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The 'T' in TEL
Software Development for TEL Research
Problems, Pitfalls, and Solutions
Roland Klemke
Technology Enhanced Learning
Technology
Computer Science
Engineering
...
Learning
Learning Science
Pedagogy
...
Enhanced
???
OVERLAP?
Problem Area 1:
The TEL Field Itself
Interdisciplinarity in TEL
http://blog.richardmillwood.net/2013/05/10/learning-theory/
https://voxy.com/blog/2010/12/four-ways-in-which-technology-enhances-language-learning/
Feasibility
Reliability
Interoperability
Scalability
Security
Learning Effects
Knowledge Gain
Learning Time
Mastery
Usability
Acceptance
Motivation
Satisfaction
GOALS
Architectures
Proof of Concept
Standards
Performance
Stress Test
Pre-/Post Tests
Assessments
Observation
Interviews
Usability Study
Questionnaires
User Tracking
Observation
METHODS
Software
Engineering
Learning
Design
???
What to do?
Know your enemy!
● What are the targets of the
research group / project you
are involved with?
● Which methods do apply?
● Do they match the
expectations of your research
aim?
● Are you able to perform these
methods (e.g. required
technical competencies
available)?
Problem Area 2:
Research Approaches
in TEL
3.
The software
engineering process
follows the
requirements given
by the learning
theory and
intervention design
1.
A selected
Learning Theory
requires specific
procedures
2.
We design
interventions based
on expected effects
according to the
theory
THEORY
Example for a theory-driven approach:
Gamification of Learning in a MOOC Context
1.
Problem & Goal identification
E.g.: Addressing high number of drop-out
2.
Theory Selection
E.g. Implementation Intention Theory
3.
Intervention Design
E.g. Stimulated Planning Game
Element
4.
Application Case Identification
E.g. MOOC on IT Security
5.
Implementation
E.g. Widget development
6.
Application and Data Collection
E.g. Stimulated Planning Game
Element
L
E
T
Gamification of Learning in a MOOC Context
Resulting Stimulated Planning Intervention
Typical Challenges:
Are you able to design the tools
you need?
Do you manage the technical
requirements involved?
2.
Experimental
developments lead
to testable
prototypes
3.
Theory selection
and experimental
design follow
technical
constraints and
possibilities
1.
Emerging
technologies offer
new affordances.
Learning related
outcomes are fuzzy
INNOVATION
1.
Analysis of technological affordances
E.g.: Sensor-based Augmented Reality
2.
Hypotheses about learning aspects
E.g. Record and re-enact expert
performance
3.
Prototypical Development
E.g. AR prototype with wearables
4.
Pilot application and data collection
E.g. Acceptance & usability data
5.
Refinement towards learning
framework
E.g. WEKIT Framework
6.
Evaluation
E.g. Measurement of learning aspects
E
T
L
Example for an innovation-driven approach:
Expertise development in the context of the WEKIT project
Expertise development in the
context of the WEKIT project
Technical architecture and
prototype setup
Typical Challenges:
How to apply your research to
this complex architecture?
How to balance partner
interests?
Expertise development in the context of the WEKIT project
Resulting theoretical Framework
Typical Challenges:
How to derive a theoretical
framework?
How do framework and software
prototype match?
1.
An educational
service needs to be
delivered at a pre-
defined level of
quality
2.
The educational
services is
productive and
needs to be
evaluated
3.
Research
interventions can
(potentially) be
applied to the
existing service
SERVICE
1.
Identification of requirements for
educational service
E.g.: Need for a MOOC offer
2.
Technical implementation of service
E.g. productive setup of MOOC
platform
3.
Development of educational
offer
E.g. Course content development
4.
Evaluation of service success
E.g. usage data, feedback data
5.
Identification of problems and
improvement need
E.g. Lack of student engagement
6.
Research design
E.g. Interventions to support sense of
community to increase engagement
T
L
E
Example for a service-driven approach:
Implementation of a MOOC offer
Gamification of Learning in a MOOC Context
Resulting Software Architecture
Typical Challenges:
Is the existing service
accessible for development?
