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VMWARE VSPHERE 4
ADVANCED TROUBLESHOOTING
ERIC SLOOF - NTPRO.NL
INTRODUCTION
• VMware Certified Instructor
• Blogger @ NTPRO.NL
BLOGGER @ NTPRO.NL
AGENDA
1. Introduction by Scott Drummonds
2. CPU troubleshooting
3. Memory troubleshooting
4. Storage troubleshooting
5. Network troubleshooting
6. Troubleshooting tools
INTRODUCTION
Scott Drummonds
Technical Director, vSpecialists, APJ at EMC
The performance space is massive. It’s nearly
impossible to keep up with everything that is
happening in this space. With the benefit of close
contact with VMware's performance engineering team
I was barely able to hold the reins on that massive
beast. The secret is not to try and learn every little
thing out there, but to develop a strong handle on
troubleshooting using esxtop, vCenter and vscsiStats.
Everything comes from there.
CPU TROUBLESHOOTING – CPU READY TIME
The vSphere Client Graph refreshes every 20 seconds
1000 Milliseconds / 20.000 Milliseconds = 5 %
34 Milliseconds / 20.000 Milliseconds = 0,17 % <~ no worries 
CPU TROUBLESHOOTING – CPU READY TIME
A %RDY figure of 17.97% means that the virtual machine spent
17.97% of its last sample period waiting for available CPU
resources. Esxtop’s default refresh interval is 5 seconds.
The PCPU AVG value in this example is 100%.
CPU TROUBLESHOOTING - FLOWCHART
VM CPU Ready Time
%RDY > 10%
2000 mSec
NO
YES
Other
Problem:
- Memory
- Storage
- Network
%PCPU
USED > 90%YES
Hmmm
NO
Used time ~
ready time
with spikes
YES
No Problem
NO
Host CPU Saturation
CPU TROUBLESHOOTING - MAX LIMITED
%RDY includes %MLMTD
For CPU contention, use "%RDY -
%MLMTD“. 99.75 – 99,73 = 0.02
So there’s no contention despite of
the high ready time.
%MLMTD - The max limited time is the percentage of time the VM
world was ready to run but deliberately wasn't scheduled
because that would violate the VM’s "CPU limit" settings.
CPU TROUBLESHOOTING - MAX LIMITED
%MLMTD
> 0%
Hmmm
Yes
VMKernel deliberately didn't run
No
SMP virtual machine?
Check %CSTP - Co-Scheduling
CPU TROUBLESHOOTING – CO SCHEDULING
At any particular point in time,
each virtual cpu may be
scheduled, descheduled,
preempted, or blocked waiting for
some event.
Without co scheduling, the VCPUs
associated with an SMP VM
would be scheduled independently,
breaking the guest's assumptions
regarding uniform progress.
VMware uses the term "skew" to
refer to the difference in execution
rates between two or more VCPUs
associated with an SMP VM.
CPU TROUBLESHOOTING – CO SCHEDULING
Type “e” to show all the worlds associated with a single
virtual machine. The %CSTP metric indicates co scheduling.
CPU TROUBLESHOOTING - RECAP
o If ready time <= 5%, there’s no problem.
o If ready time is 5% <=> 10%, there might be an issue.
o If ready time is => 10% there’s a performance issue.
o Check if the virtual machine’s CPU is not limited.
o Check if there’s CPU over commitment all the time,
occasional spikes are no problem.
o If it’s an SMP virtual machine check if the application is
multithreading and actually using the resources.
o If the ESX host is saturated reduce the number of virtual
machines.
MEMORY TROUBLESHOOTING
For each running virtual machine, the ESX host reserves
physical memory for the virtual machine’s reservation
(if any) and for its virtualization overhead. Because of the
memory management techniques the ESX host uses,
your VMs can use more memory than there’s physically
available…
MEMORY TROUBLESHOOTING – PAGE SHARING
Transparent page sharing (TPS) reclaims memory by
consolidating redundant pages with identical content.
