Museum Computer Network (MCN) 2012
Seattle, Wa November 8, 2012
Educator or Edupunk? Shifting Roles for Museum Educators Embracing Disruptive Technologies
Moderator: Rosanna Flouty
Director of Education, Art21
www.art21.org
#mcn2012edu
This session identifies disruptive technologies in technology-based, experimental museum spaces as an evolved practice in museum education. The goal of this panel is to address ways to proactively identify and serve new audiences, and underlines how museum education departments are well-positioned to lead a radical charge for technology-based, informal learning, both online and offline.
Resisting non-productive or alarmist charges against the backdrop of the national education system in crisis, three museum-based case studies from the Museum of Modern Art (MoMA) and two others will demonstrate how radical practice within museum education are provoking revised terms for defining outreach, community, and audience through disruptive technologies.
Session Description: (500 words)
Traditional ‘programming’ and informal ‘community outlets’ have indeed broadened, deepened and diversified audiences in museums. The field must now consider new strategies for engaging audiences with increased expectations as informal learners, both online and offline. As traditional museum educators mine the spectrum between formalized and informalized education, a new breed of museum educators are inspired by open-source/DIY/crowd-sourced initiatives, and motivated by “edupunk” methodologies that upturn traditional museum education practices beyond K-12 school visits through disruptive technologies. These include, but are not limited to: on-site laboratory spaces, online courses, expansive social media programming, and community-based practices to reach audiences that rarely otherwise visit museums.
Three case studies explore issues of shifting perspectives on visitor identity and internal advocacy for experimental learning spaces, and also chart new territory for museum education as a vital and critical force for institutional change.
Co-Presenters:
Sarah Kennedy, Associate Educator, Lab Programs (MoMA)
Sandra Jackson-DuMont, Kayla Skinner Deputy Director for Education + Public Programs/Adjunct Curator (SAM)
Ryan Hill, Director of Digital Learning Programs, ARTLAB+, Hirshhorn Museum and Sculpture Garden
27. MoMA Online Courses
Current Offerings
Art History Courses:
- 5 Puzzles of Contemporary Art (New)
- Modern Art: 1880-1945
- Modern and Contemporary Art:
1945-1989
Studio Courses:
- Materials and Techniques of Postwar
Abstract Painting
- Experimenting with Collage
28.
29. Student feedback and evaluation
Success indicators:
• 90% of students report courses enhance knowledge
and appreciation of modern art
“The combination of compelling lectures with the online gallery
tours and the interaction with the other students from around the
world was really enlightening and provocative.”
- Eda Holmes, Toronto, Canada
“I really feel transformed after taking this course. I was delighted with all the
information available, the quality of the videos and the educator’s skills to express
the artist’s message, their background and their lives’ circumstances. I learned and
enjoyed with the discussion forums. People from all over the world sharing
knowledge, experience, point of views!”
– M. Garcia, Caracas, Venezuela, Modern Art:1880-1945 online courses student
37. The John D. and Catherine T. MacArthur Foundation Reports on
Digital Media and Learning
These reports, published by the MIT press,
present findings from current research on
how young people learn, play, socialize, and
participate in civic life.
The reports result from research projects
funded by the Macarthur Foundation as part
of its $50 million initiative in digital media and
learning.
38. HANGING OUT MESSING GEEKING
AROUND OUT
Friend Interest Driven
Driven
39. HANGING OUT MESSING GEEKING
AROUND OUT
Friend Interest Driven
Driven
40. HANGING OUT MESSING GEEKING
AROUND OUT
Friend Interest Driven
Driven
106. Assumptions:
1) That questions of equality, possibility, and
culture are already tied up with power and
capital
2) And if EDUPUNK is about people, then
thinking about the intersection of spaces where
culture and capital collide offers new
possibilities for the role of museums in
education.
Notas del editor
This is the history of the development of the Hirshhorn’s YOUmedia space, but even more it’s a story about being an internal advocate as a YOUmedia project leader.
The MacArthur research is based on an ambitious 3 year ethnographic study of how young people are living and learning with new media at home, in after school programs and in online spaces. The research is specifically focused on peer-based learning and not more formal learning in schools. A combination of research and funding goes a long way in validating educaiton programmming in a museum. It works well with the model of curation and conservation.
This research outlined a strategy for engaing youth using digital media. In a simple way it isolated three genres of ways youth participate in their own learning Hanging out – activites that are friend driven and social, examples Messing around – low risk activities that are independent and explore potential interests Geeking out – activities that are driven by interest and the need to level up expertise Museums tend to soley on the Getting Out because it reflects the institutions own interests and expertise
This research outlined a strategy for engaing youth using digital media. In a simple way it isolated three genres of ways youth participate in their own learning Hanging out – activites that are friend driven and social, examples Messing around – low risk activities that are independent and explore potential interests Geeking out – activities that are driven by interest and the need to level up expertise Museums tend to soley on the Getting Out because it reflects the institutions own interests and expertise
This research outlined a strategy for engaing youth using digital media. In a simple way it isolated three genres of ways youth participate in their own learning Hanging out – activites that are friend driven and social, examples Messing around – low risk activities that are independent and explore potential interests Geeking out – activities that are driven by interest and the need to level up expertise Museums tend to soley on the Getting Out because it reflects the institutions own interests and expertise
Dorchester Project (slide lantern archive housed in larger wood paneled structure + dr. wax collection housed in small square building on the left.)
The Glass Lantern Slide Archive Relocation University of Chicago's Art History Department glass slide collection For reuse as performance material, research and speculation Approximately 60,000 images November 2009 6 tons The Dorchester Project Acquisition of an Abandoned 2 story property for reuse as a Library, Slide Archive and Soul Food Kitchen
Theaster leafing through Dr. Wax Collection at Dorchester Project