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CC-BY 2010 – Pieter van der Hijden – Sofos Consultancy Moodle and Gaming 2.0Proposal to adapt Moodle for Policy Exercises, Business Simulations and Experiential Learning Games Pieter van der Hijden (pvdh@sofos.nl Sofos Consultancy (www.sofos.nl) Amsterdam, The Netherlands Presentation at Moodlemoot UK 2010, London, 13-14 April 2010 1
2 Table of contents
3 introduction
introduction 4
(From Presentation at Moodlemoot UK, Milton Keynes, 2007) 5 Moodle 1.8
Moodle 1.8 Moodle as gaming management system Moodle as game engine Conclusion 6
Moodle 1.8 7
Moodle 1.8 8
Moodle 1.8 9
Moodle 1.8 10
(Dharadam is a based on the Cyberdam Game Engine) 11 Example – the dharadam game
Example – the dharadam game 12
Example – the dharadam gameplayground 13
Example – the dharadam gameplayground - map 14
Example – the dharadam gamePlayground - directory 15
Example – the dharadam gameplayground - object 16
Example – the dharadam gameplayground - info 17
Example – the dharadam gamegame model 18
Example – the dharadam gamegame model – Game roles 19
Example – the dharadam gamegame model – Steps-of-play In this game: Monday Tuesday Wednesday Thursday Friday Saturday Sunday  20
Example – the dharadam gamegame model – game activities Activity types: Upload activity Message activity Move activity Input activity Output activity 21
Example – the dharadam gamegame model – game activities 22
Example – the dharadam gamegame model – activity schedule - design 23
Example – the dharadam gamegame model – activity schedule - realisation 24
Example – the dharadam gamegame model – activity schedule - implementation 25
Example – the dharadam gamegame model Further: Resources (accompanying the instructions to activities) Variables (to be defined at game model and at role level, automatically substituted in instructions) Scripts (server side javascript) At the start of a game session At the start of a step-of-play At the completion of an activity 26
Example – the dharadam gamegame manifest 27
Example – the dharadam gamegame session – session control 28
Example – the dharadam gamegame session – session home page 29
Moodle 2.0 Playground Emulated via picture with hotspots on Flickr Linked to public wiki pages 30
Moodle 2.0 Game model Game roles  Groupings Steps-of-play  Course sections (only one visible) Game activities Upload activity  single file assignment Message activity  offline assignment + message Move activity  hide/unhide one course section Input activity  variables not provided Output activity  web page resource Activity schedule Game roles  Groupings and Conditional Activities Steps-of-play  Course sections Further Resources  Conditional Resources Variables  Absent Script  Absent  31
Moodle 2.0 Game manifest Roles to objects  hyperlink from role to playground object Game session Session control page  Absent Session home page  Absent Session log  Basic 32
Moodle 2.0 Game manifest Roles to objects  hyperlink from role to playground object Game session Session control page  Absent Session home page  Absent Session log  Basic 33
Example – the dharadam gamemoodle 2.0 34
(What should be added in Moodle3.0 2.1?) 35 roadmap
ROADMAP What is missing in 2.0 (for gaming/simulation)? Game models Variables  Define variables and initial values Implement basic mechanism to change variables Filter variables and substitute their values Add variables to conditional activity testing Scripts  Use separate and simple language for calculating E.g. Server side Javascript without IO Script may read/write above mentioned variables Script may perform a limited set of actions E.g. hide/unide a course section Add script execution to certain Moodle events E.g. completion of an activity Game roles Personal identity replaced by a role linked to a session Game sessions Concept of grouping enables one single session How about parallel sessions? Session control page Session home page 36
conclusion 37
Thank you Visit the 7th ISAGA Summerschool on Policy Exercises, Business Simulations and Experiential Learning Games in Paramaribo, Suriname from 31st of July – 7th of August 2010. www.isaga-summerschool.org 38

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Moodle and gaming 2.0

  • 1. CC-BY 2010 – Pieter van der Hijden – Sofos Consultancy Moodle and Gaming 2.0Proposal to adapt Moodle for Policy Exercises, Business Simulations and Experiential Learning Games Pieter van der Hijden (pvdh@sofos.nl Sofos Consultancy (www.sofos.nl) Amsterdam, The Netherlands Presentation at Moodlemoot UK 2010, London, 13-14 April 2010 1