This helps to free memory that a virtual machine would
otherwise (not) be using. Page sharing will show up in
esxtop at modern Intel/AMD processors only when host
memory is overcommitted.
Transparent Page Sharing
Guest physical memory is not “freed”, the memory is moved
to the “free” list. The ESX host has no access to the guest’s
“free” list and the ESX host cannot “reclaim” the memory
freed up by the guest.
Sharing happens with other virtual machines on the same
host but also within virtual machines.
MEMORY TROUBLESHOOTING – PAGE SHARING
MEMORY TROUBLESHOOTING - BALLOONING
Ballooning reclaims memory by artificially increasing the
memory pressure inside the guest and will become a
performance issue when the guest OS is paging active
memory to its own page file. Ballooning offers a better
performance than ESX swapping or ESX memory
compression.
MEMORY TROUBLESHOOTING - BALLOONING
The MCTLTGT (target) value set by VMkernel for the VM’s
memory balloon size, in conjunction with MCTLSZ (size)
metric, is used by VMkernel to inflate and deflate the balloon
for a virtual machine.
If MCTLTGT > MCTLSZ the VMkernel inflates the balloon.
If MCTLTGT < MCTLSZ the VMkernel deflates balloon.
MEMORY TROUBLESHOOTING - LIMIT
Don’t configure VM memory limits, set an appropriate VM
memory size instead! Virtual machines deployed from a
template with a configured memory limit will become
ballooning ghosts after adding more configured memory.
Even though there’s enough memory available at host level
you will see ballooning with a maximum of 65%.
MEMORY TROUBLESHOOTING - LIMIT
This is an example of a virtual
machine configured with 1024
MB of memory and no limit.
Before 20:15 there’s no
memory limit configured after
20:15 the limit is set 512 MB.
As soon as the VM is trying to
access memory above 512
MB - ballooning kicks in.
MEMORY TROUBLESHOOTING - RESERVATION
Be careful with configuring a high VM reservation. As soon
as a virtual machine has used or touched it’s reserved
memory, the other virtual machines can’t use it anymore.
The VM reservation is also used for calculating the slot size
in an HA cluster with “number host failures allowed”. Only
reserve what is really used and needs to be guaranteed.
Ballooning
Compression
SWAP
RES RES
MEMORY TROUBLESHOOTING – COMPRESSION
Compression
Memory compression reclaims memory by compressing the pages
that need to be swapped out. If the swapped out pages can be
compressed and stored in a compression cache located in the main
memory, the next access to the page only causes a page
decompression, which can be an order of magnitude faster than the
disk access. This means the number of future synchronous swap-in
operations will be reduced. The compression ratio must be + 50%.
MEMORY TROUBLESHOOTING – COMPRESSION
o The CACHESZ value (10% of the VM memory) is the
compression cache size.
o The CACHEUSD value is the compression cache
currently used.
o ZIP/s and UNZIP/s are the compressions and
uncompressing actions per second.
MEMORY TROUBLESHOOTING – SWAP
o SWCUR is the current amount of guest physical memory
swapped out to the virtual machine's swap file by the
VMkernel. Swapped memory stays on disk until the
virtual machine needs it.
o If SWTGT > SWCUR, the VMkernel can start swapping
when necessary.
o If SWTGT < SWCUR, the VMkernel stops swapping
memory.
MEMORY TROUBLESHOOTING - SWAP
High swap-in latency, which can be tens of milliseconds, can
severely degrade guest performance. If available configure
local SSD storage for your virtual machine swap file location.
There’s a -12% degradation with local SSD versus
-69% for Fiber Channel and -83% for local SATA storage.
Ballooning
Compression
SWAP
MEMORY TROUBLESHOOTING – SWAP
o SWPWT is the percentage of time that the virtual machine
is waiting for memory to be swapped in.
This value shouldn’t be above 5%.
o SWR/s is the rate at which memory is swapped from
(SSD) disk into active memory.
o SWW/s is the rate at which memory is being swapped from
active memory and written to (SSD) disk.
