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The New
Negroponte Switch
Designing things that think they are services
and services that think they are things.




                                           SCHULZE
                                           & WEBB
Hello!

                                                   SCHULZE
                                                   & WEBB
Hello there. Iโ€™m Matt Jones, and Iโ€™m a designer.
DOPPLR
                             DOPPLR
                    DOPPLR




          Where next?
          Where next?
          Where next?                                     SCHULZE
                                                          & WEBB
Iโ€™ve spent the last two and half years as a cofounder and lead
designer on Dopplr, which is a social tool for optimising travel.
DOPPLR
                DOPPLR
       DOPPLR
Now Iโ€™m a principal at a design company called Schulze&Webb
Where next?
in London. This is a tiny version of me! The availabot is a small
likeness of me that plugs into the USB port of a computer, and
 Where next?
when Iโ€™m online or chatting to you, it would stand to attention.
When Iโ€™m not it would fall slack to the table. This gives you some
 Where next?
idea of the attention Iโ€™m giving our conversation, in the physical
space youโ€™re in.
SCHULZE
                                                      & WEBB
At Schulze&Webb we do three things: ๏ฌrst of all weโ€™re a design
and strategy consulting company, also we are a new product
development company, and ultimately we make products we
think should be in the world.
SCHULZE
                                                       & WEBB
For instance recently we put this into the world - the Here&There
map projection, the result of about 5-6years research by my
partner Jack Schulze
SCHULZE
                                & WEBB
Video of Here&There Manhattan
http://vimeo.com/4525678
SCHULZE
                                                      & WEBB
This is another diagram by Jack Schulze - of what we do, and it
kind of sets me up nicely for what I want to talk about today.
Being a designer for the internet of things.
SCHULZE
                                                     & WEBB
That as designers (how many of you are designers, or help
create products?) we are increasingly working in a new,
nameless category of practice.
Field of potential




                                                                DOPPLR
                                     DOPPLR
                    DOPPLR
http://www.physics.adelaide.edu.au/cssm/research/lattice.html



...as it is nameless, it is a huge ๏ฌeld of potential, which I can
Where next?
poke at only a little in the short time we have today.

Where next?
Where next?
Negroponte




                              SCHULZE
                              & WEBB
This is Nicholas Negroponte
SCHULZE
                                                     & WEBB
In 1995, almost 15 years ago, when I graduated architecture
school and side-stepped into work as a web designer, he wrote
a book which became a best-seller and de๏ฌned the early era of
digital design practice
Wired

  Telephone                                            TV




  TV                                        Telephone

  Wireless
                                                       SCHULZE
                                                       & WEBB
In the book, he proposed a transformation: that things that were
wired would become unwired - and vice versa...
Gershenfeld




                                                           SCHULZE
                                                           & WEBB
And this is Neil Gershenfeld... another MIT professor...
SCHULZE
                                                         & WEBB
He wrote a book called FAB, which brought home to me and lot
of other people that the era of rapid cheap fabrication of objects
was within reach.
SCHULZE
                                                    & WEBB
So, I guess Iโ€™m proposing a new switch: The Negroponte/
Gershenfeld switch... by which I mean that...
Tangible

          Products                          Products




          Services                          Services

  Intangible
                                                        SCHULZE
                                                        & WEBB
That the technologies of rapid fabrication and pervasive
networks are allowing the tangible and the intangible to switch
places and mingle.
Tangible



 Products         Products            Products            Products




 Services         Services            Services            Services




  Intangible
                                                       SCHULZE
                                                       & WEBB
This is the Spime World to take Bruce Sterlingโ€™s conception:
โ€˜beginning and ending as data, and things only occasionallyโ€™.
This is a very interesting world to be in design practice...
SCHULZE
                                                         & WEBB
This is the post-digital world as my friend Russell Davies (and
others) have called it.
SCHULZE
  http://www.reallyinterestinggroup.com
                                                   & WEBB
He took the โ€˜beginning and ending as data, and things only
occasionallyโ€™ thought, and with Ben Terrett at http://
www.reallyinterestinggroup.com created a newspaper generated
from blog posts, ๏ฌ‚ickr and twitter.
Photo: Roo Reynolds                                SCHULZE
                                                     & WEBB
And at the moment, Paper is perhaps the cheap, quick easy way
to imagine and prototype the spimeworld. In January, we created
โ€˜papercampโ€™ which was an unconference style event to do just
that, ...very inspired by Aaron Straup Copeโ€™s work on what he
called โ€œThe Papernetโ€...
The Incidental




