27. In 2010, world spent 9.3 billion hours on
Facebook. That’s 1.1 million years.
Largest seller of display advertising -- 770 billion
page views per month.
Facebook search tripled in two years
48% < 21 cite Facebook as primary news source.
750 million photos were uploaded onto
Facebook … in one weekend.
150 years of YouTube videos are watched every
day … through Facebook.
28.
29.
30.
31.
32.
33. “Since we launched video last year, more than 45 million videos
have been uploaded to Facebook with approximately 100,000
new videos added each day. “
41. In the technology lollapalooza
of the past decade, digital and
social media are the warm-up
headliner
-- Christina “CK” Kerley
acts to the
that is Mobile.
- Christina “CK” Kerley
42.
43. 5.4 1.7
Billion Billion
Mobile Internet
4 77%
Percent of the planet
Source Intl Telecommunications Union
54. Smartphones enable
a new revolution
Smart-phones --
then glasses
Optically layering
new world over old
Metaphor is “magic”
“Silent movie” stage
62. How does it change things?
In almost every way!
Communication
Advertising
Collaboration
Education and training
Work
Entertainment
Mash-up of all existing
platforms
67. SIX
Hours/day spent on WOW
200%
Profits on Farmville versus Facebook
5 billion
Hours/year spent on online games by Americans
68. • Video gaming bigger than music sales
• Bigger than movie ticket sales
• Average gamer age is 32
• 65% Americans play video games
• > over 50 than under 18 are gamers
• 40% are women
70. Why not make the world a GAME?
Why not make the BUSINESS world
a GAME?
71.
72.
73. Humans love to progress
and earn status.
Game dynamics can
reward and influence
behavior.
Re-frame business
behavior with game
theory.
The full potential of
location. One and done
deals are not enough.
Engage.
74. Appointment
Influence and status
Progression
Communal discovery
Reward
75. Appointment
Rewarded for doing
something at a time,
place
“Happy Hour”
“ Farmville” is changing
the lifecycle of people.
76. American Express
Like armor in a game
Why not have customers
gain levels and experience
points?
77. Completion rate on
LinkedIn
World of Warcraft is a
full-time job.
What if you go to a
business site over and
over, and unlock
rewards.
78. User groups -- Leverage network to uncover
content/entertainment
Groupon – Deals are not unlocked unless enough
people sign up
Digg or Empire Avenue – people forming
communities to unlock the secrets
79. Challenged customers to
basketball themed game
Gamers had to
take photos of themselves
with players to complete
tasks
Upload photos
Return the next week for the
next round
Results
33,000 participants
30% of them came back
within seven days.
80. Create an avatar for your
every day chores
Unlock points for strength,
stamina, intellect and social
while washing, ironing,
attending birthdays
Everything you tick off from
your real world list earns
points to help build a
powerful virtual avatar to
guide you through a quest.
85. IMPLICATIONS
Rate of change accelerates
Connecting with customers will fragment along
fault lines of each layer
Unparalleled opportunity for connection + loyalty
Bring lots of money
Different strategies for different layers
Creativity + High production values
Stream of content
86. Mark W. Schaefer
Blog:
www.businessesGROW.com
Twitter:
@markwschaefer
Email :
MSchaefer700@gmail.com
THANK YOU!
87.
88.
89.
90. Is this a B2B marketing repellant?
1) Customers are sick of being marketed to
2) Why would somebody friend you?
3) Have not seen any truly great case studies
4) Successes judged by “likes?”