MEMORY TROUBLESHOOTING - RECAP
o Be careful with setting virtual machine memory
reservations. When memory is touched by the VM, the other
virtual machines can’t use the memory anymore. Only
configure what the virtual machine really needs.
o Don’t set memory limits, set an appropriate virtual machine
memory size instead.
o Do not disable page sharing or the balloon driver. Ballooning
is OK as long as the guest OS isn’t using it’s own page file
for active memory swapping.
o The use of large pages results in reduced memory
management overhead and can therefore increase
hypervisor performance. But take into consideration that
using large pages (2MB) TSP might not occur until memory
over commitment is high enough to require the large pages
to be broken into small pages.
STORAGE TROUBLESHOOTING – THE STACK
Guest
Application
File System
I/O Drivers
VMKernel
VSCSI
VMFS
Core Storage
Driver
VMM
DAVG/cmd
KAVG/cmd
GAVG/cmd
HD Tune Pro
STORAGE TROUBLESHOOTING – THE METRICS
DAVG - This is the latency seen at
the device driver level. It includes
the roundtrip time between the
HBA and the storage.
KAVG - This counter tracks the
latency due to the ESX Kernel's
command.
GAVG - This is the round-trip
latency that the guest sees for all
IO requests sent to the virtual
storage device.
STORAGE TROUBLESHOOTING – IBM DS3400
IBM-DS3400 with 2
arrays and 18 logical
drives – RAID 5
ISP2432-based 4Gb
Fiber Channel to PCI
Express HBA
STORAGE TROUBLESHOOTING – IOMEGA IX2
Iomega StorCenter ix2
with 500 GB - RAID 1
1 Gigabit Ethernet
Jumbo frame support
iSCSI target or CIFS/NFS
STORAGE TROUBLESHOOTING - (CONS/S)
The SCSI reservation conflict counter - CONS/s will become non-zero
when a host tries to do SCSI reservation on a LUN which has a SCSI
reservation in progress. This happens only when two hosts try to do
metadata operation on the same LUN at the same exact time.
STORAGE TROUBLESHOOTING - (CONS/S)
SCSI reservation is held for a very short period (few hundred
microseconds) so the chances of getting a conflict is very less on a
small cluster. However as the number of hosts that shares the LUN
increases conflicts could arise more frequently.
STORAGE TROUBLESHOOTING - VSCSISTAT
vscsiStats collects and reports counters on storage
activity. Its data is collected at the virtual SCSI device
level in the kernel. This means that results are reported
per VMDK (or RDM) irrespective of the underlying
storage protocol. The following data are reported in
histogram form:
o IO size
o Seek distance
o Outstanding IOs
o Latency (in mSecs)
STORAGE TROUBLESHOOTING - ALIGNMENT
Chunk
Block
Cluster Cluster Cluster
Chunk
Block
Cluster Cluster Cluster
SAN LUN
VMFS volume
VMDK file (NTFS)
Chunk
Block
Cluster Cluster Cluster
Chunk
Block
Cluster Cluster
SAN LUN
VMFS volume
VMDK file (NTFS) Cluster
Like other known disk based file systems, VMFS suffers a
penalty when the partition is unaligned. Use the vSphere
client to create VMFS partitions since the vSphere client
automatically aligns the partitions along the 64 KB boundary.
STORAGE TROUBLESHOOTING – ALIGNMENT
• Guest OS alignment is important for Microsoft Windows
Server 2003, XP and 2000. When a partition is created on
Windows 2008 or Windows 7 the newly created partition
is automatically aligned.
• Windows uses a factor of 512 bytes to create volume
clusters. This behavior causes a misaligned partition.
• To resolve this issue, use the Diskpart.exe tool to create
the disk partition and to specify a starting offset of 128
sectors (64 kilobyte).
• Create partition primary align=64
((Partition offset) * (Disk sector size)) / (Stripe unit size)
STORAGE TROUBLESHOOTING - RECAP
o If KAVG/cmd > 3 mSec or DAVG/cmd > 20 mSec
there might be a storage performance problem.
o Check alignment on the array, VMFS and in the
guest OS.
o Monitor the number of reservation conflicts per
second and be careful with snapshots.
o Pay attention to drive types, the more drives
you use the more IOPS you will get.
o When creating an VMFS, give it the right size
and keep in mind how many virtual machines
you want to host on that datastore.
o When choosing a block size, stick to it.
