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CAADRIA 2014, Kyoto, JAPAN
Gamification FOR/OF BIM
From collaboration to
collectivism
And FUN
Headlines forToday
BIM in HKg
|at present|
CAADRIA 2014, Kyoto, JAPAN
CAADRIA 2014, Kyoto, JAPAN
BIM in Hong Kong
InnovationTower, Hong Kong Polytechnic University, Zaha HadidArchitects, Hong Kong, 2014
InnovationTower
HK Polytechnic Uni.
Zaha HadidArchitects
Hong Kong
2014
Their solution was to
"dissolve ... the classic
typography of tower and
podium to create a
seamlessly fluid new
structure ...”
Source: wikipedia
FLUID
CAADRIA 2014, Kyoto, JAPAN
FLUID
|workflow|
CAADRIA 2014, Kyoto, JAPAN
CAADRIA 2014, Kyoto, JAPAN
BIM tools
Photo by andylinden@flickr
“We are demanding the Sun”, Liverpool, UK
B2B vs. B4B
CAADRIA 2014, Kyoto, JAPAN
CAADRIA 2014, Kyoto, JAPAN
FLUID INFORMATION FLOW
Is it possible to discover the hidden depths
of virtual space through customisable BIM tools?
BIM tools
CAADRIA 2014, Kyoto, JAPAN
UPDATEABLEWORKFLOW
Is it possible to capture a designer’s
“uniqueness” in code and reproduce it in a new design?
BIM tools
FLUID INFORMATION FLOW
Is it possible to discover the hidden depths
of virtual space through customisable BIM tools?
CAADRIA 2014, Kyoto, JAPAN
DYNAMIC NETWORK
Is it possible to integrate BIM with decision-making
landscapes within which procurement processes develop?
BIM tools
UPDATEABLEWORKFLOW
Is it possible to capture a designer’s
“uniqueness” in code and reproduce it in a new design?
FLUID INFORMATION FLOW
Is it possible to discover the hidden depths
of virtual space through customisable BIM tools?
CAADRIA 2014, Kyoto, JAPAN
SOCIAL INFORMATION MODELLING
Is it possible to chart a parametric dialogue
between the procedural information and non-virtual aspects?
BIM tools
UPDATEABLEWORKFLOW
Is it possible to capture a designer’s
“uniqueness” in code and reproduce it in a new design?
DYNAMIC NETWORK
Is it possible to integrate BIM with decision-making
landscapes within which procurement processes develop?
FLUID INFORMATION FLOW
Is it possible to discover the hidden depths
of virtual space through customisable BIM tools?
CAADRIA 2014, Kyoto, JAPAN
ResponsiveArchitecture
A: Feedback Model by Charles Eastman
B: Participatory Model byYona Friedman
CAADRIA 2014, Kyoto, JAPAN
ResponsiveArchitecture
FEEDBACK MODEL
by Eastman, C.
PARTICIPATORY MODEL
by Friedman
• Machine-led
• Low-level operations
• Work in parallel
• Domain-specific information
• Automatically controlled
• User-led
• High-level device
• Feedback on a central device
• Communicative information
• Deliberative
Hybridised Interaction Model
CAADRIA 2014, Kyoto, JAPAN
Hybridised Interaction Model
CAADRIA 2014, Kyoto, JAPAN
Hybridised Interaction Model
CAADRIA 2014, Kyoto, JAPAN
“MUV” Interaction Model
CAADRIA 2014, Kyoto, JAPAN
SURVEY
|in reality|
CAADRIA 2014, Kyoto, JAPAN
CAADRIA 2014, Kyoto, JAPAN
Survey results
EXPLORINGA NEW STORY-TELLING METHODOLOGY FOR BIM
Cautious and conservative for
a revolutionary step in
workflows.
Three research areas
CAADRIA 2014, Kyoto, JAPAN
Infinite Computing
Information Aesthetics
Gamification
‘Infinite Computing’
CAADRIA 2014, Kyoto, JAPAN
‘Infinite Computing’
CAADRIA 2014, Kyoto, JAPAN
https://www.youtube.com/watch?v=h9wpIYhYvh4
Flat design vs. Skeuomorphism
CAADRIA 2014, Kyoto, JAPAN
• Efficiency, usability
and simplicity;
• F-f-F;
• “as little design as
possibe”;
• Flat colours;
• Minimalistic;
• Iconography;
• Windows 8;
• …
• As realistic design;
• But doesn’t have to
be realistic;
• Resembling another
material or
technique;
• Familiar objects;
• Overwhelms with
unnecessary details;
• iPhone;
• …
“Good design is obvious. Great design is
transparent.” byJoe Sparano.
