111 agilePM.pdf

S
Agile Team Definition and Capacity Analysis
Agile Team
Product Owner
Scrum Master
Instructions for Time and Resource Calculations
10
80
2 <= 0.25hrs * 8 days
Application / Module / Specialization
Purpose of Team / Defining Characteristics
Skills
Sprint Start Date
Sprint End Date
Complete table at left. Include all activities that involve all team
members. Subtract activity hours from Work hours in Sprint to get
Net work hours in Sprint. Then fill out the Team table using the
formulas below.
Daily Scrum hours
Sprint Prep hours
Workdays in Sprint
Work Hours in Sprint
4 <= 2hrs for each week in Sprint
2 <= 1hrs for each week in Sprint
1 <= 0.75hrs for each week in Sprint
71 Hours = Net work hours in Sprint - Hours off
% Avail Hrs Off Hours Hours: Hours available to work on the Sprint
100% 71.00
Team Hours = Sum of Hours for all team members
ie Total working hours available for a Team in a Sprint
Net Team Resources = Team Hours / (Work hours in Sprint)
ie Effective # of of full time resources
Points Available = Team Hours / 8 {eq. of Days}
Role / Skill Set
Team Member
Task Breakdown hours
Team Review hours
Retrospective hours
Net Work Hours in Sprint
Sprint Prep hours
Sprint Planning hours
Points Available = Team Hours / 8 {eq. of Days}
Points Available: 8.9
Net Team
Resources:
0.8875
Team
Hours:
71.00
ie Total work a Team can do in a Sprint (days)
Estimation
8
 Estimation is done for the following reasons:
–Provide transparency to the actual cost of work.
–Provide predictability to the organizations work capacity.
 What do we estimate?
–Stories
–Tasks
A Closer Look: Task Estimation
Task Breakdown, Task Level Estimation
The technique selected for Task Level Estimation is ‘Absolute’ hours
 Estimation is done at the Task level with “Absolute Hours” using the
Fibonacci scale. The values are hours per person.
0, 1, 2, 3, 5, 8, 13, 21
10
What is a Spike?
11
 There are situations in which the team simply don't know enough about a
Story to be able to provide an estimate. In that case, the activity known as
a Spike would be performed.
 The definition of a spike is a timeboxed research period to allow the team
members to gain insight into what is required to implement a story. The
outcome of the spike, is that the team can then provide an estimate for
the story.
Note: a spike should be limited to one to five days.
Release
Iteration
[#]
Iteration
Date
Actual
Dev
Resou
rce
Plann
ed
Dev
Resou
rce
Actual
Dev
Velocity
/person
l
a
n
n
e
Actual
QA
Resou
rce
Planned
QA
Resourc
e
Actual
QA
Veloci
ty/per
son
Planned
QA
Points/t
eam
Actual
QA
Points
/team
Planned
QA
Points/t
eam
Total
QA
Point
s
Actual
Story
points
Planned
Story
points
Total
Story
Points
1106 4/13/11 3 6 4 5 2 4 4 5 8 20 385 20 50 960
1107 4/27/11 4 6 4 5 2 4 4 5 16 40 385 44 100 960
1108 5/11/11 4 6 4 5 4 4 4 5 32 60 385 76 150 960
1109 5/25/11 6 6 4 5 4 4 4 5 48 80 385 116 200 960
1110 6/8/11 6 6 4 5 4 4 4 5 64 100 385 156 250 960
1111 6/22/11 3 6 4 5 5 4 4 5 84 120 385 188 300 960
1112 7/6/11 8 6 4 5 5 4 4 5 104 140 385 240 350 960
1113 7/20/11 8 6 4 5 5 4 4 5 124 160 385 292 400 960
1114 8/3/11 8 6 4 5 5 4 4 5 144 180 385 344 450 960
1115 8/17/11 8 6 4 5 6 4 4 5 168 200 385 400 500 960
1116 8/31/11 8 6 4 5 6 4 4 5 192 220 385 456 550 960
1117 9/14/11 8 6 5 5 6 4 4 5 216 240 385 520 600 960
1118 9/28/11 8 6 5 5 6 4 4 5 240 260 385 584 650 960
1119 10/12/11 8 6 5 5 6 4 5 5 270 280 385 654 700 960
1120 10/26/11 8 6 5 5 5 4 4 5 290 300 385 714 750 960
