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Santina

WELCOME TO GACOCO

Hi, I am Santina!

GAmified CO-design with COoperative learning
FROM SCHOOL

!

I will be here,
and present to
you the first
part of this
intro to GaCoCo.

TO UNIVERSITY AND BACK

Gabriella
Dodero

Rosella
Gennari

Alessandra
Melonio

Santina
Torello
trees

PRODUCTS
tree puzzle
GaCoCo
breeds on codesign for
designing
together
products for
and at school
!

ACTORS
GACOCO

REASONS
for designing together

METHODS
CO-design
trees

PRODUCTS
tree puzzle

It does so
by mixing
designers,
teachers and
children.
!

ACTORS
designers

GACOCO

children

REASONS
for designing together

METHODS
CO-design

teachers
trees

PRODUCTS
tree puzzle
GaCoCo
refines codesign with
two methods.
First one:
gamification,
for engaging
all actors by
playing.

ACTORS
designers

GACOCO

children

REASONS
for engaging all

for designing together

METHODS
GAmification

CO-design

teachers
trees

PRODUCTS
tree puzzle
GaCoCo
refines codesign with
two methods.
First one:
gamification,
for engaging
all actors by
playing.
Second one:
cooperative
learning for
creating
cooperative
teams.

ACTORS
designers

GACOCO

children

teachers

REASONS
for engaging all

for designing together

for team working

CO-design

COoperative learning

METHODS
GAmification
trees

PRODUCTS
tree puzzle

So far so
good… but
what could
GaCoCo
produce till
now?

ACTORS
designers

GACOCO

children

teachers

REASONS
for engaging all

for designing together

for team working

CO-design

COoperative learning

METHODS
GAmification
trees

PRODUCTS
tree puzzle

GaCoCo
produced
digital game
prototypes!
How exactly?
It’s
Alessandra’s
turn to
explain!

ACTORS
designers

GACOCO

children

teachers

REASONS
for engaging all

for designing together

for team working

CO-design

COoperative learning

METHODS
GAmification
Alessandra

Hi, I am
Alessandra. I
will be
explaining to
you how we
used GaCoCo
for producing
game
prototypes—
low, middle
and high.
4

Firstly,
education
stakeholders
researchers,
designers and
educators,
together,
analyzed the
Italian school
context,
producing a
GaCoCo
protocol.

ideas

4
4

context analysis

protocol
56
4

Then, in
primary
schools, game
designers,
children and
their teachers
designed 18
low-fidelity
game
prototypes
with GaCoCo.

ideas

context analysis

protocol

4

GaCoCo design
in primary schools

18 low
4

Prototypes
were
evaluated via
expert
reviews by
game
designers and
teachers.

ideas

context analysis

protocol

GaCoCo design
in primary schools

18 low

4

expert review evaluation

evaluation
data
The experts’
evaluation lead to
the selection of 4
low-fidelity
prototypes.

ideas

context analysis

protocol

GaCoCo design
in primary schools

expert review evaluation

18 low

!

These were
turned into
middle-fidelity
prototypes, that
is, videos, by
game designers.

evaluation
data
3

4 middle

expert design
The middlefidelity
prototypes were
enriched at
school by
designers,
teachers and
children via
GaCoCo.

ideas

context analysis

protocol

GaCoCo design
in primary schools

2

4 middle +
design data

18 low

evaluation
data

2
64

GaCoCo design
in primary schools

expert review evaluation

4 middle

expert design
Finally game
designers
realized highfidelity
prototypes from
middle fidelity
prototypes.

ideas

context analysis

protocol

GaCoCo design
in primary schools

18 low

expert review evaluation

evaluation
data
3

4 high

expert design

4 middle +
design data

GaCoCo design
in primary schools

4 middle

expert design
56
4

Next, let us see
with Rosella what
happened during
the first GaCoCo
design in primary
schools.

ideas

context analysis

protocol

4

GaCoCo design
in primary schools

18 low

expert review evaluation

evaluation
data

4 high

expert design

4 middle +
design data

GaCoCo design
in primary schools

4 middle

expert design
Rosella

Hi, I am Rosella!
!

