A #MW2013 workshop run by Sharna Jackson of Tate and Danny Birchall of Wellcome Trust. The workshop discusses how museums and galleries can create digital games and toys.
1. game on and be playful!
creating games and digital toys for your museum
Sharna Jackson Tate @sharnajackson
Danny Birchall Wellcome Collection @dannybirchall
2. today
Introductions
Why make games and toys?
Games from our sector
The Game Design Document
Exercise 1: Your target audience
Exercise 2: Learning objectives
Exercise 3: The game idea
BREAK
Collaboration: internal buy-in/working with agencies
Exercise 4: Key mechanics
Review
Exercise 5: Vision statement
Sharing and reflection
Summing up: Get your game on!
3. introducing ourselves
who you are
your institution, or favourite museum
your favourite toy or game
what you’d like to get out of today
38. Exercise # 3
the game idea
1) Use the object cards as inspiration
2) Filter through audience & objectives
3) Describe the world of the game
15 minutes
45. “Don’t underestimate the time and money
creating standout games require. It’s an
expensive business but can generate great levels
of interest if done right.”
Paul Canty Preloaded @paulcanty
46. “Also, be absolutely clear what you want to get
out of a game – whether it be engagement,
learning outcomes, dialogue/discussion, brand
extension etc.”
Paul Canty Preloaded @paulcanty
47. “If you’re looking to commission games, it’s of the
utmost importance that you understand why
you’re doing it. Games are fundamentally
different to pretty much every other form of
media. The biggest mistake I see is not giving
games a clear job to do, or expecting them to do
a job they are not suited to.”
Mark Sorrell Hide and Seek @sorrell
48. “There’s an interesting thing to be said about how
story and game (probably) play a zero sum game
inside a product.”
Mark Sorrell Hide and Seek @sorrell
49. “So you can either have a lot of story (and a little
game) or little story (and a lot of game).”
Mark Sorrell Hide and Seek @sorrell
50. “In museum or gallery contexts, there is often a
story to be told, so games can sometimes get in
the way unless they are designed very carefully,
with distinct ‘story’ and ‘game’ phases. Stories tell
stories to users. Games let users create their own
stories. And they do this via giving users a system
to explore – games enable learning through
doing, rather than seeing or being told.”
Mark Sorrell Hide and Seek @sorrell
51. “To boil this down into something small and
useful – use stories when you want to tell and
games when you want to let others tell.”
Mark Sorrell Hide and Seek @sorrell
53. Exercise # 4
Key mechanics
1) Use the ‘game genre’ cards to brainstorm
2) Hone down the idea to actions
3) What must the player do?
15 minutes