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Developing Gamification within Moodle
Function and Instruction
Presented by: Steve Bader
Learn more at: https://gamificati...
Gamification Exploration with Moodle
• Why Gamification?
• What is Gamification?
• Moodle and Gamification
• The Gamificat...
Reasons for Gamification
PRT 266: Introduction to Sport Management
https://gamification.delta.ncsu.edu
The primary objecti...
Define Gamification
• Gamification is the use of game mechanics and
game design techniques in non-game contexts.
• Gamific...
Gamification Components
• Objectives: A behavioral mechanic type, requiring the user to take
action for the reward.
Quests...
Player Types
• Know how to target different player types using
gamification components.
Killers: Driven by player vs
playe...
Gamification in Moodle
Existing Components
Restrict Access Activity Completion
Leveling Stages Discovery Achievements
Badg...
Gamification in Moodle
Needed Components
Creating Objectives & Rewards
More variety in objectives
Points & Leaderboards
Ju...
The Gamification Plugin
The Block
https://gamification.delta.ncsu.edu
Manage Menu
• Point Sets
• Achievements
• Objectives...
https://gamification.delta.ncsu.edu
The Gamification Plugin
Objectives Rewards
• Activity Completion
• Moodle Event
• Poin...
https://gamification.delta.ncsu.edu
The Gamification Plugin
Objectives: A closer look
Moodle Event Objective
• Uses Moodle...
The Gamification Plugin
Rewards: A closer look
https://gamification.delta.ncsu.edu
HS200: Home Gardening Course Example
• ...
https://gamification.delta.ncsu.edu
https://gamification.delta.ncsu.edu
PRT 266: Intro to Sport Management
Sports Career Exploration
https://gamification.delta.ncsu.edu
10 Major Career Paths: Al...
PRT 266: Intro to Sports Management
The Results
https://gamification.delta.ncsu.edu
Higher average grade
3 point jump in g...
https://gamification.delta.ncsu.edu
HS 495: Plant Identification
Another Example
14 Students
Online / Distance Education C...
https://gamification.delta.ncsu.edu
ELI Presentation
An interactive, gamified presentation
Presentation was delivered from...
https://gamification.delta.ncsu.edu
What’s Next?
More trials, module changes
MB 411: Immunology
Creating a card study tool...
https://gamification.delta.ncsu.edu
Questions?
Be gentle…
About the definition of Gamification?
The concept is still kind ...
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Developing Gamification within Moodle

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Presented at Moodle Moot 2015 delivered by Steve Bader from NC State University on August 6, 2015.

Discusses the exploration of course gamification and a Moodle plugin developed to assist with the process.

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Developing Gamification within Moodle