1121 11/9/11 8 6 5 5 5 4 4 5 310 320 385 774 800 960
1122 11/23/11 8 6 4.5 5 5 4 5 5 335 340 385 835 850 960
1123 12/7/11 7 6 4.5 5 5 4 4 5 355 360 385 886.5 900 960
1124 12/21/11 7 6 4.5 5 5 4 5 5 380 380 385 943 950 960
1125 1/4/12 7 6 4.5 5 5 4 4 5 400 400 385 994.5 1000 960
7.00
8.00
7.00
8.00
1.00
2.00
3.00
4.00
5.00
6.00
Burnup Chart Data from Excel
0
100
200
300
400
500
600
700
4/13/11 4/27/11 5/11/11 5/25/11 6/8/11 6/22/11 7/6/11 7/20/11 8/3/11 8/17/11 8/31/11 9/14/11 9/28/11 10/12/11 10/26/11 11/9/11 11/23/11 12/7/11 12/21/11 1/4/12
1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125
Dev & QA Actual/Planned
Actual Dev Points Planned Dev Points Total Dev Points Total QA points Actual QA Points Planned QA Points
Dev Points
QA Points
0
4/13/11 4/27/11 5/11/11 5/25/11 6/8/11 6/22/11 7/6/11 7/20/11 8/3/11 8/17/11 8/31/11 9/14/11 9/28/11 10/12/11 10/26/11 11/9/11 11/23/11 12/7/11 12/21/11 1/4/12
1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125
1.00 2.00 3.00 4.00 5.00 6.00 7.00 8.00 7.00 8.00
Burnup Chart on Excel
Note:
JIRA Burnup chart
111 agilePM.pdf
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111 agilePM.pdf

  • 1. Agile Team Definition and Capacity Analysis Agile Team Product Owner Scrum Master Instructions for Time and Resource Calculations 10 80 2 <= 0.25hrs * 8 days Application / Module / Specialization Purpose of Team / Defining Characteristics Skills Sprint Start Date Sprint End Date Complete table at left. Include all activities that involve all team members. Subtract activity hours from Work hours in Sprint to get Net work hours in Sprint. Then fill out the Team table using the formulas below. Daily Scrum hours Sprint Prep hours Workdays in Sprint Work Hours in Sprint 4 <= 2hrs for each week in Sprint 2 <= 1hrs for each week in Sprint 1 <= 0.75hrs for each week in Sprint 71 Hours = Net work hours in Sprint - Hours off % Avail Hrs Off Hours Hours: Hours available to work on the Sprint 100% 71.00 Team Hours = Sum of Hours for all team members ie Total working hours available for a Team in a Sprint Net Team Resources = Team Hours / (Work hours in Sprint) ie Effective # of of full time resources Points Available = Team Hours / 8 {eq. of Days} Role / Skill Set Team Member Task Breakdown hours Team Review hours Retrospective hours Net Work Hours in Sprint Sprint Prep hours Sprint Planning hours Points Available = Team Hours / 8 {eq. of Days} Points Available: 8.9 Net Team Resources: 0.8875 Team Hours: 71.00 ie Total work a Team can do in a Sprint (days)
  • 2. Estimation 8  Estimation is done for the following reasons: –Provide transparency to the actual cost of work. –Provide predictability to the organizations work capacity.  What do we estimate? –Stories –Tasks
  • 3. A Closer Look: Task Estimation Task Breakdown, Task Level Estimation The technique selected for Task Level Estimation is ‘Absolute’ hours  Estimation is done at the Task level with “Absolute Hours” using the Fibonacci scale. The values are hours per person. 0, 1, 2, 3, 5, 8, 13, 21 10
  • 4. What is a Spike? 11  There are situations in which the team simply don't know enough about a Story to be able to provide an estimate. In that case, the activity known as a Spike would be performed.  The definition of a spike is a timeboxed research period to allow the team members to gain insight into what is required to implement a story. The outcome of the spike, is that the team can then provide an estimate for the story. Note: a spike should be limited to one to five days.
