Web 2.0 allows for greater participation and collaboration online through social media and user-generated content. It evolved from earlier versions of the Internet due to greater access and new applications. Web 2.0 features social networking sites, blogs, wikis, video sharing, and web-based applications that facilitate user contributions and interactions. It represents a shift to more socially-focused and engaged experiences on the World Wide Web.
The document summarizes a dérive, or drift, undertaken by two students in Amsterdam. They took a train to a suburb and wandered through three locations - a car park, a suburban backyard, and a car mechanics. At each location they felt like outsiders as pedestrians in spaces designed for cars and drivers. The experience highlighted for them the different spatial relationships and power dynamics between pedestrians and motorists.
El documento describe los principales periféricos de una computadora, incluyendo el monitor que muestra la salida visual, el teclado para introducir datos, el mouse para controlar el puntero, la impresora para imprimir documentos, el escáner para digitalizar imágenes, y los altavoces para reproducir audio. Cada periférico cumple una función específica en la computadora.
Este documento discute el uso de Internet y las redes sociales. Explica que actualmente el 34.3% de la población mundial usa Internet, y destaca algunas claves para usarlo como generar diálogo y contenido viral. También cubre temas como el marketing de contenidos, engagement, influencia, crecimiento y herramientas para la viralización de contenido como infografías. Finalmente, enfatiza que lo más importante es enfocarse primero en el usuario y la funcionalidad sobre la estética.
Voici la présentation de la conférence du 30 septembre 2013 sur le thème de l'attachement animée par le pédiatre et psychothérapeute Adrian Serban. pour l'association Troisa
This document discusses how businesses are using content sharing and social media through Web 2.0. It explains that businesses share content like text, photos, videos, and documents on sites like YouTube, Flickr, Scribd, and DocStoc to promote their brand and gain recognition in particular areas. Examples of popular social media sites that rely on user contributions and recommendations are also provided, such as Reddit, Delicious, and social bookmarking sites. The document concludes that these new technologies enabled by Web 2.0 and mobile devices are transforming business practices by allowing companies to better connect with customers, employees, and stakeholders through content sharing and social engagement.
Comment les nouveaux comportements des consommateurs se traduisent dans les p...Experian
Découvrez :
- Quelles sont les tendances de fréquentation en points de vente pour la France et l’Europe ?
- Quels sont les nouveaux usages de consommation en France ?
- Comment les points de vente s’inscrivent dans cet environnement cross-canal ?
- Comment améliorer vos taux de transformation ?
Avec les témoignages de Denis Levy, fondateur de DLC Retail, expert du retail et Kader Zahzah, Directeur du contrôle de gestion et logistique pour Chattawak.
Este documento presenta conceptos básicos de álgebra, incluyendo términos algebraicos, grado de un término, expresiones algebraicas, valoración de expresiones, términos semejantes y uso de paréntesis. Explica cómo determinar el signo, coeficiente numérico, factor literal y grado de un término, así como clasificar y hallar el grado de expresiones algebraicas.
Web 2.0 allows for greater participation and collaboration online through social media and user-generated content. It evolved from earlier versions of the Internet due to greater access and new applications. Web 2.0 features social networking sites, blogs, wikis, video sharing, and web-based applications that facilitate user contributions and interactions. It represents a shift to more socially-focused and engaged experiences on the World Wide Web.
The document summarizes a dérive, or drift, undertaken by two students in Amsterdam. They took a train to a suburb and wandered through three locations - a car park, a suburban backyard, and a car mechanics. At each location they felt like outsiders as pedestrians in spaces designed for cars and drivers. The experience highlighted for them the different spatial relationships and power dynamics between pedestrians and motorists.
El documento describe los principales periféricos de una computadora, incluyendo el monitor que muestra la salida visual, el teclado para introducir datos, el mouse para controlar el puntero, la impresora para imprimir documentos, el escáner para digitalizar imágenes, y los altavoces para reproducir audio. Cada periférico cumple una función específica en la computadora.
Este documento discute el uso de Internet y las redes sociales. Explica que actualmente el 34.3% de la población mundial usa Internet, y destaca algunas claves para usarlo como generar diálogo y contenido viral. También cubre temas como el marketing de contenidos, engagement, influencia, crecimiento y herramientas para la viralización de contenido como infografías. Finalmente, enfatiza que lo más importante es enfocarse primero en el usuario y la funcionalidad sobre la estética.
Voici la présentation de la conférence du 30 septembre 2013 sur le thème de l'attachement animée par le pédiatre et psychothérapeute Adrian Serban. pour l'association Troisa
This document discusses how businesses are using content sharing and social media through Web 2.0. It explains that businesses share content like text, photos, videos, and documents on sites like YouTube, Flickr, Scribd, and DocStoc to promote their brand and gain recognition in particular areas. Examples of popular social media sites that rely on user contributions and recommendations are also provided, such as Reddit, Delicious, and social bookmarking sites. The document concludes that these new technologies enabled by Web 2.0 and mobile devices are transforming business practices by allowing companies to better connect with customers, employees, and stakeholders through content sharing and social engagement.
Comment les nouveaux comportements des consommateurs se traduisent dans les p...Experian
Découvrez :
- Quelles sont les tendances de fréquentation en points de vente pour la France et l’Europe ?
- Quels sont les nouveaux usages de consommation en France ?
- Comment les points de vente s’inscrivent dans cet environnement cross-canal ?
- Comment améliorer vos taux de transformation ?
Avec les témoignages de Denis Levy, fondateur de DLC Retail, expert du retail et Kader Zahzah, Directeur du contrôle de gestion et logistique pour Chattawak.
