In the past 50 years computers have infiltrated the work environment to the point where there’s hardly a job left where they are not used. In the process, however, a rich continuum of understanding the world through sound, touch, spatial interactions has been flattened to pictures behind glass that are either manipulated through mice or touch interactions.
New technical developments such as augmented reality and spatial computing offer the opportunity to rethink how we can incorporate our body in knowledge work. To do this successfully we have to let go of design concepts that have been developed for a world of flat screens and start over with designing for digital spatial interactions.
Building on the work of Paul Dourish on embodied interaction design and David Kirsh on the use of space for cognitively demanding tasks I discuss a framework for thinking about and designing for spatial interactions.
1. Sjors Timmer
Senior UX designer, Designit
@sjors
Space as a medium
for interaction design
2. @sjors
One goal: the computer disappears into the
environment
—Alan Kay
Creative think seminar (1982)
http://www.folklore.org/StoryView.py?story=Creative_Think.txt
10. @sjors
How we manage the spatial arrangement of
items around us, is an integral part of the way
we think, plan and behave.
–David Kirsh
The intelligent use of space
47. @sjors
1. We can use objects to think with
2. Workshops are the best inspiration for the
future of computing
3. Fragments of the future can already be
found among us
48. @sjors
The most profound technologies are those that
disappear. They weave themselves into the fabric
of the everyday until they are indistinguishable
from it.
—Mark Weiser
The Computer for the 21st Century (1999)