I will be
presenting to you
the GaCoCo
study for
designing lowfidelity prototypes
in primary
schools.
The GaCoCo
study protocol
was
gamified.
!

How?
teacher feedback

The protocol
had missions
(objectives)
that is 3, with
their own
challenges
(tasks),
cooperation,
reward
elements, and
feedback.

designer feedback

Mission 1 for individuals
2 challenges for reading

class feedback

Mission 2 for groups:
4 challenges for
prototyping

Mission 3 for class
2 challenges for sharing
And what did
GaCoCo use of
cooperative
learning?
It used
cooperative
learning
methods for
organising
teams and their
work.
Co-op co-op
was used for
organising team
work in the
group and class
missions (2 and
3).
Gallery tour was
adapted for
organising class
work in the
class mission
(3).

co-op co-op

~ gallery tour
And what
about codesign in
the
GaCoCo
study?
10-11 olds

The GaCoCo
study used codesign
methods for
producing
paperprototypes,
e.g., layered
elaboration, in
the group
mission (2).

8-9 olds
4

Hi, I am Gabriella,
explaining you
the results of the
study.

ideas

context analysis

protocol

GaCoCo design
in primary schools

18 low

!

Game designers
and teachers
evaluated all lowfidelity
prototypes, with
the expert
review method,
and selected 4.

4

expert review evaluation

evaluation
data

4 high

expert design

4 middle

expert design

THE LIFECYCLE OF GAMES FROM PRIMARY SCHOOLS
This evaluation
used 4 criteria.
1st: game value
with respect to
specific heuristics.
2nd:
performance of
groups in
challenges.
3rd and 4th:
cooperation and
engagement of
individuals in
missions.

heuristics
game	

value

challenges
performance 	


missions

missions

cooperation	


engagement
(not really)
G. Dodero, R. Gennari, A. Melonio and S. Torello. GAmified CO-design with COoperative Learning.
In Proc. of the alt chapter of CHI 2014, Toronto, April 26–May 1 2014. 	

G. Dodero, R. Gennari, A. Melonio and S. Torello. How to Engage and Learn with Playful Codesign
—An Exploratory Study in Primary Schools. Submitted. 	

Original images by: N. Mastachi; L. Buley; WB; Cipì by M. Lodi and his class…

trees

tree puzzle

taffi
oio

ni
an

GACOCO

REFERENCES AND ACKNOWLEDGMENTS

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GaCoCo in 30 minutes: Gamified Co-design of Products at School with Cooperative Learning Strategies

