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Immersive Sydney - #WebXRWeek

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Immersive Sydney - #WebXRWeek

This is our presentation from the Immersive Sydney #WebXRWeek event. This provides an overview of web based Mixed Reality and then dives into the specifics of the new #WebXR API. It includes market statistics and information on key release dates. It also includes links to #WebXR demos and other background information.

This is our presentation from the Immersive Sydney #WebXRWeek event. This provides an overview of web based Mixed Reality and then dives into the specifics of the new #WebXR API. It includes market statistics and information on key release dates. It also includes links to #WebXR demos and other background information.

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Immersive Sydney - #WebXRWeek

  1. 1. Rob Manson, CEO & co-founder - https://awe.media - follow me on twitter @nambor Immersive Sydney - #WebXRWeek
  2. 2. What is Immersive?
  3. 3. What is Immersive?
  4. 4. What is Immersive?
  5. 5. Who am I? Rob Manson, CEO & co-founder
 https://awe.media
  6. 6. Who am I? Rob Manson, CEO & co-founder
 https://awe.media The original evangelist for Mixed Reality using open Web Standards
  7. 7. Who am I? Rob Manson, CEO & co-founder
 https://awe.media The original evangelist for Mixed Reality using open Web Standards Invited Expert

  8. 8. Who am I? Rob Manson, CEO & co-founder
 https://awe.media The original evangelist for Mixed Reality using open Web Standards Invited Expert
 W3C

  9. 9. Who am I? Rob Manson, CEO & co-founder
 https://awe.media The original evangelist for Mixed Reality using open Web Standards Invited Expert
 W3C
 Khronos Group

  10. 10. Who am I? Rob Manson, CEO & co-founder
 https://awe.media The original evangelist for Mixed Reality using open Web Standards Invited Expert
 W3C
 Khronos Group
 ISO
  11. 11. A brief history of awe…
  12. 12. How did we get here?
  13. 13. How did we get here?
  14. 14. How did we get here?
  15. 15. How did we get here?
  16. 16. How did we get here?
  17. 17. How did we get here?
  18. 18. How did we get here?
  19. 19. How did we get here?
  20. 20. How did we get here? 2017 The web gets Computer Vision!
  21. 21. What predictions did we get right? Mixed Reality will be possible in the web

  22. 22. What predictions did we get right? Mixed Reality will be possible in the web
 ARStandards Workshop Seoul, 2010
  23. 23. What predictions did we get right? Mixed Reality Web Standards test harness

  24. 24. What predictions did we get right? Mixed Reality Web Standards test harness
 isweb3here.com, 2011
  25. 25. What predictions did we get right? OS-level pose tracking would be released

