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“That thing” 2.0
   beyond marketing, online
communities, “the audience” and
        “the online”
2.0 as usual: tech
2.0 as usual:
communities/channels
Forget it!
What’s left?
Re-Mixing processes
•   The 2.0: tradition: collaborative construction

•   The Open Innovation thread

•   The Design thread

    •   Designing with, for, by users

    •   OpenP2PDesign

•   Participatory Institutions
Some questions...
          Steps in Social Participation the Me-to-we” model “
                          (adapted from Simon, 2010)




• For?
          Stpe 5 Social construction interactions between individuals




• With?
          Step 4 Individual actions on the net to have a social use




• By?
          Step 3 Individual actions in the net as an aggregate


          Step 2 Individuals interact with content


          Step 1 Individual as consumers of content
Which is your goal?
                                       Arnstein participation scale
                                       (adapted from Menichinelli 2005)


• Difussion      Level   Citizen
                         Control
                                         Complete delegation of al decision making and its
                                         implementation



• Anticipation
                 Level 7 Power           Some power delegation
                         delegation




• Improvement
                 Level 6 Partnership     The public already can negotiate with power
                                         administrators, even aspects suchas roles,
                                         responsibilities and levels of control.



• Codesign
                 Level 5 Involvement     The point of view of the public has some influence but the
                                         usual power holders stil are the decision makers




• Construction
                 Level 4 Consultation    Public has a voice but no power to ensure that their ideas
                                         are finally adopted.
                 Level 3 Information     The public is informat about what is going to happen,
                                         happens or has happened.
                 Level 2 Education       Passive public that receives partial or directe information

                 Level 1 Manipulation
Types of interacion

•   Difussion (through degrees of separation)

•   Following (shared surveillance or detection)

•   Aggregation (opinions, examples, cases)

•   Discussion (in a sense, a refinement of aggregations)

•   Selection (shared patterns of selection

•   Co-creation (action, construction in precise points an spaces)
Motivations
• Altruism
• Reputation
• Learning
• Experimentation
• Socialization
• Remuneration
The centre as a..

• Interconnector
• Facilitator
• Creador
• Co-designer
• Platform
Method: it depends
               (this is not a sequence)
•   Identify lead users
                             •   Influence: very fragile
•   Inform and approach
                             •   Inspire: respect their forms
    users as partners
                                 of expression
•   Interact
                             •   Iluminate
•   ITERATE
                             •   Integrate
•   Involve: ressonte with
                             •   Implement!
    their life interestes
Formats: it depends
•   Codesign Sessions

•   Breakout

•   BarCamp

•   Block Breaking

•   Code-A-Thon

•   Coworking/Jelly
refs
•   Ideo, (2008) Human-Centered Design Toolkit.: IDEO.

•   Jennings, G. (2000) (Ed.) Visitor-Generated Content and Design. Exhibitionist 28(2).

•   Jones, P. (2008). Socialization of practice in a process world:Toward participatory organizations. In
    Proceedings of Participatory Design Conference 2008, Indiana University, Oct 1-4 2008.

•   Menichinelli, M. (2008). openp2pdesign.org_1.1. Accesible en: http://www.scribd.com/doc/
    6208079/openp2pdesignorg11

•   Menichinelli M., Reti collaborative. Il design per una auto-organizzazione Open Peer-to-Peer, Tesi di
    laurea, rel. Ezio Manzini, Politecnico di Milano, A.A. 2004/05 http://www.openp2pdesign.org

•   Simon, N (2010). The Participatory Museum. Libro accesible en: http://
    www.participatorymuseum.org/

•   Shirky, C (2009) Here Comes Everybody: the power of organizing without organizations. Penguin
    Press

•   Von Hippel, E. (2006) Democratizing Innovation. The MIT Press 2006. Accesible aquí: http://
    web.mit.edu/evhippel/www/democ1.htm

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English versiontallerccb lab

  • 1. “That thing” 2.0 beyond marketing, online communities, “the audience” and “the online”
  • 6. Re-Mixing processes • The 2.0: tradition: collaborative construction • The Open Innovation thread • The Design thread • Designing with, for, by users • OpenP2PDesign • Participatory Institutions
  • 7. Some questions... Steps in Social Participation the Me-to-we” model “ (adapted from Simon, 2010) • For? Stpe 5 Social construction interactions between individuals • With? Step 4 Individual actions on the net to have a social use • By? Step 3 Individual actions in the net as an aggregate Step 2 Individuals interact with content Step 1 Individual as consumers of content
  • 8. Which is your goal? Arnstein participation scale (adapted from Menichinelli 2005) • Difussion Level Citizen Control Complete delegation of al decision making and its implementation • Anticipation Level 7 Power Some power delegation delegation • Improvement Level 6 Partnership The public already can negotiate with power administrators, even aspects suchas roles, responsibilities and levels of control. • Codesign Level 5 Involvement The point of view of the public has some influence but the usual power holders stil are the decision makers • Construction Level 4 Consultation Public has a voice but no power to ensure that their ideas are finally adopted. Level 3 Information The public is informat about what is going to happen, happens or has happened. Level 2 Education Passive public that receives partial or directe information Level 1 Manipulation
  • 9. Types of interacion • Difussion (through degrees of separation) • Following (shared surveillance or detection) • Aggregation (opinions, examples, cases) • Discussion (in a sense, a refinement of aggregations) • Selection (shared patterns of selection • Co-creation (action, construction in precise points an spaces)
  • 10. Motivations • Altruism • Reputation • Learning • Experimentation • Socialization • Remuneration
  • 11. The centre as a.. • Interconnector • Facilitator • Creador • Co-designer • Platform
  • 12. Method: it depends (this is not a sequence) • Identify lead users • Influence: very fragile • Inform and approach • Inspire: respect their forms users as partners of expression • Interact • Iluminate • ITERATE • Integrate • Involve: ressonte with • Implement! their life interestes
  • 13. Formats: it depends • Codesign Sessions • Breakout • BarCamp • Block Breaking • Code-A-Thon • Coworking/Jelly
  • 14. refs • Ideo, (2008) Human-Centered Design Toolkit.: IDEO. • Jennings, G. (2000) (Ed.) Visitor-Generated Content and Design. Exhibitionist 28(2). • Jones, P. (2008). Socialization of practice in a process world:Toward participatory organizations. In Proceedings of Participatory Design Conference 2008, Indiana University, Oct 1-4 2008. • Menichinelli, M. (2008). openp2pdesign.org_1.1. Accesible en: http://www.scribd.com/doc/ 6208079/openp2pdesignorg11 • Menichinelli M., Reti collaborative. Il design per una auto-organizzazione Open Peer-to-Peer, Tesi di laurea, rel. Ezio Manzini, Politecnico di Milano, A.A. 2004/05 http://www.openp2pdesign.org • Simon, N (2010). The Participatory Museum. Libro accesible en: http:// www.participatorymuseum.org/ • Shirky, C (2009) Here Comes Everybody: the power of organizing without organizations. Penguin Press • Von Hippel, E. (2006) Democratizing Innovation. The MIT Press 2006. Accesible aquí: http:// web.mit.edu/evhippel/www/democ1.htm

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