Are you allowed to develop for
it?
What support is available?
Gamification of Learning in a MOOC Context
Resulting Software Architecture
Typical Challenges:
Can you talk "architecture"?
Can you deliver components?
1.
An educational
service is (partially)
in place
1.
Improvements for
Learners are
expected based on
some sound theory
1.
You already have a
new technology to
apply in mind (or at
least your
supervisor has)
REALITY
Typical Challenges:
Where to start?
How to progress?
How to ensure results?
Is this even sound science?
What to do?
Plan! Try! Re-plan!
● Don't expect your research to
follow a straight path - expect
deviations, obstacles, setbacks
● Think in iterations!
● Identify your personal gaps and
find solutions for these
● If your gaps are on the "T"-
side: we'll get back to that later
Problem Area 3:
Project Constellations
Isolated PhD project
Advantages
● You lead the whole process
● The only requirements to meet are those
of your PhD research
● You have the maximum amount of
freedom
Disadvantages
● You have to do everything yourself
● It may be hard to find participants for your
experiments
● It may be hard to get support for aspects
you are not the expert in
Questions:
● Do you have the technical skills to run the project alone?
● Can you develop the required interventions yourself?
● Do you have access to participants for your experiments?
● What about pre-studies, beta-tests, exchange with colleagues?
PhD project embedded in research project
Advantages
● The project provides a research context
● The project team can support you
● Ideally, you can focus on your specific
aspects, while other aspects are covered
by other participants
Disadvantages
● Project requirements and PhD
requirements may diverge over time
● Project deadlines and PhD schedule may
collide
● Project collaboration may fall behind
expectations
Questions:
● Who helps you to align research goals and project goals?
● Do you know the research aims of the other participants? Are
there conflicts?
● Are you allowed to publish about the results relevant to your
research?
PhD project embedded in service project
Advantages
● A service project aims at providing a
stable, reliable, scalable service
● A service project has real users
● A service project can be expected to be
professionally organised and performed
Disadvantages
● Decisions in service projects follow project
requirements and might ignore research
● Software used in a service project might
not be tailorable (e.g. closed source)
● Schedules, deadlines, requirements may
collide
Questions:
● Is the service project open for research?
● Can you get the data?
● Do you get the technical support you need?
● Can you plan/perform/apply your interventions in the productive
service environment?
What to do?
Talk, talk, talk!
● Identify the possible risks in
each of the constellations as
early as possible
● Talk to all parties involved
about these risks
Problem Area 4:
Software Engineering
in TEL
What is Software Engineering?
Software engineering
provides methods and
process models to tackle
the design and
development process for
the creation of software
Components
● Problem statement
● Requirements
● Design and Specification
● Implementation
● Test
● Application
Why Software Engineering in TEL?
Artefacts of digital technology at the core of TEL research
Educational Purpose: key functional requirements
Software Aspects: quality, scalability
Software Engineering: discipline that structures these aspects
Why can’t we just apply it?
Software development goal: provide a fully fledged system with a complete set
of functionality and a broad coverage of use cases
Research goal: evaluate testable hypotheses based on specific aspects of a
system
Problem: complexity of the design step, complexity of the derived/developed
solution contradicts easy to measure results.
Project context and stakeholder context often collide, the question is how to tweak
technology also how to make it researchable
What to do?
Act!
● How complex are the
technological requirements of
your research?
○ Learn programming
(seriously!)
○ Team up with
programmers
○ "Wizard of Oz" approach?
○ Use of ready-made tools?
Discussion
Discussion
TEL Research is complex, but doable!
Software
Engineering
T E L
Research
Approach
Project
Constellations
What?
This is a lecture, why do we
have to do something?
Let's discuss!
Reflect on your own research
situation in TEL along the lines of
this presentation
● What are your biggest gaps to
close?
● Where are your highest risks?