                                                          SCHULZE
                                                          & WEBB
Which we took inspiration for in a project for the British Councilโ€™s
presence at Salone di Mobile. Working with curator Daniel
Charny and graphic designers Abake, we replaced an exhibition
with a service: a daily map built from twitter reports, ๏ฌ‚ickr
pictures and blog posts...
The Incidental




                                                         SCHULZE
                                                         & WEBB
Called โ€œThe Incidentalโ€ - it was printed every night in Milano, and
distributed to those attending Salone, who scribbled on it,
twittered and ๏ฌ‚ickred new contributions for the next day: building
up both a social map of the best things, and a unique โ€˜souvenirโ€™
Walking Papers                     Help improve OpenStreetMap by drawing on this map, then visit
                                      http://walking-papers.org/print.php?id=6wfm7f9k




     Map data ยฉ2009 CC-BY-SA
                                                                                                                  SCHULZE
                                                                                                      walking-papers.org
     OpenStreetMap.org contributors
                                                                                                                  & WEBB
Mike Migurski and Stamen have created a service called
โ€œWalking Papersโ€ where you print your map for the dayโ€™s
expedition, but crucially they have made the โ€˜return-pathโ€™ for you
scribbles, corrections and discoveries to improve the Open
Street Map project.
SCHULZE
                                                          & WEBB
While at Dopplr I designed this: the โ€œPersonal Annual Reportโ€ -
an artifact built of service data, visualised and delivered as a PDF
only - deliberately โ€˜non-digitalโ€™ to be put on a wall, or scribbled
on as a social object... as a gift...
Brendan Dawes




                                                     SCHULZE
                                                     & WEBB
And designer Brendan Dawes of MagneticNorth took this further,
creating a beautiful luggage tag from his Dopplr data using the
fabricating service Ponoko.
SCHULZE
                                                         & WEBB
This physicalisation of the intangible data of a service is
something Iโ€™ve started to call an โ€œAttention Anchorโ€ - something
that is in the world as a representation of a rhythm or habit of a
service, and perhaps represents something of that service.
SCHULZE
                                                         & WEBB
This is not such a new idea I realise... but new technology is
recapitulating this...
Poken




                                                         SCHULZE
                                                         & WEBB
Iโ€™ve seen a few people wearing these today: Poken. These are
RFID โ€˜iconsโ€™ for a service that shares your identity across social
networks at a touch.
DOPPLR
                   DOPPLR
          DOPPLR
And weโ€™ve seen Availabot already.
Where next?
Where next?
Where next?
Tangible

                                           Products




          Services

  Intangible
                                                       SCHULZE
                                                       & WEBB
So thereโ€™s a lot of activity and more to come from making
โ€˜attention anchorsโ€™ or services that sometimes become
products, or expressed through products.
Tangible

         Products




                            Services

  Intangible
                                   SCHULZE
                                   & WEBB
What about the other way?
Rome Bikesharing




                                                        SCHULZE
                                                        & WEBB
I guess the main expression of this so far is โ€˜dematerialisationโ€™
through service design. For instance services such as StreetCar
in UK, or ZipCar in the USA where the need to own a car is
replaced by access to a car whenever I need one. Or the
Bikesharing system I saw yesterday here in Rome.
Howies




                           DOPPLR
                DOPPLR
       DOPPLR
This is not โ€˜dematerialisationโ€™ but an example of objects or
Where next?
systems that declare their lifespan, their projection into the future
via a service aspect, like this simple design touch in Howies
 Where next?
Hand-Me-Down jacket of a name tag that encompasses
generations.
 Where next?


It persuades you the object is precious and will survive to be
handed over to a successor. If you have the needlework skills,
the service is provided by yourself!
BBC Olinda




                                                        SCHULZE
                                                        & WEBB
Hereโ€™s a S&W project for the BBC: Olinda is a digital radio that
brings the social web into the world.
SCHULZE
                                                          & WEBB
A simple interface shows who from my small group of friends
and family are listening to the radio at the moment. By touching
them, I can see what they are listening too, and if I like, turn to
that station also.
SCHULZE
                                                        & WEBB
It also brings the extensible aspects of the web into hardware, by
creating a physical API to be built on.
SCHULZE
                                                        & WEBB
The industrial design of the object in many ways is a wireframe, a
suggestion. But, it was particularly important to represent the
physical API in the design in a discoverable and provocative way.
More of this later...
What does all this
      have to do with
      frontiers of
      interaction?

