Publicidad

Task 1 evaluate a product

27 de May de 2013
Publicidad

Más contenido relacionado

Publicidad

Task 1 evaluate a product

  1. Assessment Task 1 Evaluate a Timepiece Product Evaluation You are required to undertake a product evaluation and create a report which demonstrates your skills in the evaluation of a familiar product against identified and important design factors. TASK1 - Evaluate a Time Piece RHS GDM
  2. 1. Select a timepiece product for analysis 2. Select factors which have influenced the design and manufacture of the product 3. Plan a strategy for evaluating your product 4. Evaluate your product and present your findings 5. Evaluate whether your plans for evaluation were successful, useful and appropriate 6. Comment briefly on how the decisions made in designing and/or manufacturing the product will have affected the environment and society In this assessment you will undertake these 6 ACTIVITIES 2TASK1 - Evaluate a Time Piece RHS GDM
  3. • Select a timepiece for analysis. • Keep your selected product simple and choose one which you are familiar with or have personally used. • Write down the name of the product • Add an image of the product • What is the Primary Function • What are the Secondary Functions Activity 1 - Selecting your Familiar Product 3TASK1 - Evaluate a Time Piece RHS GDM
  4. What is a Timepiece? 4 The product you choose should be simple.Too complex and it will be difficult to evaluate well. TASK1 - Evaluate a Time Piece RHS GDM
  5. Activity 2 (T1/A2/D3.1) • Select factors which have influenced the design and manufacture of the product • Check your factors are appropriate to your product choice. • The candidate has suggested or identified which Design Factors are relevant to the task and the selected product. 5TASK1 - Evaluate a Time Piece RHS GDM
  6. Function (this factor deals with how well the product does the job it was designed to do) 1. Consider the product’s goal. • Consider the screwdriver. The goal of a screwdriver is pretty straight-forward: to drive screws. Although there’s certainly a lot of room for innovation in screwdriver design — there are screwdrivers with more ergonomic handles, ratchet- assemblies, magnetic tips, and exchangeable heads — ultimately everything in a screwdriver’s design is aimed towards the accomplishment of that single goal: driving screws. Design Factors to consider (T1/A2/DO3.1) 6TASK1 - Evaluate a Time Piece RHS GDM
  7. Function • 2. Consider who will be using it. Perhaps the single most important consideration in the design process — and the one most often forgotten — is the intended audience for the product. What works perfectly well for one user might be completely dysfunctional for another. And if the hoped-for users fall more into the second category than the first, you’ve got a problem. Design Factors to consider (T1/A2/ D3.1) 7TASK1 - Evaluate a Time Piece RHS GDM
  8. Function • 3. Is it clear how to use it? Design Factors to consider (T1/A2/ D3.1) The best design, as often said, "speaks for itself". It is immediately clear — at least to its target audience(s) — what a product does and how to use it. Clarity is key to functional design. Probably one of the best-designed objects in the world is the ball.With minimal instruction even infants can use it! 8TASK1 - Evaluate a Time Piece RHS GDM
  9. Function • 4. Is it engaging to your users? • A user acquires engaging experiences when and after interacting with a product in a way that is frequent, intense, active, or vivid, etc. Design Factors to consider (T1/A2/ D3.1) 9TASK1 - Evaluate a Time Piece RHS GDM
  10. Performance • http://www.api-hk.com/en/products/home-improvement-a-tools/diy- product-performance-evaluation • 1.Is it fit for purpose? • 2.Does it meet the needs of the target market? • 3.How well is it designed and made? • http://www.bbc.co.uk/schools/gcsebitesize/design/textiles/analysisevalua tionrev1.shtml • http://wd40.com/faqs/ • What is it supposed to do? Design Factors to consider (T1/A2/ D3.1) 10TASK1 - Evaluate a Time Piece RHS GDM
  11. Market (1) • Who are the existing customers for your product? • What are their needs from the product? • What makes the product stand out? • Does your product appeal to different groups of people with different needs or motivations? Design Factors to consider (T1/A2/ D3.1) 11TASK1 - Evaluate a Time Piece RHS GDM
