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Athens Augmented:
Mobile learning for the
Parthenon sculptures
Shelley Mannion @smannion
The British Museum
#mw2014
April 4, 2014
18 months 2 projects 1 baby
Celebrating
Athens
Porting a traditional
worksheet
Gift
for Athena
Game play
AR
Self-facilitated
Deliver on strategy
Pediment
Frieze
Tested with more than 250 children
Informal
Frequent
Varied techniques
Evaluation
What did we learn?
Analogue versus digital:
Technology is exciting and
motivating, but it comes
with problems.
What is the character of your artworks?
Children didn’t like ‘broken’
sculptures.
Archaeological fragments in
Destination Culture by
Kirshenblatt-Gimblett
Where layers were noticed.
Wayfinding:
Some clues are
more equal than
others
Working together
Big screen does not mean
more users
Friendship groups
Encourage turn-taking
Gift for Athena:
Children liked linear
narrative, but wanted
freedom in using game
elements.
Augmented Reality was ideal,
but 3D recognition logistically tricky.
We get to see something in the sculptures
that other people cannot see.
– Elsie (23 Oct 2014)
3D recognition
complicated by height,
position, lighting,
crowding.
Challenge of
self-facilitation
Test to refine wayfinding
Separate instructions from
content
Conceal text and offer drill
down for verbal learners
Positive
reinforcement from
game characters
Main findings
Informal testing
Contours of the content
Effective clues and cues for wayfinding
Collaborative working on tablets
Using AR in galleries
Designing for self-facilitation

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