Este documento presenta conceptos básicos de álgebra, incluyendo términos algebraicos, grado de un término, expresiones algebraicas, valoración de expresiones, términos semejantes y uso de paréntesis. Explica cómo determinar el signo, coeficiente numérico, factor literal y grado de un término, así como clasificar y hallar el grado de expresiones algebraicas.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms for those who already suffer from conditions like anxiety and depression.
How effective is the combination of your main product with ancillary texts?wolfgang13
The document discusses various elements incorporated across a music video, digipak, and magazine ad to promote an artist and create synergies between the media. It describes choosing themes of "randomness" and "computerized/virus" for the music video, and carrying those over visually through similar imagery, styles, and references in the ancillary products. This was done to reflect prominent aspects of the music video and ensure the products work together to promote the artist consistently. Examples from other artists' campaigns are referenced as well to highlight genre conventions and how they can strengthen recognition and engagement across related promotional materials.
Q3 - What have you learned from your audience feedbackwolfgang13
The document discusses research conducted to build an audience profile for a potential electronic music artist. Surveys of Daft Punk fans provided insights into the target demographic's interests, values, and music consumption habits. Key findings included that the demographic was younger (15-24), interested in sci-fi and technology but less interested in manga/anime than assumed. Based on this research, the creator aimed their music video and other products at similar audiences to Daft Punk and the record label Ed Banger Records. Further surveys gathered feedback on rough cuts and final products, which informed changes such as emphasizing the concept narrative and suggested magazines for advertising.
This document is a survey asking respondents about a music video they watched. It asks about the respondent's age, whether the visuals and narrative were clear, if glitch effects emphasized the sounds, if they would listen to the song separately, if they found it funny, and what could be improved in the office and ending scenes. It also asks if stock footage added value and what the video did successfully or could improve on other than the office and ending.
The video depicts a sentient computer virus, represented by a robotic character, invading the world and infecting people through stop motion and glitch effects. Office workers become zombie-like infected who attack others. The robot causes increasing chaos by overloading systems with flashing imagery. In the climax, the virus' upload is complete and it has taken over media. In the aftermath, infected people spread the virus and create mess. In the ending, the hacker watches the chaos from isolation while the robot takes over as a news anchor, leaving the fate of the world ambiguous.
This document provides a shot list for a film including 58 shots. It describes the type of each shot, the location needed, any props or costumes, and equipment required. The shots include various close-ups, mid shots, and long shots of characters like hackers, infected people, robots, and more in locations like offices, alleys, and homes. Props include computers, masks, toys, and other items. Equipment includes cameras, tripods, and other filming gear.
The document analyzes representations of different age groups in media. Teens are portrayed as friendly and fun-loving in contrast to stereotypical rebellious depictions. Older adults are either shown as grumpy or happy and gentle. Children are either victims or dangerous, like the emotionless boy holding guns in The Walking Dead, presenting him as losing innocence.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms for those who already suffer from conditions like anxiety and depression.
How effective is the combination of your main product with ancillary texts?wolfgang13
The document discusses various elements incorporated across a music video, digipak, and magazine ad to promote an artist and create synergies between the media. It describes choosing themes of "randomness" and "computerized/virus" for the music video, and carrying those over visually through similar imagery, styles, and references in the ancillary products. This was done to reflect prominent aspects of the music video and ensure the products work together to promote the artist consistently. Examples from other artists' campaigns are referenced as well to highlight genre conventions and how they can strengthen recognition and engagement across related promotional materials.
Q3 - What have you learned from your audience feedbackwolfgang13
The document discusses research conducted to build an audience profile for a potential electronic music artist. Surveys of Daft Punk fans provided insights into the target demographic's interests, values, and music consumption habits. Key findings included that the demographic was younger (15-24), interested in sci-fi and technology but less interested in manga/anime than assumed. Based on this research, the creator aimed their music video and other products at similar audiences to Daft Punk and the record label Ed Banger Records. Further surveys gathered feedback on rough cuts and final products, which informed changes such as emphasizing the concept narrative and suggested magazines for advertising.
This document is a survey asking respondents about a music video they watched. It asks about the respondent's age, whether the visuals and narrative were clear, if glitch effects emphasized the sounds, if they would listen to the song separately, if they found it funny, and what could be improved in the office and ending scenes. It also asks if stock footage added value and what the video did successfully or could improve on other than the office and ending.
The video depicts a sentient computer virus, represented by a robotic character, invading the world and infecting people through stop motion and glitch effects. Office workers become zombie-like infected who attack others. The robot causes increasing chaos by overloading systems with flashing imagery. In the climax, the virus' upload is complete and it has taken over media. In the aftermath, infected people spread the virus and create mess. In the ending, the hacker watches the chaos from isolation while the robot takes over as a news anchor, leaving the fate of the world ambiguous.
This document provides a shot list for a film including 58 shots. It describes the type of each shot, the location needed, any props or costumes, and equipment required. The shots include various close-ups, mid shots, and long shots of characters like hackers, infected people, robots, and more in locations like offices, alleys, and homes. Props include computers, masks, toys, and other items. Equipment includes cameras, tripods, and other filming gear.
The document analyzes representations of different age groups in media. Teens are portrayed as friendly and fun-loving in contrast to stereotypical rebellious depictions. Older adults are either shown as grumpy or happy and gentle. Children are either victims or dangerous, like the emotionless boy holding guns in The Walking Dead, presenting him as losing innocence.
"impacto de factores ambientales en el crecimiento de plantasamairanirc22
es un proyecto o más bien llamada Fase 2 de biología en el cual se llevarán a cabo distintos tipos de factores que ayuden a la investigación de este tema