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The Power of AR & VR in Learning

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This presentation looks at how Augmented Reality and Virtual Reality can be used in an Education/Learning context. It explores the main modes of interaction available and defines the unique and powerful benefits AR & VR deliver for educators. It was presented at Singapore EduTECH 2018.

Publicado en: Educación
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The Power of AR & VR in Learning

  1. 1. Rob Manson, CEO & co-founder - https://awe.media - follow me on twitter @nambor The Power of AR & VR in Learning Image Credit
  2. 2. What is Immersive?
  3. 3. What is Immersive?
  4. 4. What is Immersive?
  5. 5. Who am I? Rob Manson, CEO & co-founder
 https://awe.media
  6. 6. Who am I? Rob Manson, CEO & co-founder
 https://awe.media The original evangelist for Mixed Reality using open Web Standards Invited Expert
 W3C
 Khronos Group
 ISO
  7. 7. A brief history of awe… (Augmented Web Experiences)
  8. 8. How did we get here?
  9. 9. How did we get here?
  10. 10. How did we get here?
  11. 11. How did we get here?
  12. 12. How did we get here?
  13. 13. How did we get here?
  14. 14. How did we get here?
  15. 15. How did we get here?
  16. 16. How did we get here? 2017 The web gets Computer Vision!
  17. 17. So what is XR (Extended Reality)?
  18. 18. Virtual Reality? The terms virtual worlds, virtual cockpits, and virtual workstations were used to describe specific projects. In 1989, Jaron Lanier, CEO of VPL, coined the term virtual reality to bring all of the virtual projects under a single rubric. The term therefore typically refers to three-dimensional realities implemented with stereo viewing goggles and reality gloves. Myron Krueger - 1991 Image Credit Image CreditImage Credit
  19. 19. Augmented Reality? Augmented Reality allows the user to see the real world, with virtual objects superimposed upon or composited with the real world. 1. Combines the real and virtual, 2. Is interactive in real time, 3. Is registered in 3D Ron Azuma - 1997 Image Credit
  20. 20. Mixed Reality? Image Credit Paul Milgram - 1994
  21. 21. Mixed Reality & Holograms? Image Credit
  22. 22. Extended Reality? Image Credit
  23. 23. Image Credit
  24. 24. Why is Extended Reality so powerful for learning?
  25. 25. XR delivers First Person experiences Image Credit
  26. 26. AR delivers contextual content Image Credit
  27. 27. AR lets you create Real World Learning Objects Image Credit
  28. 28. VR puts you into another context Image Credit
  29. 29. XR puts Blended Learning on steroids Image Credit
  30. 30. XR lets you apply an Action Based Pedagogy Image Credit
  31. 31. Here are the different ways
 you can interact with Extended Reality
  32. 32. Extended Reality Interaction Mode – Public - Whole body in fov - More spectators - Limited distribution
  33. 33. Extended Reality Interaction Mode – Personal - Upper/whole body in fov - Fewer spectators - Wider distribution
  34. 34. Extended Reality Interaction Mode – Private - Extremities or head in fov - 1-2 direct participants - Wider distribution & locations
  35. 35. Extended Reality Interaction Mode – Intimate x 3 Tethered VR
  36. 36. Mobile VR Extended Reality Interaction Mode – Intimate x 3 Tethered VR
  37. 37. Mobile VR Mobile AR/MR/XR Extended Reality Interaction Mode – Intimate x 3 Tethered VR
  38. 38. Our focus is to make it easy for you to
 create & share AR/VR/XR Experiences Rob Manson, CEO & co-founder - https://awe.media - follow me on twitter @nambor
  39. 39. Using the browser on your iPhone, Android, Computer & HMD! Rob Manson, CEO & co-founder - https://awe.media - follow me on twitter @nambor
  40. 40. What are the different types of tracking
  41. 41. 3 Degrees of Freedom head tracking (simple 3DoF VR) This uses IMU/Gyro to track the angle you are looking at Image Credit
  42. 42. 6 Degrees of Freedom head tracking (6DoF VR) This adds positional tracking so you can also walk around Image Credit
  43. 43. 6 Degrees of Freedom geolocation tracking (Geo AR) This uses Gyro & GPS so you can move around the world Image Credit
  44. 44. Fiducial marker tracking (Marker AR) This uses simple computer vision Image Credit
  45. 45. Natural image tracking (NFT AR) This uses more sophisticated computer vision Image Credit This works on over 3 Billion browsers right now! awe has the only web based natural image tracking solution available today Digital object Natural image
  46. 46. World tracking (SLAM/VIO - e.g. ARKit/ARCore) This combines computer vision & IMU sensor data Image Credit
  47. 47. Our focus is to make it easy for you to
 create & share AR/VR/XR Experiences Rob Manson, CEO & co-founder - https://awe.media - follow me on twitter @nambor
  48. 48. Using the browser on your iPhone, Android, Computer & HMD! Rob Manson, CEO & co-founder - https://awe.media - follow me on twitter @nambor

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