  26. 26. What predictions did we get right? OS-level pose tracking would be released
 W3C WebVR Workshop, 2016
  27. 27. But getting the timing right
 is really hard…
  28. 28. But Tim is only right
 if you give up too soon!
  29. 29. Now it’s June 2018 and #WebXR is here!
  30. 30. So what is XR (Extended Reality)?
  31. 31. Virtual Reality? The terms virtual worlds, virtual cockpits, and virtual workstations were used to describe specific projects. In 1989, Jaron Lanier, CEO of VPL, coined the term virtual reality to bring all of the virtual projects under a single rubric. The term therefore typically refers to three-dimensional realities implemented with stereo viewing goggles and reality gloves. Myron Krueger - 1991 Image Credit Image CreditImage Credit
  32. 32. Augmented Reality? Augmented Reality allows the user to see the real world, with virtual objects superimposed upon or composited with the real world. 1. Combines the real and virtual, 2. Is interactive in real time, 3. Is registered in 3D Ron Azuma - 1997 Image Credit
  33. 33. Mixed Reality? Image Credit Paul Milgram - 1994
  34. 34. Mixed Reality & Holograms? Image Credit
  35. 35. Extended Reality? Image Credit
  36. 36. Image Credit
  37. 37. Here’s the different ways
 you can interact with Extended Reality
  38. 38. Extended Reality Interaction Mode – Public - Whole body in fov - More spectators - Limited distribution
  39. 39. Extended Reality Interaction Mode – Personal - Upper/whole body in fov - Fewer spectators - Wider distribution
  40. 40. Extended Reality Interaction Mode – Private - Extremities or head in fov - 1-2 direct participants - Wider distribution & locations
  41. 41. Extended Reality Interaction Mode – Private - Extremities or head in fov - 1-2 direct participants - Wider distribution & locations This is where #WebXR plays
  42. 42. Extended Reality Interaction Mode – Intimate x 3 Tethered VR
  43. 43. Mobile VR Extended Reality Interaction Mode – Intimate x 3 Tethered VR
  44. 44. Mobile VR Mobile AR/MR/XR Extended Reality Interaction Mode – Intimate x 3 Tethered VR
  45. 45. Extended Reality Interaction Mode – Intimate - Only extremities in fov - 1 direct participant - Pervasive but currently limited distribution #WebXR works here now too
  46. 46. What are the different types of tracking
  47. 47. 3 Degrees of Freedom head tracking (simple 3DoF VR) This uses IMU/Gyro to track the angle you are looking at Image Credit
  48. 48. 6 Degrees of Freedom head tracking (6DoF VR) This adds positional tracking so you can also walk around Image Credit
  49. 49. 6 Degrees of Freedom geolocation tracking (Geo AR) This uses Gyro & GPS so you can move around the world Image Credit
  50. 50. Fiducial marker tracking (Marker AR) This uses simple computer vision Image Credit
  51. 51. Natural image tracking (NFT AR) This uses more sophisticated computer vision Image Credit This works on over 3 Billion browsers right now! awe has the only web based natural image tracking solution available today Digital object Natural image
  52. 52. Visual Inertial Odometry (VIO - ARKit/ARCore) This combines computer vision & IMU sensor data Image Credit
  53. 53. What does #WebXR deliver?
  54. 54. #WebXR gives you 6DoF tracking This is delivered by ARCore/ARKit Image Credit
  55. 55. #WebXR gives simple plane detection You can fire rays to detect where they intersect a plane Image Credit
  56. 56. #WebXR gives controller input You can use hand controllers to reach into your scene Image Credit
  57. 57. #WebXR gives you access to the camera intrinsics You can access the projectionMatrix of the camera Image Credit
  58. 58. #WebXR gives you access to the video frames You can access the pixels from each frame Image Credit
  59. 59. #WebXR gives you support for multiple eyes You can create stereo VR Image Credit
  60. 60. #WebXR gives you support for multiple eyes You can create stereo VR & see-thru experiences Image Credit Stereo cameras
  61. 61. What doesn’t #WebXR deliver? (yet)
  62. 62. #WebXR does NOT give you the point cloud You can not currently access the features detected Image Credit
  63. 63. #WebXR does NOT give you the real planes You can not currently work out where planes end Image Credit
  64. 64. #WebXR does NOT give you wide adoption (yet) You can not rely on lots of capable browsers in the wild Image Credit
  65. 65. But #WebXR has some advantages previous AR didn’t
  66. 66. Lets look at how Extended Reality has been
 playing out in the market
  67. 67. VR awareness exploded recently! Because VR has physical “things” to sell Image Credit
  68. 68. New VR devices captured people’s imagination The power of the s-curve Image Credit
  69. 69. But HMD sales haven’t matched the hype Image Credit
  70. 70. Where are we now? In reality, VR is a tiny tiny market right now (& so is AR) Image Credit
  71. 71. ARKit & ARCore brought the s-curve to AR And distribution is growing quickly because it’s baked in Image Credit
  72. 72. But look at what’s happening in the global mobile market? Image Credit
  73. 73. This is where #WebXR comes in!
  74. 74. Image Credit The proposed WebVR API has evolved into the WebXR API
  75. 75. Image Credit Mozilla have an XR specific browser
  76. 76. Image Credit An iOS app now
  77. 77. Image Credit Chrome have embraced the WebXR API
  78. 78. Image Credit Android now
  79. 79. Image Credit Mainstream support arrives in September
  80. 80. Image Credit Supported devices?
  81. 81. Image Credit But how long will it take for Safari on iOS to find it’s way? They took 6 years with WebRTC!
  82. 82. Immersive Computing will become Pervasive Image Credit What else is likely in the future?
  83. 83. What are the real market trends? This will take more than 3-5 years Image Credit
  84. 84. Mainstream adoption won’t “start” until at least 2020 Image Credit How long until we get our magic glasses?
  85. 85. But the next wave is already starting… Video Credit Standalone devices that deliver stereo see-thru with world tracking
  86. 86. And next wave devices are already here! Image Credit The Lenovo Mirage Solo works with #WebXR & is shipping now
  87. 87. Our focus is to make it easy for you to
 create & share AR/VR/XR Experiences Rob Manson, CEO & co-founder - https://awe.media - follow me on twitter @nambor
  88. 88. Using the browser on your iPhone, Android, Computer & HMD! Rob Manson, CEO & co-founder - https://awe.media - follow me on twitter @nambor
  89. 89. Image Credit BTW: If you’re heading to ISMAR this year…
  90. 90. Right now you can try our
 #WebXR demos created using awe Rob Manson, CEO & co-founder - https://awe.media - follow me on twitter @nambor
  91. 91. And we’re releasing our new #WebXR editor in July Rob Manson, CEO & co-founder - https://awe.media - follow me on twitter @nambor
  92. 92. Questions / Demos / Discussion Google WebXR Codelab
 https://codelabs.developers.google.com/codelabs/ar-with-webxr/ WebAR Demos https://magic.awe.io
 Create your own for free at https://try.awe.media WebXR Demos
 awe solar system (come and checkout on our devices)
 awe anatomy explorer (come and checkout on our devices)
 awe room explorer (come and checkout on our devices) https://googlecodelabs.github.io/ar-with-webxr/final/ https://web-education-ar-demo.appspot.com/ https://immersive-web.github.io/webxr-samples/ https://apainter.webxrexperiments.com/

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