the man versus the machine. Not all new anime was like that. Keiji Nakazawa wrote of his experiences as a Hiroshima survivor in the heartrending manga saga Barefoot Gen. Nakazawa adapted his novels into a frank and powerful 1983 film. Exploring similar territory, Hotaru No Haka (Grave of the Fireflies) followed the struggle of two orphans who survived the fire-bombing of Tokyo. Few live action films have ever come as close to capturing the true horrors of war as this animated film did. Audiences were now becoming more receptive to animation that wasn't strictly action or comedy oriented. In response, anime producers turned to Japanese literature for inspiration. The success of such films showed that anime had finally broken free from the restraints of its earlier "kids-only" label to enter the realm of high-brow acceptance. The New Studios Out of the '80's anime explosion, two production companies emerged that would lead the industry into the 21st Century: Gainax and Studio Ghibli. Founded by Toshio Okada, Gainax brought together a group of creators who were part of the first generation raised on Japanese animation. Gainax produced some of the most significant and popular works of the '80's and 90's. Studio Ghibli grew out of the association of two long-time anime creators, Isao Takahata and Hayao Miyazaki. Both worked on various projects during the 1960's. In 1971 Future As the '90's wind down, optimism comes easily to the anime fan. In Japan, there are celebrations of the anniversaries of a lot of animes, famous authors keep making and drawing their stories and they still make films based on those old shows. International audiences are enjoying a growing influx of popular anime. Pokémon, Sailor Moon and Dragon Ball have delighted children wherever they've been shown. Most significant is the deal that Disney Studios and Studio Ghibli inked to bring all of Miyazaki's masterpieces to American audiences. Entertainment Weekly picked the first release under this agreement, Kiki's Delivery Service, as its 1998 Video of the Year. Some years later, look for Mononoke Hime to appear in theaters across the country.
  • 16. Anime's success can be credited to the dedication of many Japanese artists to fully exploit the possibilities of animation as a creative medium. These gifted artists understood that they could do more with moving pictures than just entertain children. This keeps anime as a vital artistic option for filmmakers in the 21st Century. Bibliography: http://www.slideshare.net/reedsterscience/the-history-of-anime-manga http://en.wikipedia.org/wiki/Anime http://www.corneredangel.com/amwess/papers/history.html http://en.wikipedia.org/wiki/Manga http://www.ehow.com/about_6507604_history-manga-anime.html http://www.articledashboard.com/Article/The-History-of-Anime-and-Manga/228774 http://en.wikipedia.org/wiki/History_of_manga