NETWORK TROUBLESHOOTING – THE NETWORK STACK
NETWORK TROUBLESHOOTING – DROPPED PKT
Receive packets might be dropped at the virtual switch if the
virtual machine’s network driver runs out of receive (Rx)
buffers, that’s a buffer overflow.
The dropped packets (%DRPR) may be reduced by
increasing the Rx buffers for the virtual network driver.
NETWORK TROUBLESHOOTING – NIC SETTINGS
In ESX 4.1, you can configure the
advanced VMXNET3 parameters
from the Device Manager in the
Windows guest OS.
It’s possible to increase the Rx
buffers for the virtual network
driver here.
This also works on an Intel E1000
with the native driver installed in
the guest OS.
NETWORK TROUBLESHOOTING – VLAN ID
For VLAN troubleshooting, you have to create a new
dvPortgroup with a VLAN trunk. This way the network traffic
is delivered with a VLAN tag in the guest OS.
Now you can configure the VLAN advanced parameters for
an Intel E1000 or an VMXNET3 adapter in the guest OS and
specify a VLAN ID. This allows you to hop between VLANs.
VMXNET3
NETWORK TROUBLESHOOTING – LOAD BASED TEAMING
LBT reshuffles port binding dynamically based on load
and dvUplinks usage to make an efficient use of the
available bandwidth.
When Load Based Teaming reassigns ports, the MAC
address change to a different pSwitch port. The pSwitch
must allow for this.
pSwitch
NETWORK TROUBLESHOOTING – LOAD BASED TEAMING
LBT will only move a flow when the mean send or receive
utilization on an uplink exceeds 75 percent of capacity over
a 30-second period. LBT will not move flows more often
than every 30 seconds. Enable PortFast mode for the
physical switch ports facing the ESX Server.
NETWORK TROUBLESHOOTING - RECAP
o Enable PortFast mode for the physical switch ports
facing the ESXi Server.
o Disable STP for the physical switch ports facing the
ESX Server.
o Use the VMXNET3 virtual network card wherever
possible.
TROUBLESHOOTING TOOLS
• Veeam Monitor
• VMTurbo Watchdog
• Quest vFoglight
• VKernel Capacity Analyzer
• VESI VMware Community PowerPack
• VMware Health Check Analyzer
• Bouke Groenescheij -> Graph-VM
• Esxplot and perfmon
• Rob de Veij - RVTools
• Xangati for ESX
TROUBLESHOOTING TOOLS – GRAPH-VM
Bouke Groenescheij has created a framework of scripts
which are able to produce some real nice graphs. Graph-
VM uses PowerShell to gather the information and creates
reports with the RDDTool.
http://www.jume.nl
TROUBLESHOOTING TOOLS – ESXPLOT
The following command would run esxtop in batch mode,
updating all statistics to the file perfstats.csv every 10
seconds for 360 iterations (a total of 60 minutes) before
exiting:
esxtop -a -b -d 10 -n 360 > perfstats.csv
http://labs.vmware.com
TROUBLESHOOTING TOOLS - RVTOOLS
RVTools is a windows .NET 2.0 application which uses the VI
SDK to display information about your virtual machines and
ESX hosts. RVTools is able to list information about cpu,
memory, disks, nics, cd-rom, floppy drives, snapshots,
VMware tools, ESX hosts, nics, datastores, switches, ports
and health checks.
http://www.robware.net
TROUBLESHOOTING TOOLS - XANGATI
Xangati for ESX is a Free tool designed for smaller scale
environments with only a few ESX/ESXi hosts. It offers
continuous, real-time visibility into over 100 metrics on an
ESX/ESXi host and its VMs activity, including
communications, CPU, memory, disk, and storage latency.
http://xangati.com
THANK YOU - QUESTIONS
This presentation is available for download at
http://www.ntpro.nl and http://www.vmug.nl
Don't forget to fill out the Session Evaluation.