Can you become an "E" (if you are
"L" or "T")?

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The 't' in tel software development for tel research problems, pitfalls, and solutions

  • 1. The 'T' in TEL Software Development for TEL Research Problems, Pitfalls, and Solutions Roland Klemke
  • 4. Problem Area 1: The TEL Field Itself
  • 7. Architectures Proof of Concept Standards Performance Stress Test Pre-/Post Tests Assessments Observation Interviews Usability Study Questionnaires User Tracking Observation METHODS Software Engineering Learning Design ???
  • 8. What to do? Know your enemy! ● What are the targets of the research group / project you are involved with? ● Which methods do apply? ● Do they match the expectations of your research aim? ● Are you able to perform these methods (e.g. required technical competencies available)?
  • 9. Problem Area 2: Research Approaches in TEL
  • 10. 3. The software engineering process follows the requirements given by the learning theory and intervention design 1. A selected Learning Theory requires specific procedures 2. We design interventions based on expected effects according to the theory THEORY
  • 11. Example for a theory-driven approach: Gamification of Learning in a MOOC Context 1. Problem & Goal identification E.g.: Addressing high number of drop-out 2. Theory Selection E.g. Implementation Intention Theory 3. Intervention Design E.g. Stimulated Planning Game Element 4. Application Case Identification E.g. MOOC on IT Security 5. Implementation E.g. Widget development 6. Application and Data Collection E.g. Stimulated Planning Game Element L E T
  • 12. Gamification of Learning in a MOOC Context Resulting Stimulated Planning Intervention Typical Challenges: Are you able to design the tools you need? Do you manage the technical requirements involved?
  • 13. 2. Experimental developments lead to testable prototypes 3. Theory selection and experimental design follow technical constraints and possibilities 1. Emerging technologies offer new affordances. Learning related outcomes are fuzzy INNOVATION
  • 14. 1. Analysis of technological affordances E.g.: Sensor-based Augmented Reality 2. Hypotheses about learning aspects E.g. Record and re-enact expert performance 3. Prototypical Development E.g. AR prototype with wearables 4. Pilot application and data collection E.g. Acceptance & usability data 5. Refinement towards learning framework E.g. WEKIT Framework 6. Evaluation E.g. Measurement of learning aspects E T L Example for an innovation-driven approach: Expertise development in the context of the WEKIT project
  • 15. Expertise development in the context of the WEKIT project Technical architecture and prototype setup Typical Challenges: How to apply your research to this complex architecture? How to balance partner interests?
  • 16. Expertise development in the context of the WEKIT project Resulting theoretical Framework Typical Challenges: How to derive a theoretical framework? How do framework and software prototype match?
  • 17. 1. An educational service needs to be delivered at a pre- defined level of quality 2. The educational services is productive and needs to be evaluated 3. Research interventions can (potentially) be applied to the existing service SERVICE
  • 18. 1. Identification of requirements for educational service E.g.: Need for a MOOC offer 2. Technical implementation of service E.g. productive setup of MOOC platform 3. Development of educational offer E.g. Course content development 4. Evaluation of service success E.g. usage data, feedback data 5. Identification of problems and improvement need E.g. Lack of student engagement 6. Research design E.g. Interventions to support sense of community to increase engagement T L E Example for a service-driven approach: Implementation of a MOOC offer
  • 19. Gamification of Learning in a MOOC Context Resulting Software Architecture Typical Challenges: Is the existing service accessible for development? Are you allowed to develop for it? What support is available?
  • 20. Gamification of Learning in a MOOC Context Resulting Software Architecture Typical Challenges: Can you talk "architecture"? Can you deliver components?
  • 21. 1. An educational service is (partially) in place 1. Improvements for Learners are expected based on some sound theory 1. You already have a new technology to apply in mind (or at least your supervisor has) REALITY Typical Challenges: Where to start? How to progress? How to ensure results? Is this even sound science?