  • 2. 2 Table of contents
  • 5. (From Presentation at Moodlemoot UK, Milton Keynes, 2007) 5 Moodle 1.8
  • 6. Moodle 1.8 Moodle as gaming management system Moodle as game engine Conclusion 6
  • 11. (Dharadam is a based on the Cyberdam Game Engine) 11 Example – the dharadam game
  • 12. Example – the dharadam game 12
  • 13. Example – the dharadam gameplayground 13
  • 14. Example – the dharadam gameplayground - map 14
  • 15. Example – the dharadam gamePlayground - directory 15
  • 16. Example – the dharadam gameplayground - object 16
  • 17. Example – the dharadam gameplayground - info 17
  • 18. Example – the dharadam gamegame model 18
  • 19. Example – the dharadam gamegame model – Game roles 19
  • 20. Example – the dharadam gamegame model – Steps-of-play In this game: Monday Tuesday Wednesday Thursday Friday Saturday Sunday 20
  • 21. Example – the dharadam gamegame model – game activities Activity types: Upload activity Message activity Move activity Input activity Output activity 21
  • 22. Example – the dharadam gamegame model – game activities 22
  • 23. Example – the dharadam gamegame model – activity schedule - design 23
  • 24. Example – the dharadam gamegame model – activity schedule - realisation 24
  • 25. Example – the dharadam gamegame model – activity schedule - implementation 25
  • 26. Example – the dharadam gamegame model Further: Resources (accompanying the instructions to activities) Variables (to be defined at game model and at role level, automatically substituted in instructions) Scripts (server side javascript) At the start of a game session At the start of a step-of-play At the completion of an activity 26
  • 27. Example – the dharadam gamegame manifest 27
  • 28. Example – the dharadam gamegame session – session control 28
  • 29. Example – the dharadam gamegame session – session home page 29
  • 30. Moodle 2.0 Playground Emulated via picture with hotspots on Flickr Linked to public wiki pages 30
  • 31. Moodle 2.0 Game model Game roles  Groupings Steps-of-play  Course sections (only one visible) Game activities Upload activity  single file assignment Message activity  offline assignment + message Move activity  hide/unhide one course section Input activity  variables not provided Output activity  web page resource Activity schedule Game roles  Groupings and Conditional Activities Steps-of-play  Course sections Further Resources  Conditional Resources Variables  Absent Script  Absent 31
  • 32. Moodle 2.0 Game manifest Roles to objects  hyperlink from role to playground object Game session Session control page  Absent Session home page  Absent Session log  Basic 32
  • 33. Moodle 2.0 Game manifest Roles to objects  hyperlink from role to playground object Game session Session control page  Absent Session home page  Absent Session log  Basic 33
  • 34. Example – the dharadam gamemoodle 2.0 34
  • 35. (What should be added in Moodle3.0 2.1?) 35 roadmap
  • 36. ROADMAP What is missing in 2.0 (for gaming/simulation)? Game models Variables Define variables and initial values Implement basic mechanism to change variables Filter variables and substitute their values Add variables to conditional activity testing Scripts Use separate and simple language for calculating E.g. Server side Javascript without IO Script may read/write above mentioned variables Script may perform a limited set of actions E.g. hide/unide a course section Add script execution to certain Moodle events E.g. completion of an activity Game roles Personal identity replaced by a role linked to a session Game sessions Concept of grouping enables one single session How about parallel sessions? Session control page Session home page 36
  • 38. Thank you Visit the 7th ISAGA Summerschool on Policy Exercises, Business Simulations and Experiential Learning Games in Paramaribo, Suriname from 31st of July – 7th of August 2010. www.isaga-summerschool.org 38

Editor's Notes