  • 5. Release Iteration [#] Iteration Date Actual Dev Resou rce Plann ed Dev Resou rce Actual Dev Velocity /person l a n n e Actual QA Resou rce Planned QA Resourc e Actual QA Veloci ty/per son Planned QA Points/t eam Actual QA Points /team Planned QA Points/t eam Total QA Point s Actual Story points Planned Story points Total Story Points 1106 4/13/11 3 6 4 5 2 4 4 5 8 20 385 20 50 960 1107 4/27/11 4 6 4 5 2 4 4 5 16 40 385 44 100 960 1108 5/11/11 4 6 4 5 4 4 4 5 32 60 385 76 150 960 1109 5/25/11 6 6 4 5 4 4 4 5 48 80 385 116 200 960 1110 6/8/11 6 6 4 5 4 4 4 5 64 100 385 156 250 960 1111 6/22/11 3 6 4 5 5 4 4 5 84 120 385 188 300 960 1112 7/6/11 8 6 4 5 5 4 4 5 104 140 385 240 350 960 1113 7/20/11 8 6 4 5 5 4 4 5 124 160 385 292 400 960 1114 8/3/11 8 6 4 5 5 4 4 5 144 180 385 344 450 960 1115 8/17/11 8 6 4 5 6 4 4 5 168 200 385 400 500 960 1116 8/31/11 8 6 4 5 6 4 4 5 192 220 385 456 550 960 1117 9/14/11 8 6 5 5 6 4 4 5 216 240 385 520 600 960 1118 9/28/11 8 6 5 5 6 4 4 5 240 260 385 584 650 960 1119 10/12/11 8 6 5 5 6 4 5 5 270 280 385 654 700 960 1120 10/26/11 8 6 5 5 5 4 4 5 290 300 385 714 750 960 1121 11/9/11 8 6 5 5 5 4 4 5 310 320 385 774 800 960 1122 11/23/11 8 6 4.5 5 5 4 5 5 335 340 385 835 850 960 1123 12/7/11 7 6 4.5 5 5 4 4 5 355 360 385 886.5 900 960 1124 12/21/11 7 6 4.5 5 5 4 5 5 380 380 385 943 950 960 1125 1/4/12 7 6 4.5 5 5 4 4 5 400 400 385 994.5 1000 960 7.00 8.00 7.00 8.00 1.00 2.00 3.00 4.00 5.00 6.00 Burnup Chart Data from Excel
  • 6. 0 100 200 300 400 500 600 700 4/13/11 4/27/11 5/11/11 5/25/11 6/8/11 6/22/11 7/6/11 7/20/11 8/3/11 8/17/11 8/31/11 9/14/11 9/28/11 10/12/11 10/26/11 11/9/11 11/23/11 12/7/11 12/21/11 1/4/12 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 Dev & QA Actual/Planned Actual Dev Points Planned Dev Points Total Dev Points Total QA points Actual QA Points Planned QA Points Dev Points QA Points 0 4/13/11 4/27/11 5/11/11 5/25/11 6/8/11 6/22/11 7/6/11 7/20/11 8/3/11 8/17/11 8/31/11 9/14/11 9/28/11 10/12/11 10/26/11 11/9/11 11/23/11 12/7/11 12/21/11 1/4/12 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1.00 2.00 3.00 4.00 5.00 6.00 7.00 8.00 7.00 8.00 Burnup Chart on Excel