  1. 1. Developing Gamification within Moodle Function and Instruction Presented by: Steve Bader Learn more at: https://gamification.delta.ncsu.edu https://gamification.delta.ncsu.eduDistance Education and Learning Technology Applications (DELTA)
  2. 2. Gamification Exploration with Moodle • Why Gamification? • What is Gamification? • Moodle and Gamification • The Gamification Plugin • Our First Case Studies https://gamification.delta.ncsu.edu
  3. 3. Reasons for Gamification PRT 266: Introduction to Sport Management https://gamification.delta.ncsu.edu The primary objectives of the course are to expose students to the range of careers in Sport Management and to help them develop a career plan. • Students only focus on glamorous careers and lose interest in other career options. • Career plans weren’t diverse and students did not explore career options enough. • 400 students enrolled per year. Goal: Increase engagement and exploration in content and activities.
  4. 4. Define Gamification • Gamification is the use of game mechanics and game design techniques in non-game contexts. • Gamification uses the natural desire for competition, achievement, status, altruism and/or collaboration (depending on the personality type). https://gamification.delta.ncsu.edu Source: https://badgeville.com/wiki/
  5. 5. Gamification Components • Objectives: A behavioral mechanic type, requiring the user to take action for the reward. Quests Discovery Goals Achievements Leaderboard Leveling StagesProgress Bar https://gamification.delta.ncsu.edu • Feedback: Informing the user of their status. • Progression: Move the user through the content.
  6. 6. Player Types • Know how to target different player types using gamification components. Killers: Driven by player vs player competition. How do I compare to others? Explorers: Pride themselves in exploring all facets of a game or the context surrounding it. Socializer: Prefer to socialize, play cooperatively, and share game experiences with others. Achievers: Look to achieve all objectives available in a game. Desires to beat the game itself. https://gamification.delta.ncsu.edu
  7. 7. Gamification in Moodle Existing Components Restrict Access Activity Completion Leveling Stages Discovery Achievements Badges https://gamification.delta.ncsu.edu
  8. 8. Gamification in Moodle Needed Components Creating Objectives & Rewards More variety in objectives Points & Leaderboards Just-in-time feedback Achievements Course level awards https://gamification.delta.ncsu.edu Visual Progress Images, progress bars, status
  9. 9. The Gamification Plugin The Block https://gamification.delta.ncsu.edu Manage Menu • Point Sets • Achievements • Objectives & Rewards Leaderboards • Configurable • Can link to larger list • Can show multiple Achievements • Configurable • Can show unachieved
  10. 10. https://gamification.delta.ncsu.edu The Gamification Plugin Objectives Rewards • Activity Completion • Moodle Event • Points Goal • Meta Completion • Achievement • Backpack File • Points • Filter
  11. 11. https://gamification.delta.ncsu.edu The Gamification Plugin Objectives: A closer look Moodle Event Objective • Uses Moodle’s Event API to listen for events. https://docs.moodle.org/dev/Event_2 • Has the option to be a repeated objective Assignment, Book, Chat, Choice, Database, Forum, Lesson, Page, Quiz, Wiki, Workshop
  12. 12. The Gamification Plugin Rewards: A closer look https://gamification.delta.ncsu.edu HS200: Home Gardening Course Example • Uses Moodle’s Filter API to alter content in the course. • Filters can ‘stack’ or ‘replace’ previously awarded filters. Filter Rewards
  13. 13. https://gamification.delta.ncsu.edu
  14. 14. https://gamification.delta.ncsu.edu
  15. 15. PRT 266: Intro to Sport Management Sports Career Exploration https://gamification.delta.ncsu.edu 10 Major Career Paths: Allowing the student to choose a path(s) and begin a mock career. 14 Job Skills: Course activities reward job skill points used to track career development. 139 Job Opportunities: 58 entry level, 35 mid level, and 46 dream jobs (targeted by the student) 75 Course Activities: Spread throughout the career to help build job skills and deliver course material to students 36 Achievements: Ranging in difficulty
  16. 16. PRT 266: Intro to Sports Management The Results https://gamification.delta.ncsu.edu Higher average grade 3 point jump in grades, with a smaller S.D. Fall 2014 Spring 2015 Mean: 82 85 S.D. 6.35 6.23 Content explanation The instructor explained material well. Mean: 3.8 4.4 S.D. 1.3 0.7 Effective instructor Overall, the instructor was an effective teacher. Mean: 4.0 4.5 S.D. 0.5 0.7 Excellent course Overall, this course was excellent. Mean: 4.0 4.6 S.D. 1.1 0.8
  17. 17. https://gamification.delta.ncsu.edu HS 495: Plant Identification Another Example 14 Students Online / Distance Education Course 309 Gamification Objectives 81 Objectives attached to optional activities 49 Available Achievements Ranging in difficulty All Students Passed 73% of objectives completed 46% of attached to optional activities 54% achieved Intrepid Traveler Eat Your Greens Trees Guru
  18. 18. https://gamification.delta.ncsu.edu ELI Presentation An interactive, gamified presentation Presentation was delivered from a gamified Moodle course Audience was encouraged to follow along with activities 52 members participated in course 62 were in the audience. 70 more have registered since the presentation 4 members reached maximum points 2 were in the online audience Over 100 forum posts where created Several were used in the Q&A at the end of the presentation
  19. 19. https://gamification.delta.ncsu.edu What’s Next? More trials, module changes MB 411: Immunology Creating a card study tool collection using the gamification module filter reward. Sharing with Moodle Community Working with Campus Office of Information Technology for permission.
  20. 20. https://gamification.delta.ncsu.edu Questions? Be gentle… About the definition of Gamification? The concept is still kind of evolving... About the module? Also still evolving but stable! About some of the pilot courses? Learning more every semester… Contact Me I won’t mind @smbader smbader@ncsu.edu smbader@ncsu.edu Thank You! Distance Education and Learning Technology Applications (DELTA)

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