1. Name of the Game: Catch me if you can Stage: Early Stage
Explanation:
To play this game student sit in a circle. One of the students start the game carrying a flag and
walks behind the students singing a song that all can repeat after. Student drops the flag behind
one of the students and keeps walking. When the other student notices, they pick up the flag and
runs after to tap them before they sit in their spot. If cannot reach them they need to walk behind
the circle and repeat. Play continues until all students have a turn.
Why is this game important for this stage?
This particular game is important for this stage because:
•This game incorporates the locomotor skills of early stage 1, including running, walking, sitting
and catching.
•Students participate in regular physical activity through creative play and minor games
involving running/chasing. They practice body movement and control, demonstrating different
ways the body can move by composing and sequencing simple movement patterns. It also
incorporates the idea of spatial awareness, allowing the students to move in a particular direction
and in this case around the outside of the circle since all the students are sitting in a circle, thus
putting forward the importance of formations.
•Game involves fun, running and chasing in a safe environment with every student participating.
What are the PDHPE skills involved in this game? How?
•COES1.1 Expresses feelings, needs and wants in appropriate ways. This is displayed
through the way the children respond to simple instructions and rules plays simple. This is also
shown by their attitudes and feelings towards the game.
•INES1.3 Relates well to others in work and play situations. By working happily with class
peers, being involved in the game shown through the way they play the game such as being
energetic and enthusiastic.
•MOES1.4 Demonstrates a general awareness of how basic movement skills apply in play
and other introductory experiences. This demonstrates ways in which the students are aware of
the different movements of the chaser and the person chased.
Equipment and Teaching cues:
Flag or any similar object (for example a shirt or a rag).