“Not everything you think is skeuomorphic
is skeuomorphic” by Sacha Greif.
What is gamification?
CAADRIA 2014, Kyoto, JAPAN
This page is deliberately left blank.
World’s largest LAN Party
DreamHack in Jönköping, Sweden, 2007
What is gamification NOT?
CAADRIA 2014, Kyoto, JAPAN
Turning everything into a game
Only Points, Badges & Leaderboards
GameTheory
Breaking down games?
CAADRIA 2014, Kyoto, JAPAN
https://www.coursera.org/course/gamification
Breaking down games?
CAADRIA 2014, Kyoto, JAPAN
Examples of gamification?
CAADRIA 2014, Kyoto, JAPAN
https://secure-nikeplus.nike.com/plus/
THE GAME
|let’s roll!|
CAADRIA 2014, Kyoto, JAPAN
“He knows exactly what’s going on and
he has no idea what’s going on.”
All in the game, DavidSterritt
Gamification BIM
CAADRIA 2014, Kyoto, JAPAN
for
of
FOR
• Looping
• Learning
• Experiential
• Functional
• Practical
• Collaborative
• Proto-assemblage
OF
• Transformative
• Creative
• Existential
• Narrative
• Theoretical
• Collective
• Assemblages of
assemblages
What is the game?
Creating an intrinsic artificial
intelligence by prompting the
mechanisms run on the mediums
from within human beings
instead of artefacts.
CAADRIA 2014, Kyoto, JAPAN
Assemblage & Nomadic information!
Gilles Deleuze & Félix Guattari
CAADRIA 2014, Kyoto, JAPAN
A process of AGENCING based on a DESIRING action that
circulates ENERGY that produces CONNECTIONS.
Agents & Smooth space!
CAADRIA 2014, Kyoto, JAPAN
Productive assemblage – I:
• New means of EXPRESSION
• New TERRITORIAL/SPATIAL
ORGANISATION
Assemblages of assemblages!
Arranging heterogeneous elements!
CAADRIA 2014, Kyoto, JAPAN
Productive assemblage – II:
• New INSTITUTION
• New BEHAVIOURS
PRODUCTIVE assemblage!
MACHINIC entity!
CAADRIA 2014, Kyoto, JAPAN
Productive assemblage – III:
• A new REALISATION
Gamification as a diagram.
Agencing quality
CAADRIA 2014, Kyoto, JAPAN
Based on FUN, the map of
PRODUCTIVE ASSEMBLAGE
is FUN!
4 KEYS 2 FUN!
Easy fun,
Hard fun,
Serious fun, and
People fun.
Algorithmic workflows in associative modelling
CAADRIA 2014, Kyoto, JAPAN
Collaboration vs. collective ‘gaming’
CAADRIA 2014, Kyoto, JAPAN
Collective architecture
CAADRIA 2014, Kyoto, JAPAN
Ask for games, get players, no distractions
25
rotterdam The New Institute archined
asked May 10 ‘14 at 10:11
remcool
2,413 5 21
4
answered May 10 ’14 at 10:15
Bjarke Ingels
1,233 3 34
Collective architecture
CAADRIA 2014, Kyoto, JAPAN
Earn reputation, when you complete a game.
Frank Lloyd Gehry
United States
5400 2 21 88
Collective architecture
CAADRIA 2014, Kyoto, JAPAN
Listen to the public, solve social context, get bonus!
Collective architecture
CAADRIA 2014, Kyoto, JAPAN
Improve games, e.g. algorithms, by editing or commenting
35
Day-light Masdar-City sustainable
asked April 9 ‘14 at 20:30
Norman
5,514 8 51
10
edit add comment
Collective architecture
CAADRIA 2014, Kyoto, JAPAN
The more points you have, the more ‘BITCOINS’ and/or privilige
+2
edit
approved
+5
games
completed
+15
games
voted up
+30
games
realised
Improve
games
(algorithms,
designs,
drawings) by
editing or
commenting
Gamification as a diagram.
