5. Act of working with the computer powered devices or
equipments thatcan be worn by a user.
Ranges from very limited,specific features to advanced “smart”
functions similar to the smart phones.
Body-boune Computing
Power management and heat dissipation,software
architectures,wireless and personal areanetworks
6. MulimediaApplications
These areelectronicminiaturedevices thatare worn by the
bearerunder,withor topoftheclothing.
Consistency
7. Evolution
Steve Mann’s WearComp in 1980’s
which was the backpack based systems
His current covert systems
8.
9.
10. 1600
An Abacus on Necklace
The Qing Dynasty saw the introduction
of a fully functional abacus on a
ring,which could be used while worn.
11. 1800
First wearable timepiece was
wristwatch…….made by a watchmaker
Breguet for the Queen of naples in
1810.
Military use in Germany.
12. 1960’s AND 1970’s
In 1961,Mathematician Edward
O.Thorpe and Claude Shannon build
computerized timing device for cheating
in the game of roulette
1n 1977’s,HP-01 algebraic calculator
watch was introduced by Hewlett-
Packard
13. 1980
1980s saw the rise of the Ist Wearable
Computer.
Steve Mann desisned and built a
backpack mounted 6502-based
wearable multimedia computer with text,
graphics,video and multimedia.
14. Some wearable devices we
have….
Wearable Cameras
Wearable 3D Motion Trackers
Smart Clothings
Smart Watches
25. So here is a quick picto-timelineAnalog computerToday’s ComputerWearable Computer
26. So why would wearable computers be so important?
For starters:
Personal computers and even the internet
have reached a temporary stand still in advancement.
i.e. look at recent cell phone advancements
The next logical step that research companies have turned to is mobility.
27. Data Processing- Physicians can review records on the go,
and with voice recognition doctors can take notes
and even record medical procedures.
28. Wearable’s of Today
The Medical Field..
Patient Monitoring –Vital information can be transmitted to the headworn display.
allowing surgeons to look at the data without
turning away from their patient.
Statistics have shown that this is safer then having to constantly watch nearby monitors.
29. Wearable’s of Today
The Medical Field..
Digital Imaging – aside from a small monitor, new technology
allow for HUD’s (Heads Up Display).
The latest technology enables images to be projected into the retina.
Something like this:
30. Earliest known prosthetic limb
uncovered 300B.C. Capri, Italy.
- Made from copper and wood
-Prosthetic care dates back to fifth
Egyptian dynasty(2750-2625B.C.).
-Pirates didn’t invent the peg leg..
31. Older Prosthetic limbs
-Require movement of cable and wires
within the limb.
-Or pushing of buttons at the amputation site
which only allows for one motion
-Are not very efficient, requires a lot of
energy use.
Wearable’s of Today
Prosthetic Limbs
32. The C-Leg
Ottobockus.com
-The C-Leg uses the C programming language
to do all of the calculations required to function,
hence “C”-leg.
How it works..
Sensors from the foot and ankle get load
Information, sensors from the knee get the
Precise angle of the leg and swing speed,
this is all sent to a microprocessor for
Computing.
Wearable’s of Today
Prosthetic Limbs
33. The Results..
Ottobockus.com
-Allows for better stability.
-Better natural movement
-Much more efficient than older
prosthetics, requires less energy
use.
Wearable’s of Today
Prosthetic Limbs
34. Wearable’s of Today
Consumer applications..
Fossil has created the wrist PDA, it uses the Palm OS, and has almost all the
functionality of a standard Palm Pilot.
AccentureTechnology Labs has created a device that uses two small microphones,
and a camera to
Assist in remembering a persons name.
35. Wearable’s of Today
Consumer applications..
MIT Media Lab has developed handbags that alert you when you leave
Things behind, your wallet, or an umbrella if you need one.
Oakley has developed the first digital music eyewear.
The OakleyThump, comes equipped with a solid state hard drive, for skip
free listening.
36.
37. The Basic goal of this technology is
to make more interactions between
the people without sticking to a
remote desk