  • 22. What to do? Plan! Try! Re-plan! ● Don't expect your research to follow a straight path - expect deviations, obstacles, setbacks ● Think in iterations! ● Identify your personal gaps and find solutions for these ● If your gaps are on the "T"- side: we'll get back to that later
  • 23. Problem Area 3: Project Constellations
  • 24. Isolated PhD project Advantages ● You lead the whole process ● The only requirements to meet are those of your PhD research ● You have the maximum amount of freedom Disadvantages ● You have to do everything yourself ● It may be hard to find participants for your experiments ● It may be hard to get support for aspects you are not the expert in Questions: ● Do you have the technical skills to run the project alone? ● Can you develop the required interventions yourself? ● Do you have access to participants for your experiments? ● What about pre-studies, beta-tests, exchange with colleagues?
  • 25. PhD project embedded in research project Advantages ● The project provides a research context ● The project team can support you ● Ideally, you can focus on your specific aspects, while other aspects are covered by other participants Disadvantages ● Project requirements and PhD requirements may diverge over time ● Project deadlines and PhD schedule may collide ● Project collaboration may fall behind expectations Questions: ● Who helps you to align research goals and project goals? ● Do you know the research aims of the other participants? Are there conflicts? ● Are you allowed to publish about the results relevant to your research?
  • 26. PhD project embedded in service project Advantages ● A service project aims at providing a stable, reliable, scalable service ● A service project has real users ● A service project can be expected to be professionally organised and performed Disadvantages ● Decisions in service projects follow project requirements and might ignore research ● Software used in a service project might not be tailorable (e.g. closed source) ● Schedules, deadlines, requirements may collide Questions: ● Is the service project open for research? ● Can you get the data? ● Do you get the technical support you need? ● Can you plan/perform/apply your interventions in the productive service environment?
  • 27. What to do? Talk, talk, talk! ● Identify the possible risks in each of the constellations as early as possible ● Talk to all parties involved about these risks
  • 28. Problem Area 4: Software Engineering in TEL
  • 29. What is Software Engineering? Software engineering provides methods and process models to tackle the design and development process for the creation of software Components ● Problem statement ● Requirements ● Design and Specification ● Implementation ● Test ● Application
  • 30. Why Software Engineering in TEL? Artefacts of digital technology at the core of TEL research Educational Purpose: key functional requirements Software Aspects: quality, scalability Software Engineering: discipline that structures these aspects
  • 31. Why can’t we just apply it? Software development goal: provide a fully fledged system with a complete set of functionality and a broad coverage of use cases Research goal: evaluate testable hypotheses based on specific aspects of a system Problem: complexity of the design step, complexity of the derived/developed solution contradicts easy to measure results. Project context and stakeholder context often collide, the question is how to tweak technology also how to make it researchable
  • 32. What to do? Act! ● How complex are the technological requirements of your research? ○ Learn programming (seriously!) ○ Team up with programmers ○ "Wizard of Oz" approach? ○ Use of ready-made tools?
  • 34. Discussion TEL Research is complex, but doable! Software Engineering T E L Research Approach Project Constellations
  • 35. What? This is a lecture, why do we have to do something? Let's discuss! Reflect on your own research situation in TEL along the lines of this presentation ● What are your biggest gaps to close? ● Where are your highest risks? Can you become an "E" (if you are "L" or "T")?

Notas del editor

  1. Who in the audience has a learning science / pedagogy / teaching background? Who in the audience has a computer science / technology background? Who's left? Who represents the E? Nobody? That's probably already problem No. 1 in our field!
  2. Who in the audience has a learning science / pedagogy / teaching background? Who in the audience has a computer science / technology background? Who's left? Who represents the E? Nobody? That's probably already problem No. 1 in our field!
  3. Researchers from different fields talk different "languages", use different concepts, have different methodologies
  4. What are you looking at? Which field are you from? Which methods can you apply then?
  5. How do we measure what we want to measure. By no means, this is meant to be complete!
  6. Agile // Scrum // Waterfall // Iterative // XP // ...