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Linda Fried - Loneliness social infrastructure IPH.1218
1. 1
Designing a New Social Infrastructure
for the 21st Century:
Designing Out Loneliness
Linda P. Fried, M.D., M.P.H.
Dean and DeLamar Professor
Mailman School of Public Health
Columbia University
2. 2
SmokingprevalenceinNYC
8%
10%
12%
14%
16%
18%
20%
22% 21.6%
Monitor adult
smoking prevalence
Monitor youth
smoking
18%
15%
19.2%
Raise taxes on tobacco
(City & State)
Protect people from
tobacco smoke
18.4%
18.9%
11%
Warn about the
dangers of
smoking
17.5%
• 300,000 fewer smokers
• 100,000 fewer smoking-related deaths in
future years
16.9%
8.5%
Prevalence of Smoking in New York City
1993 - 2007
4. 4
Time to elevate social connection and designing
out loneliness into a public health agenda
• Efforts to alter the signal (eg, loneliness) without altering the actual behavior (eg,
social connection) likely to be ineffective
Holt-Lunstadt 2015
7. 7
3 types of loneliness
1. Intimate, emotional loneliness: significant others
2. Social, relational loneliness: quality friendships or family connections
3. Public or collective loneliness: meaningful connection to a
person’s valued social identities or “active network of group or
social entity beyond the level of individuals, in collective space”.
Weak ties, low-cost social support; social capital. Consequence: promotion
of social identification and cooperation in adverse conditions; people more
likely to act for common good.
• Best negative predictor of collective loneliness: number of voluntary
groups to which an individual belonged.
Source: Cacioppo, Cacioppo, Boomsma 2014
8. 8
Consequences of social isolation and
loneliness
• For the individual: Social connections alleviate stress of life circumstances
(Jacoby SF, 2017)
• For society:
− Loss of assets of older population
− Low collective efficacy: implications
− Higher health needs, utilization (outpatient, ER) and costs
− Suicide rates
Source: Gerst-Emerson and Jayawardhanaa 2015; Cheng et al;Taube E 2014;
9. 9
We are all in this together:
Loneliness is contagious
• Number of days an individual was lonely each week was found
to influence the levels of loneliness of friends, neighbors and
spouses.
• An individual’s loneliness can contribute to the loneliness of
others
• Social norms and constructs are needed to counter
contagion
Source: Cacioppo, Fowler, Christakis 1009
10. 10
The contexts of social connection of the 20th century:
not sufficient to 21st C needs;
not designed to optimize longer lives
• Community infrastructure not sufficient
− Weakened public goods: libraries, community centers, anachronistic
senior centers
− Rural areas: transport for connection often inadequate
− Internet-based connection – increasing tribalism and dominance of
messaging based on anger and disaffection
− For many older adults: roles diminished; housing isolates
• Networks of family and friends
− Dispersed for jobs
− Loss to mortality, divorce, family restructuring, retirement
− Young people at risk; existential crisis
• Civic organizations and religious community connection for meaning and
purpose
− Loss of connection to purpose leads to loss of collective efficacy
11. 11
Need new 21st C infrastructure of
connection and cohesion
• Social connections fostered in clinical care context = remediation
• Social connections made one-at-a-time can succumb to norms
• Prevention: Making social connections the easy option, normative, because
designed into society in 21st C context facilitates person-to-person
solutions
• Potential: older adults bring unprecedented assets which society needs;
building connection to strengthen via making older people part of society,
would design out loneliness
12. 12
2 of 3 types of loneliness potentially
responsive to social infrastructure, connection
1. Intimate, emotional loneliness: significant others
2. Social, relational loneliness: quality friendships or family
connections
3. Public or collective loneliness: meaningful connection to a
person’s valued social identities or “active network of group or
social entity beyond the level of individuals, in collective space”.
Weak ties, low-cost social support; social capital. Consequence: promotion
of social identification and cooperation in adverse conditions; people more
likely to act for common good.
• Best negative predictor of collective loneliness: number of voluntary
groups to which an individual belonged.
Source: Cacioppo, Cacioppo, Boomsma 2014
13. 13
Clues for how to design out loneliness:
what do older people want?