                                                          SCHULZE
                                                          & WEBB
So far so good. Perhaps to some of you this product <-->
service / tangible <--> intangible world is familar. Perhaps it
doesnโ€™t feel like the frontier of interaction design any more.
Perhaps youโ€™re yawning.

Donโ€™t. Isnโ€™t it remarkable, that this is now commonplace territory
within reach? That this *is* now material for design, not
academic experiment or expensive corporate visions of the
future. For wit and humour. For humanisation. For everyone.
SCHULZE
                                                         & WEBB
But a warning at the frontier.

This world is not reliable, and is not likely ever to be, so
designers and engineers need to bear in mind something that
has always preoccupied design.

Not just venustas and commoditas, but ๏ฌrmitas. Here we see
Vitruvius hard at work pitching this concept of his with an early
version of Keynote.
Tangible

          Products                        Products




          Services                        Services

  Intangible
                                                     SCHULZE
                                                     & WEBB
Iโ€™m sure most of you when you travel have come across this
version of my diagram...
Tangible

          Products                        Products




          Services                        Services

  Intangible
                                                     SCHULZE
                                                     & WEBB
Iโ€™m sure most of you when you travel have come across this
version of my diagram...
SCHULZE
                                                       & WEBB
And been left carrying around this version of your not-so-smart-
any-more-phone...
SCHULZE
                                                       & WEBB
What I think we need to investigate are designs of media, service
and product that are resilient, and self-sustaining as far as
possible.

I like to call this โ€œThingfrastructureโ€.
โ€œThingfrastructureโ€




                                                       SCHULZE
                                                       & WEBB
What I think we need to investigate are designs of media, service
and product that are resilient, and self-sustaining as far as
possible.

I like to call this โ€œThingfrastructureโ€.
Every thing that
 participates radiates
 infrastructure & service
                       SCHULZE
                       & WEBB
Designing from the start so that as far as possible, ever thing in
the system radiates infrastructure and service to every other
thing.
Thingfrastructure is
 resilient                                            SCHULZE
                                                      & WEBB
This is a pattern common to the technology of the internet and
the internet of things.
Thingfrastructure is
                         SCHULZE
    legible and discoverable
                         & WEBB
But it needs to repeat up the stack... to the experience of
services and products, and to the aesthetic - so that what
surrounds us in this future is legible and discoverable.

And this is the business of design now.
SCHULZE
                                                     & WEBB
Thanks for your time and attention, and thank you very much to
Frontiers of Interaction for the invitation.
Thanks Roma!




                                      matt@moleitau.com
                          http://www.schulzeandwebb.com
                                   http://www.dopplr.com
                          http://www.magicalnihilism.com

                                                     SCHULZE
                                                     & WEBB
Thanks for your time and attention, and thank you very much to
Frontiers of Interaction for the invitation.