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Presentation v mware v-sphere advanced troubleshooting by eric sloof

  • 1. VMWARE VSPHERE 4 ADVANCED TROUBLESHOOTING ERIC SLOOF - NTPRO.NL
  • 2. INTRODUCTION • VMware Certified Instructor • Blogger @ NTPRO.NL
  • 4. AGENDA 1. Introduction by Scott Drummonds 2. CPU troubleshooting 3. Memory troubleshooting 4. Storage troubleshooting 5. Network troubleshooting 6. Troubleshooting tools
  • 5. INTRODUCTION Scott Drummonds Technical Director, vSpecialists, APJ at EMC The performance space is massive. It’s nearly impossible to keep up with everything that is happening in this space. With the benefit of close contact with VMware's performance engineering team I was barely able to hold the reins on that massive beast. The secret is not to try and learn every little thing out there, but to develop a strong handle on troubleshooting using esxtop, vCenter and vscsiStats. Everything comes from there.
  • 6. CPU TROUBLESHOOTING – CPU READY TIME The vSphere Client Graph refreshes every 20 seconds 1000 Milliseconds / 20.000 Milliseconds = 5 % 34 Milliseconds / 20.000 Milliseconds = 0,17 % <~ no worries 
  • 7. CPU TROUBLESHOOTING – CPU READY TIME A %RDY figure of 17.97% means that the virtual machine spent 17.97% of its last sample period waiting for available CPU resources. Esxtop’s default refresh interval is 5 seconds. The PCPU AVG value in this example is 100%.
  • 8. CPU TROUBLESHOOTING - FLOWCHART VM CPU Ready Time %RDY > 10% 2000 mSec NO YES Other Problem: - Memory - Storage - Network %PCPU USED > 90%YES Hmmm NO Used time ~ ready time with spikes YES No Problem NO Host CPU Saturation
  • 9. CPU TROUBLESHOOTING - MAX LIMITED %RDY includes %MLMTD For CPU contention, use "%RDY - %MLMTD“. 99.75 – 99,73 = 0.02 So there’s no contention despite of the high ready time. %MLMTD - The max limited time is the percentage of time the VM world was ready to run but deliberately wasn't scheduled because that would violate the VM’s "CPU limit" settings.
  • 10. CPU TROUBLESHOOTING - MAX LIMITED %MLMTD > 0% Hmmm Yes VMKernel deliberately didn't run No SMP virtual machine? Check %CSTP - Co-Scheduling
  • 11. CPU TROUBLESHOOTING – CO SCHEDULING At any particular point in time, each virtual cpu may be scheduled, descheduled, preempted, or blocked waiting for some event. Without co scheduling, the VCPUs associated with an SMP VM would be scheduled independently, breaking the guest's assumptions regarding uniform progress. VMware uses the term "skew" to refer to the difference in execution rates between two or more VCPUs associated with an SMP VM.
  • 12. CPU TROUBLESHOOTING – CO SCHEDULING Type “e” to show all the worlds associated with a single virtual machine. The %CSTP metric indicates co scheduling.
  • 13. CPU TROUBLESHOOTING - RECAP o If ready time <= 5%, there’s no problem. o If ready time is 5% <=> 10%, there might be an issue. o If ready time is => 10% there’s a performance issue. o Check if the virtual machine’s CPU is not limited. o Check if there’s CPU over commitment all the time, occasional spikes are no problem. o If it’s an SMP virtual machine check if the application is multithreading and actually using the resources. o If the ESX host is saturated reduce the number of virtual machines.
