2. INTRODUCTION
๏ Wearable Computing(Body-borne computing),consists of
devices,worn by the bearer,thereby facilitating constant human-
computer interaction and thus providing constant computational
support,while the user's hands,voice,eyes,arms or attention are
actively engaged with the physical environment.
๏ Wearable computers,are usually either integrated into the user's
clothing or can be attached to the body through some other means,
like a wristband,hands-free cell phone etc.
4. LATEST DEVELOPMENTS
๏ Google,marks its entry into the wearableโs
augmented-reality market with its โProject
Glassโ,it is expected to reach market in
2014.
๏ LG,is set to release its device,namely โLG-
Lifeband Touchโ,providing users with
fitness data,allowing them to check their
movement and measure progress.
๏ LG,is also set to release its โHeart Rate
Earphonesโ,which measure blood flow
signals in the ears,through PerformTek
sensor technology.
5. ๏ Nike launches,โNike FuelBandโ,it tracks
oneโs daily exercise and the calories
burnt while doing those activities.For every
activity,the LED will light up and let us know
our progress.
๏ Motorola,has officially unveiled its first
smartwatch.โMoto-360โ,the Moto 360,lets
one know latest notifications and one can
access further functions through the โOK
Googleโ voice command if one wishes.
๏ Samsung,launches โSamsung Gear Fit
smartwatchโ,it is packed with many health
apps like pedometer,heart rate
sensors,sleep,exercise app with standalone
mode for running and walking while
companion mode for,cycling and hiking.
6. ๏ Nike launched โNIKE Hyperdunk+โ,with
this shoe,basketball players can monitor their
speed, jump height and their overall game
performance.There are sensors on the shoe
that transmit information to our
smartphone,via bluetooth.
๏ Google,is "in talksโ,to launch Android
โGOOGLE Smartwatchโ that would enter
mass production within months,it features a
touchscreen interface that allows user to
swipe between time,calendar,weather info
and Google+.
๏ Epson,launched โMoverio BT-200 smart
glassesโ,in 2012,it includes a number of
sensors like Accelerometer,Gyroscope and
Magnetic compass for head-motion tracking
and hands-free navigation.There is a front-
facing camera for taking images and videos.
7. MAJOR APPLICATION AREAS
๏ Augmented Reality :- Helps to overlay virtual information on the
real world,Rememberance Agents (RAs),are wearables that,remind
the wearer of potentially relevant information,of the userโs,physical
and virtual environment.
๏ Finger Tracking :- Here the computer is able to visually track the
user's finger,the user would then be able to control the operating
system in the manner,so as to digitise an image and virtually
annotate it.
๏ Face Recognition :-Working in conjunction with an appropriate
face-finding software, face recognition would enable names to be
overlaid on faces as the user moves about the world in his/her
wearable computer.
8. ๏ Navigation :- Connecting a Global Positioning System (GPS),to a
wearable software allows the user to track himself ,while exploring
a city.A visually impaired person might be able to receive warnings,
of approaching objects and hence promote safety in their daily lives.
๏ Remote sensing and maintenance :- By wearable means,the field
workers would be able to get remote assistance and expertise
through digital data, audio and image.With this help, even non-
expert maintenance personnel can accomplish simple repairing tasks
with the aid of remote experts at the help-desk.
๏ Repair instruction :- By putting as little as 3 distinctive marks at
known distances from each other,a wearable camera with known
focal length can recover the 3-Dimensional (3-D) location of an
object defined by these three marks.With the help of an on-line
manual on the technician's wearable, one can extrapolate and derive
the rest of the object's 3D location.
9. FACTS AND FIGURES
๏ 36 partners,from 15 countries,are in the consortium.
๏ The growth of wearable devices,from 2011 to 2016,is estimated as
follows:-
2011 2016
๏ The growth in revenue,from Wearable Computing devices,from
2012 to 2018,is estimated as follows :-
2012 2018
14 BILLION 171
MILLION
750$ BILLION 58$ BILLION
10. FUTURE OPPORTUNITIES
๏ Health sector
๏ง 61% of the devices in wearable
market are fitness or activity
trackers.
๏ง Experts say that wearable
devices,in the health and
fitness sector,may generate up
to $5 billion by 2016
๏ Military sector
๏ง Hand worn terminals,heads-up
displays and other such products
will be majorly,used in the
industrial and military sector,in the
coming years,hence huge growth
can be estimated.
11. ๏ Industrial Sector
๏ง Industrial applications of Wearable devices,include the use of heads-
up displays in production lines, hand-worn terminals in logistics and
warehousing and smart clothing to track user location and detect
industrial gases.
๏ง The market for wireless devices in industrial applications is forecast -
ed to grow at a compound annual growth rate of 18.0% from 2011 to
2015.
๏ Medical sector
๏ง Experts estimate,that the total market,in this sector,will experience a
compound annual growth rate (CAGR) of 56.1 percent, with North
America being the largest part of the field at 39 percent CAGR itself.
๏ง Research has projected that by 2016,wearable wireless medical
device sales will reach more than 100 million devices annually.
12. ๏ Infotainment sector
๏ง Growing from only 50,000 Xbox users in 2002,to 77 million users
today,the fast growing gaming market represents a significant
opportunity for augmented reality devices such as heads-up displays
smart glasses,smart clothing and hand-worn terminals,which aim to
enhance gaming experience.
๏ Fitness and Wellness
๏ง The top 20 names in the Fitness and wellness industry,experienced a
10.3% CAGR in revenue over the last 3 years.
๏ง As part of 2012 telehealth report, it is forecasted that the number of
patients,that would be using wearable computing devices,in this
sector,like Fitness & Heart Rate Monitors, Foot Pods & Pedometers,
Sleep Sensors,Audio Earbuds will grow to nearly 2M by 2018.
13. REFERENCES
๏ โWearable Technology - The Next Mobility Market is Booming!โ
from โwww.wearabletechworld.comโ.
๏ โWearable Technology โ Market Assessmentโ,from
โhttp://www.ihs.comโ.
๏ โTop Statistics about Wearable technologyโ,from
โhttp://www.statista.comโ.
๏ โWearable Computingโ,from โhttp://www.interaction-design.orgโ.
๏ โWearable computing: 10 things you should knowโ,from
โhttp://www.techrepublic.comโ.
๏ โThe wearable computing market: a global analysisโ,from
โhttp://go.gigaom.comโ.
๏ โWearable-Computing Past,Present and Futureโ,from
โhttp://classes.soe.ucsc.eduโ.
๏ โ10 Wearable Health Tech Devices To Watchโ,from.
โhttp://www.informationweek.comโ
14. ๏ โScience that will change our lives: Wearable computer ready
for marketโ,from โhttp://www.nzherald.co.nzโ.
๏ โ10 Hottest โTop-To-Toeโ Wearable Gadgetsโ,from
โhttp://www.hongkiat.comโ.
๏ โTop 10 wearables from CES 2014โ,from
โhttp://www.phonearena.comโ.
๏ โBest Wearable Tech of CES 2014โ,from
โhttp://www.tomsguide.comโ.
๏ โWearable Technology: Separating Fact from Science
Fictionโ,from โhttp://www.slideshare.netโ.
๏ โFuture of Wearable Tech 2014โ,from
โhttp://www.slideshare.netโ.
๏ โWEARABLE COMPUTERS : Next Gen?โ, from
โhttp://www.slideshare.netโ.
๏ โWearable computing devices could have enterprise
prospectsโ,from โhttp://searchconsumerization.techtarget.comโ.