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The New Negroponte Switch

  • 1. The New Negroponte Switch Designing things that think they are services and services that think they are things. SCHULZE & WEBB
  • 2. Hello! SCHULZE & WEBB Hello there. Iโ€™m Matt Jones, and Iโ€™m a designer.
  • 3. DOPPLR DOPPLR DOPPLR Where next? Where next? Where next? SCHULZE & WEBB Iโ€™ve spent the last two and half years as a cofounder and lead designer on Dopplr, which is a social tool for optimising travel.
  • 4. DOPPLR DOPPLR DOPPLR Now Iโ€™m a principal at a design company called Schulze&Webb Where next? in London. This is a tiny version of me! The availabot is a small likeness of me that plugs into the USB port of a computer, and Where next? when Iโ€™m online or chatting to you, it would stand to attention. When Iโ€™m not it would fall slack to the table. This gives you some Where next? idea of the attention Iโ€™m giving our conversation, in the physical space youโ€™re in.
  • 5. SCHULZE & WEBB At Schulze&Webb we do three things: ๏ฌrst of all weโ€™re a design and strategy consulting company, also we are a new product development company, and ultimately we make products we think should be in the world.
  • 6. SCHULZE & WEBB For instance recently we put this into the world - the Here&There map projection, the result of about 5-6years research by my partner Jack Schulze
  • 7. SCHULZE & WEBB Video of Here&There Manhattan http://vimeo.com/4525678
  • 8. SCHULZE & WEBB This is another diagram by Jack Schulze - of what we do, and it kind of sets me up nicely for what I want to talk about today. Being a designer for the internet of things.
  • 9. SCHULZE & WEBB That as designers (how many of you are designers, or help create products?) we are increasingly working in a new, nameless category of practice.
  • 10. Field of potential DOPPLR DOPPLR DOPPLR http://www.physics.adelaide.edu.au/cssm/research/lattice.html ...as it is nameless, it is a huge ๏ฌeld of potential, which I can Where next? poke at only a little in the short time we have today. Where next? Where next?
  • 11. Negroponte SCHULZE & WEBB This is Nicholas Negroponte
  • 12. SCHULZE & WEBB In 1995, almost 15 years ago, when I graduated architecture school and side-stepped into work as a web designer, he wrote a book which became a best-seller and de๏ฌned the early era of digital design practice
  • 13. Wired Telephone TV TV Telephone Wireless SCHULZE & WEBB In the book, he proposed a transformation: that things that were wired would become unwired - and vice versa...
  • 14. Gershenfeld SCHULZE & WEBB And this is Neil Gershenfeld... another MIT professor...
  • 15. SCHULZE & WEBB He wrote a book called FAB, which brought home to me and lot of other people that the era of rapid cheap fabrication of objects was within reach.
  • 16. SCHULZE & WEBB So, I guess Iโ€™m proposing a new switch: The Negroponte/ Gershenfeld switch... by which I mean that...
  • 17. Tangible Products Products Services Services Intangible SCHULZE & WEBB That the technologies of rapid fabrication and pervasive networks are allowing the tangible and the intangible to switch places and mingle.
  • 18. Tangible Products Products Products Products Services Services Services Services Intangible SCHULZE & WEBB This is the Spime World to take Bruce Sterlingโ€™s conception: โ€˜beginning and ending as data, and things only occasionallyโ€™. This is a very interesting world to be in design practice...
  • 19. SCHULZE & WEBB This is the post-digital world as my friend Russell Davies (and others) have called it.
  • 20. SCHULZE http://www.reallyinterestinggroup.com & WEBB He took the โ€˜beginning and ending as data, and things only occasionallyโ€™ thought, and with Ben Terrett at http:// www.reallyinterestinggroup.com created a newspaper generated from blog posts, ๏ฌ‚ickr and twitter.
  • 21. Photo: Roo Reynolds SCHULZE & WEBB And at the moment, Paper is perhaps the cheap, quick easy way to imagine and prototype the spimeworld. In January, we created โ€˜papercampโ€™ which was an unconference style event to do just that, ...very inspired by Aaron Straup Copeโ€™s work on what he called โ€œThe Papernetโ€...
  • 22. The Incidental SCHULZE & WEBB Which we took inspiration for in a project for the British Councilโ€™s presence at Salone di Mobile. Working with curator Daniel Charny and graphic designers Abake, we replaced an exhibition with a service: a daily map built from twitter reports, ๏ฌ‚ickr pictures and blog posts...
  • 23. The Incidental SCHULZE & WEBB Called โ€œThe Incidentalโ€ - it was printed every night in Milano, and distributed to those attending Salone, who scribbled on it, twittered and ๏ฌ‚ickred new contributions for the next day: building up both a social map of the best things, and a unique โ€˜souvenirโ€™
  • 24. Walking Papers Help improve OpenStreetMap by drawing on this map, then visit http://walking-papers.org/print.php?id=6wfm7f9k Map data ยฉ2009 CC-BY-SA SCHULZE walking-papers.org OpenStreetMap.org contributors & WEBB Mike Migurski and Stamen have created a service called โ€œWalking Papersโ€ where you print your map for the dayโ€™s expedition, but crucially they have made the โ€˜return-pathโ€™ for you scribbles, corrections and discoveries to improve the Open Street Map project.
  • 25. SCHULZE & WEBB While at Dopplr I designed this: the โ€œPersonal Annual Reportโ€ - an artifact built of service data, visualised and delivered as a PDF only - deliberately โ€˜non-digitalโ€™ to be put on a wall, or scribbled on as a social object... as a gift...
