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Sylvester Arnab, PhD
Reader in Game Science
Disruptive Media LearningLab(DMLL.org.uk)
CoventryUniversity, UK
@sarnab75 #gamification #BeaconingEU
Remixing play for
inclusive learning
Disruptions and Opportunities
http://dmll.org.uk/projects/
Motivation
https://youtu.be/zCt_MzsnIUk?list=PLH-T358uPi7fY1nz0B9d4BOMjXsHY6-Nc
Remixing play - Experience Design
“Games are a particular manifestation of
play, not its totality…
They happen to be a good starting point
for an investigation of play…
…because the formality of their rules
makes the machinery of play easier to
observe and analyse” (Upton, 2015 p.11)
http://chronicle.com/article/The-Looming-Gamification-of/233992
https://www.youtube.com/watch?v=_09P3MB-D9s
Game design thinking for creativity
Needs
analysis
Pick
common
games
Strategy-
mechanics
mapping
Design a
gameplan
Pitch/imple
ment your
gameplan
Holistic approach
Individuality is important for Collective Creativity
https://www.youtube.com/watch?v=sHc0VdL-etM
Hybrid and Live Action
https://www.youtube.com/watch?v=rKAchVcNsQE
Gamification for social good (PlayingForReal.eu)
1
2
3
4
5
6
7
Breaking Educational Barriers with Contextualised,
Pervasive and Gameful Learning
• Start date: 01-01-2016
• Coordinator: Coventry University,
UK
• 15 partners
• 9 countries: UK, SP, DE, RO, FR, PT, IT, PO, FR
• Budget: EUR 5,902,772.13
• Duration: 36 months
• H2020 ICT-20-2015: Technologies for
better human learning and teaching
http://Beaconing.eu
www.beaconing.eu
LEARNING SHOULD BE...
Anytime
anywhere
1
Pervasive
and context-
aware
2
Pedagogically
driven
3
PLAYFUL
4
Accessible
and Inclusive
5
Analyzable/
traceable
6
Merging Physical and Digital
Crossings between
Pervasive Gaming
and Gamification?
Mission
A
Mission
B
Mission
C
Lesson path
Meta-Game Narratives
= level up point e.g. secret door, unlocking level, etc… = activities/quests e.g. location based tasks, mini games,
classroom work, etc…
Lesson path
Meta-Game Narratives
Pedagogy and Learner driven design of the gamified experience
Conclusions
Appetite for Playful, Gameful and Hybrid learning experience
Technologically challenging – blending context, assessment…
Holistic and Inclusive Participatory
Thank You!
@sarnab75 #gamification @beaconingEU
Sylvester Arnab, PhD
Reader in Game Science
s.arnab@coventry.ac.uk
Blog: https://sylvesterarnab.com/

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Remixing PLAY for Inclusive Learning

Editor's Notes

  1. Both
  2. What if education is a non-linear adventure game where you can make decisions on your own path, fight battles, power up and level up in missions and quests?
  3. Play has been remixed into a more structured way – digital games, serious games and gamification…
  4. 1 minute
  5. Tailblazer- catch up – on aris as well.