  12. Market (2) Price Price too Low or too High or Just Right (Value for money) Design Factors to consider (T1/A2/ D3.1) ? 12 Very expensive-designed for millionaires-very OTT- still a phone Cheap and functional-no bling-a simple phone £1000 £20 TASK1 - Evaluate a Time Piece RHS GDM
  13. Market (3) • Product development Design Factors to consider (T1/A2/D3.1) 13TASK1 - Evaluate a Time Piece RHS GDM
  14. Aesthetics • Elements of Aesthetics There are many different things that contribute to your overall perception of a product, and to your opinion as to whether it is aesthetically pleasing to you. • VISION • Colour • Shape • Pattern • Line • Texture • Visual weight • Balance • Scale • Movement Design Factors to consider (T1/A2/ D3.1) 14TASK1 - Evaluate a Time Piece RHS GDM
  15. Ergonomics and Anthropometrics Definition of anthropometrics and ergonomics • Anthropometrics is the comparative study of human body measurements and properties. • Ergonomics is the science of making the work environment safer and more comfortable for workers using design and anthropometric data. Design Factors to consider (T1/A2/ D3.1) TASK1 - Evaluate a Time Piece RHS GDM 15
  16. Ergonomics Design Factors to consider (T1/A2/ D3.1) 16TASK1 - Evaluate a Time Piece RHS GDM
  17. Anthropometrics Design Factors to consider (T1/A2/ D3.1) 17TASK1 - Evaluate a Time Piece RHS GDM
  18. TASK1 - Evaluate a Time Piece RHS GDM • Select the best Design Factors to Evaluate your product against. • Each Design Factor should be chosen from the six detailed previously. • Choose the Design Factors that will best suit the product you have chosen. For Instance In evaluating the design of a lamp Function, Market, Performance and Aesthetics might be your chosen design factors. Anthropometrics and Ergonomics might be ignored. However the light switch may need to be considered under Anthropometrics.18 Activity 2 - Plan a strategy for evaluating your product
  19. Activity 3 (T1/A3/D3.2) Plan a strategy for evaluating your product • The candidate has devised a plan for evaluation and they have considered the methods they will use — these will be, in the majority, appropriate to the product. • Once you have selected your design factors, begin to plan how you might evaluate your product against them. Be logical and ensure you can actually carry out the evaluations or tests. Keep personal safety and the safety of others in mind. Remember the purpose of an evaluation. • Evaluation is a systematic determination of a subject's merit, worth and significance, using criteria governed by a set of standards TASK1 – Design Outcome 3.2 The candidate has devised a detailed plan for evaluation and they have considered the methods they will use — these will be appropriate to the product 19TASK1 - Evaluate a Time Piece RHS GDM
  20. • Methods of Evaluating a Product http://www.technologystudent.com/designpro/eval1.htm • 1. User Experience • This is where several people use the product and give their opinions on how well it worked. Their opinions must be noted. This can be in the form of a questionnaire. User trials can be used to test for function, performance, market, aesthetics and ergonomics. Activity 3 (T1/A3/D3.2) Methods for evaluating a product 20TASK1 - Evaluate a Time Piece RHS GDM
  21. • User experience evaluation means investigating how a person feels about using a system (product, service, non-commercial item, or a combination of them). • Detailed guidance for user experience evaluation is hard to give, since there are many different dimensions to consider when choosing the evaluation approach: • Goal: Summative (score) or Formative (areas for improvement) • Approach: Objective or Subjective • Data: Quantitative or Qualitative • Utility: Does the user perceive the functions in the system as useful and fit for the purpose? • Usability: Does the user feel that it is easy and efficient to get things done with the system? • Aesthetics: Does the user see the system as visually attractive? Does it feel pleasurable in hand? • Identification: Can I identify myself with the product? Do I look good when using it? • Stimulation: Does the system give me inspiration? Or wow experiences? • Value: Is the system important to me? What is its value for me? 21TASK1 - Evaluate a Time Piece RHS GDM Activity 3 (T1/A3/D3.2) Methods for evaluating a product
