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Designing And Piloting A Game-Based Approach For Language Learning

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Poster presented at ECGBL 2016

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Designing And Piloting A Game-Based Approach For Language Learning

  1. 1. Designing And Piloting A Game-Based Approach For Language Learning K. Charitonos1, L. Morini1, S. Arnab1, T. Cervi-Wilson2, B. Brick2, T. Bellamy-Wood3   1 Disruptive Media Learning Lab, Coventry University, Coventry, UK {koula.charitonos, luca.morini, s.arnab} 2 Languages Centre, Coventry University, Coventry, UK {tiziana.cervi-wilson, billy.brick} 3 Faculty of Engineering, Environment and Computing, Coventry University, Coventry, UK Web: e. t. @disrupt_learn ImparApp is a loca-on-based game to support teaching and learning of Italian Language at Coventry University in and beyond the classroom. Blind-Test Final Implementation Research Questions 1. How can a pervasive approach to learning using a location-based game support Italian learners at university? 2. How can the use of a pervasive approach to learning fit within the context of formal teaching and learning processes? Holistic and modular approach (Arnab et al., 2015) Play-Test ImparApp uses the MIT’s TaleBlazer authoring tool for pervasive gaming (hDp:// ImparApp’s final implementation will involve integration into an eleven-week Absolute Beginners’ Module in Italian at Coventry University. The game engages learners in situated experiences while exploring the city of Coventry, and aims to widen their vocabulary and understanding of Italian Culture and increase familiarity with the built environment. A ‘play-test’ session of the ImparApp has been conducted with 7 students. The aim was to provide the research team with feedback to progress to further iteration of the game. “I haven’t seen something like this before, usually is only dictionaries… This is more interactive instead of sitting on a desk with a book” [Focus Group participant] In the blind test phase users were encouraged to offer feedback, and contribute to future iterative improvements of game and learning design specifics.