  • 14. MEMORY TROUBLESHOOTING For each running virtual machine, the ESX host reserves physical memory for the virtual machine’s reservation (if any) and for its virtualization overhead. Because of the memory management techniques the ESX host uses, your VMs can use more memory than there’s physically available…
  • 15. MEMORY TROUBLESHOOTING – PAGE SHARING Transparent page sharing (TPS) reclaims memory by consolidating redundant pages with identical content. This helps to free memory that a virtual machine would otherwise (not) be using. Page sharing will show up in esxtop at modern Intel/AMD processors only when host memory is overcommitted. Transparent Page Sharing
  • 16. Guest physical memory is not “freed”, the memory is moved to the “free” list. The ESX host has no access to the guest’s “free” list and the ESX host cannot “reclaim” the memory freed up by the guest. Sharing happens with other virtual machines on the same host but also within virtual machines. MEMORY TROUBLESHOOTING – PAGE SHARING
  • 17. MEMORY TROUBLESHOOTING - BALLOONING Ballooning reclaims memory by artificially increasing the memory pressure inside the guest and will become a performance issue when the guest OS is paging active memory to its own page file. Ballooning offers a better performance than ESX swapping or ESX memory compression.
  • 18. MEMORY TROUBLESHOOTING - BALLOONING The MCTLTGT (target) value set by VMkernel for the VM’s memory balloon size, in conjunction with MCTLSZ (size) metric, is used by VMkernel to inflate and deflate the balloon for a virtual machine. If MCTLTGT > MCTLSZ the VMkernel inflates the balloon. If MCTLTGT < MCTLSZ the VMkernel deflates balloon.
  • 19. MEMORY TROUBLESHOOTING - LIMIT Don’t configure VM memory limits, set an appropriate VM memory size instead! Virtual machines deployed from a template with a configured memory limit will become ballooning ghosts after adding more configured memory. Even though there’s enough memory available at host level you will see ballooning with a maximum of 65%.
  • 20. MEMORY TROUBLESHOOTING - LIMIT This is an example of a virtual machine configured with 1024 MB of memory and no limit. Before 20:15 there’s no memory limit configured after 20:15 the limit is set 512 MB. As soon as the VM is trying to access memory above 512 MB - ballooning kicks in.
  • 21. MEMORY TROUBLESHOOTING - RESERVATION Be careful with configuring a high VM reservation. As soon as a virtual machine has used or touched it’s reserved memory, the other virtual machines can’t use it anymore. The VM reservation is also used for calculating the slot size in an HA cluster with “number host failures allowed”. Only reserve what is really used and needs to be guaranteed. Ballooning Compression SWAP RES RES
  • 22. MEMORY TROUBLESHOOTING – COMPRESSION Compression Memory compression reclaims memory by compressing the pages that need to be swapped out. If the swapped out pages can be compressed and stored in a compression cache located in the main memory, the next access to the page only causes a page decompression, which can be an order of magnitude faster than the disk access. This means the number of future synchronous swap-in operations will be reduced. The compression ratio must be + 50%.
  • 23. MEMORY TROUBLESHOOTING – COMPRESSION o The CACHESZ value (10% of the VM memory) is the compression cache size. o The CACHEUSD value is the compression cache currently used. o ZIP/s and UNZIP/s are the compressions and uncompressing actions per second.
  • 24. MEMORY TROUBLESHOOTING – SWAP o SWCUR is the current amount of guest physical memory swapped out to the virtual machine's swap file by the VMkernel. Swapped memory stays on disk until the virtual machine needs it. o If SWTGT > SWCUR, the VMkernel can start swapping when necessary. o If SWTGT < SWCUR, the VMkernel stops swapping memory.
  • 25. MEMORY TROUBLESHOOTING - SWAP High swap-in latency, which can be tens of milliseconds, can severely degrade guest performance. If available configure local SSD storage for your virtual machine swap file location. There’s a -12% degradation with local SSD versus -69% for Fiber Channel and -83% for local SATA storage. Ballooning Compression SWAP
  • 26. MEMORY TROUBLESHOOTING – SWAP o SWPWT is the percentage of time that the virtual machine is waiting for memory to be swapped in. This value shouldn’t be above 5%. o SWR/s is the rate at which memory is swapped from (SSD) disk into active memory. o SWW/s is the rate at which memory is being swapped from active memory and written to (SSD) disk.
