The document discusses the potential for gamification in building information modeling (BIM). It presents examples of how BIM tools and workflows could be gamified, including through points, badges, leaderboards and competitive or collaborative gameplay. The document also references theories of assemblage and nomadic information to discuss how gamification could transform BIM into a more creative and collective process.
4. CAADRIA 2014, Kyoto, JAPAN
BIM in Hong Kong
InnovationTower, Hong Kong Polytechnic University, Zaha HadidArchitects, Hong Kong, 2014
5. InnovationTower
HK Polytechnic Uni.
Zaha HadidArchitects
Hong Kong
2014
Their solution was to
"dissolve ... the classic
typography of tower and
podium to create a
seamlessly fluid new
structure ...”
Source: wikipedia
FLUID
CAADRIA 2014, Kyoto, JAPAN
9. CAADRIA 2014, Kyoto, JAPAN
FLUID INFORMATION FLOW
Is it possible to discover the hidden depths
of virtual space through customisable BIM tools?
BIM tools
10. CAADRIA 2014, Kyoto, JAPAN
UPDATEABLEWORKFLOW
Is it possible to capture a designer’s
“uniqueness” in code and reproduce it in a new design?
BIM tools
FLUID INFORMATION FLOW
Is it possible to discover the hidden depths
of virtual space through customisable BIM tools?
11. CAADRIA 2014, Kyoto, JAPAN
DYNAMIC NETWORK
Is it possible to integrate BIM with decision-making
landscapes within which procurement processes develop?
BIM tools
UPDATEABLEWORKFLOW
Is it possible to capture a designer’s
“uniqueness” in code and reproduce it in a new design?
FLUID INFORMATION FLOW
Is it possible to discover the hidden depths
of virtual space through customisable BIM tools?
12. CAADRIA 2014, Kyoto, JAPAN
SOCIAL INFORMATION MODELLING
Is it possible to chart a parametric dialogue
between the procedural information and non-virtual aspects?
BIM tools
UPDATEABLEWORKFLOW
Is it possible to capture a designer’s
“uniqueness” in code and reproduce it in a new design?
DYNAMIC NETWORK
Is it possible to integrate BIM with decision-making
landscapes within which procurement processes develop?
FLUID INFORMATION FLOW
Is it possible to discover the hidden depths
of virtual space through customisable BIM tools?
13. CAADRIA 2014, Kyoto, JAPAN
ResponsiveArchitecture
A: Feedback Model by Charles Eastman
B: Participatory Model byYona Friedman
14. CAADRIA 2014, Kyoto, JAPAN
ResponsiveArchitecture
FEEDBACK MODEL
by Eastman, C.
PARTICIPATORY MODEL
by Friedman
• Machine-led
• Low-level operations
• Work in parallel
• Domain-specific information
• Automatically controlled
• User-led
• High-level device
• Feedback on a central device
• Communicative information
• Deliberative
20. CAADRIA 2014, Kyoto, JAPAN
Survey results
EXPLORINGA NEW STORY-TELLING METHODOLOGY FOR BIM
Cautious and conservative for
a revolutionary step in
workflows.
24. Flat design vs. Skeuomorphism
CAADRIA 2014, Kyoto, JAPAN
• Efficiency, usability
and simplicity;
• F-f-F;
• “as little design as
possibe”;
• Flat colours;
• Minimalistic;
• Iconography;
• Windows 8;
• …
• As realistic design;
• But doesn’t have to
be realistic;
• Resembling another
material or
technique;
• Familiar objects;
• Overwhelms with
unnecessary details;
• iPhone;
• …
“Good design is obvious. Great design is
transparent.” byJoe Sparano.
“Not everything you think is skeuomorphic
is skeuomorphic” by Sacha Greif.
31. THE GAME
|let’s roll!|
CAADRIA 2014, Kyoto, JAPAN
“He knows exactly what’s going on and
he has no idea what’s going on.”
All in the game, DavidSterritt
32. Gamification BIM
CAADRIA 2014, Kyoto, JAPAN
for
of
FOR
• Looping
• Learning
• Experiential
• Functional
• Practical
• Collaborative
• Proto-assemblage
OF
• Transformative
• Creative
• Existential
• Narrative
• Theoretical
• Collective
• Assemblages of
assemblages
33. What is the game?
Creating an intrinsic artificial
intelligence by prompting the
mechanisms run on the mediums
from within human beings
instead of artefacts.
CAADRIA 2014, Kyoto, JAPAN
34. Assemblage & Nomadic information!
Gilles Deleuze & Félix Guattari
CAADRIA 2014, Kyoto, JAPAN
A process of AGENCING based on a DESIRING action that
circulates ENERGY that produces CONNECTIONS.
35. Agents & Smooth space!
CAADRIA 2014, Kyoto, JAPAN
Productive assemblage – I:
• New means of EXPRESSION
• New TERRITORIAL/SPATIAL
ORGANISATION
36. Assemblages of assemblages!
Arranging heterogeneous elements!
CAADRIA 2014, Kyoto, JAPAN
Productive assemblage – II:
• New INSTITUTION
• New BEHAVIOURS
38. Gamification as a diagram.
Agencing quality
CAADRIA 2014, Kyoto, JAPAN
Based on FUN, the map of
PRODUCTIVE ASSEMBLAGE
is FUN!
4 KEYS 2 FUN!
Easy fun,
Hard fun,
Serious fun, and
People fun.
41. Collective architecture
CAADRIA 2014, Kyoto, JAPAN
Ask for games, get players, no distractions
25
rotterdam The New Institute archined
asked May 10 ‘14 at 10:11
remcool
2,413 5 21
4
answered May 10 ’14 at 10:15
Bjarke Ingels
1,233 3 34
44. Collective architecture
CAADRIA 2014, Kyoto, JAPAN
Improve games, e.g. algorithms, by editing or commenting
35
Day-light Masdar-City sustainable
asked April 9 ‘14 at 20:30
Norman
5,514 8 51
10
edit add comment
45. Collective architecture
CAADRIA 2014, Kyoto, JAPAN
The more points you have, the more ‘BITCOINS’ and/or privilige
+2
edit
approved
+5
games
completed
+15
games
voted up
+30
games
realised
Improve
games
(algorithms,
designs,
drawings) by
editing or
commenting