• Connection, within and across generations
• Community
• Purpose and meaning: contribution to collective good
• Generative Impact
14. 14
Social infrastructure
• “The physical conditions that determine whether social capital develops”
(Klinenberg E, 2018)
• The social organization that enables social capital to develop and makes it
normative (Fried)
16. 16
Social infrastructure: design to connect
within housing
• Design to bring people together
• Common spaces for gathering, activities
• Lounge areas for conversation
• Low traffic streets
• Facilitate interactions, activities with meaning and purpose as well as
enjoyment between residents, between residents and broader community
• Formal and informal physical and social activities, volunteering: within
housing and with broader community
• Community norms of participation, mutual assistance
• Support for vulnerable groups
17. 17
Designing communities with the physical
conditions that determine whether social
capital develops
• Safety crossing the street
• Decrease car speed and frequency
• Sidewalks safe and clean
• Parks – with bathrooms, parking
• Walkability: Design for exercise and walking; destinations nearby
• Benches
• Lighting
• Don’t zone social isolation: locate housing for older adults in areas dense
with social activity, near public transport, walking distance access to
needed goods and services, libraries, parks
• etc
18. 18
Use existing organizations for social
interactions within and across generations
• Schools
• Churches
• Business
• Retail shops
• Parks
• Community hubs
20. 20
The issue: high and rising rates of
loneliness
A multigeneration issue:
• For older adults
• For middle age adults
• For young adults
• For adolescents
21. 21
Building housing that designs in
connection, within & across generations
• NORCs
• Cogenerational housing: for friends, single older adults
• For multigenerations
• US: senior housing doesn’t permit grandparents raising grandchildren
• Communities of nurturance across 3 generations: Generations of
Hope Development Corporation
• Rentals: Students living in older people’s homes
• Nesterly: intergenerational homesharing services
• Housing developers creating homes for multiple generations
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OLDER ADULTS OUR ONLY
INCREASING NATURAL
RESOURCE: WITH LARGE,
UNTAPPED ASSETS
– THAT WE NEED
So
)
23. 23
Assets of older adults
• Accrued knowledge, expertise, skills
• Problem solving abilities, experience handling
complex problems
• Subjective experience
• Integrative social reasoning and judgment of what is
important in life
• Dominantly optimistic outlook
• Generative desire; pay-it-forward stage of life
• Critical mass
24. 24
NEED BOTH SOLUTIONS FOR “DEFICITS”
OF AGING
AND “ASSET” MODELS THAT INTEGRATE
OLDER PEOPLE IN SOCIETY AND BENEFIT
FROM ASSETSNo assets
25. 25
The Societal Issues
• Aging population worldwide
• What people DO during this 1/3 of their lives
matters:
– For their own well-being
– For society
26. 26
In the U.S.: a roleless old age
• Few meaningful, generative roles
• Switch from work roles to retirement can mean:
– loss of social connectedness, cognitive stimulation,
meaning and purpose;
– possibly decreased physical activity;
– decreased structured activities
27. 27
WHAT we DO Matters with aging:
Improving Health Outcomes
• Physical Activity
• Cognitive Activity
• Social engagement:
– Social networks and support; loneliness
– Structured activities
– Meaningful, productive roles
– Leaving a legacy
29. 29
Capabilities of Older Adults
are Untapped
Most highly educated older adults in the history of the
world
Time, experience, patience, wisdom
Problem solving creativity
Wanting to leave the world a better place:
“if not now, when?”
30. 30
Parallel issues in an aging
society
• Profound societal unmet needs
• Aging viewed in terms of needs/deficits,
without benefits;
– Rolelessness of aging
• Can we address both simultaneously?
– develop new, meaningful, roles and responsibilities for
older adults in an aging society?
– design for health promotion?
– Promote a win-win: for society, for older adults
31. 31
WHAT IF WE COULD CREATE NEW,
MEANINGFUL, GENERATIVE WAYS
FOR PEOPLE TO STAY ENGAGED
AFTER RETIREMENT - AND DESIGN
THEM TO INCREASE PHYSICAL,
COGNITIVE AND SOCIAL
CONNECTION AND ACTIVITY?