  • 1. Santina WELCOME TO GACOCO Hi, I am Santina! GAmified CO-design with COoperative learning FROM SCHOOL ! I will be here, and present to you the first part of this intro to GaCoCo. TO UNIVERSITY AND BACK Gabriella Dodero Rosella Gennari Alessandra Melonio Santina Torello
  • 2. trees PRODUCTS tree puzzle GaCoCo breeds on codesign for designing together products for and at school ! ACTORS GACOCO REASONS for designing together METHODS CO-design
  • 3. trees PRODUCTS tree puzzle It does so by mixing designers, teachers and children. ! ACTORS designers GACOCO children REASONS for designing together METHODS CO-design teachers
  • 4. trees PRODUCTS tree puzzle GaCoCo refines codesign with two methods. First one: gamification, for engaging all actors by playing. ACTORS designers GACOCO children REASONS for engaging all for designing together METHODS GAmification CO-design teachers
  • 5. trees PRODUCTS tree puzzle GaCoCo refines codesign with two methods. First one: gamification, for engaging all actors by playing. Second one: cooperative learning for creating cooperative teams. ACTORS designers GACOCO children teachers REASONS for engaging all for designing together for team working CO-design COoperative learning METHODS GAmification
  • 6. trees PRODUCTS tree puzzle So far so good… but what could GaCoCo produce till now? ACTORS designers GACOCO children teachers REASONS for engaging all for designing together for team working CO-design COoperative learning METHODS GAmification
  • 7. trees PRODUCTS tree puzzle GaCoCo produced digital game prototypes! How exactly? It’s Alessandra’s turn to explain! ACTORS designers GACOCO children teachers REASONS for engaging all for designing together for team working CO-design COoperative learning METHODS GAmification
  • 8. Alessandra Hi, I am Alessandra. I will be explaining to you how we used GaCoCo for producing game prototypes— low, middle and high.
  • 9. 4 Firstly, education stakeholders researchers, designers and educators, together, analyzed the Italian school context, producing a GaCoCo protocol. ideas 4 4 context analysis protocol
  • 10. 56 4 Then, in primary schools, game designers, children and their teachers designed 18 low-fidelity game prototypes with GaCoCo. ideas context analysis protocol 4 GaCoCo design in primary schools 18 low
  • 11. 4 Prototypes were evaluated via expert reviews by game designers and teachers. ideas context analysis protocol GaCoCo design in primary schools 18 low 4 expert review evaluation evaluation data
  • 12. The experts’ evaluation lead to the selection of 4 low-fidelity prototypes. ideas context analysis protocol GaCoCo design in primary schools expert review evaluation 18 low ! These were turned into middle-fidelity prototypes, that is, videos, by game designers. evaluation data 3 4 middle expert design
  • 13. The middlefidelity prototypes were enriched at school by designers, teachers and children via GaCoCo. ideas context analysis protocol GaCoCo design in primary schools 2 4 middle + design data 18 low evaluation data 2 64 GaCoCo design in primary schools expert review evaluation 4 middle expert design
  • 14. Finally game designers realized highfidelity prototypes from middle fidelity prototypes. ideas context analysis protocol GaCoCo design in primary schools 18 low expert review evaluation evaluation data 3 4 high expert design 4 middle + design data GaCoCo design in primary schools 4 middle expert design
  • 15. 56 4 Next, let us see with Rosella what happened during the first GaCoCo design in primary schools. ideas context analysis protocol 4 GaCoCo design in primary schools 18 low expert review evaluation evaluation data 4 high expert design 4 middle + design data GaCoCo design in primary schools 4 middle expert design
  • 16. Rosella Hi, I am Rosella! ! I will be presenting to you the GaCoCo study for designing lowfidelity prototypes in primary schools.
  • 18. teacher feedback The protocol had missions (objectives) that is 3, with their own challenges (tasks), cooperation, reward elements, and feedback. designer feedback Mission 1 for individuals 2 challenges for reading class feedback Mission 2 for groups: 4 challenges for prototyping Mission 3 for class 2 challenges for sharing
  • 19. And what did GaCoCo use of cooperative learning? It used cooperative learning methods for organising teams and their work.
  • 20. Co-op co-op was used for organising team work in the group and class missions (2 and 3). Gallery tour was adapted for organising class work in the class mission (3). co-op co-op ~ gallery tour
  • 21. And what about codesign in the GaCoCo study?
  • 22. 10-11 olds The GaCoCo study used codesign methods for producing paperprototypes, e.g., layered elaboration, in the group mission (2). 8-9 olds
  • 23. 4 Hi, I am Gabriella, explaining you the results of the study. ideas context analysis protocol GaCoCo design in primary schools 18 low ! Game designers and teachers evaluated all lowfidelity prototypes, with the expert review method, and selected 4. 4 expert review evaluation evaluation data 4 high expert design 4 middle expert design THE LIFECYCLE OF GAMES FROM PRIMARY SCHOOLS
  • 24. This evaluation used 4 criteria. 1st: game value with respect to specific heuristics. 2nd: performance of groups in challenges. 3rd and 4th: cooperation and engagement of individuals in missions. heuristics game value challenges performance missions missions cooperation engagement
  • 26. G. Dodero, R. Gennari, A. Melonio and S. Torello. GAmified CO-design with COoperative Learning. In Proc. of the alt chapter of CHI 2014, Toronto, April 26–May 1 2014. G. Dodero, R. Gennari, A. Melonio and S. Torello. How to Engage and Learn with Playful Codesign —An Exploratory Study in Primary Schools. Submitted. Original images by: N. Mastachi; L. Buley; WB; Cipì by M. Lodi and his class… trees tree puzzle taffi oio ni an GACOCO REFERENCES AND ACKNOWLEDGMENTS