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ppt presentation...Using technology of today to the classroom of today

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ppt presentation...Using technology of today to the classroom of today

  1. 1. Using the Technology of Today, in the Classroom Today By: Miss Rowena L. Rosalejos Code: 55120803117 TESOL 6
  2. 2. What is good learning?  Students collaborating and discussing ideas, and possible solutions.  Project-based learning, designed around real world contexts.  Connecting with other students around the world, on topics of study.  Immersing students in a learning experience that allows them to deal with a problem, gaining higher- order thinking skills in pursuing the solution.
  3. 3. What does technology has to do with it?  Technology is already demonstrating how they influence the way we think, learn and interact.  Technology is demonstrating tremendous potential on the way we think, learn and interact.  It help us shape the new ways in which people are communicating, collaborating, operating and forming social constructs.
  4. 4. Technology is shaping the way we think, work and live!!!
  5. 5. New Technologies…New Learning They afford us the ability to convey concepts in new ways that would otherwise not be possible , efficient and effective with other instructional methods. These technologies don’t just help us teach the old stuff in new ways – they help us teach new stuff in new ways.
  6. 6. Examples of technologies  Digital Gaming  Social Networking  Simulations
  7. 7. Digital Gaming  rules  Goals and objectives  purposeful  Outcomes and  goal-oriented feedback  Rule-based  conflict/competition activity  challenge/opposition  FUN  interaction
  8. 8. Social Networking  post a profile  Photos  Videos  Chat  Blog  Connect with peers through - individual bulletin - private groups - pages - forums
  9. 9. Simulations - are analogies of real world situations according to Prensky (2001) as they recreate a modeled or modified version of a real world situation.
  10. 10. Why push these in the classroom? 1. The emergence of new technologies has been paralleled by the evolution of theories on cognition and learning. 2. Learning is a social activity, where learners construct their understanding not just through interaction with the material, but also through collaboratively constructing new knowledge with their peers. 3. This collaborative learning process where learners cognitive development is supported through interaction and coordination is a familiar aspect of Social Constructivism.
  11. 11. 4. In Social Constructivism it includes situated learning, where students engage in activities directly relevant and applicable to the concepts and contexts in which learning will be applied and cognitive apprenticeship, where students learn through carefully scaffolded projects where behaviors are modeled and mediated through peer interaction.
  12. 12. Why are those strategies important? Those strategies lead to deep learning. Simple learning can be accessed through various methods, but acquiring complex skills requires social interactions in situated contexts which allows them to see how the various parts of the process fit together. (Trent, Artiles and Englert, 1998, . 285)
  13. 13. Thank you for your attention. My deepest gratitude goes to the people behind this presentation in their very informative and enriching article in the names of Eric Klopfer, Scot Osterweil, Jennifer Groff and Jason Hass from the link below http://education.mit.edu/papers/GamesSimsSocNets_EdArcade.pdf

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