  • 27. MEMORY TROUBLESHOOTING - RECAP o Be careful with setting virtual machine memory reservations. When memory is touched by the VM, the other virtual machines can’t use the memory anymore. Only configure what the virtual machine really needs. o Don’t set memory limits, set an appropriate virtual machine memory size instead. o Do not disable page sharing or the balloon driver. Ballooning is OK as long as the guest OS isn’t using it’s own page file for active memory swapping. o The use of large pages results in reduced memory management overhead and can therefore increase hypervisor performance. But take into consideration that using large pages (2MB) TSP might not occur until memory over commitment is high enough to require the large pages to be broken into small pages.
  • 28. STORAGE TROUBLESHOOTING – THE STACK Guest Application File System I/O Drivers VMKernel VSCSI VMFS Core Storage Driver VMM DAVG/cmd KAVG/cmd GAVG/cmd HD Tune Pro
  • 29. STORAGE TROUBLESHOOTING – THE METRICS DAVG - This is the latency seen at the device driver level. It includes the roundtrip time between the HBA and the storage. KAVG - This counter tracks the latency due to the ESX Kernel's command. GAVG - This is the round-trip latency that the guest sees for all IO requests sent to the virtual storage device.
  • 30. STORAGE TROUBLESHOOTING – IBM DS3400 IBM-DS3400 with 2 arrays and 18 logical drives – RAID 5 ISP2432-based 4Gb Fiber Channel to PCI Express HBA
  • 31. STORAGE TROUBLESHOOTING – IOMEGA IX2 Iomega StorCenter ix2 with 500 GB - RAID 1 1 Gigabit Ethernet Jumbo frame support iSCSI target or CIFS/NFS
  • 32. STORAGE TROUBLESHOOTING - (CONS/S) The SCSI reservation conflict counter - CONS/s will become non-zero when a host tries to do SCSI reservation on a LUN which has a SCSI reservation in progress. This happens only when two hosts try to do metadata operation on the same LUN at the same exact time.
  • 33. STORAGE TROUBLESHOOTING - (CONS/S) SCSI reservation is held for a very short period (few hundred microseconds) so the chances of getting a conflict is very less on a small cluster. However as the number of hosts that shares the LUN increases conflicts could arise more frequently.
  • 34. STORAGE TROUBLESHOOTING - VSCSISTAT vscsiStats collects and reports counters on storage activity. Its data is collected at the virtual SCSI device level in the kernel. This means that results are reported per VMDK (or RDM) irrespective of the underlying storage protocol. The following data are reported in histogram form: o IO size o Seek distance o Outstanding IOs o Latency (in mSecs)
  • 35. STORAGE TROUBLESHOOTING - ALIGNMENT Chunk Block Cluster Cluster Cluster Chunk Block Cluster Cluster Cluster SAN LUN VMFS volume VMDK file (NTFS) Chunk Block Cluster Cluster Cluster Chunk Block Cluster Cluster SAN LUN VMFS volume VMDK file (NTFS) Cluster Like other known disk based file systems, VMFS suffers a penalty when the partition is unaligned. Use the vSphere client to create VMFS partitions since the vSphere client automatically aligns the partitions along the 64 KB boundary.
  • 36. STORAGE TROUBLESHOOTING – ALIGNMENT • Guest OS alignment is important for Microsoft Windows Server 2003, XP and 2000. When a partition is created on Windows 2008 or Windows 7 the newly created partition is automatically aligned. • Windows uses a factor of 512 bytes to create volume clusters. This behavior causes a misaligned partition. • To resolve this issue, use the Diskpart.exe tool to create the disk partition and to specify a starting offset of 128 sectors (64 kilobyte). • Create partition primary align=64 ((Partition offset) * (Disk sector size)) / (Stripe unit size)
  • 37. STORAGE TROUBLESHOOTING - RECAP o If KAVG/cmd > 3 mSec or DAVG/cmd > 20 mSec there might be a storage performance problem. o Check alignment on the array, VMFS and in the guest OS. o Monitor the number of reservation conflicts per second and be careful with snapshots. o Pay attention to drive types, the more drives you use the more IOPS you will get. o When creating an VMFS, give it the right size and keep in mind how many virtual machines you want to host on that datastore. o When choosing a block size, stick to it.
