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Vision
Mission
Solve Education!
We are committed to helping children and youth
around the world receive quality and effective
education. We use innovative education tech-
nology such as gamification and artificial intel-
ligence to achieve quality education for all.
Our driving passion is to close the global educa-
tion gap, one child at a time.
To build an open platform that provides everyone
with access to effective education.
To enable people to empower themselves.
Website: www.solveeducation.org
Areas of focus: Literacy and numeracy,
21st century workforce and soft skills
training, game development and education
apps, education technology, and
tech-based learning solutions.
Founded: December 2015
Locations: Headquartered in Singapore
with offices in Bandung, Indonesia and San
Francisco, U.S.A.
501c3
Talent: We are a passionate group of
innovators, tech specialists, and educators
who have more than 45 years of combined
experience in our fields.
Solve Education! At A Glance
EDUCATE EVALUATE EMPOWER
1
"Visual Networking Index (VNI)—Cisco Report." https://www.cisco.com/c/en/us/solutions/service-provider/vni-network-traffic-forecast/vni-forecast-info.html. Accessed 20 Dec. 2018.
According to the 2018 UIS UNESCO report, all over the world, over 262 million children and
youth do not attend school, while millions of others receive an education that falls short in
providing them with the technical, critical thinking, and problem-solving skills needed to
enter the ever-changing workforce of the future.
Poor access to quality education entrenches cycles of inequality by preventing disadvan-
taged children and youth from acquiring the skills needed to change their economic situa-
tion. Apart from poverty, many of them face barriers linked to diversity politics, gender,
disability, armed conflict, and displacement.
The Immense Challenges Facing Today’s Children and Youth
Globally, many students without access to effective education have access to low-/medi-
um-end smartphone and broadband technology (60% of the world population by 20221
).
Solve Education! leverages this trend to create an educational platform that makes learn-
ing fun and accessible:
We used proven designs from game developers to create a game so engaging that
students become absorbed in playing and learning;
We incorporated real-life incentives by directly linking success in the game to
opportunities on our online employment platform – it’s so much more than a learn-
ing app!;
We anticipated and addressed roadblocks to delivery by ensuring that the app runs
on lower-end phones with intermittent internet connectivity.
Innovative Solve! Solutions to Make Learning Effective and Accessible
We have created a complex yet accessible Android-based game app called Dawn of Civilization (DOC) to help young
people develop a hunger for learning, which later improves their earning potential.
We’ve combined the frameworks of learning and game mechanics with the principles of social media, artificial intelli-
gence, and data science to develop engaging educational opportunities for students and out-of-school youth.
All learning activities are “gamified” for a fun learning experience. Doing so helps ensure that we engage and retain young
people in a stimulating learning environment infused with a sense of novelty.
Education
Evaluation
To monitor and evaluate the teaching and learning process, Solve Education! has created a web-based learning analytics
portal called Learnalytics.
The platform was created for those interested in following the learning progress of students in DOC. Learnalytics
provides personalised scorecards and learning behaviour reports, through highly intuitive visual presentations.
Learnalytics also accommodates group analytics for leaders of large student groups such as teachers or trainers. Based
on an analysis of areas of learning where students need the most support, the platform provides suggestions for enrich-
ment activities that assist them in catching up to their grade levels.
Empowerment
Solve Employment! (SEmp!) is an exciting extension of our Dawn Of Civilization (DOC) platform. We link students’
success in DOC with internship and employment opportunities in SEmp!. Upon reaching a certain level in DOC, users are
invited to access SEmp!.
Through SEmp!, students are given the opportunity to work in customer service, virtual assistance, transcription,
micro-tasks such as indexing and labelling, and many more.
We’ve partnered with tech companies in developing SEmp! to ensure that the students would indeed benefit from the
opportunities. SEmp! is a safe place for underserved youth to improve and refine their skills before they go into a more
competitive marketplace.
solveeducation.org @solveeducation@solveeducationSolveEducation
The priority for Solve! is for DOC to be distributed for free to users who cannot pay for
it. We deploy the app through local community organisations that work directly with
our target beneficiaries. We invite these organisations to discuss issues affecting the
marginalised groups they work with, typically conducting a small pilot with them then
launching a larger scale program afterwards. DOC is also equipped with the “virality
component,” or the potential to go viral, such that our learners can get their friends to
join the game and expand DOC’s user base.