  1. IntroductionPieter van der HijdenSofos Consultancy Moodle Gaming/SimulationThe Netherlands * implementation at higher education institutes* co-founder and secretary of the board of Dutch Moodle Association* Moodle workshops and training* functional administrator of a few Moodle sites * technical project manager of Cyberdam (game engine and 20+ online role playing games)* board member of ISAGA - International Simulation and Gaming Association* Cyberdam workshops and publications* functional administrator of a Cyberdam siteSuriname (South America) and sometimes Jamaica, Trinidad, Guyana * co-founder of ECOIS - Centre of Expertise for Education with ICT* Moodle workshops and training* using Moodle as a teacher (course: "Academic ICT Skills")* functional administrator of a few Moodle sites * organizer and lecturer of the 7th ISAGA Summer School on Gaming/Simulation, Paramaribo, Suriname, first week of August 2010* Gaming topic on local ECOIS conference on education and ICT
  2. IntroductionPieter van der HijdenSofos Consultancy Moodle Gaming/SimulationThe Netherlands * implementation at higher education institutes* co-founder and secretary of the board of Dutch Moodle Association* Moodle workshops and training* functional administrator of a few Moodle sites * technical project manager of Cyberdam (game engine and 20+ online role playing games)* board member of ISAGA - International Simulation and Gaming Association* Cyberdam workshops and publications* functional administrator of a Cyberdam siteSuriname (South America) and sometimes Jamaica, Trinidad, Guyana * co-founder of ECOIS - Centre of Expertise for Education with ICT* Moodle workshops and training* using Moodle as a teacher (course: "Academic ICT Skills")* functional administrator of a few Moodle sites * organizer and lecturer of the 7th ISAGA Summer School on Gaming/Simulation, Paramaribo, Suriname, first week of August 2010* Gaming topic on local ECOIS conference on education and ICT
  3. IntroductionPieter van der HijdenSofos Consultancy Moodle Gaming/SimulationThe Netherlands * implementation at higher education institutes* co-founder and secretary of the board of Dutch Moodle Association* Moodle workshops and training* functional administrator of a few Moodle sites * technical project manager of Cyberdam (game engine and 20+ online role playing games)* board member of ISAGA - International Simulation and Gaming Association* Cyberdam workshops and publications* functional administrator of a Cyberdam siteSuriname (South America) and sometimes Jamaica, Trinidad, Guyana * co-founder of ECOIS - Centre of Expertise for Education with ICT* Moodle workshops and training* using Moodle as a teacher (course: "Academic ICT Skills")* functional administrator of a few Moodle sites * organizer and lecturer of the 7th ISAGA Summer School on Gaming/Simulation, Paramaribo, Suriname, first week of August 2010* Gaming topic on local ECOIS conference on education and ICT
  4. IntroductionPieter van der HijdenSofos Consultancy Moodle Gaming/SimulationThe Netherlands * implementation at higher education institutes* co-founder and secretary of the board of Dutch Moodle Association* Moodle workshops and training* functional administrator of a few Moodle sites * technical project manager of Cyberdam (game engine and 20+ online role playing games)* board member of ISAGA - International Simulation and Gaming Association* Cyberdam workshops and publications* functional administrator of a Cyberdam siteSuriname (South America) and sometimes Jamaica, Trinidad, Guyana * co-founder of ECOIS - Centre of Expertise for Education with ICT* Moodle workshops and training* using Moodle as a teacher (course: "Academic ICT Skills")* functional administrator of a few Moodle sites * organizer and lecturer of the 7th ISAGA Summer School on Gaming/Simulation, Paramaribo, Suriname, first week of August 2010* Gaming topic on local ECOIS conference on education and ICT
  5. IntroductionPieter van der HijdenSofos Consultancy Moodle Gaming/SimulationThe Netherlands * implementation at higher education institutes* co-founder and secretary of the board of Dutch Moodle Association* Moodle workshops and training* functional administrator of a few Moodle sites * technical project manager of Cyberdam (game engine and 20+ online role playing games)* board member of ISAGA - International Simulation and Gaming Association* Cyberdam workshops and publications* functional administrator of a Cyberdam siteSuriname (South America) and sometimes Jamaica, Trinidad, Guyana * co-founder of ECOIS - Centre of Expertise for Education with ICT* Moodle workshops and training* using Moodle as a teacher (course: "Academic ICT Skills")* functional administrator of a few Moodle sites * organizer and lecturer of the 7th ISAGA Summer School on Gaming/Simulation, Paramaribo, Suriname, first week of August 2010* Gaming topic on local ECOIS conference on education and ICT