CAADRIA 2014, Kyoto, JAPAN
Smart Geometry 2014 Hong Kong, @CUHK
CAADRIA 2014, Kyoto, JAPAN
To be continued…
CAADRIA 2014, Kyoto, JAPAN
GAME OVER
Thank you.

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CAADRIA 2014 BIM Gamification Collective Architecture

  • 1.
  • 2. CAADRIA 2014, Kyoto, JAPAN Gamification FOR/OF BIM From collaboration to collectivism And FUN Headlines forToday
  • 3. BIM in HKg |at present| CAADRIA 2014, Kyoto, JAPAN
  • 4. CAADRIA 2014, Kyoto, JAPAN BIM in Hong Kong InnovationTower, Hong Kong Polytechnic University, Zaha HadidArchitects, Hong Kong, 2014
  • 5. InnovationTower HK Polytechnic Uni. Zaha HadidArchitects Hong Kong 2014 Their solution was to "dissolve ... the classic typography of tower and podium to create a seamlessly fluid new structure ...” Source: wikipedia FLUID CAADRIA 2014, Kyoto, JAPAN
  • 7. CAADRIA 2014, Kyoto, JAPAN BIM tools Photo by andylinden@flickr “We are demanding the Sun”, Liverpool, UK
  • 8. B2B vs. B4B CAADRIA 2014, Kyoto, JAPAN
  • 9. CAADRIA 2014, Kyoto, JAPAN FLUID INFORMATION FLOW Is it possible to discover the hidden depths of virtual space through customisable BIM tools? BIM tools
  • 10. CAADRIA 2014, Kyoto, JAPAN UPDATEABLEWORKFLOW Is it possible to capture a designer’s “uniqueness” in code and reproduce it in a new design? BIM tools FLUID INFORMATION FLOW Is it possible to discover the hidden depths of virtual space through customisable BIM tools?
  • 11. CAADRIA 2014, Kyoto, JAPAN DYNAMIC NETWORK Is it possible to integrate BIM with decision-making landscapes within which procurement processes develop? BIM tools UPDATEABLEWORKFLOW Is it possible to capture a designer’s “uniqueness” in code and reproduce it in a new design? FLUID INFORMATION FLOW Is it possible to discover the hidden depths of virtual space through customisable BIM tools?
  • 12. CAADRIA 2014, Kyoto, JAPAN SOCIAL INFORMATION MODELLING Is it possible to chart a parametric dialogue between the procedural information and non-virtual aspects? BIM tools UPDATEABLEWORKFLOW Is it possible to capture a designer’s “uniqueness” in code and reproduce it in a new design? DYNAMIC NETWORK Is it possible to integrate BIM with decision-making landscapes within which procurement processes develop? FLUID INFORMATION FLOW Is it possible to discover the hidden depths of virtual space through customisable BIM tools?
  • 13. CAADRIA 2014, Kyoto, JAPAN ResponsiveArchitecture A: Feedback Model by Charles Eastman B: Participatory Model byYona Friedman
  • 14. CAADRIA 2014, Kyoto, JAPAN ResponsiveArchitecture FEEDBACK MODEL by Eastman, C. PARTICIPATORY MODEL by Friedman • Machine-led • Low-level operations • Work in parallel • Domain-specific information • Automatically controlled • User-led • High-level device • Feedback on a central device • Communicative information • Deliberative
  • 20. CAADRIA 2014, Kyoto, JAPAN Survey results EXPLORINGA NEW STORY-TELLING METHODOLOGY FOR BIM Cautious and conservative for a revolutionary step in workflows.
  • 21. Three research areas CAADRIA 2014, Kyoto, JAPAN Infinite Computing Information Aesthetics Gamification
  • 23. ‘Infinite Computing’ CAADRIA 2014, Kyoto, JAPAN https://www.youtube.com/watch?v=h9wpIYhYvh4
  • 24. Flat design vs. Skeuomorphism CAADRIA 2014, Kyoto, JAPAN • Efficiency, usability and simplicity; • F-f-F; • “as little design as possibe”; • Flat colours; • Minimalistic; • Iconography; • Windows 8; • … • As realistic design; • But doesn’t have to be realistic; • Resembling another material or technique; • Familiar objects; • Overwhelms with unnecessary details; • iPhone; • … “Good design is obvious. Great design is transparent.” byJoe Sparano. “Not everything you think is skeuomorphic is skeuomorphic” by Sacha Greif.