A WIN-WIN: TARGET ROLES
TO SOCIETAL UNMET NEEDS
33. 33
One Model for such a Win-Win:
Experience Corps
• High intensity volunteering for older adults
• High impact roles in public elementary schools
improving outcomes for children
• Critical mass of older adults:
– Shift outcomes for schools
– Force for social benefit
– Social networks and friendships
• Health promotion program embedded
• Fried 2004
• Fried et al, 2004
35. 35
The Experience Corps:
Evidence-Based Model
Who: Volunteers 60 and older
Where: Serve in public elementary schools: K-3
How: Meaningful roles; important unmet needs
High intensity: 15 hours per week
Sustained dose: full school year
Critical mass, teams in each school
Reimbursement: Monthly stipend to reimburse for expenses
Health behaviors: physical, social and cognitive activity
Diversity: older adults of varied backgrounds, skills
Freedman and Fried; Experience Corps monograph, 1997
Fried LP et al 2004, J Urb Health
36. 36
New, High Impact Roles for Older
Volunteers: Evidence-based
Experience Corps
Academic support:
Literacy support
Opening/maintaining school libraries
Math support
Computer support
Behavioral support:
Conflict resolution, positive attention
School attendance
Parental outreach
Public Health: Asthma club
More roles to come…
40. 40
Early Results: Impact of Experience
Corps on K-3rd Graders, Baltimore
Behavioral issues:
↓ Office referrals
↓ Suspensions
Standardized tests:
↑ Vocabulary, reading and math scores improved
significantly in K, 1st and 2nd graders with Experience
Corps (v. control schools).
3rd graders: ↑8.2% scoring proficient /advanced in
reading, v. ↓5%, in comparison schools.
41. 41
Experience Corps in Schools
leads to
• Potential for Improved teacher retention (NRTA)
• Improved perceptions of the contributions of older
people - by principals and teachers
• Anecdotally: improved understanding by children of
positive life courses; children have an advocate
42. 42
Experience Corps: Potential Model of
the Win-Wins of an Aging Society
Societal benefits of an aging population: High
impact roles for older adults to improve academic
success of children in public elementary schools
Societal approach to addressing needs of older
adults:
Roles that meet generative desires
Compression of morbidity: frailty, disability, falls,
memory
Health disparities
45. 45
Baltimore Experience Corps Trial
Intervention Outcomes
Experience Corps
• Intensive training
• Meaningful roles
• Role flexibility
• Significant dose
• Critical mass/team
service
• Infrastructure
support
• Expense
reimbursement
PHYSICAL (gait speed, strength, balance,
mobility disability, activities of daily living
engagement/ability)
COGNITIVE (sped of processing, memory,
executive functioning)
PSYCHOSOCIAL (social: social integration,
social support, social activity; psychological:
generativity/perceived social usefulness,
purpose in life, personal growth, self-efficacy,
depression)
46. 46
Evidence of Intermediate Effects:
Experience Corps vs. Controls
Behavioral Risk Factors:
Physical activity
Cognitive activity
Social supports
Intermediate effects:
Strength, performance, energy, falls
Depressive symptoms
Cognition (executive); brain activation
47. 47
Volunteering improves social
supports and networks
• Meet new people, make friends
• Develop a sense of community
• Reduction in depression; improved positive affect, life
satisfaction
• Feeling need and appreciated amplifies relationship
between volunteering and psychosocial wellbeing
• EC: Significant increase in number of people
can turn to for help
Anderson ND 2014; Fried LP 2004
48. 48
Experience Corps RCT:
Positive expectations of aging
affect social connection in
program
• EC participants with more positive expectations of aging
at baseline – and at least average perceived support
availability:
– At 12 months: had greater overall perceived support availability
– At 24 months later: had made more new friends
– Over 24 months: For women: higher engagement in moderate-
to-high-intensity physical activity
• Menkin JA et al, 2017;Andrews RM 2017
50. 50
Experience Corps participants:
focus groups
• Rewards and positive experiences of EC participation:
– Enjoyment 100%
– Bonding/making social connections: 100%
– Satisfaction with structural elements of the
volunteer experience: 88%
– Developing a special relationship with a child: 88%
– Feeling a sense of reciprocity with others: 38%
– Feeling valued as a volunteer: 38%
– Sharing one’s life story/wisdom: 25%
• VarmaVR et al 2015
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To give is to receive . . .
“It feels good to be accepted, that you have worth,
value, and wisdom.That you're dependable, that you
made a difference in the lives of others.”