  • 38. NETWORK TROUBLESHOOTING – THE NETWORK STACK
  • 39. NETWORK TROUBLESHOOTING – DROPPED PKT Receive packets might be dropped at the virtual switch if the virtual machine’s network driver runs out of receive (Rx) buffers, that’s a buffer overflow. The dropped packets (%DRPR) may be reduced by increasing the Rx buffers for the virtual network driver.
  • 40. NETWORK TROUBLESHOOTING – NIC SETTINGS In ESX 4.1, you can configure the advanced VMXNET3 parameters from the Device Manager in the Windows guest OS. It’s possible to increase the Rx buffers for the virtual network driver here. This also works on an Intel E1000 with the native driver installed in the guest OS.
  • 41. NETWORK TROUBLESHOOTING – VLAN ID For VLAN troubleshooting, you have to create a new dvPortgroup with a VLAN trunk. This way the network traffic is delivered with a VLAN tag in the guest OS. Now you can configure the VLAN advanced parameters for an Intel E1000 or an VMXNET3 adapter in the guest OS and specify a VLAN ID. This allows you to hop between VLANs. VMXNET3
  • 42. NETWORK TROUBLESHOOTING – LOAD BASED TEAMING LBT reshuffles port binding dynamically based on load and dvUplinks usage to make an efficient use of the available bandwidth. When Load Based Teaming reassigns ports, the MAC address change to a different pSwitch port. The pSwitch must allow for this. pSwitch
  • 43. NETWORK TROUBLESHOOTING – LOAD BASED TEAMING LBT will only move a flow when the mean send or receive utilization on an uplink exceeds 75 percent of capacity over a 30-second period. LBT will not move flows more often than every 30 seconds. Enable PortFast mode for the physical switch ports facing the ESX Server.
  • 44. NETWORK TROUBLESHOOTING - RECAP o Enable PortFast mode for the physical switch ports facing the ESXi Server. o Disable STP for the physical switch ports facing the ESX Server. o Use the VMXNET3 virtual network card wherever possible.
  • 45. TROUBLESHOOTING TOOLS • Veeam Monitor • VMTurbo Watchdog • Quest vFoglight • VKernel Capacity Analyzer • VESI VMware Community PowerPack • VMware Health Check Analyzer • Bouke Groenescheij -> Graph-VM • Esxplot and perfmon • Rob de Veij - RVTools • Xangati for ESX
  • 46. TROUBLESHOOTING TOOLS – GRAPH-VM Bouke Groenescheij has created a framework of scripts which are able to produce some real nice graphs. Graph- VM uses PowerShell to gather the information and creates reports with the RDDTool. http://www.jume.nl
  • 47. TROUBLESHOOTING TOOLS – ESXPLOT The following command would run esxtop in batch mode, updating all statistics to the file perfstats.csv every 10 seconds for 360 iterations (a total of 60 minutes) before exiting: esxtop -a -b -d 10 -n 360 > perfstats.csv http://labs.vmware.com
  • 48. TROUBLESHOOTING TOOLS - RVTOOLS RVTools is a windows .NET 2.0 application which uses the VI SDK to display information about your virtual machines and ESX hosts. RVTools is able to list information about cpu, memory, disks, nics, cd-rom, floppy drives, snapshots, VMware tools, ESX hosts, nics, datastores, switches, ports and health checks. http://www.robware.net
  • 49. TROUBLESHOOTING TOOLS - XANGATI Xangati for ESX is a Free tool designed for smaller scale environments with only a few ESX/ESXi hosts. It offers continuous, real-time visibility into over 100 metrics on an ESX/ESXi host and its VMs activity, including communications, CPU, memory, disk, and storage latency. http://xangati.com
  • 50. THANK YOU - QUESTIONS This presentation is available for download at http://www.ntpro.nl and http://www.vmug.nl Don't forget to fill out the Session Evaluation.