This document summarizes projects using mobile learning and augmented reality to engage children with the Parthenon sculptures at the British Museum. Over 18 months and with input from over 250 children, two projects were developed: a worksheet ported to mobile devices and a game using augmented reality. Key learnings included that technology was exciting but problematic, children didn't like broken sculptures, augmented reality recognition was difficult, and testing helped refine wayfinding, instructions, and collaborative use. The goal was to celebrate Athens and deliver interactive content about the Pediment and Frieze sculptures in an engaging way for children.