To allow us to provide our service free-of-charge, we have created revenue streams by
offering our subscription-based learning monitoring and evaluation tool Learnalytics, a
customised learning games service, and our platform to connect learners to employ-
ment opportunities (Solve Employment!) to nonprofit and major corporation partners.
Apart from that, we have also secured donations and grants from various funding
organisations and philanthropists. We are working to make our nonprofit more sustain-
able via a combination of philanthropic support and business revenue.
Partnerships for Scalability and Sustainability
Singtel Future Makers 2017 Winner
Global Challenge Finalist 2017: Youth, Skills and the Workforce of the Future
Singularity University Global Summit: Global Learning Challenge Top 3 Finalists
Awards/Achievements
Janine is a passionate entrepreneur who has founded and sold companies in the technology
and FMCG industries. On top of her entrepreneurial experience, Janine has also a strong
international track record in sales, marketing and revenue management in the corporate
world, mostly in the highly competitive hospitality industry. She has worked in 8 different
countries and has trained and supported hotels across almost 100 countries. As an enthusi-
astic linguist, she is fluent in 5 languages.
Janine's research paper on Solve Education!: "How gaming, artificial intelligence and big
data is changing education" is published in International Conference on Game, Game Art
and Gamification 2016 (ICGGAG). She has also published her research paper in IEEE, ACM
and SCS conferences in the field of parallel simulation.
Education is the key to solve the many challenges we face in the world today, and because
of this, Janine is a mentor and avid speaker on topics like education, EdTech, and poverty
alleviation. She is also on the advisory board of YCAB - ranked #40 in the world's top 500
NGOs.
She was born and raised in Singapore and has a Bachelor degree in Computer Engineering
from the Nanyang Technological University of Singapore.
First Asian to receive the International Intellectual Benefits to Society Award 2018
by Mensa International
University of Pennsylvania – Global Social Impact House: 2019 Fellow
World CSR Day: Selected as one of the “51 Most Impactful Social Innovators” 2019
World HRD Congress: Women Super Achievers Award 2019
World Education Congress: Education Leader award 2017
Janine Teo
janine@solveeducation.org
http://janineteo.com/
About the Co-founder and CEO

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Solve Education! Five Pagers

  • 1. Vision Mission Solve Education! We are committed to helping children and youth around the world receive quality and effective education. We use innovative education tech- nology such as gamification and artificial intel- ligence to achieve quality education for all. Our driving passion is to close the global educa- tion gap, one child at a time. To build an open platform that provides everyone with access to effective education. To enable people to empower themselves. Website: www.solveeducation.org Areas of focus: Literacy and numeracy, 21st century workforce and soft skills training, game development and education apps, education technology, and tech-based learning solutions. Founded: December 2015 Locations: Headquartered in Singapore with offices in Bandung, Indonesia and San Francisco, U.S.A. 501c3 Talent: We are a passionate group of innovators, tech specialists, and educators who have more than 45 years of combined experience in our fields. Solve Education! At A Glance
  • 2. EDUCATE EVALUATE EMPOWER 1 "Visual Networking Index (VNI)—Cisco Report." https://www.cisco.com/c/en/us/solutions/service-provider/vni-network-traffic-forecast/vni-forecast-info.html. Accessed 20 Dec. 2018. According to the 2018 UIS UNESCO report, all over the world, over 262 million children and youth do not attend school, while millions of others receive an education that falls short in providing them with the technical, critical thinking, and problem-solving skills needed to enter the ever-changing workforce of the future. Poor access to quality education entrenches cycles of inequality by preventing disadvan- taged children and youth from acquiring the skills needed to change their economic situa- tion. Apart from poverty, many of them face barriers linked to diversity politics, gender, disability, armed conflict, and displacement. The Immense Challenges Facing Today’s Children and Youth Globally, many students without access to effective education have access to low-/medi- um-end smartphone and broadband technology (60% of the world population by 20221 ). Solve Education! leverages this trend to create an educational platform that makes learn- ing fun and accessible: We used proven designs from game developers to create a game so engaging that students become absorbed in playing and learning; We incorporated real-life incentives by directly linking success in the game to opportunities on our online employment platform – it’s so much more than a learn- ing app!; We anticipated and addressed roadblocks to delivery by ensuring that the app runs on lower-end phones with intermittent internet connectivity. Innovative Solve! Solutions to Make Learning Effective and Accessible
