Rajesh Lal Senior UI/UX Engineer An Introduction
User Experience The level of  satisfaction  an  average  user  get from a  product User Experience good bad
User Experience
Average User 80% of the target user with  similar needs, a  Typical User Typical User for Blackberry  phone are executives...
<ul><li>Product  can be </li></ul><ul><ul><li>Physical object </li></ul></ul><ul><ul><li>Web site  </li></ul></ul><ul><ul>...
Like Understand Use User Experience Process
Product Development The process of converting an  idea into a  commodity,  a useful product with some value
Product Development To develop a product you Need an  Idea Create  functionality Design  the product
Product Development Process
Example - Clock
Development process Result Example - Clock A clock with accurate  functionality  and great aesthetic  design
A good  functionality  and a great  design  equal to good  User Experience  ? Question
Answer:  No User experience   starts from user,   we  haven’t considered a  typical user  yet
To find out a  typical user  we need to  know the  Context Typical User
Context Context is the  environment  and the  circumstance   which surrounds the product  and the  user Context
Context Context Typical user Airport Passengers Sports Stadium People watching the game Art Gallery Hobbyist
Typical User’s Need What typical user  need,  decide the  user  experience
Current Product Product Aesthetic clock Context Airport User Traveler Need Minute detail  hh:mm  / Clear Analog User Exper...
Current Product Product Aesthetic clock Context Sport Stadium User Crowd watching the game Need Precise seconds detail  hh...
Current Product Product Aesthetic clock Context Art Gallery User Artist / Hobbyist Need Just Time User Experience Good
Conclusion:  Context  and typical   user   define the User  Experience Context- User UX Airport-Traveler Bad Stadium-Crowd...
User Experience - Live Example Based on the  Presentation Can  you  think of any?
<ul><ul><li>Windows XP is  easy  to use </li></ul></ul><ul><ul><li>Vista give  bad   </li></ul></ul><ul><ul><li>User Exper...
www.abcofdesign.com
Próxima SlideShare
Cargando en…5
×

What is User Experience @iRajLal

46.675 visualizaciones

Publicado el

Introduction to User Experience - Rajesh Lal

Publicado en: Tecnología, Empresariales

What is User Experience @iRajLal

  1. Rajesh Lal Senior UI/UX Engineer An Introduction
  2. User Experience The level of satisfaction an average user get from a product User Experience good bad
  3. User Experience
  4. Average User 80% of the target user with similar needs, a Typical User Typical User for Blackberry phone are executives User Experience Blackberry Users
  5. <ul><li>Product can be </li></ul><ul><ul><li>Physical object </li></ul></ul><ul><ul><li>Web site </li></ul></ul><ul><ul><li>Software </li></ul></ul><ul><ul><li>Hardware </li></ul></ul><ul><ul><li>Mobile device </li></ul></ul>User Experience
  6. Like Understand Use User Experience Process
  7. Product Development The process of converting an idea into a commodity, a useful product with some value
  8. Product Development To develop a product you Need an Idea Create functionality Design the product
  9. Product Development Process
  10. Example - Clock
  11. Development process Result Example - Clock A clock with accurate functionality and great aesthetic design
  12. A good functionality and a great design equal to good User Experience ? Question
  13. Answer: No User experience starts from user, we haven’t considered a typical user yet
  14. To find out a typical user we need to know the Context Typical User
  15. Context Context is the environment and the circumstance which surrounds the product and the user Context
  16. Context Context Typical user Airport Passengers Sports Stadium People watching the game Art Gallery Hobbyist
  17. Typical User’s Need What typical user need, decide the user experience
  18. Current Product Product Aesthetic clock Context Airport User Traveler Need Minute detail hh:mm / Clear Analog User Experience Bad
  19. Current Product Product Aesthetic clock Context Sport Stadium User Crowd watching the game Need Precise seconds detail hh:mm:ss User Experience Bad
  20. Current Product Product Aesthetic clock Context Art Gallery User Artist / Hobbyist Need Just Time User Experience Good
  21. Conclusion: Context and typical user define the User Experience Context- User UX Airport-Traveler Bad Stadium-Crowd Bad Gallery-Hobbyist Good
  22. User Experience - Live Example Based on the Presentation Can you think of any?
  23. <ul><ul><li>Windows XP is easy to use </li></ul></ul><ul><ul><li>Vista give bad </li></ul></ul><ul><ul><li>User Experience </li></ul></ul><ul><ul><li>to an average user </li></ul></ul>
  24. www.abcofdesign.com

×