Personal Information
Organización/Lugar de trabajo
Birmingham United Kingdom
Sector
Education
Acerca de
Researching representations of the cryosphere (glaciers, ice sheets, icebergs, permafrost, and the other icy parts of the planet), and sea level changes, in digital games.
Etiquetas
simulation
play
technology
research
university
digital
classroom
curriculum
school
college
learning
teaching
education
avatar
virtual reality
virtual
vr
vw
second life
sl
console
fun
gamification
entertainment
cots
game
video games
library
nintendo
wii
xbox
playstation
libraries
european
europe
video
games
project management
jisc
services
elib
electronic library
management
digital library
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Presentaciones
(21)Documentos
(2)Recomendaciones
(6)Video games, literacy, and identity
Nicky Rosi
•
Hace 10 años
Games and Crowds: Now, Near, Next
Ben Sawyer
•
Hace 10 años
Where Next? Virtual Worlds and Technology Trends
Andy Piper
•
Hace 12 años
What is Virtual Learning?
kateboardman
•
Hace 14 años
MUVEs and second lives: exploring education in second life
University of Newcastle, NSW.
•
Hace 16 años
Second Life Education Presentation
Sarah Robbins
•
Hace 16 años
Personal Information
Organización/Lugar de trabajo
Birmingham United Kingdom
Sector
Education
Acerca de
Researching representations of the cryosphere (glaciers, ice sheets, icebergs, permafrost, and the other icy parts of the planet), and sea level changes, in digital games.
Etiquetas
simulation
play
technology
research
university
digital
classroom
curriculum
school
college
learning
teaching
education
avatar
virtual reality
virtual
vr
vw
second life
sl
console
fun
gamification
entertainment
cots
game
video games
library
nintendo
wii
xbox
playstation
libraries
european
europe
video
games
project management
jisc
services
elib
electronic library
management
digital library
Ver más