  • 26. Brendan Dawes SCHULZE & WEBB And designer Brendan Dawes of MagneticNorth took this further, creating a beautiful luggage tag from his Dopplr data using the fabricating service Ponoko.
  • 27. SCHULZE & WEBB This physicalisation of the intangible data of a service is something Iโ€™ve started to call an โ€œAttention Anchorโ€ - something that is in the world as a representation of a rhythm or habit of a service, and perhaps represents something of that service.
  • 28. SCHULZE & WEBB This is not such a new idea I realise... but new technology is recapitulating this...
  • 29. Poken SCHULZE & WEBB Iโ€™ve seen a few people wearing these today: Poken. These are RFID โ€˜iconsโ€™ for a service that shares your identity across social networks at a touch.
  • 30. DOPPLR DOPPLR DOPPLR And weโ€™ve seen Availabot already. Where next? Where next? Where next?
  • 31. Tangible Products Services Intangible SCHULZE & WEBB So thereโ€™s a lot of activity and more to come from making โ€˜attention anchorsโ€™ or services that sometimes become products, or expressed through products.
  • 32. Tangible Products Services Intangible SCHULZE & WEBB What about the other way?
  • 33. Rome Bikesharing SCHULZE & WEBB I guess the main expression of this so far is โ€˜dematerialisationโ€™ through service design. For instance services such as StreetCar in UK, or ZipCar in the USA where the need to own a car is replaced by access to a car whenever I need one. Or the Bikesharing system I saw yesterday here in Rome.
  • 34. Howies DOPPLR DOPPLR DOPPLR This is not โ€˜dematerialisationโ€™ but an example of objects or Where next? systems that declare their lifespan, their projection into the future via a service aspect, like this simple design touch in Howies Where next? Hand-Me-Down jacket of a name tag that encompasses generations. Where next? It persuades you the object is precious and will survive to be handed over to a successor. If you have the needlework skills, the service is provided by yourself!
  • 35. BBC Olinda SCHULZE & WEBB Hereโ€™s a S&W project for the BBC: Olinda is a digital radio that brings the social web into the world.
  • 36. SCHULZE & WEBB A simple interface shows who from my small group of friends and family are listening to the radio at the moment. By touching them, I can see what they are listening too, and if I like, turn to that station also.
  • 37. SCHULZE & WEBB It also brings the extensible aspects of the web into hardware, by creating a physical API to be built on.
  • 38. SCHULZE & WEBB The industrial design of the object in many ways is a wireframe, a suggestion. But, it was particularly important to represent the physical API in the design in a discoverable and provocative way. More of this later...
  • 39. What does all this have to do with frontiers of interaction? SCHULZE & WEBB So far so good. Perhaps to some of you this product <--> service / tangible <--> intangible world is familar. Perhaps it doesnโ€™t feel like the frontier of interaction design any more. Perhaps youโ€™re yawning. Donโ€™t. Isnโ€™t it remarkable, that this is now commonplace territory within reach? That this *is* now material for design, not academic experiment or expensive corporate visions of the future. For wit and humour. For humanisation. For everyone.
  • 40. SCHULZE & WEBB But a warning at the frontier. This world is not reliable, and is not likely ever to be, so designers and engineers need to bear in mind something that has always preoccupied design. Not just venustas and commoditas, but ๏ฌrmitas. Here we see Vitruvius hard at work pitching this concept of his with an early version of Keynote.
  • 41. Tangible Products Products Services Services Intangible SCHULZE & WEBB Iโ€™m sure most of you when you travel have come across this version of my diagram...
  • 42. Tangible Products Products Services Services Intangible SCHULZE & WEBB Iโ€™m sure most of you when you travel have come across this version of my diagram...
  • 43. SCHULZE & WEBB And been left carrying around this version of your not-so-smart- any-more-phone...
  • 44. SCHULZE & WEBB What I think we need to investigate are designs of media, service and product that are resilient, and self-sustaining as far as possible. I like to call this โ€œThingfrastructureโ€.
  • 45. โ€œThingfrastructureโ€ SCHULZE & WEBB What I think we need to investigate are designs of media, service and product that are resilient, and self-sustaining as far as possible. I like to call this โ€œThingfrastructureโ€.
  • 46. Every thing that participates radiates infrastructure & service SCHULZE & WEBB Designing from the start so that as far as possible, ever thing in the system radiates infrastructure and service to every other thing.
  • 47. Thingfrastructure is resilient SCHULZE & WEBB This is a pattern common to the technology of the internet and the internet of things.
  • 48. Thingfrastructure is SCHULZE legible and discoverable & WEBB But it needs to repeat up the stack... to the experience of services and products, and to the aesthetic - so that what surrounds us in this future is legible and discoverable. And this is the business of design now.
  • 49. SCHULZE & WEBB Thanks for your time and attention, and thank you very much to Frontiers of Interaction for the invitation.
  • 50. Thanks Roma! matt@moleitau.com http://www.schulzeandwebb.com http://www.dopplr.com http://www.magicalnihilism.com SCHULZE & WEBB Thanks for your time and attention, and thank you very much to Frontiers of Interaction for the invitation.