  • 3. We have created a complex yet accessible Android-based game app called Dawn of Civilization (DOC) to help young people develop a hunger for learning, which later improves their earning potential. We’ve combined the frameworks of learning and game mechanics with the principles of social media, artificial intelli- gence, and data science to develop engaging educational opportunities for students and out-of-school youth. All learning activities are “gamified” for a fun learning experience. Doing so helps ensure that we engage and retain young people in a stimulating learning environment infused with a sense of novelty. Education Evaluation To monitor and evaluate the teaching and learning process, Solve Education! has created a web-based learning analytics portal called Learnalytics. The platform was created for those interested in following the learning progress of students in DOC. Learnalytics provides personalised scorecards and learning behaviour reports, through highly intuitive visual presentations. Learnalytics also accommodates group analytics for leaders of large student groups such as teachers or trainers. Based on an analysis of areas of learning where students need the most support, the platform provides suggestions for enrich- ment activities that assist them in catching up to their grade levels. Empowerment Solve Employment! (SEmp!) is an exciting extension of our Dawn Of Civilization (DOC) platform. We link students’ success in DOC with internship and employment opportunities in SEmp!. Upon reaching a certain level in DOC, users are invited to access SEmp!. Through SEmp!, students are given the opportunity to work in customer service, virtual assistance, transcription, micro-tasks such as indexing and labelling, and many more. We’ve partnered with tech companies in developing SEmp! to ensure that the students would indeed benefit from the opportunities. SEmp! is a safe place for underserved youth to improve and refine their skills before they go into a more competitive marketplace.
  • 4. solveeducation.org @solveeducation@solveeducationSolveEducation The priority for Solve! is for DOC to be distributed for free to users who cannot pay for it. We deploy the app through local community organisations that work directly with our target beneficiaries. We invite these organisations to discuss issues affecting the marginalised groups they work with, typically conducting a small pilot with them then launching a larger scale program afterwards. DOC is also equipped with the “virality component,” or the potential to go viral, such that our learners can get their friends to join the game and expand DOC’s user base. To allow us to provide our service free-of-charge, we have created revenue streams by offering our subscription-based learning monitoring and evaluation tool Learnalytics, a customised learning games service, and our platform to connect learners to employ- ment opportunities (Solve Employment!) to nonprofit and major corporation partners. Apart from that, we have also secured donations and grants from various funding organisations and philanthropists. We are working to make our nonprofit more sustain- able via a combination of philanthropic support and business revenue. Partnerships for Scalability and Sustainability Singtel Future Makers 2017 Winner Global Challenge Finalist 2017: Youth, Skills and the Workforce of the Future Singularity University Global Summit: Global Learning Challenge Top 3 Finalists Awards/Achievements
  • 5. Janine is a passionate entrepreneur who has founded and sold companies in the technology and FMCG industries. On top of her entrepreneurial experience, Janine has also a strong international track record in sales, marketing and revenue management in the corporate world, mostly in the highly competitive hospitality industry. She has worked in 8 different countries and has trained and supported hotels across almost 100 countries. As an enthusi- astic linguist, she is fluent in 5 languages. Janine's research paper on Solve Education!: "How gaming, artificial intelligence and big data is changing education" is published in International Conference on Game, Game Art and Gamification 2016 (ICGGAG). She has also published her research paper in IEEE, ACM and SCS conferences in the field of parallel simulation. Education is the key to solve the many challenges we face in the world today, and because of this, Janine is a mentor and avid speaker on topics like education, EdTech, and poverty alleviation. She is also on the advisory board of YCAB - ranked #40 in the world's top 500 NGOs. She was born and raised in Singapore and has a Bachelor degree in Computer Engineering from the Nanyang Technological University of Singapore. First Asian to receive the International Intellectual Benefits to Society Award 2018 by Mensa International University of Pennsylvania – Global Social Impact House: 2019 Fellow World CSR Day: Selected as one of the “51 Most Impactful Social Innovators” 2019 World HRD Congress: Women Super Achievers Award 2019 World Education Congress: Education Leader award 2017 Janine Teo janine@solveeducation.org http://janineteo.com/ About the Co-founder and CEO