  22. Physical Testing • Test your product to see that it works in the way that was intended. Record your results. • Test for durability by repeating a simple drop test, decide on the height and repetitions of drops. • Always inspect before and after the test and record your results. 22 Activity 3 (T1/A3/D3.2) Methods for evaluating a product
  23. Information Retrieval • Using any method available do research on how your chosen product should perform against the Design Factors you are using to evaluate your product. • Record the information you find. 23TASK1 - Evaluate a Time Piece RHS GDM Activity 3 (T1/A3/D3.2) Methods for evaluating a product
  24. Activity 4 Evaluate your product and present your findings • It is important that you display the results of the evaluations clearly and neatly. This can be accomplished by using the methods listed below. • Tables of results with comments • Short reports • Pie and Bar charts Display your results for each design factor. Some of the ways to do this are shown on the next two slides. 24TASK1 - Evaluate a Time Piece RHS GDM Activity 4 - Evaluating the product and presenting the results, including justification of the evaluation methods used
  25. Comparison of males to females across the ages who wear helmets on bicycles HelmetTesting 25TASK1 - Evaluate a Time Piece RHS GDM Activity 4 - Evaluating the product and presenting the results, including justification of the evaluation methods used
  26. Question score out of 5 26 Activity 4 - Evaluating the product and presenting the results, including justification of the evaluation methods used
  27. Activity 5 Evaluate whether your plans for evaluation were successful, useful and appropriate • You must now comment (only short notes required) as to how successful your findings were in evaluating your product against each of the design factors. • The purpose of this evaluation is for you to look back at all the different tasks you carried out during the evaluation of your product. Make Honest and Fair comments about how well they performed to evaluate the product. 27TASK1 - Evaluate a Time Piece RHS GDM Activity 5 - Drawing relevant conclusions in terms of the evaluation factors selected
  28. DESIGN FACTOR EVALUATION WAS THIS METHOD SUCCESSFUL, USEFUL AND APPROPRIATE 28TASK1 - Evaluate a Time Piece RHS GDM Activity 5 - Drawing relevant conclusions in terms of the evaluation factors selected
  29. Activity 6 Comment briefly on how the decisions made in designing and/or manufacturing the product will have affected the environment and society • The next slides have examples of the types of presentations and issues you need to discuss. • Comment on: – Materials your product is made from and where they come originate – Recyclability of your product – Pollution during Production of your product – Pollution during use of your product – Power consumption of your product over it’s lifecycle Present your findings in an interesting way 29TASK1 - Evaluate a Time Piece RHS GDM Activity 6 - Identifying ways in which design and manufacturing technologies impact on the environment and society
  30. 30TASK1 - Evaluate a Time Piece RHS GDM Activity 6 - Identifying ways in which design and manufacturing technologies impact on the environment and society
  31. 31TASK1 - Evaluate a Time Piece RHS GDM Activity 6 - Identifying ways in which design and manufacturing technologies impact on the environment and society
  32. 32TASK1 - Evaluate a Time Piece RHS GDM Activity 6 - Identifying ways in which design and manufacturing technologies impact on the environment and society
  33. TASK1 - Evaluate a Time Piece RHS GDM 33 Activity 6 - Identifying ways in which design and manufacturing technologies impact on the environment and society
  34. • If you have followed this PowerPoint successfully and completed the work you should have now completed all 6 Activities required and produced work covering all the five Design Outcomes 3 for ‘Evaluate a Familiar Product’. • You should now have either a computer generated document using various computer programs such as: PowerPoint, Excel, Word, Gimp etc. • OR • A paper document covering the same 6 Activities. TASK 1 – End of Assessment 34TASK1 - Evaluate a Time Piece RHS GDM
Publicidad