1. CAREER IN GAME DESIGNING
An English Project
A Career Vision Through
Literature
2. • Game design is the art of applying design and
aesthetics to create a game to facilitate
interaction between players for entertainment or
for medical, educational, or experimental
purposes.
• Game design creates goals, rules, and challenges
to define a sport, tabletop game, casino game,
video game, role-playing game, war game or
simulation that produces desirable interactions
among its participants and, possibly, spectators.
Game Design
3. QUALIFICATIONS REQUIRED
• Job qualifications for a video game designer
generally require a bachelor's degree in computer
science or computer engineering and some
experience in computer programming.
• Computer certifications, such as Java, C++ and
Flash are also helpful
• The minimum eligibility required for most of
these courses is 10+2 or its equivalent. For
becoming a Game programmer, one should have
B.E/ B.Tech degree in computer engineering.
4. SKILLS REQUIRED
• Designers must be creative
• must have strong problem-solving skills to create computer
programs and correct computer programming errors.
• have the ability to tell a story and be able to work as part of
a team
• understanding of programming languages
• software programs
• 3D modeling programs
• ability to spend many work hours seated and looking at a
computer monitor
5. Game Design & Development College
• ICAT Design & Media College 153, Santhome High
Road, Mylapore, Chennai
• ICAT Design & Media College 424, Bommanahalli,
Hosur Main Road, Bangalore
• ICAT Design & Media College 11-9-45/2, Vishal
Towers, Saroor Nagar, Hyderabad
6. Other Top Colleges in India
• Academy of Animation and Gaming – Lucknow
• Aakriti Institute of Arts Animation and Gaming,
Noida, Uttar Pradesh
• Academy of Animation and Gaming – Gurgaon,
Haryana
• Arena Animation - Garia , Kolkata, West Bengal
• Zee Institute of Creative art, Andheri West,
Mumbai
7. The course will help you to:
• Identify the right design elements to address a brief.
• Understand the theory behind human and computer
interaction.
• Design data with analytical and technical considerations, and
manage a database.
• Understand software development cycle and data analysis
techniques.
• Use OOPS concepts in programming.
• Understand the computer architecture, OS, Digital Logic and
networking systems.
8. •Develop interactive Web pages through action scripts.
•Develop applications with high media content for smart phones.
•Use emulators and real phones to test mobile applications.
•Perform 2D game level designing.
•Perform 3D modeling, texturing, lighting, rigging and rendering,
with respect to games.
•Understand the network of computers and mobile systems.
•Use game engines in developing games.
•Design and develop social applications.
•Use Artificial Intelligence in developing games.
9. Career Opportunities
On completing this course, you can be:
3D Low Polygon Modeler Texture Artist
3D Game Artist 3D Environment Artist
Effects Animator Audio / Video Programmer
Character Animator Level Designer
Tool Developer Particle / Special Effects
10. Game Design Studios
Game Development Studios
Simulation Industries
IT Corporate for Creative Process and Functions
User Experience Design Industries
Virtual Reality/ Augmented Reality Industries
Web Development Houses
11. SALARY
• According to the Bureau of Labor Statistics, the
average salary for applications software
developers is $90,060 per year. The lowest 10
percent earn less than $55,190 per year, and the
top 10 percent earn more than $138,880 per
year, says the Bureau.
• $69,410 (Average annual salary for all Multimedia
Artists and Animators)
12.
13. Part 1 : Designing Game play
Determine your goals
Determine your audience
Design for different devices
Consider your genre
Determine player agency options
Outline your challenges
Create the incentives for your player
Balance difficulty with playability
14. Part 2 : Covering the Components
Design the tutorial.
Design the world.
Design the mechanics
Design your levels
Design the content.
Design the interface.
Design the controls.
15. Part 3 : Designing Visuals
• Make your visuals match your
game
• Choose a cohesive, appealing
color palette
• Use visual significance
• Don't feel limited to fancy
graphics
16. Part 4 : Designing the Audio
•Create your direct sound effects
• Create your ambient sound
effects.
• Try to use original work.
• Don't neglect your soundtrack
17. Part 5 : Designing Your
Story
Start with a solid concept
Tailor your pacing
Learn about classic story telling techniques
Avoid tropes.
18. Part 6 : Designing Your Characters
Fully develop
your
characters.
Leave room
for character
development.
Get in your
character's
head
Consider
some diversity
19. Part 7 : Going Pro
• Learn the skills you'll need
• Start by making a small game
• Stay indie.
• Make use of Kickstarter and other crowd-
funding sites
• Get your game on Steam
• Build a fan base
• Make friends in the community
22. Activity
• There will be 5 video clippings .
• you have to say the name of the game.
• You can not answer together.
• Only one should answer at a time.
• The person who is answering the most will be the
winner.
• After each video the answer will be shown.
TIME TO GO TO ACTIVITY SIDE