~Experience Corps volunteer
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Experience Corps: Measure of
generativity
• Generative desire
– I want to make a difference in the lives of others
– I want to give back to my community
– I want to create new things or ways of doing things
– I want to share my experiences with other people
– I want to mentor people younger than me
– I want to do something that will be valuable to others for a long time
– I want to show people younger than me how to do things
• Generative achievement
– I feel like I made a difference in my community
– I feel like I will do things that will last for a long time
– I feel like I will be remembered for a long time
– I feel like I am doing things that will leave a legacy
– I feel like I am giving back
– I feel like I am making a difference in the lives of others
GruenewaldT et al 2016
53. 53
Experience Corps RCT:
Generative desire and achievement
• Those 60+ randomized to EC (compared to controls):
– Baseline: Comparable levels of generative desire and
achievement
– Follow-up:
• Had significantly higher levels of generative desire and perceptions of
generative achievement at 4, 12 & 24 mos.
• Dose response effect: greater magnitude of intervention effect with
greater exposure to EC program
First large-scale, experimental demonstration that participation in
an intergenerational civic engagement program can positively alter
self-perceptions of generativity in older adulthood.
Gruenewald TL, et al, 2016
55. 55
EC goals
• Attract older adults to service through opportunity
to fulfill desires for generative engagement, and
thereby enhance generative achievement
• By intentional design, transform human capital of
older adults into critical mass of social capital
56. 56
Model of Social Capital Activation
Transform Human to Social Capital
Social norms/Trust Impact
Investment
to Support
Civic Society
Collective
Action
and
Impact
Stock of
Human
Capital
Opportunities to Take Collective Action
57. 57
Experience Corps/AARP in US
Designed 1990-1995
First Demo: 1996
Freedman and Fried, 1997
Fried et al 2004
Philadelphia
Minneapolis, MN
Portland, OR
Port Arthur, TX
South Bronx, NYC
Baltimore City
Beaumont, TX
Cleveland
Grand Rapids, MI
New York City
San Francisco
Tempe, AZ
Baltimore County
Boston
Evansville, IN
Marin, CA
New Haven, CT
Oakland, CA
Revere, MA
St. Paul, MN
Tuscon, AZ
Operating Today in 20 U.S. Cities
60. 60
Our only increasing natural resource is potential social
capital of older adults
Experience Corps: first intentional experiment to create
social capital of an aging society on a large scale
Hypothesis: Roles to support children’s school success
could attract and activate social capital
Build Social Capital
• Design, invest in and build the new social institutions
and roles, and new communities, that include older
people in society, and enable benefitting from their
assets
– Roles with meaning, purpose and impact
– Responsibility for the future and agency to help get there
• Design for critical mass, social cohesion and
collective efficacy
• The older generation can enable the success of the
younger through new kinds of social organization
• Design out loneliness
61. 61
Incorporating the social capital of older adults
into roles and responsibilities for the 21st C
• Social capital can be built or strengthened
• Design in meaning and impact
• Design out loneliness
• Build collective efficacy
• Roles for older adults – for all backgrounds
– Eg: Experience Corps
• Societal roles include, not exclude, older adults
– Eg,Americorps, Peace Corps
– Eg, Communities that Care Model to prevent youth delinquency
and violence
62. 62
Future Potential:
Senior Volunteering that Enhances
Health and Activates the Benefits of
an Aging Society
• Experience Corps
• Volunteers in Medicine
• Public Health roles?
• Emergency Preparedness roles?
• Environmental roles
• Other?
63. 63
Challenging issues of our present and future
that the assets of older adults could help solve
• Wasting second demographic dividend
• Young adults disaffected,
• Diseases of despair; opioid epidemic
• Environmental despoliation, climate change
64. 64
Models for social infrastructure
• Global studies on import of generative roles
• Recognition that older people are needed
• Meaningful roles for longer lives
• Paid work
• Volunteerism for social impact
65. 65
What will work for whom
• Develop methods for mapping community assets and needs
• Aggregate best practices locally and globally
• Recognize that loneliness is a complex system problem: no one solution
sufficient
66. 66
Social engagement as the basis for
building successfully aging communities
• Building a new life stage: the range of roles for older
adults
• New model for public health at community level
• Role creation unlocks the opportunities of longer lives
• Roles at scale enables assets of older age to improve
communities
• Potential to:
– resolve health disparities
– strengthen intergenerational cohesion
– Decrease loneliness and isolation at all ages
67. 67
Next Generation of Age-Friendly Cities
and Communities
• Design out loneliness through social infrastructure