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English versiontallerccb lab

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A short bullet point presentation used at the workshop for 2.0 participatory innovation practices for cultural insitutions held at CCCB-Lab, on April 22nd by the members of CItilab Expolab project. The first in a series of workshops.

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English versiontallerccb lab

  1. 1. “That thing” 2.0 beyond marketing, online communities, “the audience” and “the online”
  2. 2. 2.0 as usual: tech
  3. 3. 2.0 as usual: communities/channels
  4. 4. Forget it!
  5. 5. What’s left?
  6. 6. Re-Mixing processes • The 2.0: tradition: collaborative construction • The Open Innovation thread • The Design thread • Designing with, for, by users • OpenP2PDesign • Participatory Institutions
  7. 7. Some questions... Steps in Social Participation the Me-to-we” model “ (adapted from Simon, 2010) • For? Stpe 5 Social construction interactions between individuals • With? Step 4 Individual actions on the net to have a social use • By? Step 3 Individual actions in the net as an aggregate Step 2 Individuals interact with content Step 1 Individual as consumers of content
  8. 8. Which is your goal? Arnstein participation scale (adapted from Menichinelli 2005) • Difussion Level Citizen Control Complete delegation of al decision making and its implementation • Anticipation Level 7 Power Some power delegation delegation • Improvement Level 6 Partnership The public already can negotiate with power administrators, even aspects suchas roles, responsibilities and levels of control. • Codesign Level 5 Involvement The point of view of the public has some influence but the usual power holders stil are the decision makers • Construction Level 4 Consultation Public has a voice but no power to ensure that their ideas are finally adopted. Level 3 Information The public is informat about what is going to happen, happens or has happened. Level 2 Education Passive public that receives partial or directe information Level 1 Manipulation
  9. 9. Types of interacion • Difussion (through degrees of separation) • Following (shared surveillance or detection) • Aggregation (opinions, examples, cases) • Discussion (in a sense, a refinement of aggregations) • Selection (shared patterns of selection • Co-creation (action, construction in precise points an spaces)
  10. 10. Motivations • Altruism • Reputation • Learning • Experimentation • Socialization • Remuneration
  11. 11. The centre as a.. • Interconnector • Facilitator • Creador • Co-designer • Platform
  12. 12. Method: it depends (this is not a sequence) • Identify lead users • Influence: very fragile • Inform and approach • Inspire: respect their forms users as partners of expression • Interact • Iluminate • ITERATE • Integrate • Involve: ressonte with • Implement! their life interestes
  13. 13. Formats: it depends • Codesign Sessions • Breakout • BarCamp • Block Breaking • Code-A-Thon • Coworking/Jelly
  14. 14. refs • Ideo, (2008) Human-Centered Design Toolkit.: IDEO. • Jennings, G. (2000) (Ed.) Visitor-Generated Content and Design. Exhibitionist 28(2). • Jones, P. (2008). Socialization of practice in a process world:Toward participatory organizations. In Proceedings of Participatory Design Conference 2008, Indiana University, Oct 1-4 2008. • Menichinelli, M. (2008). openp2pdesign.org_1.1. Accesible en: 6208079/openp2pdesignorg11 • Menichinelli M., Reti collaborative. Il design per una auto-organizzazione Open Peer-to-Peer, Tesi di laurea, rel. Ezio Manzini, Politecnico di Milano, A.A. 2004/05 • Simon, N (2010). The Participatory Museum. Libro accesible en: http:// • Shirky, C (2009) Here Comes Everybody: the power of organizing without organizations. Penguin Press • Von Hippel, E. (2006) Democratizing Innovation. The MIT Press 2006. Accesible aquí: http://