  • 25. What is gamification? CAADRIA 2014, Kyoto, JAPAN This page is deliberately left blank.
  • 26. World’s largest LAN Party DreamHack in Jönköping, Sweden, 2007
  • 27. What is gamification NOT? CAADRIA 2014, Kyoto, JAPAN Turning everything into a game Only Points, Badges & Leaderboards GameTheory
  • 28. Breaking down games? CAADRIA 2014, Kyoto, JAPAN https://www.coursera.org/course/gamification
  • 29. Breaking down games? CAADRIA 2014, Kyoto, JAPAN
  • 30. Examples of gamification? CAADRIA 2014, Kyoto, JAPAN https://secure-nikeplus.nike.com/plus/
  • 31. THE GAME |let’s roll!| CAADRIA 2014, Kyoto, JAPAN “He knows exactly what’s going on and he has no idea what’s going on.” All in the game, DavidSterritt
  • 32. Gamification BIM CAADRIA 2014, Kyoto, JAPAN for of FOR • Looping • Learning • Experiential • Functional • Practical • Collaborative • Proto-assemblage OF • Transformative • Creative • Existential • Narrative • Theoretical • Collective • Assemblages of assemblages
  • 33. What is the game? Creating an intrinsic artificial intelligence by prompting the mechanisms run on the mediums from within human beings instead of artefacts. CAADRIA 2014, Kyoto, JAPAN
  • 34. Assemblage & Nomadic information! Gilles Deleuze & Félix Guattari CAADRIA 2014, Kyoto, JAPAN A process of AGENCING based on a DESIRING action that circulates ENERGY that produces CONNECTIONS.
  • 35. Agents & Smooth space! CAADRIA 2014, Kyoto, JAPAN Productive assemblage – I: • New means of EXPRESSION • New TERRITORIAL/SPATIAL ORGANISATION
  • 36. Assemblages of assemblages! Arranging heterogeneous elements! CAADRIA 2014, Kyoto, JAPAN Productive assemblage – II: • New INSTITUTION • New BEHAVIOURS
  • 37. PRODUCTIVE assemblage! MACHINIC entity! CAADRIA 2014, Kyoto, JAPAN Productive assemblage – III: • A new REALISATION
  • 38. Gamification as a diagram. Agencing quality CAADRIA 2014, Kyoto, JAPAN Based on FUN, the map of PRODUCTIVE ASSEMBLAGE is FUN! 4 KEYS 2 FUN! Easy fun, Hard fun, Serious fun, and People fun.
  • 39. Algorithmic workflows in associative modelling CAADRIA 2014, Kyoto, JAPAN
  • 40. Collaboration vs. collective ‘gaming’ CAADRIA 2014, Kyoto, JAPAN
  • 41. Collective architecture CAADRIA 2014, Kyoto, JAPAN Ask for games, get players, no distractions 25 rotterdam The New Institute archined asked May 10 ‘14 at 10:11 remcool 2,413 5 21 4 answered May 10 ’14 at 10:15 Bjarke Ingels 1,233 3 34
  • 42. Collective architecture CAADRIA 2014, Kyoto, JAPAN Earn reputation, when you complete a game. Frank Lloyd Gehry United States 5400 2 21 88
  • 43. Collective architecture CAADRIA 2014, Kyoto, JAPAN Listen to the public, solve social context, get bonus!
  • 44. Collective architecture CAADRIA 2014, Kyoto, JAPAN Improve games, e.g. algorithms, by editing or commenting 35 Day-light Masdar-City sustainable asked April 9 ‘14 at 20:30 Norman 5,514 8 51 10 edit add comment
  • 45. Collective architecture CAADRIA 2014, Kyoto, JAPAN The more points you have, the more ‘BITCOINS’ and/or privilige +2 edit approved +5 games completed +15 games voted up +30 games realised Improve games (algorithms, designs, drawings) by editing or commenting
  • 46. Gamification as a diagram. CAADRIA 2014, Kyoto, JAPAN
  • 47. Smart Geometry 2014 Hong Kong, @CUHK CAADRIA 2014, Kyoto, JAPAN
  • 48. To be continued… CAADRIA 2014, Kyoto, JAPAN GAME OVER Thank you.